Difference between revisions of "Necromancy (skill)"

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{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Deathsight | Inept | 0| Attune yourself to the Underworld. }}
== Abilities ==
{{SkillTableRow |Essence | Inept | 0| Seek out the power that burns within. }}
{{SkillTableRow |Deathsight|Inept|0|Attune yourself to the Underworld. }}
{{SkillTableRow |Chill | Novice | 0| Send the cold of the grave to plague an opponent. }}
{{SkillTableRow |Essence|Inept|0|Seek out the power that burns within. }}
{{SkillTableRow |Dissect | Novice | 0| Gather vital organs. }}
{{SkillTableRow |Decay|Inept|0|Causing your opponent's flesh to decay. }}
{{SkillTableRow |Nightsight | Novice | 50| Nothing can hide in the darkness. }}
{{SkillTableRow |Dissect|Novice|0|Gather vital organs. }}
{{SkillTableRow |Sense | Apprentice | 0| Seek out the life force of another being. }}
{{SkillTableRow |Chill|Novice|0|Send the cold of the grave to plague an opponent. }}
{{SkillTableRow |Decay | Apprentice | 37| Causing your opponent's flesh to decay. }}
{{SkillTableRow |Nightsight|Novice|50|Nothing can hide in the darkness. }}
{{SkillTableRow |Night | Capable | 0| Create darkness in the room. }}
{{SkillTableRow |Sense|Apprentice|0|Seek out the life force of another being. }}
{{SkillTableRow |Shroud | Capable | 40| Perform many actions in secret. }}
{{SkillTableRow |Night|Capable|0|Create darkness in the room. }}
{{SkillTableRow |Screech | Adept | 0| The shriek of the banshee. }}
{{SkillTableRow |Shroud|Capable|40|Perform many actions in secret. }}
{{SkillTableRow |Belch | Adept | 25| Spew forth a noxious gas. }}
{{SkillTableRow |Screech|Adept|0|The shriek of the banshee. }}
{{SkillTableRow |Taint | Adept | 62| Attack the living. }}
{{SkillTableRow |Belch|Adept|25|Spew forth a noxious gas. }}
{{SkillTableRow |Leech | Adept | 75| Leech away the mental energy of your target. }}
{{SkillTableRow |Taint|Adept|62|Attack the living. }}
{{SkillTableRow |Necrofeed | Skilled | 0| Derive sustenance from another being. }}
{{SkillTableRow |Leech|Adept|75|Leech away the life aura of your target. }}
{{SkillTableRow |BoneDagger | Skilled | 10| Draw forth a dagger of bone from the dead. '''(Indorani only)'''}}
{{SkillTableRow |Bonedagger|Skilled|10|Draw forth a dagger of bone from the dead. }}
{{SkillTableRow |Lifevision | Skilled | 20| Allows you to see many hidden beings. }}
{{SkillTableRow |Lifevision|Skilled|20|Allows you to see many hidden beings. }}
{{SkillTableRow |Shrivel | Skilled | 40| Cause your opponents limbs to shrivel up. }}
{{SkillTableRow |Shrivel|Skilled|40|Cause your opponent's limbs to shrivel up. }}
{{SkillTableRow |Soulmask | Skilled | 60| Conceal your aura from prying eyes. }}
{{SkillTableRow |Soulmask|Skilled|60|Conceal your aura from prying eyes. }}
{{SkillTableRow |Cannibalism | Skilled | 80| Rip out and consume the heart of your victims. }}
{{SkillTableRow |Cannibalism|Skilled|80|Rip out and consume the heart of your victims. }}
{{SkillTableRow |Sapience | Gifted | 0| Draw upon your essence to increase your mana. }}
{{SkillTableRow |Ectoplasm|Gifted|0|Coat an object in your ectoplasm. }}
{{SkillTableRow |Vigour | Gifted | 33| Draw upon your essence to increase your health. }}
{{SkillTableRow |Morisensus|Gifted|33|Sense those that are near death. }}
{{SkillTableRow |Corruption | Gifted | 66 | Selling your soul for mortal strength. '''(Infernal only)'''}}
{{SkillTableRow |Putrefaction|Expert|0|Cause your flesh to decay and melt. }}
{{SkillTableRow |Putrefaction | Expert | 0| Cause your flesh to decay and melt. '''(Indorani & Infernal only)''' }}
{{SkillTableRow |Drain|Expert|25|Drain your life essence into another Necromancer. }}
{{SkillTableRow |Drain | Expert | 25| Drain your life essence into another Necromancer. }}
{{SkillTableRow |Deathaura|Virtuoso|0|Surround yourself in a miasma of evil. }}
{{SkillTableRow |Blightstrike | Expert | 25 | Shock the wounds opened by your blade. '''(Infernal only)''' }}
{{SkillTableRow |Bonehelm|Virtuoso|11|Draw forth a helm of bone from the dead. }}
{{SkillTableRow |Deathaura | Virtuoso | 0| Surround yourself in a miasma of evil. }}
{{SkillTableRow |Deform|Virtuoso|33|Exacerbate the physical deformities of another. }}
{{SkillTableRow |BoneHelm | Virtuoso | 11| Draw forth a helm of bone from the dead. '''(Indorani only)''' }}
{{SkillTableRow |Gravehands|Fabled|0|Summon the hands of the grave to hinder your opponents. }}
{{SkillTableRow |Disfigure | Virtuoso | 33| Curse someone with the visage of a rotting corpse. }}
{{SkillTableRow |Gravechill|Fabled|9|Let the chill of the grave spread to your foe. }}
{{SkillTableRow |Soulstorm | Virtuoso | 66| Driving animal spirits away. }}
{{SkillTableRow |Rot|Fabled|27|Bestow the horrific curse of Farag's Rot upon your victim. }}
{{SkillTableRow |Gravehands | Fabled | 0| Summon the hands of the grave to hinder your opponents. }}
{{SkillTableRow |Desecration|Fabled|55|Defile the buried dead for your own needs. }}
{{SkillTableRow |Gravechill | Fabled | 9| Let the chill of the grave spread to your foe. }}
{{SkillTableRow |Vengeance|Fabled|73|Revenge with your dying breath. }}
{{SkillTableRow |Rot | Fabled | 27| Bestow the horrific curse of Farag's Rot upon your victim. }}
{{SkillTableRow |Regeneration|Mythical|0|Regenerate a body with your necromantic powers. }}
{{SkillTableRow |Exterminate | Fabled | 55| Destroy all plant life in a location. }}
{{SkillTableRow |Blackwind|Mythical|31|Assume the form of the deadly blackwind. }}
{{SkillTableRow |Vengeance | Fabled | 73| Revenge with your dying breath. }}
{{SkillTableRow |Vivisect|Mythical|62|Rip your victim's chest open and torture him to death. }}
{{SkillTableRow |Regeneration | Mythical | 0| Regenerate a body with your necromantic powers. }}
{{SkillTableRow |Soulcage|Transcendent|0|Harness your life essence to escape death itself. }}|}
{{SkillTableRow |ToxicShock | Mythical | 15| Shock your victim's digestive system. '''(Infernal only)'''}}
{{SkillTableRow |Blackwind | Mythical | 31| Assume the form of the deadly blackwind. '''(Cabalist and Indorani only)''' }}
{{SkillTableRow |Vivisect | Mythical | 62| Rip your victim's chest open and torture him to death. }}
{{SkillTableRow |Soulcage | Transcendent | 0| Harness your life essence to escape death itself. }}
|}
 


{{AB
{{AB
|skillname = Deathsight
|skillname = Deathsight
|syntax = DEATHSIGHT [OFF]
|syntax = DEATHSIGHT [OFF]
|description = Using this ability, you will touch the mind of the Under King. While doing so, you will be alerted whenever anyone dies. You can also turn it off once you have started it, in case the amount of people passing to the Under King is too much for you.
|description =  
Using this ability, you will be linked with the Underhalls, allowing you to sense those who perish
and pass through it.
 
}}
}}


{{AB
{{AB
|skillname = Essence
|skillname = Essence
|syntax = ESSENCE
|syntax = ESSENCE
CONFIG PROMPT ESSENCE <on{{!}}off>
|description =  
|description = You can tell at a glance how much essence you possess. Necromancers who embrace the gift of undeath are able to use their essence more effectively.
Life essence fuels many of your abilities within Necromancy, and this will allow you at a glance to
see how much you have remaining. Those that embrace undeath will find that they will consume less
essence then those of the living.
 
You can also CONFIG this to show in your prompt.
 
}}
}}


{{AB
|skillname = Decay
|syntax = DECAY <target>
|description =
You have gained the magical touch of a necromancer, allowing you to wither the flesh of a chosen
victim with a brush of the finger, causing magic damage.
When attacking another player, it will become more powerful the more you learn in Necromancy. It is
further increased if their life aura has been leeched away.
Decay does not scale as much with the target's max health, but has a high base damage, making it
more effective against low max health then other skills. Additionally, the equilibrium time is
reduced if the target's constitution is lower then their statpack default.
}}


{{AB
{{AB
|skillname = Dissect
|skillname = Dissect
|syntax = DISSECT <organ> FROM <creature>
|syntax = DISSECT <organ> FROM <creature>
AUTOPSY <creature>
|description =        AUTOPSY <creature>
|description = You are able to see and extract organs from a fresh, undefiled corpse.
 
You are able to see and extract organs from a fresh, undefiled corpse.


The higher your skill in necromancy, the more types or organs you will be able to find in a corpse.
The higher your skill in necromancy, the more types or organs you will be able to find in a corpse.


Please note that the corpse must be in your inventory for both of these commands.
Please note that the corpse must be in your inventory for both of these
commands.
 
Also note that the corpse must be of a certain strength, and not have
already been dissected in order to be dissected or autopsied.


Also note that the corpse must be of a certain strength, and not have already been dissected in order to be dissected or autopsied.
}}
}}


{{AB
{{AB
|skillname = Chill
|skillname = Chill
|syntax = CHILL <player>
|syntax = CHILL <target>
|description = Use this ability to freeze a player in two or three stages. If the target has a caloric salve applied, this will nullify the caloric salve. If he doesn't, then it will set him shivering, which will regularly cause him to lose equilibrium. If you chill a shivering person, you will freeze him or her completely.
|description =  
For firewalls:
  CHILL <direction>
  CHILL FIREWALL [direction]
 
Summon a deep chill from the beyond and instill it into your target. This will slowly cause them to  
freeze over time, blooming three times before dissipating completely. You may also use this ability
to put out firewalls.
 
}}
}}


{{AB
{{AB
|skillname = Nightsight
|skillname = Nightsight
|syntax = NIGHTSIGHT
|syntax = NIGHTSIGHT
|description = Nightsight will allow you to see normally while under the cover of darkness.
|description =  
Nightsight will allow you to see normally while under the cover of
darkness.
 
}}
}}


{{AB
{{AB
|skillname = Sense
|skillname = Sense
|syntax = SENSE <player>
|syntax = SENSE <player>
|description = You will seek out the very life essence of a player, gaining you the knowledge of his location.
|description =  
}}
Seek out the very life essence of a player, gaining you the knowledge of his or her location. You
 
can sense another from nearly anywhere in the realm.


{{AB
|skillname = Decay
|syntax = DECAY <target>
|description = You have gained the standard attack of the Necromancer. Your touch is enough to cause the flesh of your victim to wither. It does magical damage.
}}
}}


{{AB
{{AB
|skillname = Night
|skillname = Night
|syntax = NIGHT
|syntax = NIGHT
|description = Cast a shroud of darkness over a location.
|description =  
Draw forth the cover of darkness and swamp your location in magical shadows.
 
}}
}}


{{AB
{{AB
|skillname = Shroud
|skillname = Shroud
|syntax = SHROUD
|syntax = SHROUD
UNSHROUD
|description =  
|description = This will draw a shroud of concealment over your actions.
Cover yourself in a shroud of concealment, preventing nearby eyes from discerning your actions. You
will be able to leave and enter a location without notice, plus a few other common actions will be
hidden.
 
}}
}}


{{AB
{{AB
|skillname = Screech
|skillname = Screech
|syntax = SCREECH
|syntax = SCREECH
|description = You have gained the power of the banshee. Your very scream will drive those who can hear you out of the location.
|description =  
Let loose a powerful screech with the might of the banshee. The sound will drive all those who can  
hear it out of the location if they are not deaf, and restore hearing to those who are.
 
}}
}}


{{AB
{{AB
|skillname = Belch
|skillname = Belch
|syntax = BELCH
|syntax = BELCH and INHALE CLOUD
|description = This ability will allow you to belch forth a cloud of foul, poisoning gas that will hurt anyone breathing it in, except you.
|description =  
Belch forth a cloud of noxious gas that will poison and asphyxiate everyone that breathes it in,  
including yourself. If you so wish, you may INHALE the cloud in order to remove it.
 
}}
}}


{{AB
{{AB
|skillname = Taint
|skillname = Taint
|syntax = TAINT <player>
|syntax = TAINT <target>
|description = This ability will use your evil necromantic power to attack the living, draining their life force.
|description = Essence cost: 250
 
This ability will strike your enemy with shadows, dealing more damage the closer to midnight it is.
It is worth noting that taint can be used through most forms of magical barriers.
 
}}
}}


{{AB
{{AB
|skillname = Leech
|skillname = Leech
|syntax = LEECH <player>
|syntax = LEECH <target> and LEECH RELEASE
|description = This is the skill of draining another's mental energy to add to your own.
|description = Essence cost: 100
 
Leech away the life aura of another, making them further vulnerable to your dark powers. You may
only leech away one aura at a time.
 
Once leeched, it will take 5 seconds for the aura to fully dissipate into your grasp. At this point,
their max health and mana will be reduced by 10%, and you'll be able to harm them with the full
power of your sorcery.
 
If your aura has been leeched, you can MEDITATE to restore it or have the necromancer release it.
 
}}
}}


{{AB
|skillname = Bonedagger
|syntax = DRAW BONEDAGGER FROM <corpse>
|description =        FLICK BONEDAGGER AT <target> [<venom>]
Your eldritch talents permit you to draw forth a bone dagger that may be envenomed to afflict your
target with venoms, either in the same room or at a distance. The dagger must be wielded and bear
your mark to be effective.


{{AB
|skillname = Necrofeed
|syntax = NECROFEED <player>
|description = You are now able to literally drain the nourishment from another player in a parasitic display of cruelty.
}}
}}


{{AB
{{AB
|skillname = Lifevision
|skillname = Lifevision
|syntax = LIFEVISION
|syntax = LIFEVISION
|description = You are a Necromancer, attuned to the life essences of all living beings (the  better to destroy them and take their essence). With this power, you will be better able to see through many illusions and hiding defences.
|description =  
Your attunement with life essence allows you to see all living things within your sight, regardless
if they are hidden or not. It will additionally provide some measure of protection against
illusions, allowing you to occasionally tell if they are fake.
 
}}
}}


{{AB
{{AB
|skillname = Shrivel
|skillname = Shrivel
|syntax = SHRIVEL <arms{{!}}legs{{!}}head{{!}}throat> <player>
|syntax = SHRIVEL <target> <ARMS or LEGS>
SHRIVEL <left|right> <arm|leg> <player>
|description =        SHRIVEL <target> <LEFT/RIGHT> <ARM/LEG>
|description = Bestowing the gift of necromancy to your grasp, you cause damage to the bone marrow of your enemy. You will shrivel their limbs or even their throat, sometimes those screams are just so pesky.
        SHRIVEL <target> THROAT
 
Use necromantic energies to shrivel the limbs or throat of your opponent. If you choose the more
amibigious target of arms or legs, you will shrivel a random arm/leg that will be hidden to your  
opponent. Be warned that this comes with a slight increase to your equilibrium recovery.
 
}}
}}


{{AB
{{AB
|skillname = Soulmask
|skillname = Soulmask
|syntax = SOULMASK
|syntax = SOULMASK
|description = With this ability, you may mask your aura from those who would read it.
|description =  
With this ability, you may mask your aura from those who would read it. It also provides some
measure of protection against angels who might seek you out.
 
}}
}}


{{AB
{{AB
|skillname = Cannibalism
|skillname = Cannibalism
|syntax = DRAW HEART
|syntax = DRAW HEART
CONSUME HEART
|description =        CONSUME HEART
|description = This is truly the joy of the Necromancer. If there is a corpse on the ground that has not already been victimized by a fellow Necromancer, you may DRAW HEART. Then, in an orgy of gastronomic pleasure, you may CONSUME HEART. The greater the experience of the player who "gave" you the heart, the greater your gain in life essence will be. Enjoy this pleasure, my murderous friend, for there are few greater in life or death.
 
Life essence does not always come freely. If there is a corpse on the ground that has not been  
defiled, you may draw the heart from it and hold it in hand. Then, in an orgy of gastronomic  
pleasure, you may consume it to refill your life essence. The more experienced the adventurer you  
pull the heart from, the greater your gain in life essence will be. You can do this from any player
corpse, it does not need to be one you personally slew.
 
}}
}}


{{AB
|skillname = Ectoplasm
|syntax = ECTOPLASM <item>
|description =        SENSE OBJECT
Essence cost: 100
By coating an item you possess with your ectoplasm, you can sense the location it is within from
anywhere across the realm. You can only coat one object at a time.
}}


{{AB
{{AB
|skillname = Sapience
|skillname = Morisensus
|syntax = SAPIENCE
|syntax = MORISENSUS
|description = You draw on your life essence to boost your mana.
|description = Essence cost: 150
 
When active, you will sense when someone falls low on health or mana.
 
}}
}}


{{AB
|skillname = Putrefaction
|syntax = PUTREFACTION
|description =        SOLIDIFY
Essence cost: 100
By turning your flesh into semi-liquid, rotting state, you can gain some measure of immunity
against cutting and blunt-based attacks. This is less effective against blunt damage than it is
against cutting damage. Your health will slowly drain away for as long as you have it active.


{{AB
|skillname = Vigour
|syntax = VIGOUR
|description = You draw on your life essence to boost your health.
}}
}}


{{AB
{{AB
|skillname = Drain
|skillname = Drain
|syntax = DRAIN <necromancer>
|syntax = DRAIN <necromancer>
|description = With this ability you can transfer life essence from yourself to another necromancer. Unfortunately, it is not a perfect transfer and some life essence will be lost in the process.
|description =  
With this ability you can transfer life essence from yourself to another necromancer. Unfortunately,
it is not a perfect transfer and some life essence will be lost in the process.
 
}}
}}


{{AB
{{AB
|skillname = Deathaura
|skillname = Deathaura
|syntax = DEATHAURA [OFF]
|syntax = DEATHAURA [OFF]
|description = This ability will create, at a cost of life essence, an aura of death and evil that will harm those around you. The skill will only hit your enemies and does more damage to those with devotion and less to those who are undead.
|description = Essence cost: 100
 
This ability will create an aura of death and evil that will harm your enemies around you. The  
damage caused by this skill won't awaken sleeping opponents. This will drain your mental reserves
for as long as it is active.
 
If the enemy has their life aura leeched, then it will additionally cause either vomiting,
dizziness, or dementia when your death aura affects them.
 
}}
}}


{{AB
|skillname = Bonehelm
|syntax = DRAW HELM FROM <corpse>
|description =
A powerfully enchanted helm of charred bone, this may be worn to prevent
damage from a variety of attacks.
}}


{{AB
{{AB
|skillname = Disfigure
|skillname = Deform
|syntax = DISFIGURE <player>
|syntax = DEFORM <target>
|description = Using this ability, you will cause your opponent's visage to become so horrific that even his closest allies will turn on him. The chaos and fickleness of emotion and sentiment is a wonderful thing, is it not?
|description = Essence cost: 300
}}


For each affliction upon your target, you will further deform their body and sap their constitution,
leaving them enfeebled under shadow's grasp. This drain is increased to two points per affliction
after the sixth. You must leech away the life aura of your target first before you can use this
ability.


{{AB
|skillname = Soulstorm
|syntax = SOULSTORM <player>
|description = This ability will attempt to force a metamorphosized player back into his mortal form.
}}
}}


{{AB
{{AB
|skillname = Gravehands
|skillname = Gravehands
|syntax = SUMMON HANDS OF THE GRAVE
|syntax = SUMMON HANDS OF THE GRAVE
|description = The ability will cause rotting hands to rise up from the ground to grab at the ankles of any who try to escape. Only those whom are an enemy will be grasped by those from the grave.
|description = Essence cost: 100
 
The ability will cause rotting hands to rise up from the ground to grab at the ankles of any enemy
who tries to escape for a limited time. The hands of the dead will persist even if you perish.
 
The chance it will hold them still is dependant on the following:
 
Chance    Requirement
========================================
40%      - Summoner is not present
60%      - Summoner is present and corporeal
 
If this ability is used in a graveyard environment, then the hands of the dead will remain under
your command for considerably longer.
 
}}
}}


{{AB
{{AB
|skillname = Gravechill
|skillname = Gravechill
|syntax = GRAVECHILL
|syntax = GRAVECHILL [OFF]
|description = Your decay attacks will be empowered with the chill of the grave, chilling your opponent.
|description =  
Empower your necromantic arts with the chilling power of the grave. When you use the Decay ability
on another, it will be transformed into cold damage and have a chance to freeze your opponent.
 
While you have this defence active, you will also receive bonus resistance against fire damage.
 
}}
}}


{{AB
{{AB
|skillname = Rot
|skillname = Rot
|syntax = ROT <player>
|syntax = ROT <player>
|description = At the cost of a very large amount of life essence, you are able to bestow what is perhaps the most terrible of all curses: Farag's Rot. Farag, who was an ancient necromancer, was a master of his craft. This is his legacy. Should your target die whilst afflicted with Farag's Rot, a spawn of Farag will burst forth from his or her chest.
|description = Essence cost: 1000
 
Expel a vicious cloud that will bestow perhaps what is one of the most terrible of curses: Farag's  
Rot. This curse will cause the flesh to decompose under a powerful toxin that will circulate the
blood stream.
 
If they should perish while under its effects, then they will be unable to save themselves with
abilities that protect one from death and leave behind a defiled body.
 
Once dead, the curse will then spread to an ally of the deceased in the location, cutting the
duration in half. If the duration is lower then five seconds, then it won't spread.


While relatively weak, this creature will then go on to infect another target with Farag's Rot before retreating.
}}
}}


{{AB
|skillname = Desecration
|syntax = DESECRATE THE DEAD
|description =        SENSE GRAVEYARD
At specific graveyards, you may desecrate the dead and steal the dormant life essence within their
decaying bodies in order to empower your own. This will slowly regenerate your life essence until
it is full.
In order to find a graveyard suitable to this purpose, you can SENSE GRAVEYARD to find the closest
one in your area, assuming one exists.


{{AB
|skillname = Exterminate
|syntax = EXTERMINATE
|description = Using your command of the energies of death, you are able to wipe a forest area clean of plant life, replenishing some of your essence. Be warned though, there is an essence cost to this ability, and unless there is a sufficient amount of plant life in the room, you may lose essence using it. It should also be noted that an exterminated room is no longer considered a forest or garden room, so many Druidic abilities will not work in such a room.
}}
}}


{{AB
{{AB
|skillname = Vengeance
|skillname = Vengeance
|syntax = VENGEANCE
|syntax = VENGEANCE
|description = At the cost of a fair amount of life essence, you will exact revenge on your killers when you die.
|description = Essence cost: 400
 
Upon your death, if you have activated this ability, you will exact revenge on all enemies in the
room, impaling them with spears of bone. It will always strike the person who slew you,
irregardless of declaring them an enemy.
 
}}
}}


{{AB
{{AB
|skillname = Regeneration
|skillname = Regeneration
|syntax = REGENERATE (player)
|syntax = REGENERATE <player>
|description = Using the inherent power of the necromancer, you may instill life essence into the corpse of a fallen combatant to raise them from the dead.
|description = Essence cost: 500
 
Using the inherent power of the necromancer, you may instill life essence into the corpse of a  
fallen combatant to raise them from the dead.
 
If they choose to not accept the resurrection in a timely manner, then the body will crumble away.
 
}}
}}


{{AB
{{AB
|skillname = Blackwind
|skillname = Blackwind
|syntax = BLACKWIND  
|syntax = BLACKWIND and HUMAN
HUMAN
|description =         CHOKE <target>
CHOKE
 
|description = This allows you to take the form of the deadly blackwind. While in this form, your freedom is severely limited, but your ability to be harmed is also severely restricted. After you have become the blackwind, you have the nefarious ability to slip down a victim's throat and CHOKE him. While in blackwind form, you will lose willpower very quickly as you strain to hold your nebulous form together. HUMAN is the command to return to your normal form.
Essence cost: 500
 
This allows you to shed your corporeal body and take the form of the deadly blackwind. Although you
find your freedom is severly limited, there is very little that interact with you in a harmful way.
You can also choke another if you so choose by slipping into their lungs and depriving them of
their breath.
 
This ability is incredibly taxing upon your willpower and it will quickly drain. Should you run out
of willpower, then you will lose the ability to return to your body and become scattered upon the
wind. You may return to normal by using HUMAN at any time.
 
}}
}}


{{AB
{{AB
|skillname = Vivisect
|skillname = Vivisect
|syntax = VIVISECT <player>
|syntax = VIVISECT <target>
|description = Evil as you are, you find yourself enjoying live experimentation, preferably on people you know. Once your victim is splayed out and helpless, meaning all four of his or her limbs are withered, you may perform your experiments, killing your victim in horrifying agony.
|description =  
If you have successfully leeched away the life aura of your target and have withered all four limbs,
you may release them from this life by splitting your victim from chin to belly and pinning them
to the ground with their own sternum.
 
If they are protected by the Rebirth skill, then this skill will destroy that defence instead.
 
}}
}}


{{AB
{{AB
|skillname = Soulcage
|skillname = Soulcage
|syntax = SOULCAGE
|syntax = SOULCAGE
|description = This is perhaps the greatest of the necromantic abilities, and carries with it the greatest life essence cost. It allows you to spin a web of life essence around your very soul, protecting it from death.
|description = Essence cost: 3000
 
This is perhaps the greatest of the necromantic abilities, and carries with it the greatest life  
essence cost. It allows you to spin a web of life essence around your very soul, protecting it in
the off chance that you suffer death. You will be restored back to full health and mana, and any
afflictions upon you will be cured, effectively granting you a second chance at life.
 
There is a cooldown before you will be able to use this ability once more after it is triggered.
 
}}
}}

Revision as of 15:56, 28 August 2021

Abilities

Skill Rank Percent Description
Deathsight Inept 0% Attune yourself to the Underworld.
Essence Inept 0% Seek out the power that burns within.
Decay Inept 0% Causing your opponent's flesh to decay.
Dissect Novice 0% Gather vital organs.
Chill Novice 0% Send the cold of the grave to plague an opponent.
Nightsight Novice 50% Nothing can hide in the darkness.
Sense Apprentice 0% Seek out the life force of another being.
Night Capable 0% Create darkness in the room.
Shroud Capable 40% Perform many actions in secret.
Screech Adept 0% The shriek of the banshee.
Belch Adept 25% Spew forth a noxious gas.
Taint Adept 62% Attack the living.
Leech Adept 75% Leech away the life aura of your target.
Bonedagger Skilled 10% Draw forth a dagger of bone from the dead.
Lifevision Skilled 20% Allows you to see many hidden beings.
Shrivel Skilled 40% Cause your opponent's limbs to shrivel up.
Soulmask Skilled 60% Conceal your aura from prying eyes.
Cannibalism Skilled 80% Rip out and consume the heart of your victims.
Ectoplasm Gifted 0% Coat an object in your ectoplasm.
Morisensus Gifted 33% Sense those that are near death.
Putrefaction Expert 0% Cause your flesh to decay and melt.
Drain Expert 25% Drain your life essence into another Necromancer.
Deathaura Virtuoso 0% Surround yourself in a miasma of evil.
Bonehelm Virtuoso 11% Draw forth a helm of bone from the dead.
Deform Virtuoso 33% Exacerbate the physical deformities of another.
Gravehands Fabled 0% Summon the hands of the grave to hinder your opponents.
Gravechill Fabled 9% Let the chill of the grave spread to your foe.
Rot Fabled 27% Bestow the horrific curse of Farag's Rot upon your victim.
Desecration Fabled 55% Defile the buried dead for your own needs.
Vengeance Fabled 73% Revenge with your dying breath.
Regeneration Mythical 0% Regenerate a body with your necromantic powers.
Blackwind Mythical 31% Assume the form of the deadly blackwind.
Vivisect Mythical 62% Rip your victim's chest open and torture him to death.
Soulcage Transcendent 0% Harness your life essence to escape death itself.
Deathsight
Syntax: DEATHSIGHT [OFF]
Description: Using this ability, you will be linked with the Underhalls, allowing you to sense those who perish

and pass through it.


Essence
Syntax: ESSENCE
Description: Life essence fuels many of your abilities within Necromancy, and this will allow you at a glance to

see how much you have remaining. Those that embrace undeath will find that they will consume less essence then those of the living.

You can also CONFIG this to show in your prompt.


Decay
Syntax: DECAY <target>
Description: You have gained the magical touch of a necromancer, allowing you to wither the flesh of a chosen

victim with a brush of the finger, causing magic damage.

When attacking another player, it will become more powerful the more you learn in Necromancy. It is further increased if their life aura has been leeched away.

Decay does not scale as much with the target's max health, but has a high base damage, making it more effective against low max health then other skills. Additionally, the equilibrium time is reduced if the target's constitution is lower then their statpack default.


Dissect
Syntax: DISSECT <organ> FROM <creature>
Description: AUTOPSY <creature>

You are able to see and extract organs from a fresh, undefiled corpse.

The higher your skill in necromancy, the more types or organs you will be able to find in a corpse.

Please note that the corpse must be in your inventory for both of these commands.

Also note that the corpse must be of a certain strength, and not have already been dissected in order to be dissected or autopsied.


Chill
Syntax: CHILL <target>
Description: For firewalls:
 CHILL <direction>
 CHILL FIREWALL [direction]

Summon a deep chill from the beyond and instill it into your target. This will slowly cause them to freeze over time, blooming three times before dissipating completely. You may also use this ability to put out firewalls.


Nightsight
Syntax: NIGHTSIGHT
Description: Nightsight will allow you to see normally while under the cover of

darkness.


Sense
Syntax: SENSE <player>
Description: Seek out the very life essence of a player, gaining you the knowledge of his or her location. You

can sense another from nearly anywhere in the realm.


Night
Syntax: NIGHT
Description: Draw forth the cover of darkness and swamp your location in magical shadows.


Shroud
Syntax: SHROUD
Description: Cover yourself in a shroud of concealment, preventing nearby eyes from discerning your actions. You

will be able to leave and enter a location without notice, plus a few other common actions will be hidden.


Screech
Syntax: SCREECH
Description: Let loose a powerful screech with the might of the banshee. The sound will drive all those who can

hear it out of the location if they are not deaf, and restore hearing to those who are.


Belch
Syntax: BELCH and INHALE CLOUD
Description: Belch forth a cloud of noxious gas that will poison and asphyxiate everyone that breathes it in,

including yourself. If you so wish, you may INHALE the cloud in order to remove it.


Taint
Syntax: TAINT <target>
Description: Essence cost: 250

This ability will strike your enemy with shadows, dealing more damage the closer to midnight it is. It is worth noting that taint can be used through most forms of magical barriers.


Leech
Syntax: LEECH <target> and LEECH RELEASE
Description: Essence cost: 100

Leech away the life aura of another, making them further vulnerable to your dark powers. You may only leech away one aura at a time.

Once leeched, it will take 5 seconds for the aura to fully dissipate into your grasp. At this point,

their max health and mana will be reduced by 10%, and you'll be able to harm them with the full 

power of your sorcery.

If your aura has been leeched, you can MEDITATE to restore it or have the necromancer release it.


Bonedagger
Syntax: DRAW BONEDAGGER FROM <corpse>
Description: FLICK BONEDAGGER AT <target> [<venom>]

Your eldritch talents permit you to draw forth a bone dagger that may be envenomed to afflict your target with venoms, either in the same room or at a distance. The dagger must be wielded and bear your mark to be effective.


Lifevision
Syntax: LIFEVISION
Description: Your attunement with life essence allows you to see all living things within your sight, regardless

if they are hidden or not. It will additionally provide some measure of protection against illusions, allowing you to occasionally tell if they are fake.


Shrivel
Syntax: SHRIVEL <target> <ARMS or LEGS>
Description: SHRIVEL <target> <LEFT/RIGHT> <ARM/LEG>
       SHRIVEL <target> THROAT

Use necromantic energies to shrivel the limbs or throat of your opponent. If you choose the more amibigious target of arms or legs, you will shrivel a random arm/leg that will be hidden to your opponent. Be warned that this comes with a slight increase to your equilibrium recovery.


Soulmask
Syntax: SOULMASK
Description: With this ability, you may mask your aura from those who would read it. It also provides some

measure of protection against angels who might seek you out.


Cannibalism
Syntax: DRAW HEART
Description: CONSUME HEART

Life essence does not always come freely. If there is a corpse on the ground that has not been defiled, you may draw the heart from it and hold it in hand. Then, in an orgy of gastronomic pleasure, you may consume it to refill your life essence. The more experienced the adventurer you pull the heart from, the greater your gain in life essence will be. You can do this from any player corpse, it does not need to be one you personally slew.


Ectoplasm
Syntax: ECTOPLASM <item>
Description: SENSE OBJECT

Essence cost: 100

By coating an item you possess with your ectoplasm, you can sense the location it is within from anywhere across the realm. You can only coat one object at a time.


Morisensus
Syntax: MORISENSUS
Description: Essence cost: 150

When active, you will sense when someone falls low on health or mana.


Putrefaction
Syntax: PUTREFACTION
Description: SOLIDIFY

Essence cost: 100

By turning your flesh into semi-liquid, rotting state, you can gain some measure of immunity against cutting and blunt-based attacks. This is less effective against blunt damage than it is against cutting damage. Your health will slowly drain away for as long as you have it active.


Drain
Syntax: DRAIN <necromancer>
Description: With this ability you can transfer life essence from yourself to another necromancer. Unfortunately,
it is not a perfect transfer and some life essence will be lost in the process.


Deathaura
Syntax: DEATHAURA [OFF]
Description: Essence cost: 100

This ability will create an aura of death and evil that will harm your enemies around you. The damage caused by this skill won't awaken sleeping opponents. This will drain your mental reserves for as long as it is active.

If the enemy has their life aura leeched, then it will additionally cause either vomiting, dizziness, or dementia when your death aura affects them.


Bonehelm
Syntax: DRAW HELM FROM <corpse>
Description: A powerfully enchanted helm of charred bone, this may be worn to prevent

damage from a variety of attacks.


Deform
Syntax: DEFORM <target>
Description: Essence cost: 300

For each affliction upon your target, you will further deform their body and sap their constitution,

leaving them enfeebled under shadow's grasp. This drain is increased to two points per affliction 

after the sixth. You must leech away the life aura of your target first before you can use this ability.


Gravehands
Syntax: SUMMON HANDS OF THE GRAVE
Description: Essence cost: 100

The ability will cause rotting hands to rise up from the ground to grab at the ankles of any enemy who tries to escape for a limited time. The hands of the dead will persist even if you perish.

The chance it will hold them still is dependant on the following:

Chance Requirement

============================

40% - Summoner is not present 60% - Summoner is present and corporeal

If this ability is used in a graveyard environment, then the hands of the dead will remain under your command for considerably longer.


Gravechill
Syntax: GRAVECHILL [OFF]
Description: Empower your necromantic arts with the chilling power of the grave. When you use the Decay ability

on another, it will be transformed into cold damage and have a chance to freeze your opponent.

While you have this defence active, you will also receive bonus resistance against fire damage.


Rot
Syntax: ROT <player>
Description: Essence cost: 1000

Expel a vicious cloud that will bestow perhaps what is one of the most terrible of curses: Farag's Rot. This curse will cause the flesh to decompose under a powerful toxin that will circulate the blood stream.

If they should perish while under its effects, then they will be unable to save themselves with abilities that protect one from death and leave behind a defiled body.

Once dead, the curse will then spread to an ally of the deceased in the location, cutting the duration in half. If the duration is lower then five seconds, then it won't spread.


Desecration
Syntax: DESECRATE THE DEAD
Description: SENSE GRAVEYARD

At specific graveyards, you may desecrate the dead and steal the dormant life essence within their decaying bodies in order to empower your own. This will slowly regenerate your life essence until it is full.

In order to find a graveyard suitable to this purpose, you can SENSE GRAVEYARD to find the closest one in your area, assuming one exists.


Vengeance
Syntax: VENGEANCE
Description: Essence cost: 400

Upon your death, if you have activated this ability, you will exact revenge on all enemies in the room, impaling them with spears of bone. It will always strike the person who slew you, irregardless of declaring them an enemy.


Regeneration
Syntax: REGENERATE <player>
Description: Essence cost: 500

Using the inherent power of the necromancer, you may instill life essence into the corpse of a fallen combatant to raise them from the dead.

If they choose to not accept the resurrection in a timely manner, then the body will crumble away.


Blackwind
Syntax: BLACKWIND and HUMAN
Description: CHOKE <target>

Essence cost: 500

This allows you to shed your corporeal body and take the form of the deadly blackwind. Although you find your freedom is severly limited, there is very little that interact with you in a harmful way. You can also choke another if you so choose by slipping into their lungs and depriving them of their breath.

This ability is incredibly taxing upon your willpower and it will quickly drain. Should you run out of willpower, then you will lose the ability to return to your body and become scattered upon the wind. You may return to normal by using HUMAN at any time.


Vivisect
Syntax: VIVISECT <target>
Description: If you have successfully leeched away the life aura of your target and have withered all four limbs,
you may release them from this life by splitting your victim from chin to belly and pinning them 

to the ground with their own sternum.

If they are protected by the Rebirth skill, then this skill will destroy that defence instead.


Soulcage
Syntax: SOULCAGE
Description: Essence cost: 3000

This is perhaps the greatest of the necromantic abilities, and carries with it the greatest life essence cost. It allows you to spin a web of life essence around your very soul, protecting it in the off chance that you suffer death. You will be restored back to full health and mana, and any afflictions upon you will be cured, effectively granting you a second chance at life.

There is a cooldown before you will be able to use this ability once more after it is triggered.