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| What do you do now?
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| You're probably asking yourself at this point what to do now that you've
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| read these files. Well, the first and best thing to do would be to find
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| a guild. HELP GUILDS will show you what guilds are available and the
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| command HOUSES will show you what houses are available for vampires.
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| HELP <guildname> will show you some information on the guild and
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| HOUSEHELP <housename> will show you information on the undead house.
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| If you have decided to join a guild, seek out Certimene in Delos. (HELP
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| CERTIMENE) He will be able to induct you into a guild as a Novice (HELP
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| NOVICES). However, if you have decided to join a house, seek out Kelende
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| in Delos (HELP KELENDE). He will be able to bestow the bloodgift upon
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| you (HELP NIGHTSTALKERS) and induct you into an undead house.
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| Once you have joined a guild or a house, the best thing to do would be
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| to learn your guild skills with the lessons you have available to you
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| (type STAT to see how many lessons you currently have).
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| After this, you may want to head to the Kingdom of Sehal (HELP SEHAL),
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| the Valley of Lodi (HELP LODI), or the Valley of Kalebb (HELP KALEBB).
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| You could also rid the major Cities of vermin (HELP VERMIN) or collect
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| butterflies for Vellis for gold. Your City might have a nearby area for
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| newbies as well. All of these locations can be accessed from the Portals
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| of the Vagabonds (HELP PORTALS).
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| An important thing to do as quickly as possible is to gain some money
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| for a backpack, or learn where the bank in the cities are (HELP
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| BANKING). The reason for this is to have a safe place to store your
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| money.
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| Once you've done this, the sky is the limit. The choices are up to you,
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| but exploration is probably always a good thing. As you wander the land,
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| you'll encounter a variety of creatures and people. Some will be hostile
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| and some not, and many of the sentient creatures will have things to say
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| to you. Greeting them with a friendly emote like HI or GREET will often
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| elicit a response, and you may get clues this way as to quests.
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| Lastly, remember that a MUD is not a single-player game. It is designed
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| to be enjoyed with other players, and finding a big player that will
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| mentor and teach you is probably the best way to learn. Don't be afraid
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| to ask for help from other players or Gods, and _please_ read the HELP
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| files. Just type HELP on its own, and you will get an index of help
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| files.
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