Difference between revisions of "Numerology (skill)"

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{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Primality | Inept | 0| Focusing on a single number to elicit effects. }}
== Abilities ==
{{SkillTableRow |Ef'tig | Inept | 0| The number of pairs, 2. }}
{{SkillTableRow |Forget|Inept|0|Stop contemplating a number. }}
{{SkillTableRow |Forget | Inept | 0| Forgetting the numbers you have contemplated. }}
{{SkillTableRow |Primality|Inept|0|Contemplate a single number. }}
{{SkillTableRow |Feelings | Novice | 0| See where you stand with your peers. }}
{{SkillTableRow |Duality|Adept|0|Divide your focus upon two numbers. }}
{{SkillTableRow |Jherza | Apprentice | 0| The physical number, 5. }}
{{SkillTableRow |Triunity|Expert|33|Balance the power of three numbers. }}
{{SkillTableRow |Constitution | Apprentice | 37| Fortify your health through meditation. }}
{{SkillTableRow |Spheres|Fabled|25|Tap into the music of the spheres. }}
{{SkillTableRow |Duality | Capable | 0| Focusing on two numbers at once to elicit effects. }}
{{SkillTableRow |Empower|Mythical|80|Empower a sphere of influence. }}|}
{{SkillTableRow |Weakening | Capable | 20| Weakening the muscles of your opponent. }}
{{SkillHeader}}
{{SkillTableRow |Rafic | Capable | 60| The number of place, 3. }}
== Elicited Effects ==
{{SkillTableRow |Fix | Adept | 0| Fix the position of those around you. }}
{{SkillTableRow |Fix|Novice|0|Fix your position solidly to the ground. }}
{{SkillTableRow |Position | Adept | 50| Find the path to another. }}
{{SkillTableRow |Settle|Apprentice|0|Settle the stirred air around you. }}
{{SkillTableRow |Settle | Adept | 75| Settle the stirred air around you. }}
{{SkillTableRow |Position|Capable|0|Find the path to another. }}
{{SkillTableRow |Return | Skilled | 0| Return to a location. }}
{{SkillTableRow |Collapse|Capable|50|Erase an object from the physical plane. }}
{{SkillTableRow |Triunity | Skilled | 20| Focusing on three numbers to elicit effects. }}
{{SkillTableRow |Oneness|Adept|50|Discover what ails you. }}
{{SkillTableRow |Switch | Skilled | 40| Switch part of your health with another. }}
{{SkillTableRow |Retrieve|Adept|50|Pull another to your location. }}
{{SkillTableRow |Yuef | Skilled | 80| The number of self, 1. }}
{{SkillTableRow |Glimpse|Skilled|0|Take a glimpse into your victim's location. }}
{{SkillTableRow |Oneness | Gifted | 0| Discover what ails you. }}
{{SkillTableRow |Absorb|Skilled|50|Absorb afflictions from another. }}
{{SkillTableRow |Bloodwork | Gifted | 33| Spread your blood. }}
{{SkillTableRow |Ascent|Gifted|0|Lift yourself into the skies. }}
{{SkillTableRow |Changeheart | Gifted | 50| Change someone's feelings about you. }}
{{SkillTableRow |Veil|Gifted|33|Hide your location from prying eyes. }}
{{SkillTableRow |Veil | Gifted | 83| Hides your location. }}
{{SkillTableRow |Changeheart|Gifted|66|Change someone's feelings about you. }}
{{SkillTableRow |Yi | Expert | 0| The number of mystery, 7. }}
{{SkillTableRow |Bloodwork|Expert|0|Spread your blood. }}
{{SkillTableRow |Shield | Expert | 25| Create a magical buffer against damage. }}
{{SkillTableRow |Sublimation|Expert|66|Steel your mind against psychic attack. }}
{{SkillTableRow |Tweak | Expert | 50| Manipulate your relationship with another. }}
{{SkillTableRow |Weakness|Virtuoso|0|Exploit a weakness in your foe. }}
{{SkillTableRow |Deflection | Expert | 75| Protect yourself from magic that would harm you. }}
{{SkillTableRow |Formation|Virtuoso|25|Terraform the environment. }}
{{SkillTableRow |Glimpse | Virtuoso | 0| Take a glimpse into your victim's location. }}
{{SkillTableRow |Stream|Virtuoso|50|Form a bond between you and them. }}
{{SkillTableRow |Absorb | Virtuoso | 22| Absorb afflictions from another. }}
{{SkillTableRow |Affliction|Virtuoso|75|Throw an affliction onto your foe. }}
{{SkillTableRow |Singularity | Virtuoso | 55| Manipulate your relationship to bring someone closer. }}
{{SkillTableRow |Dilation|Fabled|0|Magnify the influence of the stars. }}
{{SkillTableRow |Jhako | Virtuoso | 78| The number of balance, 11. }}
{{SkillTableRow |Symphony|Fabled|50|Call upon the symphonic nature of the heavens. }}
{{SkillTableRow |Madness | Fabled | 0| Afflict your enemies with a horrible madness. }}
{{SkillTableRow |Syncopate|Fabled|75|Interfere with their internal rhythm. }}
{{SkillTableRow |Leveling | Fabled | 18| Share your problems with your foe. }}
{{SkillTableRow |Link|Mythical|0|Link your health and mana. }}
{{SkillTableRow |Affliction | Fabled | 64| Throw an affliction onto your foe. }}
{{SkillTableRow |Return|Mythical|20|Bind another to always return. }}
{{SkillTableRow |Symphony | Fabled | 82| Call upon the symphonic nature of the heavens. }}
{{SkillTableRow |Madness|Mythical|40|Fill another mind with a terrible madness. }}
{{SkillTableRow |Lgakt | Mythical | 0| The number of uncertainty, 13. }}
{{SkillTableRow |Unravel|Mythical|60|Weak in mind, weak in body. }}
{{SkillTableRow |Direcall | Mythical | 0| Make a direcall to Rafic and Lgakt. }}
{{SkillTableRow |Recollection|Transcendent|0|Restore your body and mind. }}|}
{{SkillTableRow |Link | Mythical | 15| Link your health and mana. }}
{{SkillTableRow |Infirmity | Mythical | 38| Ensure your victims are weak in body. }}
{{SkillTableRow |Recognition | Mythical | 62| Recognize the exact state of your physical nature. }}
{{SkillTableRow |Unravel | Mythical | 84| Weak in mind and weak in body causes them to unravel. }}
{{SkillTableRow |Spheres | Transcendent | 0| Tap into the music of the spheres. }}
|}


{{AB
|skillname = Forget
|syntax = FORGET <number>
|description =
This will remove a number from your contemplation.
}}


{{AB
{{AB
|skillname = Primality
|skillname = Primality
|syntax = CONTEMPLATE <number><br>NUMBERS
|syntax = CONTEMPLATE <number>
|description = With Primality, you can CONTEMPLATE a single number in order to ELICIT the numerological effects of that number. You will have to learn through experimentation which numbers must be contemplated in order to elicit the effects you desire.
|description = Additional syntax: NUMBERS


The known, stable numbers that one can learn to contemplate are: Ef'tig, Jherza, Rafic, Yuef, Yi, Jhako and Lgakt. Each of these numbers has its own sphere of influence which can be learned by viewing the Numerology ability scroll for the specific number.
With Primality, you now have the ability to contemplate a single number in order to elicit
Numerological effects based upon its nature.


As you advance in your studies of Numerology, you will learn numbers to contemplate and effects to elicit, as well as learning to contemplate more than one number at a time, enabling you to elicit the effects of that combination of numbers. Checking NUMBERS will remind you which number or numbers you are currently contemplating.
The known, stable numbers that one can contemplate are:
}}
Yuef, 1, the number of self.
Ef'tig, 2, the number of pairs.
Rafic, 3, the number of place.
Jherza, 5, the physical number.
Yi, 7, the number of mystery.
Jhako, 11, the number of balance.
Lgakt, 13, the number of uncertainty.
 
Each of these numbers has its own sphere of influence which can be learned about by reading through
AB NUMEROLOGY <number>. You will not be able to contemplate multiple numbers at first, but as you  
learn more you will begin to understand the process behind utilizing them.


You can check NUMBERS any time to remind yourself of what numbers you are currently contemplating.


{{AB
|skillname = Forget
|syntax = FORGET <number>
|description = This will remove a number from your contemplation.
}}
}}


{{AB
|skillname = Duality
|syntax = This ability is passive.
|description =
You are now experienced enough in the art of Numerology to contemplate two numbers at once.


{{AB
|skillname = Feelings
|syntax = ELICIT FEELINGS <player>
|description = Judge another player's feelings of you.
}}
}}


{{AB
|skillname = Triunity
|syntax = This ability is passive.
|description =
Your knowledge of Numerology has now advanced to a state that you can contemplate up to three
numbers at once.


{{AB
|skillname = Jherza
|syntax = CONTEMPLATE JHERZA
|description = Jherza is the physical number. Five toes, five fingers.  Five limbs: head, arms,
legs.  Jherza is the number ruled by constitution.
}}
}}


{{AB
|skillname = Spheres
|syntax = CONTEMPLATE SPHERES and FORGET SPHERES
|description =
Contemplating all the numbers at once, you can temporarily tap into the rhythms of the universe.
Once complete, you will be able to harness the powers of Numerology without the need to contemplate,
although this will come at a continuous effort of will to maintain your sanity. Be warned that
once you begin, you must see it through or you will suffer heavily for it.


{{AB
|skillname = Constitution
|syntax = ELICIT CONSTITUTION
|description = You are able to raise your health slightly as if you had a higher constitution.
}}
}}


{{AB
{{AB
|skillname = Weakening
|skillname = Empower
|syntax = ELICIT WEAKENING <player>
|syntax = EMPOWER <number>
|description = You are able to weaken the strength in your opponents muscles, causing them to  
|description =  
possibly drop their weapon.
You are now intimate enough with the various numbers that you can
}}
bolster the influence of one when eliciting an effect to produce a
slight variance in the final result. You can review the AB files for
each ability to see the potential effects empowering a number might
cause. Note that not all abilities may be effected by an empowered
number.


In order to empower a number, you must first be contemplating it. If you
are unable to continue contemplating the number you have empowered then
the empowerment will be lost. Once empowered, you will be unable to
empower another number for a short period of time.


{{AB
|skillname = Rafic
|syntax = CONTEMPLATE RAFIC
|description = Rafic is the symbol of place, as the ancient navigators would triangulate their  locations.  It is the symbol of the moon, an aid to travellers in the night. It  is the number of occupation, and of family.  It is also the symbol of movement, and thus relates to dexterity.
}}
}}


{{AB
{{AB
|skillname = Fix
|skillname = Fix
|syntax = ELICIT FIX <person>
|syntax = ELICIT FIX
|description = If the person is on your allies list, then you will make it very hard to move them from the location.  If the person is on your enemies list, it will make their movement delayed.
|description =  
}}
Required numbers:
Rafic.


By fixing yourself to the ground, you can prevent yourself from moving from the location by your
own means or another's, providing you are not prone. Simply recast this ability in order to release
yourself.


{{AB
|skillname = Position
|syntax = ELICIT POSITION <player>
|description = Will tell you an immediate direction to travel to find another player on
the same continent.
}}
}}


{{AB
{{AB
|skillname = Settle
|skillname = Settle
|syntax = ELICIT SETTLE
|syntax = ELICIT SETTLE
|description = If there are noxious clouds in the atmosphere around you, you may settle the air to the ground, causing the fumes to disperse.
|description =  
Required numbers:
Rafic.
 
If there is obscuring fog in the atmosphere around you, you may settle the air and cause the fog to  
disperse.
 
}}
}}


{{AB
|skillname = Position
|syntax = ELICIT POSITION <target>
|description =
Required numbers:
Ef'tig.
Will tell you an immediate direction to travel to find another player within a large radius.
Empower effect (Ef'tig):
Invoking a desire for pairing will additionally reveal their location to you.


{{AB
|skillname = Return
|syntax = ELICIT RETURN/FIXATION
|description = This will physically move you back to a location you have embedded with
a sense of Rafic, by using ELICIT FIXATION. Take note, Numerologist,
that after doing so, you will not be able to return there again, and you
must once again elicit fixation.
}}
}}


{{AB
{{AB
|skillname = Switch
|skillname = Collapse
|syntax = ELICIT SWITCH <player>
|syntax = ELICIT COLLAPSE <item>
|description = By distorting their mind and body, you can switch your opponents health
|description =  
and mana.
Required numbers:
}}
Jherza.


Collapse the threads that tie an item to reality. This can only be used on items that are being
held by you.


{{AB
Empower effect (Jherza):
|skillname = Yuef
The left over energy will be entwined into your own physical being, restoring a small portion of  
|syntax = CONTEMPLATE YUEF
health.
|description = Oneness of Body and Mind. As above, so below. Yuef, represented by the
number 1, deals with a Cabalist's Self.


The Sphere of Yuef is a very important foundation of Knowledge, for a
Numerologist cannot expect to go further in one's understanding of the
Universe, without first knowing in entirety, one's Self. It is heard
that the Universe revolves and functions through every individual,
though the exact details cannot be revealed, and are only to be
researched.
}}
}}


{{AB
{{AB
|skillname = Oneness
|skillname = Oneness
|syntax = ELICIT ONENESS
|syntax = ELICIT ONENESS [END]
ELICIT ONENESS END
|description =  
|description = You will periodically be cured of afflictions that ail you, draining
Required numbers:
some mana each time.
Yuef.
 
By contemplating the self, you can periodically reveal hidden afflictions you are burdened with.
This requires a constant upkeep on your behalf and will tax your mind.
 
}}
}}


{{AB
|skillname = Retrieve
|syntax = ELICIT RETRIEVE <target>
|description =
Required numbers:
Yi, Rafic.
Retrieve another from the same area and bring them to you, providing that they are not protected by
the cloak defence.
Empower effect (Yi):
Shreds all mystery from their form if successful, removing defences that might hide them.
}}


{{AB
{{AB
|skillname = Bloodwork
|skillname = Glimpse
|syntax = ELICIT BLOODWORK
|syntax = ELICIT GLIMPSE <target>
|description = Recall these life-giving droplets of blood into your veins and know that
|description =  
it must return, for it is part of your Yuef.
Required numbers:
Rafic, Yi.
 
Glimpse through the threads of the world and pull forth the location and area of your target for a
brief moment. You can glimpse any target you choose from across the globe.
 
Empower effect (Rafic):
If you are in the same area, you will also be able glean detail about their surroundings. This will
act as though you are there.
 
}}
}}


{{AB
|skillname = Absorb
|syntax = ELICIT ABSORB
|description =
Required numbers:
Ef'tig, Jherza.
Absorb an affliction from each ally within your location, allowing you to transmute its harmful
effects into a small amount of mana for each one removed.
Empower effect (Jherza):
Increases the amount of mana restored for each affliction absorbed.
}}


{{AB
{{AB
|skillname = Changeheart
|skillname = Ascent
|syntax = ELICIT CHANGEHEART <target> <ally{{!}}enemy{{!}}neutral>
|syntax = ELICIT ASCENT and LAND
|description = This will force your target to reconsider how he or she values you.
|description =  
Required numbers:
Jherza.
 
Bend the laws of gravity to lift yourself into the skies and out of reach.
 
}}
}}


{{AB
{{AB
|skillname = Veil
|skillname = Veil
|syntax = ELICIT VEIL
|syntax = ELICIT VEIL
|description = Pull a fragment of Knowledge from the Spheres to hide you from prying
|description =  
individuals. Enfolded by this protective veil, you will be undetectable
Required numbers:
underneath it. Until you move, you shall remain within the power of the
Rafic, Yuef.
Spheres.
 
Pull a fragment of the void around you and obscure yourself from prying individuals attempting to
glimpse your location. Should you move, your veil will be lost.
 
}}
}}


{{AB
|skillname = Changeheart
|syntax = ELICIT CHANGEHEART <target> <ALLY/ENEMY/NEUTRAL>
|description =
Required numbers:
Ef'tig, Yuef.
This will force your target to reconsider how he or she values you.
Empower effect (Ef'tig):
Forcing allyship will also afflict them with pacifism, forcing enemyship will afflict them with
hatred, and forcing neutrality will afflict them with indifference.
}}


{{AB
{{AB
|skillname = Yi
|skillname = Bloodwork
|syntax = CONTEMPLATE YI
|syntax = ELICIT BLOODWORK
|description = You are able to focus on Yi, the number of magic and mystery. Yi supercedes
|description =  
natural processes, and is the closest known of the numbers to the unknown
Required numbers:
Immortal Number. In it, the elements are contained, and it is symbolic of the
Jherza, Yuef.
mortal form of essence.
 
}}
Through your will, you can recall life-giving blood into your veins, replenishing your blood
reserves should you be low. If successful, this ability will be placed upon cooldown until a
certain amount of time elapses.


Empower effect (Jherza):
Should you be bleeding, then you will find yourself bleeding for less.


{{AB
|skillname = Shield
|syntax = ELICIT SHIELD
|description = This will create a shield about you that will protect you against attacks both
psychic and magical.
}}
}}


{{AB
{{AB
|skillname = Tweak
|skillname = Sublimation
|syntax = ELICIT TWEAK <target> <SANITY {{!}} CONFIDENCE {{!}} INHIBITION {{!}} IMPULSE>
|syntax = ELICIT SUBLIMATION [target]
|description = This skill will affect the target in a variety of ways, stacking them
|description =  
with more and more afflictions. Each type of 'tweak' will strike the
Required numbers:
target with different types of afflictions.
Yuef, Rafic, Yi.


Table Forthcoming.
Form a powerful shield around your mind that will mitigate psychic damage directed at you. You can
also protect the mind of another if you so choose.


}}
}}


{{AB
{{AB
|skillname = Disturb
|skillname = Weakness
|syntax = ELICIT DISTURB <target> <SANITY{{!}}CONFIDENCE{{!}}INHIBITION{{!}}IMPULSE>
|syntax = ELICIT WEAKNESS <target>
|description = If your target has all the afflictions from a type of tweak, you can disturb
|description =  
their mind.
Required numbers:
Jherza, Lgakt.


Each disturb type will last for two minutes and increase the balance on focus by
By considering their defenses, you can determine their weakest resistance and further reduce it for  
2 seconds.
a limited time. If successful, this ability will be placed upon cooldown until a certain amount of
}}
time elapses.


Empower effect (Lgakt):
Increases the amount of time the instilled weakness will linger for by a random amount.


{{AB
|skillname = Deflection
|syntax = ELICIT DEFLECTION <VIBES{{!}}RITES>
|description = This will destroy a rite or a ritual that is in your room and that is
set to harm you.
}}
}}


{{AB
|skillname = Formation
|syntax = ELICIT FORMATION <environment>
|description =
Required numbers:
Rafic, Jherza, Lgakt.


{{AB
You can now tear away the very environment around you and rebuild it in your own vision, however
|skillname = Glimpse
this is no ordinary feat and will put great strain on your mind and body.
|syntax = ELICIT GLIMPSE <target>
|description = Peering through the Void that enfolds itself about Sapience, you are
able to harness the power of several Spheres to gift you with the
knowledge of your enemy's location where he stands, and the area in
which you have perceived him to be standing within.
}}


This change to the environment is temporary and will eventually revert to its true form. Once this
ability is used, you will be unable to elicit it again for a period of time as you recuperate.


{{AB
You can choose from the following environments:
|skillname = Absorb
Forest, Desert, Hills, River, Valley, Swamp, Mountains, Tundra, Garden, Ice, Graveyard, Loose
|syntax = ELICIT ABSORB <target>
Terrain, Cliffs, or Cavern.
|description = This will remove an affliction from another, and give it to you if they are in
the same area as you.
}}


Empower effect (Rafic):
Increases the radius of your landscape to the surrounding locations.


{{AB
|skillname = Singularity
|syntax = ELICIT SINGULARITY <target>
|description = If your victim has you on their allies list, within a few seconds they will be
brought to you, assuming they are in the same area.
}}
}}


{{AB
{{AB
|skillname = Jhako
|skillname = Stream
|syntax = CONTEMPLATE JHAKO
|syntax = ELICIT STREAM <target>
|description = You are able to contemplate the beauty of Jhako, the number of eternal balance.
|description =  
In it, all opposites are in harmony. Much like the other numbers, it represents
Required numbers:
not evil, or good, or even neutrality, but the equilibrium in life that drives
Ef'tig, Yi.
all forces into symphonic opposition.
}}


By forming a mental link between yourself and your subject, you can begin to quickly drain them of
their mana and add it to your own. If they leave the location, then the stream will be broken.


{{AB
Empower effect (Ef'tig):
|skillname = Madness
Increases the range of the streaming effect so that it will continue to draw mana even if the
|syntax = ELICIT MADNESS <target>
target leaves to an adjacent location.
|description = Causes your target to become riddled with madnesses, giving them dementia,
hallucinations, and paranoia in one shot.
}}


Empower effect (Yi):
If the target leaves the location, then it will cause a brief stun when the stream is broken.


{{AB
|skillname = Leveling
|syntax = ELICIT LEVELING <target>
|description = This will cause you to share each others afflictions and level the playing field
in combat.
}}
}}


{{AB
{{AB
|skillname = Affliction
|skillname = Affliction
|syntax = ELICIT AFFLICTION <direction> AT <person>
|syntax = ELICIT AFFLICTION <target>
|description = You can fling an affliction from afar, hiding its effect on your victim.
|description =  
Required numbers:
Jherza, Yi, Lgakt.
 
You can fabricate a random affliction upon your target, simply by eliciting it. This affliction  
will be hidden to the target. You can also do this from afar, providing you stay within line of
sight.
 
Empower effect (Yi):
The affliction that you elicit upon your target will be revealed to you.
 
}}
}}


{{AB
|skillname = Dilation
|syntax = ELICIT DILATION [target]
|description =
Required numbers:
Jhako, Lgakt.
By dilating the star light around you, you can increase the magnitude of the stars influence upon
your body for a limited amount of time. This will double both the positive and negative effects. If
you so choose, you may use this ability on another however the duration is much shorter.
You can read HELP ASTRONOMY for more information on the stars and their effects.
}}


{{AB
{{AB
|skillname = Symphony
|skillname = Symphony
|syntax = ELICIT SYMPHONY
|syntax = ELICIT SYMPHONY
|description = The mind is a frail object for a Cabalist. Thus, to bolster your mental
|description =  
strength and replenish your will to function, you may enter a trance, of
Required numbers:
which allows you to meditate upon the continuous symphony of the
Rafic, Yi, Jhako.
Spheres.
 
The mind is a frail object for a numerologist. Thus, to bolster your mental strength and replenish  
your will to function, you may enter a trance, of which allows you to meditate upon the continuous  
symphony of the spheres.
 
}}
}}


{{AB
|skillname = Syncopate
|syntax = ELICIT SYNCOPATE <target>
|description =
Required numbers:
Jhako, Ef'tig, Yi.


{{AB
The rhythm of the body is a vital instrument to any living creature, it helps regulate their body
|skillname = Direcall
and governs many functions. With this ability, you may disrupt their internal rhythm and increase
|syntax = ELICIT DIRECALL
any ability on cooldown by three seconds. This will increase by an additional second for each
|description = Reach and tug upon the sphere of Lgakt, the prominent one out of the
mental affliction upon the target.
others, to sweep you from the location you stand! Anyone not within
 
indoor safety are vulnerable to the unpredictability of this ability,
Long term cooldowns will not be affected by this ability.
for the individual will be caught by our Numerological powers, and made
to switch positions with you.
}}


Look at HELP TYPES for more information on what is regarded as a mental affliction.


{{AB
|skillname = Lgakt
|syntax = CONTEMPLATE LGAKT
|description = You are able to ponder the effects of Lgakt, the number of uncertainty and luck.
Lgakt is the force that makes the world non-mechanical, and makes free-will
possible.  Lgakt is the number of love, and all future endeavours.
}}
}}


{{AB
{{AB
|skillname = Link
|skillname = Link
|syntax = ELICIT LINK{{!}}UNLINK
|syntax = ELICIT LINK <0-50%>
|description = This will link your health and mana into one sum, making all damage and
|description =  
mana use come from the same place. Note that although you can now
Required numbers:
effectively kill yourself by using skills, health and mana elixirs, for
Yi, Jherza, Jhako.
instance, will contribute to their individual pools but will overflow
 
into the other if you are not already healthy in body or mind. If you
Form a powerful bond between your mind and body that will link them together as one. While this
wish, you may unlink your health and mana before the link itself fades.
persists, any health lost will be reduced by the percentage specified and then half of that will be
This link will not work in conjunction with switch. Using switch with
redirected as mana damage. This will happen after damage reductions and will not affect health that
link will shatter the link, and nothing more.
is lost through direct means such as bleeding.
 
You can select to reduce 0% of damage in order to turn this ability off if you so choose.
 
}}
}}


{{AB
|skillname = Return
|syntax = ELICIT RETURN <ME/target> <seconds>
|description =
Required numbers:
Ef'tig, Rafic, Jhako.
Lock an opponent to your current location, causing them to eventually return after 3 to 10 seconds
depending on what you choose. You can use this ability on yourself if you wish.
Empower effect (Jhako):
The mental fatigue of being shifted through space and time will unbalance the mind, giving your
target a migraine providing they are an enemy.
}}


{{AB
{{AB
|skillname = Infirmity
|skillname = Madness
|syntax = ELICIT INFIRMITY <target>
|syntax = ELICIT MADNESS <target>
|description = This will force your victim into a weakened state physically, giving
|description =  
them clumsiness and aeon.
Required numbers:
}}
Ef'tig, Jherza, Jhako.
 
Cause your target to become riddled with madness, giving them dementia, hallucinations, and  
paranoia in one hefty mental blow. This ability has a cooldown upon use, and cannot be used again
until a period of time has passed.


Empower effect (Jhako):
This will bring the mind of your target back to a neutral state by removing the clarity defence
first.


{{AB
|skillname = Recognition
|syntax = ELICIT RECOGNITION
STOP RECOGNITION
|description = At a constant mana drain, this will protect you against things that don't allow
you to see what is really wrong with you, such as recklessness. This will only
apply to loki afflictions.
}}
}}


{{AB
{{AB
|skillname = Unravel
|skillname = Unravel
|syntax = ELICIT UNRAVEL <target>
|syntax = ELICIT UNRAVEL <target>
|description = The ultimate destructive ability is to unravel an object's very
|description =  
existence from the face of Creation. To pull off this ultimate attack on
Required numbers:
an unwilling opponent, the target's Self must be greatly weakened, with
Rafic, Jherza, Lgakt.
up to three of his mental faculties Disturbed via Numerology.
 
The ultimate destructive ability is to unravel another from the face of Creation. To pull this off  
on an unwilling opponent, you must first have your target in a state where they have three mental
afflictions, three physical afflictions, and infected with an active mutagen of your own design. If
successful, then they will be unravelled and instantly slain.
 
Empower effect (Rafic):
You may attempt to unravel your opponent as long as they remain within the same area as you.
 
Look at HELP TYPES for more information on what is regarded as a mental or physical affliction.
 
}}
}}


{{AB
|skillname = Recollection
|syntax = ELICIT RECOLLECTION
|description =
Required numbers:
Yuef, Jhako, Yi, Jherza.
This ability will allow you to advance slightly through time in order to speed up your internal
rhythm, reducing all abilities on cooldown by five seconds.
The equilibrium cost of this ability cannot be modified. Long term cooldowns will not be affected
by this ability.
Empower effect (Yuef):
Reduces the mana cost of this ability.


{{AB
|skillname = Spheres
|syntax = CONTEMPLATE SPHERES{{!}}FORGET SPHERES
|description = Contemplating all the numbers at once, you can temporarily tap into the rhythms
of the universe.  Through an effort of will, you can harness the powers of
numerology without paying heed to what numbers you have contemplated.  Note,
however, when you return from this trance (either voluntarily or from mental
exhaustion), you will be substantially weakened.
}}
}}

Revision as of 15:58, 28 August 2021

Abilities

Skill Rank Percent Description
Forget Inept 0% Stop contemplating a number.
Primality Inept 0% Contemplate a single number.
Duality Adept 0% Divide your focus upon two numbers.
Triunity Expert 33% Balance the power of three numbers.
Spheres Fabled 25% Tap into the music of the spheres.
Empower Mythical 80% Empower a sphere of influence.

Elicited Effects

Skill Rank Percent Description
Fix Novice 0% Fix your position solidly to the ground.
Settle Apprentice 0% Settle the stirred air around you.
Position Capable 0% Find the path to another.
Collapse Capable 50% Erase an object from the physical plane.
Oneness Adept 50% Discover what ails you.
Retrieve Adept 50% Pull another to your location.
Glimpse Skilled 0% Take a glimpse into your victim's location.
Absorb Skilled 50% Absorb afflictions from another.
Ascent Gifted 0% Lift yourself into the skies.
Veil Gifted 33% Hide your location from prying eyes.
Changeheart Gifted 66% Change someone's feelings about you.
Bloodwork Expert 0% Spread your blood.
Sublimation Expert 66% Steel your mind against psychic attack.
Weakness Virtuoso 0% Exploit a weakness in your foe.
Formation Virtuoso 25% Terraform the environment.
Stream Virtuoso 50% Form a bond between you and them.
Affliction Virtuoso 75% Throw an affliction onto your foe.
Dilation Fabled 0% Magnify the influence of the stars.
Symphony Fabled 50% Call upon the symphonic nature of the heavens.
Syncopate Fabled 75% Interfere with their internal rhythm.
Link Mythical 0% Link your health and mana.
Return Mythical 20% Bind another to always return.
Madness Mythical 40% Fill another mind with a terrible madness.
Unravel Mythical 60% Weak in mind, weak in body.
Recollection Transcendent 0% Restore your body and mind.
Forget
Syntax: FORGET <number>
Description: This will remove a number from your contemplation.


Primality
Syntax: CONTEMPLATE <number>
Description: Additional syntax: NUMBERS

With Primality, you now have the ability to contemplate a single number in order to elicit Numerological effects based upon its nature.

The known, stable numbers that one can contemplate are: Yuef, 1, the number of self. Ef'tig, 2, the number of pairs. Rafic, 3, the number of place. Jherza, 5, the physical number. Yi, 7, the number of mystery. Jhako, 11, the number of balance. Lgakt, 13, the number of uncertainty.

Each of these numbers has its own sphere of influence which can be learned about by reading through AB NUMEROLOGY <number>. You will not be able to contemplate multiple numbers at first, but as you learn more you will begin to understand the process behind utilizing them.

You can check NUMBERS any time to remind yourself of what numbers you are currently contemplating.


Duality
Syntax: This ability is passive.
Description: You are now experienced enough in the art of Numerology to contemplate two numbers at once.


Triunity
Syntax: This ability is passive.
Description: Your knowledge of Numerology has now advanced to a state that you can contemplate up to three

numbers at once.


Spheres
Syntax: CONTEMPLATE SPHERES and FORGET SPHERES
Description: Contemplating all the numbers at once, you can temporarily tap into the rhythms of the universe.

Once complete, you will be able to harness the powers of Numerology without the need to contemplate,

although this will come at a continuous effort of will to maintain your sanity. Be warned that 

once you begin, you must see it through or you will suffer heavily for it.


Empower
Syntax: EMPOWER <number>
Description: You are now intimate enough with the various numbers that you can

bolster the influence of one when eliciting an effect to produce a slight variance in the final result. You can review the AB files for each ability to see the potential effects empowering a number might cause. Note that not all abilities may be effected by an empowered number.

In order to empower a number, you must first be contemplating it. If you are unable to continue contemplating the number you have empowered then the empowerment will be lost. Once empowered, you will be unable to empower another number for a short period of time.


Fix
Syntax: ELICIT FIX
Description: Required numbers:

Rafic.

By fixing yourself to the ground, you can prevent yourself from moving from the location by your own means or another's, providing you are not prone. Simply recast this ability in order to release yourself.


Settle
Syntax: ELICIT SETTLE
Description: Required numbers:

Rafic.

If there is obscuring fog in the atmosphere around you, you may settle the air and cause the fog to disperse.


Position
Syntax: ELICIT POSITION <target>
Description: Required numbers:

Ef'tig.

Will tell you an immediate direction to travel to find another player within a large radius.

Empower effect (Ef'tig): Invoking a desire for pairing will additionally reveal their location to you.


Collapse
Syntax: ELICIT COLLAPSE <item>
Description: Required numbers:

Jherza.

Collapse the threads that tie an item to reality. This can only be used on items that are being held by you.

Empower effect (Jherza): The left over energy will be entwined into your own physical being, restoring a small portion of health.


Oneness
Syntax: ELICIT ONENESS [END]
Description: Required numbers:

Yuef.

By contemplating the self, you can periodically reveal hidden afflictions you are burdened with. This requires a constant upkeep on your behalf and will tax your mind.


Retrieve
Syntax: ELICIT RETRIEVE <target>
Description: Required numbers:

Yi, Rafic.

Retrieve another from the same area and bring them to you, providing that they are not protected by the cloak defence.

Empower effect (Yi): Shreds all mystery from their form if successful, removing defences that might hide them.


Glimpse
Syntax: ELICIT GLIMPSE <target>
Description: Required numbers:

Rafic, Yi.

Glimpse through the threads of the world and pull forth the location and area of your target for a brief moment. You can glimpse any target you choose from across the globe.

Empower effect (Rafic): If you are in the same area, you will also be able glean detail about their surroundings. This will act as though you are there.


Absorb
Syntax: ELICIT ABSORB
Description: Required numbers:

Ef'tig, Jherza.

Absorb an affliction from each ally within your location, allowing you to transmute its harmful effects into a small amount of mana for each one removed.

Empower effect (Jherza): Increases the amount of mana restored for each affliction absorbed.


Ascent
Syntax: ELICIT ASCENT and LAND
Description: Required numbers:

Jherza.

Bend the laws of gravity to lift yourself into the skies and out of reach.


Veil
Syntax: ELICIT VEIL
Description: Required numbers:

Rafic, Yuef.

Pull a fragment of the void around you and obscure yourself from prying individuals attempting to glimpse your location. Should you move, your veil will be lost.


Changeheart
Syntax: ELICIT CHANGEHEART <target> <ALLY/ENEMY/NEUTRAL>
Description: Required numbers:

Ef'tig, Yuef.

This will force your target to reconsider how he or she values you.

Empower effect (Ef'tig): Forcing allyship will also afflict them with pacifism, forcing enemyship will afflict them with hatred, and forcing neutrality will afflict them with indifference.


Bloodwork
Syntax: ELICIT BLOODWORK
Description: Required numbers:

Jherza, Yuef.

Through your will, you can recall life-giving blood into your veins, replenishing your blood reserves should you be low. If successful, this ability will be placed upon cooldown until a certain amount of time elapses.

Empower effect (Jherza): Should you be bleeding, then you will find yourself bleeding for less.


Sublimation
Syntax: ELICIT SUBLIMATION [target]
Description: Required numbers:

Yuef, Rafic, Yi.

Form a powerful shield around your mind that will mitigate psychic damage directed at you. You can also protect the mind of another if you so choose.


Weakness
Syntax: ELICIT WEAKNESS <target>
Description: Required numbers:

Jherza, Lgakt.

By considering their defenses, you can determine their weakest resistance and further reduce it for a limited time. If successful, this ability will be placed upon cooldown until a certain amount of time elapses.

Empower effect (Lgakt): Increases the amount of time the instilled weakness will linger for by a random amount.


Formation
Syntax: ELICIT FORMATION <environment>
Description: Required numbers:

Rafic, Jherza, Lgakt.

You can now tear away the very environment around you and rebuild it in your own vision, however this is no ordinary feat and will put great strain on your mind and body.

This change to the environment is temporary and will eventually revert to its true form. Once this ability is used, you will be unable to elicit it again for a period of time as you recuperate.

You can choose from the following environments: Forest, Desert, Hills, River, Valley, Swamp, Mountains, Tundra, Garden, Ice, Graveyard, Loose Terrain, Cliffs, or Cavern.

Empower effect (Rafic): Increases the radius of your landscape to the surrounding locations.


Stream
Syntax: ELICIT STREAM <target>
Description: Required numbers:

Ef'tig, Yi.

By forming a mental link between yourself and your subject, you can begin to quickly drain them of their mana and add it to your own. If they leave the location, then the stream will be broken.

Empower effect (Ef'tig): Increases the range of the streaming effect so that it will continue to draw mana even if the target leaves to an adjacent location.

Empower effect (Yi): If the target leaves the location, then it will cause a brief stun when the stream is broken.


Affliction
Syntax: ELICIT AFFLICTION <target>
Description: Required numbers:

Jherza, Yi, Lgakt.

You can fabricate a random affliction upon your target, simply by eliciting it. This affliction will be hidden to the target. You can also do this from afar, providing you stay within line of sight.

Empower effect (Yi): The affliction that you elicit upon your target will be revealed to you.


Dilation
Syntax: ELICIT DILATION [target]
Description: Required numbers:

Jhako, Lgakt.

By dilating the star light around you, you can increase the magnitude of the stars influence upon your body for a limited amount of time. This will double both the positive and negative effects. If you so choose, you may use this ability on another however the duration is much shorter.

You can read HELP ASTRONOMY for more information on the stars and their effects.


Symphony
Syntax: ELICIT SYMPHONY
Description: Required numbers:

Rafic, Yi, Jhako.

The mind is a frail object for a numerologist. Thus, to bolster your mental strength and replenish your will to function, you may enter a trance, of which allows you to meditate upon the continuous symphony of the spheres.


Syncopate
Syntax: ELICIT SYNCOPATE <target>
Description: Required numbers:

Jhako, Ef'tig, Yi.

The rhythm of the body is a vital instrument to any living creature, it helps regulate their body and governs many functions. With this ability, you may disrupt their internal rhythm and increase any ability on cooldown by three seconds. This will increase by an additional second for each mental affliction upon the target.

Long term cooldowns will not be affected by this ability.

Look at HELP TYPES for more information on what is regarded as a mental affliction.


Link
Syntax: ELICIT LINK <0-50%>
Description: Required numbers:

Yi, Jherza, Jhako.

Form a powerful bond between your mind and body that will link them together as one. While this persists, any health lost will be reduced by the percentage specified and then half of that will be redirected as mana damage. This will happen after damage reductions and will not affect health that is lost through direct means such as bleeding.

You can select to reduce 0% of damage in order to turn this ability off if you so choose.


Return
Syntax: ELICIT RETURN <ME/target> <seconds>
Description: Required numbers:

Ef'tig, Rafic, Jhako.

Lock an opponent to your current location, causing them to eventually return after 3 to 10 seconds depending on what you choose. You can use this ability on yourself if you wish.

Empower effect (Jhako): The mental fatigue of being shifted through space and time will unbalance the mind, giving your target a migraine providing they are an enemy.


Madness
Syntax: ELICIT MADNESS <target>
Description: Required numbers:

Ef'tig, Jherza, Jhako.

Cause your target to become riddled with madness, giving them dementia, hallucinations, and paranoia in one hefty mental blow. This ability has a cooldown upon use, and cannot be used again until a period of time has passed.

Empower effect (Jhako): This will bring the mind of your target back to a neutral state by removing the clarity defence first.


Unravel
Syntax: ELICIT UNRAVEL <target>
Description: Required numbers:

Rafic, Jherza, Lgakt.

The ultimate destructive ability is to unravel another from the face of Creation. To pull this off on an unwilling opponent, you must first have your target in a state where they have three mental afflictions, three physical afflictions, and infected with an active mutagen of your own design. If successful, then they will be unravelled and instantly slain.

Empower effect (Rafic): You may attempt to unravel your opponent as long as they remain within the same area as you.

Look at HELP TYPES for more information on what is regarded as a mental or physical affliction.


Recollection
Syntax: ELICIT RECOLLECTION
Description: Required numbers:

Yuef, Jhako, Yi, Jherza.

This ability will allow you to advance slightly through time in order to speed up your internal rhythm, reducing all abilities on cooldown by five seconds.

The equilibrium cost of this ability cannot be modified. Long term cooldowns will not be affected by this ability.

Empower effect (Yuef): Reduces the mana cost of this ability.