Difference between revisions of "Sciomancy (skill)"

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Sciomancy is used by the [[Sciomancers]] guild.
Sciomancy is used by the [[Sciomancers]] guild.
{{SkillHeader}}
{{SkillTableRow |Channel | Inept | 0| Open conduits to the Elemental Realms. }}
{{SkillTableRow |Lash | Inept | 32| Send a scourging lash of Shadow energy. }}
{{SkillTableRow |Flood | Inept | 65| Flood your surroundings with magical darkness. }}
{{SkillTableRow |Reflection | Novice | 0| Create a distracting illusion of yourself. }}
{{SkillTableRow |Galeward | Novice | 66| Protect yourself from afflictions with Wind. }}
{{SkillTableRow |Nightsight | Novice | 75| See through the shadows with ease. }}
{{SkillTableRow |Stoneskin | Apprentice | 0| Create a protective but supple layer of stone around you. }}
{{SkillTableRow |Fortification | Apprentice | 33| Protect your open channels from attack. }}
{{SkillTableRow |Stonebrand | Apprentice | 66| Place the brand of the Earth upon your foe. }}
{{SkillTableRow |Meteoswarm | Capable | 0| Summon a cloud of meteorites to batter your enemies. }}
{{SkillTableRow |Mirage | Capable | 25| Place a shifting mirage over your location. }}
{{SkillTableRow |Tornado | Capable | 50| Call down a tornado to empty the skies. }}
{{SkillTableRow |Voidstaff | Adept | 0| Place the mark of the Void upon your staff. }}
{{SkillTableRow |Scry | Adept | 33| Peer through the shadows to find your target. }}
{{SkillTableRow |Drain | Skilled | 0| Crack open the earth to drain away water. }}
{{SkillTableRow |Illusion | Skilled | 33| Conjure forth an illusion. }}
{{SkillTableRow |Windbrand | Gifted | 0| Place the brand of the Air upon your foe. }}
{{SkillTableRow |Quake | Gifted | 33| Shake the very earth underfoot. }}
{{SkillTableRow |Erode | Gifted | 66| Destroy the defenses of your enemy. }}
{{SkillTableRow |Bloodleech | Expert | 0| Leech the afflictions out of your blood. }}
{{SkillTableRow |Ring | Expert | 50| Extend the life of a crystalline vibration. }}
{{SkillTableRow |Binding | Virtuoso | 0| The magic of channel binding. }}
{{SkillTableRow |Condensate | Virtuoso | 25| Condense the water out of the air. }}
{{SkillTableRow |Shadowbrand | Fabled | 0| Place the brand of the Shadow upon your foe. }}
{{SkillTableRow |Simultaneity | Fabled | 25| Parallel channeling. }}
{{SkillTableRow |Copy | Fabled | 50| Copy the last ability performed against you. }}
{{SkillTableRow |Tune | Fabled | 75| Slow the decay of your vibrations. }}
{{SkillTableRow |Transfix | Mythical | 0| Mesmerize your target into inaction. }}
{{SkillTableRow |Shadeling | Mythical | 33| Solidify the shadows into an elemental daemon. }}
{{SkillTableRow |Voidgaze | Mythical | 50| Give your victims a glimpse of the void. }}
{{SkillTableRow |Stormhammer | Mythical | 66| Call down the wrath of the storm upon multiple enemies. }}
{{SkillTableRow |Singularity | Transcendent | 0| Prepare an unstable point of singularity. }}
{{SkillTableRow |Fluxus | Transcendent | 0| Transmogrify your foe at the elemental level. }}
|}
{{AB
|skillname = Channel
|syntax = CHANNEL EARTH/AIR/SHADOW
|description =Using this ability, you may open a channel to one of the elemental realms to which you have access. Keeping these channels open has a cost in willpower. SEVER EARTH/AIR/SHADOW will close that channel. CHANNELS will list what channels you have open.
}}
{{AB
|skillname = Lash
|syntax = CAST LASH <target>
CAST LASH ICEWALL [<direction>]
|description =Elements: Shadow
Send a lash of Shadow energy to strike out at your foe.
}}
{{AB
|skillname = Flood
|syntax = CAST FLOOD
|description =Elements: Shadow
Flood the area and its surroundings with magical darkness.
}}
{{AB
|skillname = Reflection
|syntax = CAST REFLECTION [target]
|description =Elements: Air
Create an illusion of yourself or another that will protect you against certain attacks.
}}
{{AB
|skillname = Galeward
|syntax = CAST GALEWARD
|description =Elements: Air
Create a ward of winds about your person with the chance to prevent being afflicted with venoms.
}}
{{AB
|skillname = Nightsight
|syntax = NIGHTSIGHT
|description = See easily through the shadows that surround you.
}}
{{AB
|skillname = Stoneskin
|syntax = CAST STONESKIN
|description =Elements: Earth
Create a layer of supple stone about your frame to mitigate damage against your person
}}
{{AB
|skillname = Fortification
|syntax = FORTIFY <channel/ALL>
|description = Using this ability will provide you protection against abilities that may attack your open elemental channels. These abilities will first have to attack your fortification before destroying your channel. However, fortify does have a regular willpower cost associated with it.
}}
{{AB
|skillname = Stonebrand
|syntax = CAST STONEBRAND <target>
|description =Elements: Earth
Place the Brand of the Stone upon your foe, causing their endurance usage to double.
}}
{{AB
|skillname = Meteoswarm
|syntax = CAST METEOSWARM
|description =Elements: Earth, Air
Call down meteorites from the sky to strike at your enemies.
}}
{{AB
|skillname = Mirage
|syntax = CAST MIRAGE
|description =Elements: Air
Create a mirage in your room, causing those seeking to look in to see elsewhere.
}}
{{AB
|skillname = Tornado
|syntax = CAST TORNADO <target>
|description =Elements: Air
Summon a tornado to knock a foe in the sky or the trees down to the ground.
}}
{{AB
|skillname = Voidstaff
|syntax = CAST VOIDSTAFF
|description =Elements: Shadow, Air, Earth
The elemental staff is perhaps the sciomancer's strongest pure-damage
attack. Once you have summoned one, you may use the following attacks:
STAFFCAST DISSOLUTION AT <player/mobile>        (magical damage)
STAFFCAST LIGHTNING AT <player/mobile>          (electric damage)
STAFFCAST SCINTILLA AT <player/mobile>          (fire damage)
STAFFCAST HORRIPILATION AT <player/mobile>      (cold damage)
}}
{{AB
|skillname = Scry
|syntax = CAST SCRY AT <target>
|description =Elements: Shadow, Air
Peer through the realm of the Shadow to pinpoint your foe's location.
}}
{{AB
|skillname = Drain
|syntax = CAST DRAIN
|description =Elements: Earth
Crack open the earth underfoot to drain away the water in the room.
}}
{{AB
|skillname = Illusion
|syntax = CAST ILLUSION <illusion>
CAST ILLUSION AT <target> <illusion>
|description =Elements: Air
Create an illusory image in the room, or target it at another through a cataclysm vibration.
Note: You may use the $nl character to force a newline, however you may do so only once per illusion.
}}
{{AB
|skillname = Windbrand
|syntax = CAST WINDBRAND <target>
|description =Elements: Air
Place the Brand of the Wind upon your foe, extending the length of their elixir recovery time.
}}
{{AB
|skillname = Quake
|syntax = CAST QUAKE
|description =Elements: Earth
Create an earthquake underfoot to bounce your enemies out of thelocation.
}}
{{AB
|skillname = Erode
|syntax = CAST ERODE <TARGET>
|description =Elements: Earth
With your grip on the elements, you can cast a spell of erosion at your foe, destroying a defence.
}}
{{AB
|skillname = Bloodleech
|syntax = CAST BLOODLEECH
|description =Elements: Earth
Leech away your afflictions with the power of the elemental earth.
}}
{{AB
|skillname = Ring
|syntax = CAST RING
|description =Elements: Shadow
Call upon the Shadow to extend the life of your vibrations.
}}
{{AB
|skillname = Binding
|syntax = BIND <channel/ALL>
|description = Like fortification, binding provides protection against losing your channels due to others attacking them. If a channel that is unfortified is attacked, binding will protect that channel a large percentage of the time. It has a willpower loss associated with it, however.
}}
{{AB
|skillname = Condensate
|syntax = CAST CONDENSATE
|description =Elements: Air
Force the water out of the air and flood your surroundings with the mass condensation.
}}
{{AB
|skillname = Shadowbrand
|syntax = CAST SHADOWBRAND <target>
|description =Elements: Shadow
Place the Brand of the Shadow upon your foe, increasing damage done to them by 5%.
}}
{{AB
|skillname = Simultaneity
|syntax = SIMULTANEITY
|description = Simultaneously channel the Shadow, Air, and Earth elemental channels.
}}
{{AB
|skillname = Copy
|syntax = CAST COPY
|description =Elements: Shadow, Air, Earth
Through the primal elements, you can replicate the last aggressive attack targeted at you, and dish it out back at your opponent. Due to the nature of the ability, you must witness the attack with your own eyes in order to do so.
You cannot replicate the attacks of those performed by a loyal servant, such as Angels or Golems.
Note: If you are unable perform an ability successfully due to say an affliction, you will still be taxed by attempting to cast it.
}}
{{AB
|skillname = Tune
|syntax = CAST TUNE
|description =Elements: Shadow
Any vibrations that you own within the room will be set into a dormant state. They will no longer vibrate, but they will cease to decay. CAST RING will bring your vibrations out of this state along with focus in crystalism.
}}
{{AB
|skillname = Transfix
|syntax = CAST TRANSFIX AT <target>
|description =Elements: Air, Earth
Weave a pattern of air and earth to transfix your opponent into complacency.
}}
{{AB
|skillname = Shadeling
|syntax = CAST SHADELING
ORDER SHADELING FREEZE <target>
|description =Elements: Shadow
Summon forth the shadeling, a being of elemental Shadow, to do your bidding. CALL ELEMENTALS will allow you to recall your shadeling should it be lost to you.


{|
You may also order your shadeling to freeze your target. This will take the place of the shadeling's regular attack.
|-
}}
| [[#Channel|Channel]] || <rank> || Open conduits to the Elemental Realms.
 
|-
 
| [[#Lash|Lash]] || <rank> || Send a scourging lash of Shadow energy.  
{{AB
|-
|skillname = Voidgaze
| [[#Flood|Flood]] || <rank> || Flood your surroundings with magical darkness.
|syntax = CAST VOIDGAZE <target>
|-
|description = If you have a target transfixed, you can create the image of a void before them, causing them to stare hopelessly into its depths.
| [[#Reflection|Reflection]] || <rank> || Create a distracting illusion of yourself.
}}
|-
 
| [[#Galeward|Galeward]] || <rank> || Protect yourself from afflictions with Wind.
 
|-
{{AB
| [[#Nightsight|Nightsight]] || <rank> || See through the shadows with ease.
|skillname = Stormhammer
|-
|syntax = CAST STORMHAMMER AT <player/mobile> AND <player/mobile> AND <player/mobile>
| [[#Stoneskin|Stoneskin]] || <rank> || Create a protective but supple layer of stone around you.
|description =Elements: Air
|-
This powerful attack can cast a lightning bolt at one, two, or three players or mobiles.
| [[#Fortification|Fortification]] || <rank> || Protect your open channels from attack.
}}
|-
 
| [[#Stonebrand|Stonebrand]] || <rank> || Place the brand of the Earth upon your foe.
{{AB
|-
|skillname = Singularity
| [[#Meteoswarm|Meteoswarm]] || <rank> || Summon a cloud of meteorites to batter your enemies.  
|syntax = CAST SINGULARITY <timer>
|-
|description =Elements: Shadow
| [[#Mirage|Mirage]] || <rank> || Place a shifting mirage over your location.
Create an unstable singularity with a certain phase offset for safety. When the phase offset recorrects itself, the singularity will collapse violently.
|-
 
| [[#Tornado|Tornado]] || <rank> || Call down a tornado to empty the skies.
 
|-
{{AB
| [[#Voidstaff|Voidstaff]] || <rank> || Place the mark of the Void upon your staff.
|skillname = Fluxus
|-
|syntax = CAST FLUXUS <target>
| [[#Scry|Scry]] || <rank> || Peer through the shadows to find your target.
|description =Elements: Shadow
|-
With the Shadow, Air, and Earth Brands upon your foe, you may force their own shadow to merge with their corporeal form, triggering a breakdown of their body into its constituent elements.
| [[#Drain|Drain]] || <rank> || Crack open the earth to drain away water.
}}
|-
| [[#Illusion|Illusion]] || <rank> || Conjure forth an illusion.  
|-
| [[#Windbrand|Windbrand]] || <rank> || Place the brand of the Air upon your foe.
|-
| [[#Quake|Quake]] || <rank> || Shake the very earth underfoot.
|-
| [[#Erode|Erode]] || <rank> || Destroy the defenses of your enemy.
|-
| [[#Bloodleech|Bloodleech]] || <rank> || Leech the afflictions out of your blood.
|-
| [[#Ring|Ring]] || <rank> || Extend the life of a crystalline vibration.
|-
| [[#Binding|Binding]] || <rank> || The magic of channel binding.  
|-
| [[#Condensate|Condensate]] || <rank> || Condense the water out of the air.
|-
| [[#Shadowbrand|Shadowbrand]] || <rank> || Place the brand of the Shadow upon your foe.  
|-
| [[#Simultaneity|Simultaneity]] || <rank> || Parallel channeling.
|-
| [[#Tune|Tune]] || <rank> || Slow the decay of your vibrations.
|-
| [[#Transfix|Transfix]] || <rank> || Mesmerize your target into inaction.
|-
| [[#Shadeling|Shadeling]] || <rank> || Solidify the shadows into an elemental daemon.
|-
| [[#Stormhammer|Stormhammer]] || <rank> || Call down the wrath of the storm upon multiple enemies.
|-
| [[#Singularity|Singularity]] || <rank> || Prepare an unstable point of singularity.
|-
| [[#Fluxus|Fluxus]] || <rank> || Transmogrify your foe at the elemental level.  
|-
|}

Revision as of 04:33, 16 May 2012

Sciomancy is used by the Sciomancers guild.

Skill Rank Percent Description
Channel Inept 0% Open conduits to the Elemental Realms.
Lash Inept 32% Send a scourging lash of Shadow energy.
Flood Inept 65% Flood your surroundings with magical darkness.
Reflection Novice 0% Create a distracting illusion of yourself.
Galeward Novice 66% Protect yourself from afflictions with Wind.
Nightsight Novice 75% See through the shadows with ease.
Stoneskin Apprentice 0% Create a protective but supple layer of stone around you.
Fortification Apprentice 33% Protect your open channels from attack.
Stonebrand Apprentice 66% Place the brand of the Earth upon your foe.
Meteoswarm Capable 0% Summon a cloud of meteorites to batter your enemies.
Mirage Capable 25% Place a shifting mirage over your location.
Tornado Capable 50% Call down a tornado to empty the skies.
Voidstaff Adept 0% Place the mark of the Void upon your staff.
Scry Adept 33% Peer through the shadows to find your target.
Drain Skilled 0% Crack open the earth to drain away water.
Illusion Skilled 33% Conjure forth an illusion.
Windbrand Gifted 0% Place the brand of the Air upon your foe.
Quake Gifted 33% Shake the very earth underfoot.
Erode Gifted 66% Destroy the defenses of your enemy.
Bloodleech Expert 0% Leech the afflictions out of your blood.
Ring Expert 50% Extend the life of a crystalline vibration.
Binding Virtuoso 0% The magic of channel binding.
Condensate Virtuoso 25% Condense the water out of the air.
Shadowbrand Fabled 0% Place the brand of the Shadow upon your foe.
Simultaneity Fabled 25% Parallel channeling.
Copy Fabled 50% Copy the last ability performed against you.
Tune Fabled 75% Slow the decay of your vibrations.
Transfix Mythical 0% Mesmerize your target into inaction.
Shadeling Mythical 33% Solidify the shadows into an elemental daemon.
Voidgaze Mythical 50% Give your victims a glimpse of the void.
Stormhammer Mythical 66% Call down the wrath of the storm upon multiple enemies.
Singularity Transcendent 0% Prepare an unstable point of singularity.
Fluxus Transcendent 0% Transmogrify your foe at the elemental level.


Channel
Syntax: CHANNEL EARTH/AIR/SHADOW
Description: Using this ability, you may open a channel to one of the elemental realms to which you have access. Keeping these channels open has a cost in willpower. SEVER EARTH/AIR/SHADOW will close that channel. CHANNELS will list what channels you have open.


Lash
Syntax: CAST LASH <target>

CAST LASH ICEWALL [<direction>]

Description: Elements: Shadow

Send a lash of Shadow energy to strike out at your foe.


Flood
Syntax: CAST FLOOD
Description: Elements: Shadow

Flood the area and its surroundings with magical darkness.


Reflection
Syntax: CAST REFLECTION [target]
Description: Elements: Air

Create an illusion of yourself or another that will protect you against certain attacks.


Galeward
Syntax: CAST GALEWARD
Description: Elements: Air

Create a ward of winds about your person with the chance to prevent being afflicted with venoms.


Nightsight
Syntax: NIGHTSIGHT
Description: See easily through the shadows that surround you.


Stoneskin
Syntax: CAST STONESKIN
Description: Elements: Earth

Create a layer of supple stone about your frame to mitigate damage against your person


Fortification
Syntax: FORTIFY <channel/ALL>
Description: Using this ability will provide you protection against abilities that may attack your open elemental channels. These abilities will first have to attack your fortification before destroying your channel. However, fortify does have a regular willpower cost associated with it.


Stonebrand
Syntax: CAST STONEBRAND <target>
Description: Elements: Earth

Place the Brand of the Stone upon your foe, causing their endurance usage to double.


Meteoswarm
Syntax: CAST METEOSWARM
Description: Elements: Earth, Air

Call down meteorites from the sky to strike at your enemies.


Mirage
Syntax: CAST MIRAGE
Description: Elements: Air

Create a mirage in your room, causing those seeking to look in to see elsewhere.


Tornado
Syntax: CAST TORNADO <target>
Description: Elements: Air

Summon a tornado to knock a foe in the sky or the trees down to the ground.


Voidstaff
Syntax: CAST VOIDSTAFF
Description: Elements: Shadow, Air, Earth

The elemental staff is perhaps the sciomancer's strongest pure-damage attack. Once you have summoned one, you may use the following attacks:

STAFFCAST DISSOLUTION AT <player/mobile> (magical damage) STAFFCAST LIGHTNING AT <player/mobile> (electric damage) STAFFCAST SCINTILLA AT <player/mobile> (fire damage) STAFFCAST HORRIPILATION AT <player/mobile> (cold damage)


Scry
Syntax: CAST SCRY AT <target>
Description: Elements: Shadow, Air

Peer through the realm of the Shadow to pinpoint your foe's location.


Drain
Syntax: CAST DRAIN
Description: Elements: Earth

Crack open the earth underfoot to drain away the water in the room.


Illusion
Syntax: CAST ILLUSION <illusion>

CAST ILLUSION AT <target> <illusion>

Description: Elements: Air

Create an illusory image in the room, or target it at another through a cataclysm vibration.

Note: You may use the $nl character to force a newline, however you may do so only once per illusion.


Windbrand
Syntax: CAST WINDBRAND <target>
Description: Elements: Air

Place the Brand of the Wind upon your foe, extending the length of their elixir recovery time.


Quake
Syntax: CAST QUAKE
Description: Elements: Earth

Create an earthquake underfoot to bounce your enemies out of thelocation.


Erode
Syntax: CAST ERODE <TARGET>
Description: Elements: Earth

With your grip on the elements, you can cast a spell of erosion at your foe, destroying a defence.


Bloodleech
Syntax: CAST BLOODLEECH
Description: Elements: Earth

Leech away your afflictions with the power of the elemental earth.


Ring
Syntax: CAST RING
Description: Elements: Shadow

Call upon the Shadow to extend the life of your vibrations.


Binding
Syntax: BIND <channel/ALL>
Description: Like fortification, binding provides protection against losing your channels due to others attacking them. If a channel that is unfortified is attacked, binding will protect that channel a large percentage of the time. It has a willpower loss associated with it, however.


Condensate
Syntax: CAST CONDENSATE
Description: Elements: Air

Force the water out of the air and flood your surroundings with the mass condensation.


Shadowbrand
Syntax: CAST SHADOWBRAND <target>
Description: Elements: Shadow

Place the Brand of the Shadow upon your foe, increasing damage done to them by 5%.


Simultaneity
Syntax: SIMULTANEITY
Description: Simultaneously channel the Shadow, Air, and Earth elemental channels.


Copy
Syntax: CAST COPY
Description: Elements: Shadow, Air, Earth

Through the primal elements, you can replicate the last aggressive attack targeted at you, and dish it out back at your opponent. Due to the nature of the ability, you must witness the attack with your own eyes in order to do so.

You cannot replicate the attacks of those performed by a loyal servant, such as Angels or Golems.

Note: If you are unable perform an ability successfully due to say an affliction, you will still be taxed by attempting to cast it.


Tune
Syntax: CAST TUNE
Description: Elements: Shadow

Any vibrations that you own within the room will be set into a dormant state. They will no longer vibrate, but they will cease to decay. CAST RING will bring your vibrations out of this state along with focus in crystalism.


Transfix
Syntax: CAST TRANSFIX AT <target>
Description: Elements: Air, Earth

Weave a pattern of air and earth to transfix your opponent into complacency.


Shadeling
Syntax: CAST SHADELING

ORDER SHADELING FREEZE <target>

Description: Elements: Shadow

Summon forth the shadeling, a being of elemental Shadow, to do your bidding. CALL ELEMENTALS will allow you to recall your shadeling should it be lost to you.

You may also order your shadeling to freeze your target. This will take the place of the shadeling's regular attack.


Voidgaze
Syntax: CAST VOIDGAZE <target>
Description: If you have a target transfixed, you can create the image of a void before them, causing them to stare hopelessly into its depths.


Stormhammer
Syntax: CAST STORMHAMMER AT <player/mobile> AND <player/mobile> AND <player/mobile>
Description: Elements: Air

This powerful attack can cast a lightning bolt at one, two, or three players or mobiles.


{{AB |skillname = Singularity |syntax = CAST SINGULARITY <timer> |description =Elements: Shadow Create an unstable singularity with a certain phase offset for safety. When the phase offset recorrects itself, the singularity will collapse violently.


Fluxus
Syntax: CAST FLUXUS <target>
Description: Elements: Shadow

With the Shadow, Air, and Earth Brands upon your foe, you may force their own shadow to merge with their corporeal form, triggering a breakdown of their body into its constituent elements.