Difference between revisions of "Subterfuge (skill)"

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(Adding ABs. Will check shortdescs when I get them.)
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{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Signs | Inept | 0| Knowledge of the secret hand language. }}
== Abilities ==
{{SkillTableRow |Hide | Novice | 0| Conceal yourself from view. }}
{{SkillTableRow |Signs|Inept|0|Knowledge of the secret hand language. }}
{{SkillTableRow |Illusion | Apprentice | 0| Create an illusion of your choosing. }}
{{SkillTableRow |Hide|Novice|0|Conceal yourself from view. }}
{{SkillTableRow |Warding | Apprentice | 38| Pray to your comrades to protect you from harm. }}
{{SkillTableRow |Illusion|Apprentice|0|Create an illusion of your choosing. }}
{{SkillTableRow |Evade | Capable | 0| Misleading your pursuer. }}
{{SkillTableRow |Lipread|Capable|0|The ability to understood what is said while deaf. }}
{{SkillTableRow |Shadow | Capable | 20| Shadowing a target in order to track them. }}
{{SkillTableRow |Shadow|Capable|50|Shadowing a target in order to track them. }}
{{SkillTableRow |Flay | Capable | 40| Flay the anti-venom sileris coatings from your enemies. }}
{{SkillTableRow |Concealment|Adept|0|Conceal an item from view. }}
{{SkillTableRow |Waiting | Capable | 60| Awaiting a target to be shadowed. }}
{{SkillTableRow |Evade|Adept|50|Misleading your pursuer. }}
{{SkillTableRow |Pacing | Capable | 80| The ability to anticipate and keep pace with others. }}
{{SkillTableRow |Forge|Skilled|0|Seal a letter with a fake sigil. }}
{{SkillTableRow |Recuperating | Adept | 0| Heal your wounds in the safety of Spinesreach. }}
{{SkillTableRow |Secret|Skilled|33|Give someone an item without their knowledge. }}
{{SkillTableRow |Scaling | Adept | 13| Agily climb over an icewall. }}
{{SkillTableRow |Lightwall|Skilled|66|Create a palpable wall of light. }}
{{SkillTableRow |Block | Adept | 25| Obstructing departure with your body. }}
{{SkillTableRow |Palming|Gifted|0|The use of sleight of hand to conceal. }}
{{SkillTableRow |Swinging | Adept | 50| Swinging up into the treetops. }}
{{SkillTableRow |Shadowsight|Gifted|33|Focus your vision on those hiding within the shadows. }}
{{SkillTableRow |Secret | Adept | 75| Give someone an item without their knowledge. }}
{{SkillTableRow |Ghost|Gifted|66|Give yourself a ghostly appearance. }}
{{SkillTableRow |Forge | Adept | 75| Seal a letter with a fake sigil. }}
{{SkillTableRow |Listen|Expert|0|Detect conversation and action nearby. }}
{{SkillTableRow |Scan | Skilled | 0| Scanning the forest floor from the treetops. }}
{{SkillTableRow |Dispel|Expert|33|Rid your environment of illusions. }}
{{SkillTableRow |Lightwall | Skilled | 10| Create a palpable wall of light. }}
{{SkillTableRow |Waiting|Expert|66|Awaiting a target to be shadowed. }}
{{SkillTableRow |Bowmanship | Skilled | 20| Use of the valued projectile weapon. }}
{{SkillTableRow |Cloak|Virtuoso|0|Hide your actions from others. }}
{{SkillTableRow |Colours | Skilled | 20| Dye your arrows to categorize them. }}
{{SkillTableRow |Eavesdrop|Virtuoso|33|Listen even through closed doors. }}
{{SkillTableRow |Seize | Skilled | 40| Grabbing unwary victims from the forest floor. }}
{{SkillTableRow |Subtext|Virtuoso|66|A hidden message in every action. }}
{{SkillTableRow |Shove | Skilled | 60| Sending a hapless victim crashing to the forest floor. }}
{{SkillTableRow |Banish|Fabled|0|Banish the denizens of the Shadow Plane. }}
{{SkillTableRow |Garrote | Skilled | 80| Choke the life out of a target with your whip. }}
{{SkillTableRow |Appraise|Fabled|33|Quickly measure your foes offensive capability. }}
{{SkillTableRow |Noose | Gifted | 0| Covert and deadly assassination from the trees. }}
{{SkillTableRow |Bedazzle|Fabled|66|Distract your opponent into losing his thought. }}
{{SkillTableRow |Shadowsight | Gifted | 0| Focus your vision on those hiding within the shadows. }}
{{SkillTableRow |Phase|Mythical|0|Alter your status in space-time itself. }}
{{SkillTableRow |Aiming | Gifted | 17| Increase your accuracy in shooting. }}
{{SkillTableRow |Darkflood|Mythical|25|Flood your location with magical darkness. }}
{{SkillTableRow |Listen | Gifted | 33| Detect action and conversations nearby. }}
{{SkillTableRow |Phasesense|Mythical|50|Find a phased target. }}
{{SkillTableRow |Bowstance | Gifted | 50| Wield bows fluidly. }}
{{SkillTableRow |Shadowslip|Mythical|75|Slip into the shadows as your victim falls. }}
{{SkillTableRow |Dispel | Gifted | 50| Rid your environment of illusions. }}
{{SkillTableRow |Abduct|Transcendent|0|Abduct a victim into phase-time. }}
{{SkillTableRow |Lipread | Gifted | 66| The ability to understand what is said while deaf. }}
{{SkillTableRow |Phaseveil|Transcendent|0|Hide yourself when phased. }}
{{SkillTableRow |Eavesdrop | Gifted | 83| Listen even through closed doors. }}
{{SkillTableRow |Seek|Novice|0|Sense for dimensional wormholes. }}
{{SkillTableRow |Slit | Expert | 0| Cut the throat of a helpless victim. }}
{{SkillTableRow |Channel|Adept|0|Hurl an object through a dimensional wormhole. }}
{{SkillTableRow |Wind | Expert | 13| Further increase your accuracy through wind compensation. }}
{{SkillTableRow |Echo|Skilled|0|Detect presences through wormholes. }}
{{SkillTableRow |Echo | Expert | 13| Detect presences through wormholes. }}
{{SkillTableRow |Warp|Gifted|0|Open and enter a dimensional wormhole. }}
{{SkillTableRow |Ghost | Expert | 25| Give yourself a ghostly appearance. }}
{{SkillTableRow |Resonance|Expert|0|Allow sounds to resonate through a distant wormhole. }}
{{SkillTableRow |Warp | Expert | 37| Open and enter a dimensional wormhole. }}
{{SkillTableRow |Cancel|Virtuoso|8|Destroy a wormhole. }}
{{SkillTableRow |Seek | Expert | 50| Sense for dimensional wormholes. }}
{{SkillTableRow |Vortex|Fabled|0|Suck an unwilling target into a wormhole. }}
{{SkillTableRow |Crossbows | Expert | 62| A powerful projectile weapon. }}
{{SkillTableRow |Sources|Mythical|0|Sense out all dimensional wormholes. }}
{{SkillTableRow |Doublestab | Expert | 68| Quickly administer two venoms to a target with your dirk. }}
{{SkillTableRow |Splice|Transcendent|0|Create a dimensional wormhole. }}|}
{{SkillTableRow |Cloak | Expert | 75| Hide your actions from others. }}
{{SkillTableRow |Dash | Expert | 87| Sprint in a particular direction. }}
{{SkillTableRow |Artifice | Virtuoso | 0| Double your illusions. }}
{{SkillTableRow |Resonance | Virtuoso | 11| Allow sounds to resonate through a distant wormhole. }}
{{SkillTableRow |Darkbows | Virtuoso | 22| Using the infamous darkbows of lore. }}
{{SkillTableRow |Appraise | Virtuoso | 33| Quickly measure your foe's offensive capability. }}
{{SkillTableRow |Splice | Virtuoso | 44| Create a dimensional wormhole. }}
{{SkillTableRow |Darkflood | Virtuoso | 66| Flood your location with magical darkness. }}
{{SkillTableRow |Channel | Fabled | 0| Hurl an object through a dimensional wormhole. }}
{{SkillTableRow |Binding | Fabled | 18| Hog-tie an unconscious or sleeping opponent. }}
{{SkillTableRow |Sources | Fabled | 54| Sense out all dimensional wormholes. }}
{{SkillTableRow |Garrotelock | Fabled | 64| Death by asphyxiation. }}
{{SkillTableRow |Deception | Fabled | 64| Deceive your enemies with your attacks. }}
{{SkillTableRow |Weaving | Fabled | 73| Twist and dodge to avoid attacks. }}
{{SkillTableRow |Yank | Mythical | 0| Use a whip to pull an opponent into your room. }}
{{SkillTableRow |Vortex | Mythical | 15| Suck an unwilling target into a wormhole. }}
{{SkillTableRow |Bedazzle | Mythical | 23| Distract your opponent into losing his thoughts. }}
{{SkillTableRow |Snipe | Mythical | 31| The ability to sharpshoot. }}
{{SkillTableRow |Cancel | Mythical | 62| Destroy a wormhole. }}
{{SkillTableRow |Phase | Mythical | 77| Alter your status in space-time itself. }}
{{SkillTableRow |Abduct | Transcendent | 0| Bring a spiritual guardian home. }}
|}
 
 


{{AB
{{AB
|skillname = Signs
|skillname = Signs
|syntax = SIGN <message>
|syntax = SIGN <message>
|description = The sign language of the Syssin was well known to keep the secrets of the Defenders safe. Use it to communicate privately with your allies, with no fear of being understood by other mortals.
|description =  
The sign language of the Syssin was well known to keep the secrets of the Defenders safe. Use it to  
communicate privately with your allies, with no fear of being understood by others.
 
}}
}}


{{AB
{{AB
|skillname = Hide
|skillname = Hide
|syntax = HIDE
|syntax = HIDE and EMERGE
EMERGE
|description =  
|description = Conceal yourself from view, hiding you from most mortals.
Conceal yourself from view, hiding yourself from the eyes of others within the room. You may emerge
if you wish to reveal yourself and cease to hide.
 
}}
}}


{{AB
{{AB
|skillname = Illusion
|skillname = Illusion
|syntax = CONJURE ILLUSION <victim{{!}}NOBODY> <illusion>
|syntax = CONJURE ILLUSION <victim/NOBODY> <illusion>
|description = Cause everyone in your location to witness an illusion. If you choose to direct the illusion at someone, only that person will see it.
|description =  
Cause everyone in your location to witness an illusion. If you choose to direct the illusion at  
someone, only that person will see it.


Illusions, along with many other things you CONJURE, are performed on their own illusion balance and are completely independent of your physical balance and mental equilibrium.
Note: You may use the $nl character to force a newline, however you may do so three times per
illusion.


Note: You can add new lines into your illusion by using the tag $nl within the text, but be warned that you can use a maximum of five, and each one you use increases the mana and balance cost of the illusion.
}}
}}


{{AB
{{AB
|skillname = Warding
|skillname = Lipread
|syntax = WARDING
|syntax = LIPREAD
|description = Those devout in prayer towards their fallen comrades will find their comrades will protect their bodies from harm.
|description =  
}}
Read the lips of others to understand their speech, no matter how quiet they keep it.


{{AB
|skillname = Evade
|syntax = EVADE <direction>
|description = Silently slip away from your location. Anyone following you when you do
so will be lost.
}}
}}


{{AB
{{AB
|skillname = Shadow
|skillname = Shadow
|syntax = SHADOW <target>
|syntax = SHADOW <target>
|description = By stealthily slipping into pursuit from an adjacent location, you're able to follow your target from either the ground or the trees. Note that this will cause you to enter their location.
|description = Added detection chance: 10%
}}


By stealthily slipping into pursuit from an adjacent location, you're able to shadow your target as
they move about the land without their knowledge.


{{AB
There is a chance of being detected when using this ability. Please read HELP DECEIT for more
|skillname = Flay
information.
|syntax = FLAY <target> [<SILERIS{{!}}REBOUNDING{{!}}SHIELD{{!}}SPEED{{!}}CLOAK>]
|description = Using a whip, you will be able to flay a few defences from an opponent.
}}
 


{{AB
|skillname = Waiting
|syntax = AWAIT <target>
|description = Slip into the shadows and silently wait for your target to arrive. When they do, you will begin to secretly follow them.
}}
}}


{{AB
{{AB
|skillname = Pacing
|skillname = Concealment
|syntax = PACING ON/OFF
|syntax = CONCEAL <item> [pose]
|description = At a constant endurance drain, you will be able to follow those while they sprint or gallop away.
|description =  
}}
You can conceal an item in the room from sight, preventing anybody except fellow Syssin from seeing
it. If the item is in your inventory, you will drop it and conceal it. This only hides the item
from casual observation. The item can still be interacted with if someone knows it is there.


You can supply an optional 'pose' text which will be appended to the end of the item's room
description. e.g. 'conceal package12345 fastened to the bottom of the bench' would show up in the
room as 'You spy a package fastened to the bottom of the bench.'


{{AB
|skillname = Recuperating
|syntax = RECUPERATE
|description = While within the safety of Spinesreach, you may rest to recover your strength.
}}
}}


{{AB
{{AB
|skillname = Scaling
|skillname = Evade
|syntax = SCALE <direction>
|syntax = EVADE <direction>
|description = Scale over an icewall to reach the other side.
|description =  
}}
Silently slip away from your location, evading certain triggers and traps and bypassing those that
 
might prevent you from leaving. Anyone following you when you do so will be lost.
 
{{AB
|skillname = Block
|syntax = BLOCK <direction>
|description = Block most attempts to leave in a particular direction.
}}
 


{{AB
|skillname = Swinging
|syntax = SWING UP
SWING DOWN
|description = When in a location with trees, you may swing up into them.
}}
}}
{{AB
|skillname = Secret
|syntax = SECRET <item> TO <target>
|description = Secretly slip an item to someone without them noticing.
}}


{{AB
{{AB
|skillname = Forge
|skillname = Forge
|syntax = SEAL <letter> AS <person>
|syntax = SEAL <letter> AS <person>
|description = This will allow you to seal a letter, while forging the mark of another in place of your own.
|description =  
This will allow you to seal a letter, while forging the mark of another in place of your own.
 
}}
}}


{{AB
{{AB
|skillname = Shrugging
|skillname = Secret
|syntax = SHRUG SLICKNESS{{!}}ANOREXIA{{!}}ASTHMA{{!}}LIMPVEINS{{!}}BELONEPHOBIA
|syntax = SECRET <item> TO <player>
|description = This ability will allow you to shrug off slickness, anorexia, asthma, limpveins or belonephobia should you be suffering its affects.
|description =  
}}
Secretly slip an item to someone without them noticing.


There is a chance of being detected when using this ability. Please read HELP DECEIT for more
information.


{{AB
|skillname = Scan
|syntax = SCAN
|description = While in the treetops, you can scan the ground for people.
}}
}}


{{AB
{{AB
|skillname = Lightwall
|skillname = Lightwall
|syntax = CONJURE LIGHTWALL <direction>
|syntax = CONJURE LIGHTWALL <direction>
|description = This will conjure a wall of pure light that will blind any passing through it, save for yourself. The light generated has also been known to trigger the effects of darkshade.
|description =  
}}
This will conjure a wall of pure light that will flash blind any passing through it with searing
 
white, save for yourself.
 
{{AB
|skillname = Colours
|syntax = DYE <amount> ARROWS <colour>
SWITCH <colour>
SWITCH NORMAL
|description = First, you should inspect your quiver to see how many arrows you posses. Then, you may dye a number of arrows a certain colour. Colours you may use are red, blue, purple, green, black, white, grey, orange, gold, and silver.
}}
 
 
{{AB
|skillname = Bowmanship
|syntax = SHOOT <target> <direction>
|description = <INQ{{!}}INQUIVER> <amount> <NORMAL{{!}}METEOR> ARROWS<br>
- Puts arrows into your quiver
 
<OUTQ{{!}}OUTQUIVER> <amount> <NORMAL{{!}}METEOR> ARROWS<br>
- Takes arrows from your quiver
 
<IQ{{!}}INSPECT QUIVER><br>
- Gives a list of what coloured and envenomed arrows
are in your quiver
 
SWITCH <colour{{!}}METEOR{{!}}NORMAL><br>
- Changes what arrow you will use when shooting
 
Use a longbow to shoot someone in a line-of-sight location from you. You must be wearing a quiver to use it, and you can switch between different coloured arrows if they have been dyed.
}}


{{AB
|skillname = Seize
|syntax = SEIZE <target>
|description = While in the trees, you may seize someone on the ground below you and bring them to your elevation.
}}
}}


{{AB
{{AB
|skillname = Shove
|skillname = Palming
|syntax = SHOVE <target>
|syntax = PALMING [OFF]
|description = While in the trees, you may shove someone to the ground, possibly breaking their legs.
|description =  
}}
With clever use of sleight of hand and some magical trickery, you can conceal what you wield from
 
others.


{{AB
|skillname = Garrote
|syntax = GARROTE <target>
|description = Using a wielded whip, you can try to slip behind a target and choke the life out of them, rendering their armour completely useless. Furthermore, while it is difficult to do normally, if your target is prone in some form, then your success is guaranteed.
}}
}}


{{AB
{{AB
|skillname = Shadowsight
|skillname = Shadowsight
|syntax = SHADOWSIGHT
|syntax = SHADOWSIGHT
|description = Train your eyes to see those hidden in the shadows.
|description =  
Train your eyes to see those hidden in the shadows.
 
}}
}}


{{AB
{{AB
|skillname = Noose
|skillname = Ghost
|syntax = CRAFT NOOSE
|syntax = CONJURE GHOST
NOOSE <target>
|description =  
|description = While you are in the trees you can craft a noose from the vines hanging everywhere. Then, if there is a sole victim below you, you can attempt to slip the noose around their neck. This is a long process as you have to move with utter silence. If anyone else enters the location, your attempt will be ruined.
Give yourself a ghostly appearance to mask your movement as you move about the lands.
}}


{{AB
|skillname = Aiming
|syntax = AIM <target> <direction>
|description = Increase the accuracy of your shooting.
}}
}}


{{AB
{{AB
|skillname = Listen
|skillname = Listen
|syntax = LISTEN <direction>
|syntax = LISTEN <direction>
|description = Use your auditory acuity to listen in on conversations in an adjacent room.
|description =  
}}
Use your auditory acuity to listen in on spoken conversations in an adjacent room.
 


{{AB
|skillname = Bowstance
|syntax = BOWSTANCE
|description = While wearing a bow, fluidly move it into your hands.
}}
}}


{{AB
{{AB
|skillname = Dispel
|skillname = Dispel
|syntax = DISPEL [<ME{{!}}target>]
|syntax = DISPEL HERE
|description = Dispel many illusions in associated with your location, yourself, or another person.
|description =        DISPEL <ME/target>
}}


Dispel many illusions or magic associated with your location, yourself, or another person.


{{AB
|skillname = Lipread
|syntax = LIPREAD
|description = Read the lips of others to understand their speech, no matter how quiet they keep it.
}}
}}


{{AB
{{AB
|skillname = Eavesdrop
|skillname = Waiting
|syntax = EAVESDROP <direction>
|syntax = AWAIT <target>
|description = Your skills have improved to the point where you can now listen even through closed doors.
|description =  
}}
Slip into the shadows and silently wait for your target to arrive. When they do, you will begin to
secretly follow them.


There is a chance of being detected when using this ability. Please read HELP DECEIT for more
information.


{{AB
|skillname = Slit
|syntax = SLIT <target>
|description = While wielding either a dagger or dirk, slit the throat of a victim who is bound or not conscious.
}}
}}


{{AB
{{AB
|skillname = Wind
|skillname = Cloak
|description = You will now passively compensate for wind while shooting, increasing your bowmanship accuracy.
|syntax = CONJURE CLOAK [target]
}}
|description =  
Conjure up a cloak of invisibility that will disguise many actions from most observers.


{{AB
|skillname = Echo
|syntax = WORM ECHO
|description = By observing a wormhole, you are able to determine if anyone is at the other end by the echoes of their movements along it.
}}
}}


{{AB
{{AB
|skillname = Ghost
|skillname = Eavesdrop
|syntax = CONJURE GHOST
|syntax = Your ability to listen in on conversations has improved to the point where you can hear
|description = Give yourself a ghostly appearance to mask your movement.
through doors and other forms of prevention.
}}
|description =  
Read AB SUBTERFUGE LISTEN for more information.


{{AB
|skillname = Warp
|syntax = WORM WARP
|description = When in the presence of a wormhole, you can hurl yourself through it to reach the other side.
}}
}}


{{AB
{{AB
|skillname = Seek
|skillname = Subtext
|syntax = WORM SEEK
|syntax = SUBTEXT <message>
|description = Seek out wormholes in your location, if there are any, and where they lead.
|description =       S(ECRET)SUBTEXT <message>
}}


You can now supplement your emotes with a hidden subtext only discernable to other assassins,
similar to Signs. Your hidden message will appear the next time you emote. Syssin with guild
sanction benefits can choose to SSUBTEXT or SECRETSUBTEXT instead, which will only display the
message to other sanctioned Syssin. If you possess the Syssin class, you will be able to read
subtext even when not in the Syssin class.


{{AB
|skillname = Crossbows
|syntax = SHOOT <target> <direction>
|description = The crossbow is more powerful, but less accurate, than the longbow.
}}
}}


{{AB
{{AB
|skillname = Doublestab
|skillname = Banish
|syntax = DOUBLESTAB/DSTAB <target>
|syntax = SHADOW BANISH
|description = If you are wielding a dirk that has been envenomed with more than one venom, you can quickly prick your target twice and deliver two venoms simultaneously to them.
|description =  
}}
After a delay, you will attempt to banish any denizens of the Shadow plane in the same room as you
 
from the Prime Material plane. This ability possesses a cooldown upon use.


{{AB
|skillname = Cloak
|syntax = CONJURE CLOAK [<target>]
|description = Conjure up a cloak of invisibility that will disguise many actions from most observers.
}}
}}


{{AB
{{AB
|skillname = Dash
|skillname = Appraise
|syntax = DASH <direction>
|syntax = APPRAISE <target>
|description = Sprint quickly in a particular direction.
|description =  
}}
Check the inventory of your target and see what items they possess.


There is a chance of being detected when using this ability. Please read HELP DECEIT for more
information.


{{AB
|skillname = Artifice
|description = Your mastery of illusions allows you to conjure two of them at once. However, the second illusion will have to be less complex than the first and will take longer to recover from.
}}
}}


{{AB
{{AB
|skillname = Resonance
|skillname = Bedazzle
|syntax = WORM RESONANCE ON/OFF
|syntax = BEDAZZLE <target>
|description = Open a gap in a wormhole, allowing sounds to resonate back through it.
|description =  
}}
By sprinkling some silver powder over your target, you can bedazzle them, eliciting two of the
following effects:
Vomiting, stuttering, blurry vision, dizziness, weariness, or laxity.


Your victim will not be able to immediately discern which one they have suffered.


{{AB
|skillname = Darkbows
|syntax = SHOOT <target> <direction>
|description = The famous darkbows are both expensive and powerful. Only slightly less powerful than a crossbow, they are far more accurate.
}}
}}


{{AB
{{AB
|skillname = Appraise
|skillname = Phase
|syntax = APPRAISE <target>
|syntax = PHASE and UNPHASE
|description = Check out the inventory of your target.
|description =  
}}
This is the most effective form of concealment attainable by most mortals. By vibrating your body
to superphysical speeds, you can phase yourself out of reality leaving yourself effectively
intangible. While you will be able to perform most actions, only those who are phased as you are
will be able to interact with you. If you attempt to attack someone who is not phased, then you
will be brought back into alignment with reality.


It takes quite the toll on the body to remain phased, and overtime your endurance will slowly drain
away. If you run out of endurance, then you will fall back into alignment with reality.


{{AB
|skillname = Splice
|syntax = WORM SPLICE <target>
|description = Splicing a wormhole is a lengthy process that will require two people with the ability to splice. The two people splicing the wormhole will need to each go to a different location, which will be the two places the wormhole will connect. Each person must then attempt to splice to the other. After a few minutes, during which the actions of pair are severely limited, the wormhole will be successfully formed between the two locations.
}}
}}


{{AB
{{AB
|skillname = Darkflood
|skillname = Darkflood
|syntax = CONJURE DARKFLOOD
|syntax = CONJURE DARKFLOOD
|description = Conjure up a magical darkness in your location.
|description =  
Conjure up a magical shadows to swathe your location in darkness.
 
}}
}}


{{AB
|skillname = Phasesense
|syntax = PHASESENSE <target>
|description =
After a five-second channel, during which you may do nothing, you will divine the location of a
phased target. The target will be notified of your efforts.
}}


{{AB
{{AB
|skillname = Channel
|skillname = Shadowslip
|syntax = WORM CHANNEL <object>
|syntax = This ability is passive.
|description = Throw an object in your possession through a dimensional wormhole.
|description =  
Whenever a victim falls by your hand, should your Backstab ability be on cooldown the cooldown will
be reset. You must be wielding a dirk. See AB ASSASSINATION BACKSTAB for more information on this
ability.
 
}}
}}


{{AB
{{AB
|skillname = Binding
|skillname = Abduct
|syntax = BIND <target>
|syntax = ABDUCT <target>
|description = If your target is sleeping or unconscious, and you have a length of rope on your person, you may hog-tie your unlucky target.
|description =  
}}
While phased, you can grasp ahold of another and pull them from reality. This will bring them into
phase with you, allowing you to interact with them without disrupting your own alignment with
reality.


They will only be able to remain phased for a short duration before they will fall out of phase and
return back to the normal time stream.


{{AB
|skillname = Sources
|syntax = WORM SOURCES
|description = Sense out all wormholes in your area and discern where they each connect to.
}}
}}


{{AB
|skillname = Phaseveil
|syntax = PHASEVEIL [OFF]
|description =
When phased, you can hide yourself from those who might PHASESENSE you. This ability will
significantly increase the drain upon your endurance while in phase.


{{AB
|skillname = Garrotelock
|syntax = GARROTELOCK <target>
|description = This ability will allow you to choke someone to death with your whip, suffocating them until they can no longer live. You cannot do anything while choking someone to death. Being afflicted with the curse of Aeon will also stop you.
}}
}}


{{AB
|skillname = Seek
|syntax = WORM SEEK
|description =
Seek out wormholes in your location, if there are any, and where they lead.


{{AB
|skillname = Weaving
|syntax = WEAVING ON/OFF
|description = At the cost of a heavy mana drain, you may boost your avoidance rate massively. This is cumulative with whatever level you are at in your avoidance skill.
}}
}}


{{AB
|skillname = Channel
|syntax = WORM CHANNEL <item>
|description =
Throw an object in your possession through a dimensional wormhole and to the other side.


{{AB
|skillname = Yank
|syntax = YANK <target>
|description = While wielding a whip, you can attempt to yank someone from an adjacent location into yours.
}}
}}


{{AB
|skillname = Echo
|syntax = WORM ECHO
|description =
By observing a wormhole, you are able to determine if anyone is at the other end by the echoes of
their movements beside it.


{{AB
|skillname = Vortex
|syntax = WORM VORTEX <target>
|description = Suck someone, willing or not, from the opposite end of the wormhole into your location.
}}
}}


{{AB
|skillname = Warp
|syntax = WORM WARP
|description =
When in the presence of a wormhole, you can hurl yourself through it to reach the other side.


{{AB
|skillname = Bedazzle
|syntax = BEDAZZLE <target>
|description = At the cost of both your illusion balances, you may bedazzle an opponent, eliciting one of four afflictions: Amnesia, mind daze, hypochondria or a knock to their herb balance. Your victim will not be able to immediately discern which one they have suffered.
}}
}}


{{AB
|skillname = Resonance
|syntax = WORM RESONANCE <ON/OFF>
|description =
Open a gap in a wormhole, allowing the sounds of nearby conversation to resonate back through.


{{AB
|skillname = Snipe
|syntax = SNIPE <target> <direction>
|description = Snipe your victim for greater accuracy than just regular shooting. If you manage to slay them while sniping, they will not be able to discern who their killer was.
}}
}}


{{AB
{{AB
|skillname = Cancel
|skillname = Cancel
|syntax = WORM CANCEL
|syntax = WORM CANCEL
|description = Destroy a wormhole if there is one in your location. It is not a short process at all, as it is an extremely complicated matter to close a dimensional wormhole.
|description =  
Destroy a wormhole if there is one in your location. It is not a short process at all, as it is an  
extremely complicated matter to close a dimensional wormhole.
 
}}
}}


{{AB
|skillname = Vortex
|syntax = WORM VORTEX <target>
|description =
Suck someone, willing or not, from the opposite end of the wormhole into your location. If your
target is bound, then density defence will have no effect.
}}


{{AB
{{AB
|skillname = Phase
|skillname = Sources
|syntax = PHASE
|syntax = WORM SOURCES
UNPHASE
|description =  
|description = Quite possibly the most effective means of concealment there is, while phased you will be hidden from all mortals save those who are also phased. You will, further, be unable to interact with anything that is not also phased. The caveat here is that you may try to attack someone who is unphased, which will automatically unphase you. Thus, phase can be used as an effective aid to assassinations.
Sense out all wormholes in your area and discern where they each connect to.


Be warned that it takes a great deal of effort to remain phased, and your endurance will be drained quickly.
}}
}}


{{AB
|skillname = Splice
|syntax = WORM SPLICE <target>
|description =
Splicing a new wormhole is a lengthy process that will require two proficient people to work in
tandem. The two people splicing the wormhole will need to each go to a different location, which
will be the two places the wormhole will connect. Each person must then attempt to splice to the
other to begin the process.


{{AB
Providing that no actions that require neither balance or equilibrium are taken, the wormhole will
|skillname = Abduct
successfully form after a time, and will be then ready for use.
|syntax = ABDUCT <target>


|description = Pull the target into phase with you. However, this is an unstable form
of going out of sync with reality and tends to only last for a short duration.
}}
}}

Revision as of 16:06, 28 August 2021

Abilities

Skill Rank Percent Description
Signs Inept 0% Knowledge of the secret hand language.
Hide Novice 0% Conceal yourself from view.
Illusion Apprentice 0% Create an illusion of your choosing.
Lipread Capable 0% The ability to understood what is said while deaf.
Shadow Capable 50% Shadowing a target in order to track them.
Concealment Adept 0% Conceal an item from view.
Evade Adept 50% Misleading your pursuer.
Forge Skilled 0% Seal a letter with a fake sigil.
Secret Skilled 33% Give someone an item without their knowledge.
Lightwall Skilled 66% Create a palpable wall of light.
Palming Gifted 0% The use of sleight of hand to conceal.
Shadowsight Gifted 33% Focus your vision on those hiding within the shadows.
Ghost Gifted 66% Give yourself a ghostly appearance.
Listen Expert 0% Detect conversation and action nearby.
Dispel Expert 33% Rid your environment of illusions.
Waiting Expert 66% Awaiting a target to be shadowed.
Cloak Virtuoso 0% Hide your actions from others.
Eavesdrop Virtuoso 33% Listen even through closed doors.
Subtext Virtuoso 66% A hidden message in every action.
Banish Fabled 0% Banish the denizens of the Shadow Plane.
Appraise Fabled 33% Quickly measure your foes offensive capability.
Bedazzle Fabled 66% Distract your opponent into losing his thought.
Phase Mythical 0% Alter your status in space-time itself.
Darkflood Mythical 25% Flood your location with magical darkness.
Phasesense Mythical 50% Find a phased target.
Shadowslip Mythical 75% Slip into the shadows as your victim falls.
Abduct Transcendent 0% Abduct a victim into phase-time.
Phaseveil Transcendent 0% Hide yourself when phased.
Seek Novice 0% Sense for dimensional wormholes.
Channel Adept 0% Hurl an object through a dimensional wormhole.
Echo Skilled 0% Detect presences through wormholes.
Warp Gifted 0% Open and enter a dimensional wormhole.
Resonance Expert 0% Allow sounds to resonate through a distant wormhole.
Cancel Virtuoso 8% Destroy a wormhole.
Vortex Fabled 0% Suck an unwilling target into a wormhole.
Sources Mythical 0% Sense out all dimensional wormholes.
Splice Transcendent 0% Create a dimensional wormhole.
Signs
Syntax: SIGN <message>
Description: The sign language of the Syssin was well known to keep the secrets of the Defenders safe. Use it to

communicate privately with your allies, with no fear of being understood by others.


Hide
Syntax: HIDE and EMERGE
Description: Conceal yourself from view, hiding yourself from the eyes of others within the room. You may emerge

if you wish to reveal yourself and cease to hide.


Illusion
Syntax: CONJURE ILLUSION <victim/NOBODY> <illusion>
Description: Cause everyone in your location to witness an illusion. If you choose to direct the illusion at

someone, only that person will see it.

Note: You may use the $nl character to force a newline, however you may do so three times per illusion.


Lipread
Syntax: LIPREAD
Description: Read the lips of others to understand their speech, no matter how quiet they keep it.


Shadow
Syntax: SHADOW <target>
Description: Added detection chance: 10%

By stealthily slipping into pursuit from an adjacent location, you're able to shadow your target as they move about the land without their knowledge.

There is a chance of being detected when using this ability. Please read HELP DECEIT for more information.


Concealment
Syntax: CONCEAL <item> [pose]
Description: You can conceal an item in the room from sight, preventing anybody except fellow Syssin from seeing

it. If the item is in your inventory, you will drop it and conceal it. This only hides the item from casual observation. The item can still be interacted with if someone knows it is there.

You can supply an optional 'pose' text which will be appended to the end of the item's room description. e.g. 'conceal package12345 fastened to the bottom of the bench' would show up in the room as 'You spy a package fastened to the bottom of the bench.'


Evade
Syntax: EVADE <direction>
Description: Silently slip away from your location, evading certain triggers and traps and bypassing those that

might prevent you from leaving. Anyone following you when you do so will be lost.


Forge
Syntax: SEAL <letter> AS <person>
Description: This will allow you to seal a letter, while forging the mark of another in place of your own.


Secret
Syntax: SECRET <item> TO <player>
Description: Secretly slip an item to someone without them noticing.

There is a chance of being detected when using this ability. Please read HELP DECEIT for more information.


Lightwall
Syntax: CONJURE LIGHTWALL <direction>
Description: This will conjure a wall of pure light that will flash blind any passing through it with searing

white, save for yourself.


Palming
Syntax: PALMING [OFF]
Description: With clever use of sleight of hand and some magical trickery, you can conceal what you wield from

others.


Shadowsight
Syntax: SHADOWSIGHT
Description: Train your eyes to see those hidden in the shadows.


Ghost
Syntax: CONJURE GHOST
Description: Give yourself a ghostly appearance to mask your movement as you move about the lands.


Listen
Syntax: LISTEN <direction>
Description: Use your auditory acuity to listen in on spoken conversations in an adjacent room.


Dispel
Syntax: DISPEL HERE
Description: DISPEL <ME/target>

Dispel many illusions or magic associated with your location, yourself, or another person.


Waiting
Syntax: AWAIT <target>
Description: Slip into the shadows and silently wait for your target to arrive. When they do, you will begin to

secretly follow them.

There is a chance of being detected when using this ability. Please read HELP DECEIT for more information.


Cloak
Syntax: CONJURE CLOAK [target]
Description: Conjure up a cloak of invisibility that will disguise many actions from most observers.


Eavesdrop
Syntax: Your ability to listen in on conversations has improved to the point where you can hear

through doors and other forms of prevention.

Description: Read AB SUBTERFUGE LISTEN for more information.


Subtext
Syntax: SUBTEXT <message>
Description: S(ECRET)SUBTEXT <message>

You can now supplement your emotes with a hidden subtext only discernable to other assassins, similar to Signs. Your hidden message will appear the next time you emote. Syssin with guild sanction benefits can choose to SSUBTEXT or SECRETSUBTEXT instead, which will only display the message to other sanctioned Syssin. If you possess the Syssin class, you will be able to read subtext even when not in the Syssin class.


Banish
Syntax: SHADOW BANISH
Description: After a delay, you will attempt to banish any denizens of the Shadow plane in the same room as you

from the Prime Material plane. This ability possesses a cooldown upon use.


Appraise
Syntax: APPRAISE <target>
Description: Check the inventory of your target and see what items they possess.

There is a chance of being detected when using this ability. Please read HELP DECEIT for more information.


Bedazzle
Syntax: BEDAZZLE <target>
Description: By sprinkling some silver powder over your target, you can bedazzle them, eliciting two of the

following effects: Vomiting, stuttering, blurry vision, dizziness, weariness, or laxity.

Your victim will not be able to immediately discern which one they have suffered.


Phase
Syntax: PHASE and UNPHASE
Description: This is the most effective form of concealment attainable by most mortals. By vibrating your body

to superphysical speeds, you can phase yourself out of reality leaving yourself effectively intangible. While you will be able to perform most actions, only those who are phased as you are will be able to interact with you. If you attempt to attack someone who is not phased, then you will be brought back into alignment with reality.

It takes quite the toll on the body to remain phased, and overtime your endurance will slowly drain away. If you run out of endurance, then you will fall back into alignment with reality.


Darkflood
Syntax: CONJURE DARKFLOOD
Description: Conjure up a magical shadows to swathe your location in darkness.


Phasesense
Syntax: PHASESENSE <target>
Description: After a five-second channel, during which you may do nothing, you will divine the location of a

phased target. The target will be notified of your efforts.


Shadowslip
Syntax: This ability is passive.
Description: Whenever a victim falls by your hand, should your Backstab ability be on cooldown the cooldown will

be reset. You must be wielding a dirk. See AB ASSASSINATION BACKSTAB for more information on this ability.


Abduct
Syntax: ABDUCT <target>
Description: While phased, you can grasp ahold of another and pull them from reality. This will bring them into

phase with you, allowing you to interact with them without disrupting your own alignment with reality.

They will only be able to remain phased for a short duration before they will fall out of phase and return back to the normal time stream.


Phaseveil
Syntax: PHASEVEIL [OFF]
Description: When phased, you can hide yourself from those who might PHASESENSE you. This ability will

significantly increase the drain upon your endurance while in phase.


Seek
Syntax: WORM SEEK
Description: Seek out wormholes in your location, if there are any, and where they lead.


Channel
Syntax: WORM CHANNEL <item>
Description: Throw an object in your possession through a dimensional wormhole and to the other side.


Echo
Syntax: WORM ECHO
Description: By observing a wormhole, you are able to determine if anyone is at the other end by the echoes of

their movements beside it.


Warp
Syntax: WORM WARP
Description: When in the presence of a wormhole, you can hurl yourself through it to reach the other side.


Resonance
Syntax: WORM RESONANCE <ON/OFF>
Description: Open a gap in a wormhole, allowing the sounds of nearby conversation to resonate back through.


Cancel
Syntax: WORM CANCEL
Description: Destroy a wormhole if there is one in your location. It is not a short process at all, as it is an

extremely complicated matter to close a dimensional wormhole.


Vortex
Syntax: WORM VORTEX <target>
Description: Suck someone, willing or not, from the opposite end of the wormhole into your location. If your

target is bound, then density defence will have no effect.


Sources
Syntax: WORM SOURCES
Description: Sense out all wormholes in your area and discern where they each connect to.


Splice
Syntax: WORM SPLICE <target>
Description: Splicing a new wormhole is a lengthy process that will require two proficient people to work in

tandem. The two people splicing the wormhole will need to each go to a different location, which will be the two places the wormhole will connect. Each person must then attempt to splice to the other to begin the process.

Providing that no actions that require neither balance or equilibrium are taken, the wormhole will successfully form after a time, and will be then ready for use.