Tarot (skill)

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Revision as of 03:30, 16 May 2012 by Erion (talk | contribs) (Adding ABs)
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Skill Rank Percent Description
Inscribing Inept 0% The ability to inscribe images upon blank Tarot cards.
Sun Inept 0% Create a portable light source.
Cardpacks Novice 0% Use the handy cardpacks for easier storage.
Emperor Apprentice 0% Create the compulsion in others to follow you.
Magician Capable 0% Replenish your mana with the might of the Magician.
Priestess Capable 40% Heal yourself with the benevolence of the Priestess.
Fool Adept 0% Shrug off afflictions with blind courage.
Chariot Adept 50% Create an infernal chariot to ride.
Hermit Skilled 0% Teleport to an uninhabited location.
Empress Skilled 40% Summon your friends to you.
Lovers Gifted 0% Create a strong love for you in your target.
Hierophant Gifted 50% Protect yourself from becoming disloyal.
Hangedman Expert 0% Hinder your opponent with a mass of ropes.
Tower Expert 50% Cause a crumbling tower to appear in your location.
Wheel Virtuoso 0% Spin the wheel and take your chances.
Creator Virtuoso 33% Create an illusion in an adjacent room.
Justice Virtuoso 66% Bring justice to the unjust.
Star Fabled 0% Strike down a foe with a flaming meteor.
Aeon Fabled 36% Curse your foe with the flux of time.
Lust Fabled 73% Cause an opponent to hopelessly lust after you.
Universe Mythical 0% Transport yourself around the land.
Despair Mythical 15% Call upon the aura of the Indorani.
Devil Mythical 31% Call a Devil to serve you, though no more than once.
Moon Mythical 46% Bestow the maladies of the moon upon your enemy.
Death Mythical 77% Call down Death itself to claim the soul of your enemy.
Imprint Transcendent 0% Instantly charge and inscribe your tarot cards.


Charging
Syntax: CHARGE <tarot card>
Description: Charge a tarot card with the energy required to bring its magical potential into reality.


Sun
Syntax: FLING SUN AT GROUND
Description: When flung to the ground, this card shall provide its owner a small protection against chills.


Inscribing
Syntax: INSCRIBE <card#> with <image>
Description: With this ability, you may inscribe blank tarot cards with the various images of the Major Arcaana.


Cardpacks
Syntax: {{{syntax}}}
Description: Cardpacks is the ability to utilise the magical cardpacks. When you have a cardpack, you can see what it contains by probing it. IND (for INDECK) <tarot> will put a card in the pack and OUTD <tarot> will take it out again. You may IND and OUTD up to 50 cards at once by doing IND 50 FOOL, or OUTD 50 FOOL for instance. DECKLIST will show you a list of all decks you are holding.


Emperor
Syntax: FLING EMPEROR AT <player>
Description: The Emperor is a symbol of leadership and power. With this card, you will force other players to recognize your leadership and follow you.


Magician
Syntax: FLING MAGICIAN AT <player>
Description: The Magician represents the power of magic and the power of the mind. This card will replenish the mana of the player it is thrown at.


Priestess
Syntax: FLING PRIESTESS AT <player>
Description: The Priestess represents benevolent healing. Flinging this card at a player will heal some of his health.


Fool
Syntax: FLING FOOL AT <player>
Description: The Fool is pictured as being the immune to fear and full of courage. With this Tarot you may throw off three afflictions by denying their existence.


Chariot
Syntax: FLING CHARIOT AT GROUND
Description: The Chariot will create an infernal chariot upon which you may ride. It has the ability to fly also. BOARD CHARIOT will board your chariot. SPUR CHARIOT SKYWARDS will drive it up to the sky. LAND will bring you back down again. While in the Chariot, you may move about using the usual commands. Be warned: flinging cards at the ground while flying is a useless endeavour. CALL CHARIOT will summon your chariot to you, within the same area.


Hermit
Syntax: ACTIVATE HERMIT, FLING HERMIT AT GROUND
Description: The Hermit is a solitary person. When you activate the hermit card, it will remember the location at which you activated it. Then, when you fling it, you will be transported to that location, provided there are no players in that location at the time.


Empress
Syntax: FLING EMPRESS AT <player>
Description: With this ability, you may summon someone from anywhere within the local area, provided you are on his or her allies list. If you have forced yourself onto that list via the Lust tarot, then you will be able to summon that person from anywhere on the continent.


Lovers
Syntax: FLING LOVERS AT <player>
Description: The Lovers tarot will inspire your target to fall deeply in love with you. While in love with you, he or she will be generally unwilling to cause you harm.


Hierophant
Syntax: FLING HIEROPHANT AT <player>

FLING HIEROPHANT AT ME

Description: This tarot card will protect you against the afflictions of disfigurement and disloyalty.


Sandman
Syntax: FLING SANDMAN AT <target>
Description: This tarot will attempt to put your target to sleep.


Hangedman
Syntax: FLING HANGEDMAN AT <player>
Description: The Hangedman will entangle your foe in a mass of ropes.


Warrior
Syntax: FLING WARRIOR AT <player> [limb]
Description: The Warrior is well known for his strength on the battle field. By flinging this tarot at your opponents limbs, you can cause them to eventually break under its might.

If you do not specify a limb, a random one will be selected for you.


Tower
Syntax: FLING TOWER AT GROUND
Description: The Tower card will cause a crumbling tower to appear in your location, which will then collapse, making it difficult to leave via some of the exits.


Wheel
Syntax: FLING WHEEL AT <target>
Description: The Wheel of Misfortune will trap your victim in a near inescapable death trap.


Creator
Syntax: FLING CREATOR <direction> <illusion text>

FLING CREATOR HERE <illusion> FLING CREATOR AT <player>

Description: This Tarot card will allow you to create an illusion of your choosing in an adjacent location.

Note: You can add a new line into your illusion by using the tag $nl within the text, but be warned that you can only add one.


Justice
Syntax: FLING JUSTICE AT <player>
Description: The Justice tarot will bring the curse of justice and superstition upon your foe.


Star
Syntax: FLING STAR AT <player>
Description: The Star tarot will bring down a flaming meteor upon your unlucky foe's head.

Your foe may be anywhere within the area but both you and he must be outdoors.


Aeon
Syntax: FLING AEON AT <player>
Description: The Aeon tarot will give the curse of time to a player, slowing his passage through time.


Lust
Syntax: FLING LUST AT <player>

LUSTED

Description: With this Tarot, you may instill a lust for you in another player, so that he or she will consider you an ally.


Universe
Syntax: FLING UNIVERSE AT GROUND

TOUCH <location>

Description: The Universe tarot will allow you access to the world of Aetolia, giving instant transport to a number of locations.

You can currently use the following locations.

- Bloodloch
- Dakhota
- Moghedu
- NIthmia
- Pash
- Savannah
- Spinesreach
- WIthmia
- Vashnar
- Scidve
- Tundra
- Farsai


Despair
Syntax: FLING DESPAIR AT <target>
Description: Bestow a sense of despair on your target, dampening their movement.


Devil
Syntax: FLING DEVIL AT GROUND
Description: When you fling the devil tarot at the ground, a devil will be summoned. The devil will serve you in exchange for limited control over your body.

Whenever you fling a tarot card, he will immediately cause you to fling another one of six random cards. Note that the Devil will refuse to fling another card alongside the Hangedman and Sandman cards.

The cards he will randomly choose from are: Aeon, Justice, Moon, Lust, Lovers and Sandman.


Moon
Syntax: FLING MOON AT <player> [STUPIDITY|AMNESIA|etc]
Description: The moon tarot will give your enemy maladies associated with the mind. You may choose the affliction it gives or not, with the available choices of affliction being: Berserking, Confusion, Epilepsy, Impatience, Indifference, Vomiting, Recklessness, Stupidity, and Amnesia.


Death
Syntax: RUB DEATH ON <player>

SNIFF DEATH FLING DEATH AT <player>

Description: To attune Death, you must first rub it on your enemy seven times. Sniffing the card will tell you how many times you have rubbed it on your foul oppressor, while flinging it will begin the process of calling Death himself to gather the soul of your enemy to him. Be warned though that this process takes concentration and you may not do anything else while Death is on his way.


Imprint
Syntax: OUTD BLANK AS <type>
Description: So powerful is your skill in Tarot, you are able to pull your cards from your deck, instantly charged and imprinted them with the style of your choice. Be warned, when the charge fades, so will the imprint.