Tekura (skill)

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Revision as of 23:28, 9 January 2011 by Sirias (talk | contribs) (Syntax and descriptions.)
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Skill Rank Percent Description
Horse Inept 0% The most basic stance.
Jab Inept 0% A straight-forward punch.
Snapkick Inept 33% A straight-forward kick.
Hook Inept 66% A curving punch.
Eagle Novice 0% Stance of the soaring eagle.
Sidekick Novice 33% A powerful thrusting kick.
Uppercut Novice 66% An upwards hooking punch.
BodyBlock Apprentice 0% Using your body to block blows.
Palmstrike Apprentice 33% Striking your opponent's nose, rendering him blind.
Hammerfist Apprentice 66% A strike with your fists to the legs.
Cat Capable 0% An agile, defensive stance.
Roundhouse Capable 33% A twisting kick.
Evade Capable 66% A block that attempts to completely avoid attacks.
Sweep Adept 0% Attempting to sweep your opponent off his feet.
Bear Adept 33% A highly specialized stance, designed for punching.
Slam Adept 66% The first of the throws.
Vault Skilled 0% Vault from your steed directly into a stance.
Moonkick Skilled 33% A powerful, curving kick.
Spear Skilled 66% A jabbing punch with an outstretched hand.
Rat Gifted 0% A well-balanced stance.
Thrustkick Gifted 33% A kick designed to push your target away.
Wrench Gifted 66% A nasty throw that breaks the target's limbs.
Scorpion Expert 0% A devastatingly powerful attack stance.
Throatstrike Expert 0% Disable the vocal cords of your opponent.
Kipup Expert 33% Quickly return to your previous stance.
Dodging Expert 33% Avoiding attacks from the sky.
Armblock Expert 66% A block that attacks the arms.
Legblock Expert 66% A block that attacks the legs.
Axe Virtuoso 0% A kick with a chance of breaking your target's neck.
Guarding Virtuoso 33% Guarding a body part and counterattacking.
Tiger Virtuoso 66% Increase the chances of breaking limbs.
Whirlwind Fabled 0% The most powerful kick.
Bladehand Fabled 33% Attempting to disarm your opponent.
Pinch Fabled 66% A special and powerful block.
Wolf Mythical 0% A highly accurate stance.
Backbreaker Mythical 33% The ultimate throw.
Jumpkick Mythical 66% Attack someone in an adjacent room with a flying kick.
Dragon Transcendent 0% The superior state of mind.

Horse

Syntax:
HRS

The most basic fighting stance, the Horse stance is an effective stance for punching.

Jab

Syntax:
JBP <player>

A quick punch that will damage your opponent slightly if successful. This punch may be used with the TARGET command, to attack any part of the opponent's body.

Snapkick

Syntax:
SNK <player> left/right

This low, and easy-to-perform kick attacks the legs of an opponent.

Combo

Syntax:
COMBO <target> <kick/stance/throw> <punch> <punch> [LEFT|RIGHT]

This ability allows you to unleash a swift combination of attacks with a single command. You may optionally include left or right at the end of the combo, which will apply to any punches or kicks which hit a specific side of the body.

Hook

Syntax:
HKP <player>

The hook punch is a punch aimed at the opponent's torso.

Eagle

Syntax:
EGS

A more refined stance, geared towards agility and speed.

Sidekick

Syntax:
SDK <player>

This kick drives your leg straight into an opponent's torso.

Uppercut

Syntax:
UCP <player>

With the uppercut punch, you will attack your opponent's head.

Bodyblock

Syntax:
BDB

At the cost of a constant mana drain, this block attempts to stop or reduce physical damage aimed at your body. UNBLOCK BODY will cause you stop blocking.

Palmstrike

Syntax:
PMP <player>

Using your palm, you will smash your opponent on the bridge of his nose, causing his vision to falter temporarily.

Hammerfist

Syntax:
HFP <target> left/right

The hammerfist attack brings your fist down on an opponents leg.

Cat

Syntax:
CTS

An extremely good defensive stance, though inferior for attack.

Roundhouse

Syntax:
RHK <player>

This versatile kick may be used to attack any part of the opponent's body, providing you have the TARGET ability in weaponry.

Evade

Syntax:
EVB

At the cost of a regular mana and willpower drain, this will increase your effective avoidance skill. UNBLOCK EVADE will turn off the block.

Sweep

Syntax:
SWK <player>

A specialized kick that attempts to sweep the legs out from under your opponent.

Bear

Syntax:
BRS

A highly specialized stance, designed specifically for lethal punching.

Slam

Syntax:
SLT <player>

A basic throw which slams your opponent into the ground, causing damage to your opponent's health. It also halts any momentum a tumbling opponent may have and stop them dead.

Vault

Syntax:
VAULT <stance>

When mounted, you may vault from your steed to the ground and flow straight into a Tekura stance. You must use the shortened name of the stance you wish to go into, for example DRS for Dragon stance.

Moonkick

Syntax:
MNK <player> left/right

This kick, so-called because the foot travels in the arc of a crescent moon, attacks the arms of your opponent.

Spear

Syntax:
SPP <player> left/right

This punch is used with a rigid hand. With your knowledge of musculature, you're able to hit just the right spot in the target's arms to damage his arms.

Rat

Syntax:
RTS

Delivers successful attack and defence, but for reduced damage.

Thrustkick

Syntax:
THK <player> <direction>

Using your great leg power, you will attempt to kick your opponent away in the specified direction.

Wrench

Syntax:
WRT <target>

This throw attacks a target's limbs, whichever one you are able to grapple. Should your target's arms and legs are all broken, you will attack their head, dealing a crippling concussion.

Scorpion

Syntax:
SCS

A devastating stance when used for attack, but it leaves the player very open.

Throatstrike

Syntax:
TSP <player>

This attack will strike the throat of the player, making it impossible to speak. If left untreated, its effects upon the larynx will become critical.

Kipup

Syntax:
KIPUP

Will restore your stance if you are by chance knocked down.

Dodging

Syntax:
DODGING ON/OFF

This ability will allow you to dodge any attempt to hoist you, and many attempts to throw you off balance.

Cobra

Syntax:
CBS

Your focus on keeping a safe distance from your foe allows you to throw two consecutive kicks instead of the traditional combo. While in this stance, your physical defense is slightly increased due to your improved reaction times.

Armblock

Syntax:
ASB

This is a block combined with a riposte. If you are successful, you will cause heavy damage to the bones in your targets arms.

Legblock

Syntax:
LSB

This is a block combined with a riposte. If you are successful, you will cause heavy damage to the bones in your targets legs.

Axe

Syntax:
AXK <target>

A slow kick that emphasises power. Should your opponent's head be damaged, the kick may snap their neck.

Guarding

Syntax:
GUARD <Head | Torso | Left arm | Right arm | Left leg | Right leg | Nothing>

This ability is similar to, but an improvement on, the parrying ability that those with sufficient skill in weaponry can use. It allows you to not only guard a single location on your body against attack, but counter any attacks made to there by automatically throwing your opponent to the ground and stunning him.

Phoenix

Syntax:
PHS

The state of mind stance. You clear your mind, allowing your practices of Telepathy to be far more efficient. Effectively joining the body and the mind as one.

Tiger

Syntax:
TGS

This stance has a better chance of breaking limbs than the other stances.

Whirlwind

Syntax:
WWK <player>

The most impressive of all kicks, this one is essentially two spinning crescent kicks aimed at the head of an unlucky opponent.

Bladehand

Syntax:
BLP <player>

A quick punch that attempts to disarm an opponent.

Pinch

Syntax:
PNB

A powerful block that delivers a blow to the opponent, rendering them unconcious for a time if they are below half of their maximum health. UNBLOCK PINCH will turn off the block.

Wolf

Syntax:
WFS

This stance is highly accurate, though tends to do a little less damage than Dragon Stance.

Backbreaker

Syntax:
BBT <player>

This is considered the ultimate throw. It deals severe damage to the opponent, even damaging his or her spine in the process. Once the opponent has suffered a sufficiently damaged back it will kill.

Jumpkick

Syntax:
JPK <player> [<stance>]

With this ability, you are able to demonstrate your ability to combine style and power in a single move, the jump kick. Starting in an adjacent location, you will fly in, slam your outstretched foot into your unlucky victim's body, knocking him to the floor, stunning him, and doing a fair amount of damage.

Note that if you are mounted, you can specify the short name of a stance (for example, WFS) to flow into when you land from the jumpkick.

Dragon

Syntax:
DRS

A state of mind stance that is considered by many to be amongst the most powerful. It has few weaknesses, but its strengths are many. While other stances will surpass this stance in certain areas, none will rival the all-around useability of this stance.