Difference between revisions of "Telepathy (skill)"

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__NOTOC__
'''Telepathy''' is the skill of mental manipulation.
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Sense | Inept | 0| Use your telepathic powers to seek out others. }}
== Abilities ==
{{SkillTableRow |Locking | Inept | 24| Focus your telepathic power to lock minds with someone. }}
{{SkillTableRow |Sense|Inept|0|Use your telepathic powers to seek out others. }}
{{SkillTableRow |Dissolve | Inept | 49| Remove a mind lock. }}
{{SkillTableRow |Locking|Inept|24|Focus your telepathic power to lock minds with someone. }}
{{SkillTableRow |Glance | Inept | 74| Look through the eyes of your subject. }}
{{SkillTableRow |Dissolve|Inept|49|Remove a mind lock. }}
{{SkillTableRow |Telesense | Novice | 0| Detect attempts to mindlock you. }}
{{SkillTableRow |Glance|Inept|74|Look through the eyes of your subject. }}
{{SkillTableRow |Throw | Novice | 50| Mentally push a subject in any direction. }}
{{SkillTableRow |Telesense|Novice|0|Detect attempts to mindlock you. }}
{{SkillTableRow |Fullsense | Apprentice | 25| Seek out all minds within your reach. }}
{{SkillTableRow |Throw|Novice|50|Mentally push a subject in any direction. }}
{{SkillTableRow |Listen | Capable | 25| Listen to al that your subject hears. }}
{{SkillTableRow |Fullsense|Apprentice|25|Seek out all minds within your reach. }}
{{SkillTableRow |Isolate | Adept | 0| Cut remote communication off from your subject. }}
{{SkillTableRow |Listen|Capable|25|Listen to all that your subject hears. }}
{{SkillTableRow |Link | Adept | 25| Link minds with a fellow telepath. }}
{{SkillTableRow |Isolate|Adept|0|Cut remote communication off from your subject. }}
{{SkillTableRow |Psycombat | Adept | 50| Battling another telepath with the psychic arts. }}
{{SkillTableRow |Link|Adept|25|Link minds with a fellow telepath. }}
{{SkillTableRow |Probe | Skilled | 0| Reach out and probe another mind. }}
{{SkillTableRow |PsyCombat|Adept|50|Battling another telepath with the psychic arts. }}
{{SkillTableRow |Transfer | Skilled | 25| Transfer a telepathic lock to a fellow telepath. }}
{{SkillTableRow |Probe|Skilled|0|Reach out and probe another mind. }}
{{SkillTableRow |Insight | Skilled | 50| View the surface thoughts of another. }}
{{SkillTableRow |Transfer|Skilled|25|Transfer a telepathic lock to a fellow telepath. }}
{{SkillTableRow |Empathy | Gifted | 0| Establishing a physical link through your telepathy. }}
{{SkillTableRow |Insight|Skilled|50|View the surface thoughts of another. }}
{{SkillTableRow |Clarity | Gifted | 20| Focus on clarity of mind. }}
{{SkillTableRow |Empathy|Gifted|0|Establishing a physical link through your telepathy. }}
{{SkillTableRow |Command | Gifted | 50| Force a subject to do your bidding. }}
{{SkillTableRow |Clarity|Gifted|20|Focus on clarity of mind. }}
{{SkillTableRow |Cloak | Gifted | 60| Stealth telepathy. }}
{{SkillTableRow |Command|Gifted|50|Force a subject to do your bidding. }}
{{SkillTableRow |Hypersense | Expert | 0| Hypersensitivity to telepathic activity. }}
{{SkillTableRow |Cloak|Gifted|60|Stealth telepathy. }}
{{SkillTableRow |Clairvoyance | Expert |40| Coordinate your mind and body. }}
{{SkillTableRow |Hypersense|Expert|0|Hypersensitivity to telepathic activity. }}
{{SkillTableRow |Barrier | Expert | 60| Throw up a telepathic barrier around your subject. }}
{{SkillTableRow |Clairvoyance|Expert|40|Coordinate your mind and body. }}
{{SkillTableRow |Scan | Expert | 80| Scan the mind of your subject. }}
{{SkillTableRow |Barrier|Expert|60|Throw up a telepathic barrier around your subject. }}
{{SkillTableRow |Travel | Virtuoso | 20| Cross great distances to your subject in a single step. }}
{{SkillTableRow |Scan|Expert|80|Scan the mind of your subject. }}
{{SkillTableRow |Reconstitute | Virtuoso | 50| Replenish your mana and willpower. }}
{{SkillTableRow |Travel|Virtuoso|20|Cross great distances to your subject in a single step. }}
{{SkillTableRow |Wrench | Virtuoso | 60| Forcibly deliver your target to a location of your choice. }}
{{SkillTableRow |Reconstitute|Virtuoso|50|Replenish your mana and willpower. }}
{{SkillTableRow |Net | Virtuoso | 80| Cast a mental net about your surroundings. }}
{{SkillTableRow |Wrench|Virtuoso|60|Forcibly deliver your target to a location of your choice. }}
{{SkillTableRow |Sapience | Fabled | 50| Instantly know your subject's thoughts and actions. }}
{{SkillTableRow |Net|Virtuoso|80|Cast a mental net about your surroundings. }}
{{SkillTableRow |Clamp | Mythical | 0| Set a telepathic mind clamp about your subject. }}
{{SkillTableRow |Sapience|Fabled|50|Instantly know your subject's thoughts and actions. }}
{{SkillTableRow |Blackout | Mythical | 17| Cause a short-lived, total blackout to your subject. }}
{{SkillTableRow |Clamp|Mythical|0|Set a telepathic mind clamp about your subject. }}
{{SkillTableRow |Odyssey | Mythical | 50| Cross the void between you and another telepath. }}
{{SkillTableRow |Blackout|Mythical|17|Cause a short-lived, total blackout to your subject. }}
{{SkillTableRow |Radiance | Mythical |83| Destroy your subject with a single blast of mental energy. }}
{{SkillTableRow |Odyssey|Mythical|50|Cross the void between you and another telepath. }}
{{SkillTableRow |Mindprints | Transcendent | 0| Take a mindprint of your subject. }}
{{SkillTableRow |Radiance|Mythical|83|Destroy your subject with a single blast of mental energy. }}
|}
{{SkillTableRow |Mindprints|Transcendent|0|Take a mindprint of your subject. }}|}
 
You can use the following abilities without a mindlock:
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Fear | Novice | 25| Fill your target's mind with an irrational fear. }}
== Non-Mindlock Abilities ==
{{SkillTableRow |Hallucinate | Novice | 75| Project an illusion into the mind of your target. }}
{{SkillTableRow |Fear|Novice|25|Fill your target's mind with an irrational fear. }}
{{SkillTableRow |Paralyse | Apprentice | 0| Exert mental power to paralyse your subject. }}
{{SkillTableRow |Hallucinate|Novice|75|Project an illusion into the mind of your subject. }}
{{SkillTableRow |Confuse | Apprentice | 50| Cause confusion to your subject. }}
{{SkillTableRow |Paralyse|Apprentice|0|Exert mental power to paralyse your subject. }}
{{SkillTableRow |Suffuse | Apprentice | 75| Suffuse the mind of your subject with mental energy. }}
{{SkillTableRow |Confuse|Apprentice|50|Cause confusion to your subject. }}
{{SkillTableRow |Drain | Capable | 0| Draw mana from your subject's mind to your own. }}
{{SkillTableRow |Suffuse|Apprentice|75|Suffuse the mind of your subject with mental energy. }}
{{SkillTableRow |Divine | Capable | 50| Determind the health and mana levels of your subject. }}
{{SkillTableRow |Drain|Capable|0|Draw mana from your subject's mind into your own. }}
{{SkillTableRow |Recklessness | Adept | 50| Disregard for his own welfare. }}
{{SkillTableRow |Divine|Capable|50|Determine the health and mana levels of your subject. }}
{{SkillTableRow |Disrupt | Adept | 75| Destroy your opponent's mental equilibrium. }}
{{SkillTableRow |Recklessness|Adept|50|Disregard for his own welfare. }}
{{SkillTableRow |Epilepsy | Skilled | 50| Throw your victim's nervous system into disarray. }}
{{SkillTableRow |Disrupt|Adept|75|Destroy your opponent's mental equilibrium. }}
{{SkillTableRow |Pacify | Skilled | 75| Soothe all violent thoughts from your subject's mind. }}
{{SkillTableRow |Epilepsy|Skilled|50|Throw your victim's nervous system into disarray. }}
{{SkillTableRow |Stupidity | Gifted | 25| Induce idiocy in the mind of your subject. }}
{{SkillTableRow |Pacify|Skilled|75|Soothe all violent thoughts from your subject's mind. }}
{{SkillTableRow |Anorexia | Gifted | 80| A lack of desire for food or drink. }}
{{SkillTableRow |Stupidity|Gifted|25|Induce idiocy in the mind of your opponent. }}
{{SkillTableRow |Amnesia | Expert | 20| Induce temporary forgetfulness into your subjet. }}
{{SkillTableRow |Anorexia|Gifted|80|A lack of desire for food or drink. }}
{{SkillTableRow |Deadening | Virtuoso | 0| Dull your opponent's mind. }}
{{SkillTableRow |Amnesia|Expert|20|Induce temporary forgetfulness into your subject. }}
{{SkillTableRow |Cleanse | Virtuoso | 50| Command the mind to cleanse itself of impurities. }}
{{SkillTableRow |Deadening|Virtuoso|0|Dull your opponent's mind. }}
{{SkillTableRow |Crush | Fabled | 0| Attack your subject with a crushing psychic attack. }}
{{SkillTableRow |Cleanse|Virtuoso|50|Command the mind to cleanse itself of impurities. }}
{{SkillTableRow |Strip | Fabled | 33| Strip the defences from your opponent. }}
{{SkillTableRow |Crush|Fabled|0|Attack your subject with a crushing psychic attack. }}
{{SkillTableRow |Push | Fabled | 83| Push an affliction from your mind to your opponents. }}
{{SkillTableRow |Strip|Fabled|33|Strip the defences from your opponent. }}
{{SkillTableRow |Batter | Mythical | 66| Devastate your opponent's mind with an overwhelming attack. }}
{{SkillTableRow |Push|Fabled|83|Push an affliction from your mind to your opponents. }}
|}
{{SkillTableRow |Batter|Mythical|66|Devastate your opponent's mind with an overwhelming attack. }}|}
 
 


{{AB
{{AB
|skillname = Sense
|skillname = Sense
|syntax = MIND SENSE <target>
|syntax = MIND SENSE <target>
|description = With this ability, you are able to seek out the mind of another player, gaining knowledge of his physical location.
|description =  
With this ability, you are able to seek out the mind of another player, gaining knowledge of his  
physical location. There is no equilibrium or balance cost to perform this.
 
}}
}}


{{AB
{{AB
|skillname = Locking
|skillname = Locking
|syntax = MIND LOCK <target><br/>
|syntax = MIND LOCK <target>
MIND CEASE
|description =        MIND CEASE
|description = This is the ability that most of the Telepathic arts are focused around. It is the skill of breaking down the barriers of resistance in another person and locking your mind to his. The more mana your intended target has, the greater his resistance will be and the longer the locking will take. The player must be in the same area as you, for even your powerful mind has its limits.
 
Telepathy is a powerful ability, but it all begins by forming a mental lock with your subject first.
Mind locks take time to form as you break down the mental barriers of their subconscious, however
the more adept you are at telepathy, the faster you will be able to penetrate their mind. Once you
have locked minds, a mental battle will begin as you attempt to hold control of your subject. The  
less willpower you have compared to your subject, the more likely you will be detected and ejected
from his mind.
 
The willpower cost of maintaining a mind lock is reduced when in the same location and elevation as  
your target.
 
Using this ability on an ally will allow you to lock their mind near instantly, and the willpower
drain of holding it will be halved.
 
}}
}}


{{AB
{{AB
|skillname = Dissolve
|skillname = Dissolve
|syntax = MIND DISSOLVE
|syntax = MIND DISSOLVE
|description = This simply dissolves your mind lock with a player.
|description =  
Should you have a mind lock already, this skill will allow you to dissolve it.
 
}}
}}


{{AB
{{AB
|skillname = Glance
|skillname = Glance
|syntax = MIND GLANCE
|syntax = MIND GLANCE
|description = This allows you to look through the eyes of the player you have locked minds with.
|description =  
Glance through the eyes of your target that you have locked minds with, allowing you to see their
location as though you were there yourself.
 
}}
}}


{{AB
{{AB
|skillname = Telesense
|skillname = Telesense
|syntax = MIND TELESENSE
|syntax = TELESENSE <ON/OFF>
|description = Due to your heightened telepathic awareness, you are able to, at the cost of a small mana drain, detect attempts to lock your mind.
|description =  
Due to your heightened telepathic awareness, you are able to, at the
cost of a small mana drain, detect telepathic energy in the area.
 
}}
}}


{{AB
{{AB
|skillname = Throw
|skillname = Throw
|syntax = MIND THROW <direction>
|syntax = MIND THROW <direction>
|description = As you learn to better control the mind of a locked player, you gain some control over their actions. This is the first of them. You are able to make the player's mind try to walk its body in the direction of your choice.
|description =  
By coaxing the motor cortex, you can have the target of your mind lock walk unsteadily in a
direction of your choice.
 
}}
}}


{{AB
{{AB
|skillname = Fullsense
|skillname = Fullsense
|syntax = FULLSENSE
|syntax = FULLSENSE
|description = By sending out an invisible telepathic web, you can detect all minds within your local area.
|description =  
By sending out an invisible telepathic web, you can quicky detect and find all minds within your  
local area.
 
}}
}}


{{AB
{{AB
|skillname = Listen
|skillname = Listen
|syntax = MIND LISTEN<br/>
|syntax = MIND LISTEN and MIND UNLISTEN
MIND UNLISTEN
|description =  
|description = You are now able to direct audio sensory input to the mindlocked player over the telepathic link to you. MIND UNLISTEN will stop this ability. Note that due to the ongoing effort required to maintain this ability, there is a constant loss of mental strength.
You are now able to direct audio sensory input of your target over the telepathic link and to your
own mind. This will allow you to overhear conversations either within the location or through
direct tells. Due to the ongoing effort required to maintain this ability, there is a constant loss  
of mental strength.
 
}}
}}


{{AB
{{AB
|skillname = Isolate
|skillname = Isolate
|syntax = MIND ISOLATE<br/>
|syntax = MIND ISOLATE and MIND DEISOLATE
MIND DEISOLATE
|description =  
|description = This will isolate a mindlocked player from all communication coming to him from outside his location.
This ability will isolate a mind locked player from all mental communication they may attempt to  
send or receive. Normal communication such as speaking or shouting will still be heard.
 
}}
}}


{{AB
{{AB
|skillname = Link
|skillname = Link
|syntax = LINK <target>
|syntax = MIND LINK <telepath>
|description = By opening up a one-way channel to another telepath, you are able to lend him some of your mental strength, allowing him to perform abilities that would not otherwise be possible, due to the incredible strength of mind needed.
|description =         MIND UNLINK
 
By opening up a one way channel to another telepath, you are able to
lend them some of your mental strength. This allows for telepathic feats
that would otherwise be impossible.
 
}}
}}


{{AB
|skillname = PsyCombat
|syntax = PSYCHALLENGE <player>
|description =
Psychic combat is a telepathic battle between two players where the goal is to crumple your
opponents mind. There is no penalty for losing, however those with deathsight will feel the moment
a game is decided. There are only seven commands associated with psychic combat that may be used,
and when you accept you will be transported to a special location out of harms way. Most other
commands will not work until the game is complete.


{{AB
You can do the following in psychic combat:
|skillname = Psycombat
 
|description =  Psychic combat is initiated by challenge. A player challenges another player (PSYCHALLENGE <PLAYER>). The other player has 60 seconds to respond with PSYACCEPT <PLAYER> or the challenge will run out. Immediately after a player accepts a challenge, the players will be transported to separate rooms. There are only seven commands associated with psychic combat that may be used in these rooms, and most normal commands will not work. The psychic combat commands are
PSY BLAST:
Blast your opponents mind and attack his mental fortitude.


PSY BLAST<br/>
PSY BARRIER:
Using your mental powers, you blast out at your opponent, attacking his mana.
Erect a barrier that protects your mind from psychic blasts.


PSY BARRIER<br/>
PSY WHIP:
At the expense of some mana, this protects you against Psy Blast.
Tear away your opponents mental barrier if they have one.


PSY WHIP<br/>
PSY SURGE:
You lash out with your psychic powers to tear away your opponent's Psychic Barrier.
If your opponent has less then half of their mental energy, you can end the match in a surge of
psychic power. This is costly to perform and could result in your own loss if misjudged.


PSY SURGE<br/>
PSY PROBE:
This will end the battle, if successful. It takes a great deal of your mana, but if your opponent is on less than half, you will be the victor.
Use your mind to determine your opponents mental energy.


PSY PROBE<br/>
PSY MEDITATE:
You use some mental energy to discover your opponent's mana level.
Meditate your mind in order to recover your mental energy. This is a slow process.


PSY MEDITATE/MED<br/>
PSY ESCAPE:
This allows you to regain mana, albeit slowly.
This takes time and during which you may not do anything else. Once the ability is successful, an
exit will open up allowing you to escape.


PSY ESCAPE<br/>
This takes a long time to work, during which you may not do anything else. After the time is up, exits will open from the psychic combat rooms, affording you escape.
}}
}}


{{AB
{{AB
|skillname = Probe
|skillname = Probe
|syntax = MIND PROBE <ME|target>
|syntax = MIND PROBE <ME/target>
|description =  
|description =  
By probing your subjects mind, you can gather a small amount of information on their mental
activity without needing to form a mindlock. Your probe can reach as far as the local area.
}}
}}


{{AB
{{AB
|skillname = Transfer
|skillname = Transfer
|syntax = MIND TRANSFER <telepath>
|syntax = MIND TRANSFER <telepath>
|description = Using this ability will allow you to transfer a mind lock to another telepath. The target telepath must be in the same area as you, for this is a delicate operation.
|description =  
Using this ability will allow you to transfer a mind lock to another telepath. The target telepath  
must be in the same area as you, for this is a delicate operation.
 
}}
}}


{{AB
{{AB
|skillname = Insight
|skillname = Insight
|syntax =  
|syntax = MIND INSIGHT <ON/OFF>
|description =  
|description =  
Your ability to project psychic force allows you to view the surface thoughts of others in your
location, or if you have locked minds with another.
In order to see what another is thinking, they must make use of the THINK command.
}}
}}


{{AB
{{AB
|skillname = Empathy
|skillname = Empathy
|syntax = MIND EMPATHY<br/>
|syntax = MIND EMPATHY and MIND UNEMPATHY
MIND UNEMPATHY
|description =  
|description = This ability will channel much damage done to a locked player over the telepathic link to you. Be careful with it though, for it is possible to die if too much damage is inflicted upon you via the telepathic link. This ability costs a regular drain of mental power.
This ability will allow you to form an empathatic link between you and your locked target, allowing
you to heal the other periodically at the cost of your own body. This ability comes with a mental
drain in order to upkeep your empathatic link.
 
}}
}}


{{AB
{{AB
|skillname = Clarity
|skillname = Clarity
|syntax = CLARITY
|syntax = CLARITY
|description = Clarity of mind is a defence against a weakened psyche. Your training has also allowed you to better control your own mental processes and you gain a greater level of willpower regeneration simply by having this skill.
|description =  
Clarity of mind is a defence against a weakened psyche, protecting you one time against the effects
of dementia and hallucinations.
 
Your training has also allowed you to better control your own mental processes and you gain a  
greater level of willpower regeneration simply by having this skill. This is a passive ability and
does not require the clarity defence.
 
}}
}}


{{AB
{{AB
|skillname = Command
|skillname = Command
|syntax = MIND COMMAND <command>
|syntax = MIND COMMAND <command>
|description = You have gained sufficient knowledge of the workings of the mind to caress it into doing exactly what you wish. You must have a mind lock on your target to have any hope of commanding them.
|description =  
You have gained sufficient knowledge of the workings of the mind that you can now command your mind  
locked target into performing a single action of your choice. There is a short cooldown after using
this ability.
 
}}
}}


{{AB
|skillname = Cloak
|syntax = MIND CLOAK <ON/OFF>
|description =
Cloak your telepathy from the senses of others. This will hide you most notibly from TELESENSE and
make it more difficult to be detected when you are locked with another mind.


{{AB
|skillname = Mindcloak
|syntax = MINDCLOAK ON/OFF
|description = This ability will allow you to, at a regular drain of mental power, attempt mind locks that will be harder to detect than normal. It will go undetected by players who are using Telesense, for instance.
}}
}}


{{AB
{{AB
|skillname = Hypersense
|skillname = Hypersense
|syntax = HYPERSENSE ON/OFF
|syntax = This ability is passive.
|description = You are now able to cast a net of telepathic power over the local area. Like a spider at the centre of his web, any attempts at telepathic locking within your net will vibrate the invisible strands of mental power and alert you to attempt.
|description =  
Your sensitivity to telepathic power has been heightened to the extreme, allowing you to make
better use of Telesense. You can now see who is attempting to lock minds with another person, or
yourself. Additionally they will be unable to hide themselves through cloaking their telepathy.
 
You must be maintaining your Telesense in order to receive these benefits.
 
}}
}}


{{AB
{{AB
|skillname = Clairvoyance
|skillname = Clairvoyance
|description = This is a passive skill that will allow you to use certain telepathic abilities while off balance. Of course, there is a greater use of equilibrium when using a telepathic ability this way.
|syntax = This ability is passive.
|description =
Your skill at telepathy has increased that you can now use minor telepathy attacks while off  
balance. Doing so however, will incur an extra equilibrium cost as compared to normal.
 
Skills that benefit from this:
Fear, Paralyse, Stupidity, Confuse, Recklessness, Epilepsy, Pacify, Anorexia, Deadening, Amnesia,
and Command.


Skills which may be used in this way are:<br/>
Amnesia, Pacify, Epilepsy, Confuse, Paralyse, Stupidity, Indifference, and Scythe.
}}
}}


{{AB
{{AB
|skillname = Barrier
|skillname = Barrier
|syntax = MIND BARRIER<br/>
|syntax = MIND BARRIER and MIND UNBARRIER
MIND UNBARRIER
|description =  
|description = You are now able to protect a locked player against other telepathic attempts to control him by wrapping your mind around his.
You are now able to protect a locked player against other telepathic attempts to control him by  
wrapping your mind around his.
 
}}
}}


{{AB
{{AB
|skillname = Scan
|skillname = Scan
|syntax = MIND SCAN
|syntax = MIND SCAN
|description = An improvement on Divine, this will allow you to see considerably more information about the locked player.
|description =  
This powerful ability will allow you scan through the mind of your locked target and gain a large
amount of information about them and their inventory.
 
}}
}}


{{AB
{{AB
|skillname = Travel
|skillname = Travel
|syntax = MIND TRAVEL
|syntax = MIND TRAVEL
|description = An extremely complicated ability, requiring the support of another Telepath, this opens up a pathway through the Astral plane to your locked player, transporting you instantly there.
|description = Requires the linked mind of a friendly telepath.
 
An extremely complicated ability, this will allow you to create a pathway between your location and
your locked target, transporting you instantly there. There is no equilibrium cost to use this
maneuver.
 
}}
}}


{{AB
{{AB
|skillname = Reconstitute
|skillname = Reconstitute
|syntax = MIND RECONSTITUTE
|syntax = MIND RECONSTITUTE
|description = Replenish your mana and willpower over time, at a cost in the form of a health and endurance drain.
|description =  
Replenish your mana and willpower over time, at a cost in the form of a health and endurance drain.  
Using the ability again will turn it off.
 
}}
}}


{{AB
{{AB
|skillname = Wrench
|skillname = Wrench
|syntax = MIND WRENCH <player>
|syntax = MIND WRENCH <to target>
|description = This powerful telepathic ability allows you to throw whoever you have locked to your specified target.
|description =  
This powerful telepathic ability allows you to throw whoever you have locked to a specified target.
Note that this ability is powerful and will break your mind lock in the process.


Note that this ability is powerful and will induce the loss of your mind lock.
}}
}}


{{AB
|skillname = Net
|syntax = MIND NET <ON/OFF>
|description =
At a constant mana drain, this ability throws up a telepathic net over the local area, informing
you whenever anyone moves into or out of range of the net.


{{AB
|skillname = Mindnet
|syntax = MINDNET ON/OFF
|description = At a constant mana drain, this ability throws up a telepathic net over the local area, informing you whenever anyone moves into or out of range of the net.
}}
}}


{{AB
{{AB
|skillname = Sapience
|skillname = Sapience
|syntax = MIND SAPIENCE<br/>
|syntax = MIND SAPIENCE and UNWATCH
UNWATCH
|description =  
|description = By essentially tapping into a locked player's cortex, you are able to see anything the player does.
By tapping into a locked player's cortex, you are able to see anything the player does. This is a
difficult ability to control, and only a mutual ally will allow you to make full use of it.
 
}}
}}


{{AB
{{AB
|skillname = Clamp
|skillname = Clamp
|syntax = MIND CLAMP
|syntax = MIND CLAMP
|description = This allows you to reach out with your mind and clamp down on the locked player's mind, reducing his maximum health and mana levels by twenty percent.
|description =  
This allows you to reach out with your mind and clamp down on your mind locked target, reducing  
their maximum health and mana levels.
 
}}
}}


{{AB
{{AB
|skillname = Blackout
|skillname = Blackout
|syntax = MIND BLACKOUT
|syntax = MIND BLACKOUT
|description = By sending out a blast of rawest telepathic power, you are able to, for a short period of time, knock out all senses of your locked target.
|description =  
By sending out a blast of rawest telepathic power, you are able to, for a short period of time,  
knock out all senses of your locked target. There is a short cooldown after using this ability
before you may use it again.
 
}}
}}


{{AB
{{AB
|skillname = Odyssey
|skillname = Odyssey
|syntax = MIND ODYSSEY
|syntax = MIND ODYSSEY
|description = Use of this skill will cause you to move to any telepath you have linked minds with.
|description = Requires the linked mind of a friendly telepath.
 
This ability will allow you to drift through space and appear at the location of the telepath you  
have linked minds with.
 
}}
}}


{{AB
{{AB
|skillname = Radiance
|skillname = Radiance
|syntax = MIND RADIANCE
|syntax = MIND RADIANCE
|description = The most powerful attack a telepath has, this allows you to build up an awesome amount of telepathic power, then release it to your hapless victim, killing him instantly. It takes some time to build up, during which you may do nothing else.  Further, you may not execute this ability if your target is in the same location as you. Your concentration will also be broken if your target moves into your location.
|description =  
The most powerful attack a telepath has, this allows you to build up an awesome amount of  
telepathic power, then release it to your hapless victim, killing him instantly. Keep in mind that
this requires a large amount of equilibrium in order to perform, and if the victim steps into the
same location as you or breaks the mind lock, then your attempt will fail.
 
It is not possible to save yourself from death if you die in this manner.
 
}}
}}


{{AB
{{AB
|skillname = Mindprints
|skillname = Mindprints
|syntax = MIND PRINT<br/>
|syntax = MIND PRINT
MINDPRINTS<br/>
|description =        FORGET <player>
FORGET <player>
        MINDPRINTS
|description = Once you have locked minds with a player, you are able to gain intimate knowledge of his mind, making it easier to gain a mind lock in the future. However, due to the incredible complexity of the mind, you may only hold five mindprints at once. MIND PRINT will take a mindprint of the player you have locked. MINDPRINTS will list whom you have mindprints of, and FORGET will remove a player from your list, allowing you to MINDPRINT a new player.
 
Once you have locked minds with a player, you are able to gain intimate knowledge of his mind,  
making it easier to gain a mind lock in the future. However, due to the incredible complexity of  
the mind, you may only hold five mindprints at once. There is a separate set of mind prints taken
if you do so within the arena.
 
}}
}}


{{AB
{{AB
|skillname = Fear
|skillname = Fear
|syntax = MIND FEAR
|syntax = MIND FEAR [target]
|description = With this ability, you are able to throw the mind of a locked player into a state of irrational fear.
|description =  
With this ability, you are able to throw the mind of another into a state of irrational fear.
 
}}
}}


{{AB
{{AB
|skillname = Hallucinate
|skillname = Hallucinate
|syntax = MIND HALLUCINATE <text>
|syntax = MIND HALLUCINATE [target] <illusion>
|description = You are able to convince a target that he has seen whatever text you send to his mind.
|description =  
You are able to convince a target that he has seen whatever hallucination you deem fit.
 
Note: You can add a new line into your hallucination by using the tag $nl within the text, however
you may only do this twice.


Note: You can add new lines into your hallucination by using the tag $nl within the text, but be warned that you can use a maximum of two.
}}
}}


{{AB
{{AB
|skillname = Paralyse
|skillname = Paralyse
|syntax = MIND PARALYSE
|syntax = MIND PARALYSE [target]
|description = This ability temporarily rewires the mind of a locked player, preventing the player from moving. In effect, the player is paralyzed.
|description =  
This ability temporarily rewires the mind of another player, preventing them from properly moving.  
This will inflict them with paresis.
 
}}
}}


{{AB
{{AB
|skillname = Confuse
|skillname = Confuse
|syntax = MIND CONFUSE
|syntax = MIND CONFUSE [target]
|description = By directing a powerful pulse of telepathic energy into the mind of a locked player, you are able to short-circuit his mental processes, causing him to become confused when doing certain common actions.
|description =  
By directing a powerful pulse of telepathic energy into the mind of another player, you are able to  
short-circuit his mental processes, causing him to become confused.
 
}}
}}


{{AB
{{AB
|skillname = Suffuse
|skillname = Suffuse
|syntax = MIND SUFFUSE
|syntax = MIND SUFFUSE [target]
|description = Not all of the Telepathic arts are concerned with harming your target. This is one that is not. What it does is take some of your considerable mental strength and give it to the player you have mind locked, albeit with some loss due to the energy it takes to transfer the mana over the telepathic link.
|description =  
Suffuse another with mental strength by sacrificing your own.
 
}}
}}


{{AB
{{AB
|skillname = Drain
|skillname = Drain
|syntax = MIND DRAIN
|syntax = MIND DRAIN [target]
|description = Almost the reverse of Suffuse, this drains mental strength from your target and bestows it upon you.
|description =  
Almost the reverse of suffuse, this drains mental strength from your target and bestows it upon you.
 
}}
}}


{{AB
{{AB
|skillname = Divine
|skillname = Divine
|syntax = MIND DIVINE
|syntax = MIND DIVINE [target]
|description = Having gained a certain level of competence in the art of Telepathy, you can now gain exact knowledge of the physical and mental state of a player you have locked minds with.
|description =  
}}
By divining the mind, you can assert the exact knowledge of the physical and mental state of your
 
target.


{{AB
|skillname = Terror
|syntax = MIND TERROR <target>
|description = Instill unholy fear in a target, giving them loneliness, paranoia and dementia.
}}
}}


{{AB
{{AB
|skillname = Recklessness
|skillname = Recklessness
|syntax = MIND RECKLESSNESS
|syntax = MIND RECKLESSNESS [target]
|description = Cause your foe to be unconcerned with his personal health.
|description =  
Alter the mind of your target and make him unconcerned with his own well-being. This will afflict
your target with recklessness.
 
}}
}}


{{AB
{{AB
|skillname = Disrupt
|skillname = Disrupt
|syntax = MIND DISRUPT
|syntax = MIND DISRUPT [target]
|description = With this ability, you may destroy the equilibrium of your targetted player.
|description =  
}}
With this ability, you may destroy the equilibrium of your target providing they have at least two
mental afflictions or are suffering from blackout. They will not recover from it until they
CONCENTRATE.


Look at HELP TYPES for more information on what is regarded as a mental affliction.


{{AB
|skillname = Mindsense
|syntax = MINDSENSE
|description = Your heightened sense of Telepathy allows you to detect all nearby Telepathic activity including the user and the victim.
}}
}}


{{AB
{{AB
|skillname = Epilepsy
|skillname = Epilepsy
|syntax = MIND EPILEPSY
|syntax = MIND EPILEPSY [target]
|description = By short-circuiting some of the nervous system of your locked player, you are able to cause periodic spasms in him, causing him to be unable to do many things while spasming.
|description =  
By short-circuiting some of the nervous system of another player, you are able to cause periodic  
spasms in them. This will afflict them with epilepsy.
 
}}
}}


{{AB
{{AB
|skillname = Pacify
|skillname = Pacify
|syntax = MIND PACIFY
|syntax = MIND PACIFY [target]
|description = By drawing a soft cloak of telepathic power over the mind of a locked player, you are able to make offensive actions abhorrent to him. This will last for a short, random amount of time, or until an offensive act is directed at him.
|description =  
By drawing a soft cloak of telepathic power over the mind of a another player, you are able to make  
offensive actions abhorrent to him. This will afflict them with pacifism.
 
}}
}}


{{AB
{{AB
|skillname = Stupidity
|skillname = Stupidity
|syntax = MIND STUPIDITY
|syntax = MIND STUPIDITY [target]
|description = By casting a net of psychic energy over your opponent's mind, you will cause his mind to occasionally misfire and do something entirely different from what was intended.
|description =  
By casting a net of psychic energy over your opponent's mind, you will cause his mind to  
occasionally misfire. This will afflict him with stupidity.
 
}}
}}


{{AB
|skillname = Anorexia
|syntax = MIND ANOREXIA [target]
|description = 
By lowering their internal desires, you can make your opponent anorexic, giving them little desire
to eat or drink. This will afflict him with anorexia.


{{AB
|skillname = Indifference
|syntax = MIND INDIFFERENCE <target>
|description = Afflict your foe with indifference.
}}
}}


{{AB
{{AB
|skillname = Amnesia
|skillname = Amnesia
|syntax = MIND AMNESIA
|syntax = MIND AMNESIA [target]
|description = A simple-sounding, though extremely effective ability, this allows you to cause short-term amnesia in your locked player. He will simply fail to execute the next action he attempts, as he will forget what he is doing before he manages to do it.
|description =  
A simple-sounding, though extremely effective ability, this allows you to cause short-term amnesia  
in your locked player. He will simply fail to execute the next action he attempts, as he will  
forget what he is doing before he manages to do it.
 
}}
}}


{{AB
{{AB
|skillname = Deadening
|skillname = Deadening
|syntax = MIND DEADENING
|syntax = MIND DEADENING [target]
|description = This ability will cause your opponent's mind to be dull. If you start a mind lock while your opponent is in this condition, it will take but half the usual time to fully lock on.
|description =  
This ability will cause your opponents mind to be dull, afflicting them with deadening.
 
}}
}}


{{AB
{{AB
|skillname = Cleanse
|skillname = Cleanse
|syntax = MIND CLEANSE [<ME{{!}}person>]
|syntax = MIND CLEANSE <target>
|description = This ability can be used through a mind lock, on yourself or on another in the same location. You will aid the mind in throwing off its own mental illnesses, thereby curing the target of one mental affliction.
|description =  
This ability can be used through a mind lock or on another in the same location. You will aid the  
mind in throwing off its own mental illnesses, thereby curing the target of one mental affliction.
 
Look at HELP TYPES for more information on what is regarded as a mental affliction.
 
}}
}}


{{AB
{{AB
|skillname = Crush
|skillname = Crush
|syntax = MIND CRUSH
|syntax = MIND CRUSH [target]
|description = This ability sends a crushing wave of mental energy at the target, doing both physical and mental damage. The target must be in the same area.
|description =  
}}
This ability sends a crushing wave of mental energy at your subject, doing both physical and mental  
damage. If you have locked minds with your target, the power is increased slightly.


Additionally your psychic attack will deal more damage the less willpower and endurance your target
has.


{{AB
|skillname = Blank
|syntax = MIND BLANK
|description = While under the influence of a mindlock, this affliction cannot be healed, and will prevent half of all targeted attacks from being observed as to which limb has been targetted.
}}
}}


{{AB
{{AB
|skillname = Strip
|skillname = Strip
|syntax = MIND STRIP
|syntax = MIND STRIP [target]
|description = Your mental prowess is such that you may coax your opponent into relaxing his defences.
|description =  
}}
Your mental prowess is such that you may coax your opponent into relaxing his defences.


{{AB
|skillname = Kainet
|syntax = MIND KAINET ON/OFF
|description = This allows you to cast out a web of telepathic energy that will absorb and channel kai energy back to you. The drain in mental energy is, however, enormous.
}}
}}


Line 475: Line 585:
{{AB
{{AB
|skillname = Push
|skillname = Push
|syntax = MIND PUSH <target>
|syntax = MIND PUSH [target]
|description = By sheer force of will, push a random affliction from yourself to your target.
|description =  
By sheer force of will, you may push a random affliction from yourself to your target. There is a
short period of immunity gained by the target after using this ability, where you may not use this
ability on them again.
 
}}
}}


{{AB
|skillname = Batter
|syntax = MIND BATTER <target> [up to three afflictions]
|description =


{{AB
This powerful telepathic attack will stun your target and allow you to inflict them with up to three
|skillname = Scythe
afflictions.
|syntax = MIND SCYTHE
|description = This ability will attempt to force a metamorphosized player out of his form.
}}


You may choose from the following:
Hallucinations, paresis, confusion, recklessness, epilepsy, stupidity, anorexia, dizziness.


{{AB
|skillname = Batter
|syntax = MIND BATTER <target>
|description = This powerful telepathic attack will instantly give your unlucky target stupidity, epilepsy, and dizziness.
}}
}}

Latest revision as of 00:40, 6 April 2022

Telepathy is the skill of mental manipulation.

Abilities

Skill Rank Percent Description
Sense Inept 0% Use your telepathic powers to seek out others.
Locking Inept 24% Focus your telepathic power to lock minds with someone.
Dissolve Inept 49% Remove a mind lock.
Glance Inept 74% Look through the eyes of your subject.
Telesense Novice 0% Detect attempts to mindlock you.
Throw Novice 50% Mentally push a subject in any direction.
Fullsense Apprentice 25% Seek out all minds within your reach.
Listen Capable 25% Listen to all that your subject hears.
Isolate Adept 0% Cut remote communication off from your subject.
Link Adept 25% Link minds with a fellow telepath.
PsyCombat Adept 50% Battling another telepath with the psychic arts.
Probe Skilled 0% Reach out and probe another mind.
Transfer Skilled 25% Transfer a telepathic lock to a fellow telepath.
Insight Skilled 50% View the surface thoughts of another.
Empathy Gifted 0% Establishing a physical link through your telepathy.
Clarity Gifted 20% Focus on clarity of mind.
Command Gifted 50% Force a subject to do your bidding.
Cloak Gifted 60% Stealth telepathy.
Hypersense Expert 0% Hypersensitivity to telepathic activity.
Clairvoyance Expert 40% Coordinate your mind and body.
Barrier Expert 60% Throw up a telepathic barrier around your subject.
Scan Expert 80% Scan the mind of your subject.
Travel Virtuoso 20% Cross great distances to your subject in a single step.
Reconstitute Virtuoso 50% Replenish your mana and willpower.
Wrench Virtuoso 60% Forcibly deliver your target to a location of your choice.
Net Virtuoso 80% Cast a mental net about your surroundings.
Sapience Fabled 50% Instantly know your subject's thoughts and actions.
Clamp Mythical 0% Set a telepathic mind clamp about your subject.
Blackout Mythical 17% Cause a short-lived, total blackout to your subject.
Odyssey Mythical 50% Cross the void between you and another telepath.
Radiance Mythical 83% Destroy your subject with a single blast of mental energy.
Mindprints Transcendent 0% Take a mindprint of your subject.

Non-Mindlock Abilities

Skill Rank Percent Description
Fear Novice 25% Fill your target's mind with an irrational fear.
Hallucinate Novice 75% Project an illusion into the mind of your subject.
Paralyse Apprentice 0% Exert mental power to paralyse your subject.
Confuse Apprentice 50% Cause confusion to your subject.
Suffuse Apprentice 75% Suffuse the mind of your subject with mental energy.
Drain Capable 0% Draw mana from your subject's mind into your own.
Divine Capable 50% Determine the health and mana levels of your subject.
Recklessness Adept 50% Disregard for his own welfare.
Disrupt Adept 75% Destroy your opponent's mental equilibrium.
Epilepsy Skilled 50% Throw your victim's nervous system into disarray.
Pacify Skilled 75% Soothe all violent thoughts from your subject's mind.
Stupidity Gifted 25% Induce idiocy in the mind of your opponent.
Anorexia Gifted 80% A lack of desire for food or drink.
Amnesia Expert 20% Induce temporary forgetfulness into your subject.
Deadening Virtuoso 0% Dull your opponent's mind.
Cleanse Virtuoso 50% Command the mind to cleanse itself of impurities.
Crush Fabled 0% Attack your subject with a crushing psychic attack.
Strip Fabled 33% Strip the defences from your opponent.
Push Fabled 83% Push an affliction from your mind to your opponents.
Batter Mythical 66% Devastate your opponent's mind with an overwhelming attack.
Sense
Syntax: MIND SENSE <target>
Description: With this ability, you are able to seek out the mind of another player, gaining knowledge of his

physical location. There is no equilibrium or balance cost to perform this.


Locking
Syntax: MIND LOCK <target>
Description: MIND CEASE

Telepathy is a powerful ability, but it all begins by forming a mental lock with your subject first.

Mind locks take time to form as you break down the mental barriers of their subconscious, however 

the more adept you are at telepathy, the faster you will be able to penetrate their mind. Once you have locked minds, a mental battle will begin as you attempt to hold control of your subject. The less willpower you have compared to your subject, the more likely you will be detected and ejected from his mind.

The willpower cost of maintaining a mind lock is reduced when in the same location and elevation as your target.

Using this ability on an ally will allow you to lock their mind near instantly, and the willpower drain of holding it will be halved.


Dissolve
Syntax: MIND DISSOLVE
Description: Should you have a mind lock already, this skill will allow you to dissolve it.


Glance
Syntax: MIND GLANCE
Description: Glance through the eyes of your target that you have locked minds with, allowing you to see their

location as though you were there yourself.


Telesense
Syntax: TELESENSE <ON/OFF>
Description: Due to your heightened telepathic awareness, you are able to, at the

cost of a small mana drain, detect telepathic energy in the area.


Throw
Syntax: MIND THROW <direction>
Description: By coaxing the motor cortex, you can have the target of your mind lock walk unsteadily in a

direction of your choice.


Fullsense
Syntax: FULLSENSE
Description: By sending out an invisible telepathic web, you can quicky detect and find all minds within your

local area.


Listen
Syntax: MIND LISTEN and MIND UNLISTEN
Description: You are now able to direct audio sensory input of your target over the telepathic link and to your

own mind. This will allow you to overhear conversations either within the location or through direct tells. Due to the ongoing effort required to maintain this ability, there is a constant loss of mental strength.


Isolate
Syntax: MIND ISOLATE and MIND DEISOLATE
Description: This ability will isolate a mind locked player from all mental communication they may attempt to

send or receive. Normal communication such as speaking or shouting will still be heard.


Link
Syntax: MIND LINK <telepath>
Description: MIND UNLINK

By opening up a one way channel to another telepath, you are able to lend them some of your mental strength. This allows for telepathic feats that would otherwise be impossible.


PsyCombat
Syntax: PSYCHALLENGE <player>
Description: Psychic combat is a telepathic battle between two players where the goal is to crumple your

opponents mind. There is no penalty for losing, however those with deathsight will feel the moment a game is decided. There are only seven commands associated with psychic combat that may be used, and when you accept you will be transported to a special location out of harms way. Most other commands will not work until the game is complete.

You can do the following in psychic combat:

PSY BLAST: Blast your opponents mind and attack his mental fortitude.

PSY BARRIER: Erect a barrier that protects your mind from psychic blasts.

PSY WHIP: Tear away your opponents mental barrier if they have one.

PSY SURGE: If your opponent has less then half of their mental energy, you can end the match in a surge of psychic power. This is costly to perform and could result in your own loss if misjudged.

PSY PROBE: Use your mind to determine your opponents mental energy.

PSY MEDITATE: Meditate your mind in order to recover your mental energy. This is a slow process.

PSY ESCAPE: This takes time and during which you may not do anything else. Once the ability is successful, an exit will open up allowing you to escape.


Probe
Syntax: MIND PROBE <ME/target>
Description: By probing your subjects mind, you can gather a small amount of information on their mental

activity without needing to form a mindlock. Your probe can reach as far as the local area.


Transfer
Syntax: MIND TRANSFER <telepath>
Description: Using this ability will allow you to transfer a mind lock to another telepath. The target telepath

must be in the same area as you, for this is a delicate operation.


Insight
Syntax: MIND INSIGHT <ON/OFF>
Description: Your ability to project psychic force allows you to view the surface thoughts of others in your

location, or if you have locked minds with another.

In order to see what another is thinking, they must make use of the THINK command.


Empathy
Syntax: MIND EMPATHY and MIND UNEMPATHY
Description: This ability will allow you to form an empathatic link between you and your locked target, allowing

you to heal the other periodically at the cost of your own body. This ability comes with a mental drain in order to upkeep your empathatic link.


Clarity
Syntax: CLARITY
Description: Clarity of mind is a defence against a weakened psyche, protecting you one time against the effects

of dementia and hallucinations.

Your training has also allowed you to better control your own mental processes and you gain a greater level of willpower regeneration simply by having this skill. This is a passive ability and does not require the clarity defence.


Command
Syntax: MIND COMMAND <command>
Description: You have gained sufficient knowledge of the workings of the mind that you can now command your mind

locked target into performing a single action of your choice. There is a short cooldown after using this ability.


Cloak
Syntax: MIND CLOAK <ON/OFF>
Description: Cloak your telepathy from the senses of others. This will hide you most notibly from TELESENSE and

make it more difficult to be detected when you are locked with another mind.


Hypersense
Syntax: This ability is passive.
Description: Your sensitivity to telepathic power has been heightened to the extreme, allowing you to make

better use of Telesense. You can now see who is attempting to lock minds with another person, or yourself. Additionally they will be unable to hide themselves through cloaking their telepathy.

You must be maintaining your Telesense in order to receive these benefits.


Clairvoyance
Syntax: This ability is passive.
Description: Your skill at telepathy has increased that you can now use minor telepathy attacks while off

balance. Doing so however, will incur an extra equilibrium cost as compared to normal.

Skills that benefit from this: Fear, Paralyse, Stupidity, Confuse, Recklessness, Epilepsy, Pacify, Anorexia, Deadening, Amnesia, and Command.


Barrier
Syntax: MIND BARRIER and MIND UNBARRIER
Description: You are now able to protect a locked player against other telepathic attempts to control him by

wrapping your mind around his.


Scan
Syntax: MIND SCAN
Description: This powerful ability will allow you scan through the mind of your locked target and gain a large

amount of information about them and their inventory.


Travel
Syntax: MIND TRAVEL
Description: Requires the linked mind of a friendly telepath.

An extremely complicated ability, this will allow you to create a pathway between your location and your locked target, transporting you instantly there. There is no equilibrium cost to use this maneuver.


Reconstitute
Syntax: MIND RECONSTITUTE
Description: Replenish your mana and willpower over time, at a cost in the form of a health and endurance drain.

Using the ability again will turn it off.


Wrench
Syntax: MIND WRENCH <to target>
Description: This powerful telepathic ability allows you to throw whoever you have locked to a specified target.

Note that this ability is powerful and will break your mind lock in the process.


Net
Syntax: MIND NET <ON/OFF>
Description: At a constant mana drain, this ability throws up a telepathic net over the local area, informing

you whenever anyone moves into or out of range of the net.


Sapience
Syntax: MIND SAPIENCE and UNWATCH
Description: By tapping into a locked player's cortex, you are able to see anything the player does. This is a

difficult ability to control, and only a mutual ally will allow you to make full use of it.


Clamp
Syntax: MIND CLAMP
Description: This allows you to reach out with your mind and clamp down on your mind locked target, reducing

their maximum health and mana levels.


Blackout
Syntax: MIND BLACKOUT
Description: By sending out a blast of rawest telepathic power, you are able to, for a short period of time,

knock out all senses of your locked target. There is a short cooldown after using this ability before you may use it again.


Odyssey
Syntax: MIND ODYSSEY
Description: Requires the linked mind of a friendly telepath.

This ability will allow you to drift through space and appear at the location of the telepath you have linked minds with.


Radiance
Syntax: MIND RADIANCE
Description: The most powerful attack a telepath has, this allows you to build up an awesome amount of

telepathic power, then release it to your hapless victim, killing him instantly. Keep in mind that this requires a large amount of equilibrium in order to perform, and if the victim steps into the same location as you or breaks the mind lock, then your attempt will fail.

It is not possible to save yourself from death if you die in this manner.


Mindprints
Syntax: MIND PRINT
Description: FORGET <player>
       MINDPRINTS

Once you have locked minds with a player, you are able to gain intimate knowledge of his mind, making it easier to gain a mind lock in the future. However, due to the incredible complexity of the mind, you may only hold five mindprints at once. There is a separate set of mind prints taken if you do so within the arena.


Fear
Syntax: MIND FEAR [target]
Description: With this ability, you are able to throw the mind of another into a state of irrational fear.


Hallucinate
Syntax: MIND HALLUCINATE [target] <illusion>
Description: You are able to convince a target that he has seen whatever hallucination you deem fit.

Note: You can add a new line into your hallucination by using the tag $nl within the text, however you may only do this twice.


Paralyse
Syntax: MIND PARALYSE [target]
Description: This ability temporarily rewires the mind of another player, preventing them from properly moving.

This will inflict them with paresis.


Confuse
Syntax: MIND CONFUSE [target]
Description: By directing a powerful pulse of telepathic energy into the mind of another player, you are able to

short-circuit his mental processes, causing him to become confused.


Suffuse
Syntax: MIND SUFFUSE [target]
Description: Suffuse another with mental strength by sacrificing your own.


Drain
Syntax: MIND DRAIN [target]
Description: Almost the reverse of suffuse, this drains mental strength from your target and bestows it upon you.


Divine
Syntax: MIND DIVINE [target]
Description: By divining the mind, you can assert the exact knowledge of the physical and mental state of your

target.


Recklessness
Syntax: MIND RECKLESSNESS [target]
Description: Alter the mind of your target and make him unconcerned with his own well-being. This will afflict

your target with recklessness.


Disrupt
Syntax: MIND DISRUPT [target]
Description: With this ability, you may destroy the equilibrium of your target providing they have at least two

mental afflictions or are suffering from blackout. They will not recover from it until they CONCENTRATE.

Look at HELP TYPES for more information on what is regarded as a mental affliction.


Epilepsy
Syntax: MIND EPILEPSY [target]
Description: By short-circuiting some of the nervous system of another player, you are able to cause periodic

spasms in them. This will afflict them with epilepsy.


Pacify
Syntax: MIND PACIFY [target]
Description: By drawing a soft cloak of telepathic power over the mind of a another player, you are able to make

offensive actions abhorrent to him. This will afflict them with pacifism.


Stupidity
Syntax: MIND STUPIDITY [target]
Description: By casting a net of psychic energy over your opponent's mind, you will cause his mind to

occasionally misfire. This will afflict him with stupidity.


Anorexia
Syntax: MIND ANOREXIA [target]
Description: By lowering their internal desires, you can make your opponent anorexic, giving them little desire

to eat or drink. This will afflict him with anorexia.


Amnesia
Syntax: MIND AMNESIA [target]
Description: A simple-sounding, though extremely effective ability, this allows you to cause short-term amnesia

in your locked player. He will simply fail to execute the next action he attempts, as he will forget what he is doing before he manages to do it.


Deadening
Syntax: MIND DEADENING [target]
Description: This ability will cause your opponents mind to be dull, afflicting them with deadening.


Cleanse
Syntax: MIND CLEANSE <target>
Description: This ability can be used through a mind lock or on another in the same location. You will aid the

mind in throwing off its own mental illnesses, thereby curing the target of one mental affliction.

Look at HELP TYPES for more information on what is regarded as a mental affliction.


Crush
Syntax: MIND CRUSH [target]
Description: This ability sends a crushing wave of mental energy at your subject, doing both physical and mental

damage. If you have locked minds with your target, the power is increased slightly.

Additionally your psychic attack will deal more damage the less willpower and endurance your target has.


Strip
Syntax: MIND STRIP [target]
Description: Your mental prowess is such that you may coax your opponent into relaxing his defences.


Push
Syntax: MIND PUSH [target]
Description: By sheer force of will, you may push a random affliction from yourself to your target. There is a

short period of immunity gained by the target after using this ability, where you may not use this ability on them again.


Batter
Syntax: MIND BATTER <target> [up to three afflictions]
Description: This powerful telepathic attack will stun your target and allow you to inflict them with up to three

afflictions.

You may choose from the following: Hallucinations, paresis, confusion, recklessness, epilepsy, stupidity, anorexia, dizziness.