Difference between revisions of "Telepathy (skill)"

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__NOTOC__
'''Telepathy''' is the skill of mental manipulation.
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow | Sense | Inept | 0| Use your telepathic powers to seek out others. }}
== Abilities ==
{{SkillTableRow | Lock | Inept | 25| Focus your telepathic power to lock minds with someone. }}
{{SkillTableRow |Sense|Inept|0|Use your telepathic powers to seek out others. }}
{{SkillTableRow | Dissolve | Inept | 50| Remove a mind lock. }}
{{SkillTableRow |Locking|Inept|24|Focus your telepathic power to lock minds with someone. }}
{{SkillTableRow | Glance | Inept | 75| Look through the eyes of your subject. }}
{{SkillTableRow |Dissolve|Inept|49|Remove a mind lock. }}
{{SkillTableRow | Telesense | Novice | 0| Detect attempts to mindlock you. }}
{{SkillTableRow |Glance|Inept|74|Look through the eyes of your subject. }}
{{SkillTableRow | * Fear | Novice | 25| Fill your target's mind with an irrational fear. }}
{{SkillTableRow |Telesense|Novice|0|Detect attempts to mindlock you. }}
{{SkillTableRow | Throw | Novice | 50| Mentally push a subject in any direction. }}
{{SkillTableRow |Throw|Novice|50|Mentally push a subject in any direction. }}
{{SkillTableRow | * Hallucinate | Novice | 75| Project an illusion into the mind of your subject. }}
{{SkillTableRow |Fullsense|Apprentice|25|Seek out all minds within your reach. }}
{{SkillTableRow | * Paralyse | Apprentice | 0| Exert mental power to paralyse your subject. }}
{{SkillTableRow |Listen|Capable|25|Listen to all that your subject hears. }}
{{SkillTableRow | Terror | Apprentice | 25| Strike utter terror into the mind of your subject. }}
{{SkillTableRow |Isolate|Adept|0|Cut remote communication off from your subject. }}
{{SkillTableRow | * Confuse | Apprentice | 50| Disrupt and confuse your subject. }}
{{SkillTableRow |Link|Adept|25|Link minds with a fellow telepath. }}
{{SkillTableRow | Suffuse | Apprentice | 75| Suffuse the mind of your subject with mental energy. }}
{{SkillTableRow |PsyCombat|Adept|50|Battling another telepath with the psychic arts. }}
{{SkillTableRow | * Drain | Capable | 0| Draw mana from your subject's mind into your own. }}
{{SkillTableRow |Probe|Skilled|0|Reach out and probe another mind. }}
{{SkillTableRow | Listen | Capable | 25| Listen to all that your subject hears. }}
{{SkillTableRow |Transfer|Skilled|25|Transfer a telepathic lock to a fellow telepath. }}
{{SkillTableRow | * Divine | Capable | 50| Determine the health and mana levels of your subject. }}
{{SkillTableRow |Insight|Skilled|50|View the surface thoughts of another. }}
{{SkillTableRow | Fullsense | Capable | 75| Seek out all minds within your reach. }}
{{SkillTableRow |Empathy|Gifted|0|Establishing a physical link through your telepathy. }}
{{SkillTableRow | Isolate | Adept | 0| Cut remote communication off from your subject. }}
{{SkillTableRow |Clarity|Gifted|20|Focus on clarity of mind. }}
{{SkillTableRow | Link | Adept | 25| Link minds with a fellow telepath. }}
{{SkillTableRow |Command|Gifted|50|Force a subject to do your bidding. }}
{{SkillTableRow | * Recklessness | Adept | 50| Disregard for his own welfare. }}
{{SkillTableRow |Cloak|Gifted|60|Stealth telepathy. }}
{{SkillTableRow | PsyCombat | Adept | 50| Battling another telepath with the psychic arts. }}
{{SkillTableRow |Hypersense|Expert|0|Hypersensitivity to telepathic activity. }}
{{SkillTableRow | * Disrupt | Adept | 75| Destroy your opponent's mental equilibrium. }}
{{SkillTableRow |Clairvoyance|Expert|40|Coordinate your mind and body. }}
{{SkillTableRow | Mindsense | Skilled | 0| Seek out those with disabled telepathy. }}
{{SkillTableRow |Barrier|Expert|60|Throw up a telepathic barrier around your subject. }}
{{SkillTableRow | Transfer | Skilled | 25| Transfer a telepathic lock to a fellow telepath. }}
{{SkillTableRow |Scan|Expert|80|Scan the mind of your subject. }}
{{SkillTableRow | * Epilepsy | Skilled | 50| Throw your victim's nervous system into disarray. }}
{{SkillTableRow |Travel|Virtuoso|20|Cross great distances to your subject in a single step. }}
{{SkillTableRow | Pacify | Skilled | 75| Soothe all violent thoughts from your subject's mind. }}
{{SkillTableRow |Reconstitute|Virtuoso|50|Replenish your mana and willpower. }}
{{SkillTableRow | Empathy | Gifted | 0| Establishing a physical link through your telepathy. }}
{{SkillTableRow |Wrench|Virtuoso|60|Forcibly deliver your target to a location of your choice. }}
{{SkillTableRow | Clarity | Gifted | 20| Focus on clarity of mind. }}
{{SkillTableRow |Net|Virtuoso|80|Cast a mental net about your surroundings. }}
{{SkillTableRow | * Stupidity | Gifted | 25| Induce idiocy in the mind of your opponent. }}
{{SkillTableRow |Sapience|Fabled|50|Instantly know your subject's thoughts and actions. }}
{{SkillTableRow | Command | Gifted | 50| Force a subject to do your bidding. }}
{{SkillTableRow |Clamp|Mythical|0|Set a telepathic mind clamp about your subject. }}
{{SkillTableRow | Mindcloak | Gifted | 60| Stealth telepathy. }}
{{SkillTableRow |Blackout|Mythical|17|Cause a short-lived, total blackout to your subject. }}
{{SkillTableRow | * Indifference | Gifted | 80| They're easy when they don't care. }}
{{SkillTableRow |Odyssey|Mythical|50|Cross the void between you and another telepath. }}
{{SkillTableRow | Hypersense | Expert | 0| Hypersensitivity to telepathic activity. }}
{{SkillTableRow |Radiance|Mythical|83|Destroy your subject with a single blast of mental energy. }}
{{SkillTableRow | * Amnesia | Expert | 20| Induce temporary forgetfulness into your subject. }}
{{SkillTableRow |Mindprints|Transcendent|0|Take a mindprint of your subject. }}|}
{{SkillTableRow | Clairvoyance | Expert | 40| Coordinate your mind and body. }}
{{SkillHeader}}
{{SkillTableRow | Barrier | Expert | 60| Throw up a telepathic barrier around your subject. }}
== Non-Mindlock Abilities ==
{{SkillTableRow | Scan | Expert | 80| Scan the mind of your subject. }}
{{SkillTableRow |Fear|Novice|25|Fill your target's mind with an irrational fear. }}
{{SkillTableRow | * Deadening | Virtuoso | 0| Dull your opponent's mind. }}
{{SkillTableRow |Hallucinate|Novice|75|Project an illusion into the mind of your subject. }}
{{SkillTableRow | Travel | Virtuoso | 20| Cross great distances to your subject in a single step. }}
{{SkillTableRow |Paralyse|Apprentice|0|Exert mental power to paralyse your subject. }}
{{SkillTableRow | * Cleanse | Virtuoso | 50| Command the mind to cleanse itself of impurities. }}
{{SkillTableRow |Confuse|Apprentice|50|Cause confusion to your subject. }}
{{SkillTableRow | Reconstitute | Virtuoso | 50| Replenish your mana and willpower at the cost of your physical wellbeing. }}
{{SkillTableRow |Suffuse|Apprentice|75|Suffuse the mind of your subject with mental energy. }}
{{SkillTableRow | Wrench | Virtuoso | 60| Forcibly deliver your target to a location of your choice. }}
{{SkillTableRow |Drain|Capable|0|Draw mana from your subject's mind into your own. }}
{{SkillTableRow | Mindnet | Virtuoso | 80| Cast a mental net about your surroundings. }}
{{SkillTableRow |Divine|Capable|50|Determine the health and mana levels of your subject. }}
{{SkillTableRow | * Crush | Fabled | 0| Attack your subject with a crushing psychic attack. }}
{{SkillTableRow |Recklessness|Adept|50|Disregard for his own welfare. }}
{{SkillTableRow | Blank | Fabled | 17| Render your subject ignorant of targeted attacks. }}
{{SkillTableRow |Disrupt|Adept|75|Destroy your opponent's mental equilibrium. }}
{{SkillTableRow | * Strip | Fabled | 33| Strip the defences from your opponent. }}
{{SkillTableRow |Epilepsy|Skilled|50|Throw your victim's nervous system into disarray. }}
{{SkillTableRow | Sapience | Fabled | 50| Instantly know your subject's thoughts and actions. }}
{{SkillTableRow |Pacify|Skilled|75|Soothe all violent thoughts from your subject's mind. }}
{{SkillTableRow | Kainet | Fabled | 66| Cast out a mental net that will absorb Kai energy.}}
{{SkillTableRow |Stupidity|Gifted|25|Induce idiocy in the mind of your opponent. }}
{{SkillTableRow | * Push | Fabled | 83| Push an affliction from your mind to your opponents. }}
{{SkillTableRow |Anorexia|Gifted|80|A lack of desire for food or drink. }}
{{SkillTableRow | Clamp | Mythical | 0| Set a telepathic mind clamp about your subject. }}
{{SkillTableRow |Amnesia|Expert|20|Induce temporary forgetfulness into your subject. }}
{{SkillTableRow | Blackout | Mythical | 17| Cause a short-lived, total blackout to your subject. }}
{{SkillTableRow |Deadening|Virtuoso|0|Dull your opponent's mind. }}
{{SkillTableRow | Scythe | Mythical | 33| Scythe through the bond between a subject and a spirit. }}
{{SkillTableRow |Cleanse|Virtuoso|50|Command the mind to cleanse itself of impurities. }}
{{SkillTableRow | Odyssey | Mythical | 50| Cross the void between you and another telepath. }}
{{SkillTableRow |Crush|Fabled|0|Attack your subject with a crushing psychic attack. }}
{{SkillTableRow | * Batter | Mythical | 66| Devestate your opponents mind with an overwhelming attack. }}
{{SkillTableRow |Strip|Fabled|33|Strip the defences from your opponent. }}
{{SkillTableRow | Radiance | Mythical | 83| Destroy your subject with a single blast of mental energy. }}
{{SkillTableRow |Push|Fabled|83|Push an affliction from your mind to your opponents. }}
{{SkillTableRow | Mindprints | Transcendent | 0| Take a mindprint of your subject. }}
{{SkillTableRow |Batter|Mythical|66|Devastate your opponent's mind with an overwhelming attack. }}|}
|}
 
{{AB
|skillname = Sense
|syntax = MIND SENSE <target>
|description =
With this ability, you are able to seek out the mind of another player, gaining knowledge of his
physical location. There is no equilibrium or balance cost to perform this.
 
}}
 
{{AB
|skillname = Locking
|syntax = MIND LOCK <target>
|description =        MIND CEASE
 
Telepathy is a powerful ability, but it all begins by forming a mental lock with your subject first.
Mind locks take time to form as you break down the mental barriers of their subconscious, however
the more adept you are at telepathy, the faster you will be able to penetrate their mind. Once you
have locked minds, a mental battle will begin as you attempt to hold control of your subject. The
less willpower you have compared to your subject, the more likely you will be detected and ejected
from his mind.
 
The willpower cost of maintaining a mind lock is reduced when in the same location and elevation as
your target.
 
Using this ability on an ally will allow you to lock their mind near instantly, and the willpower
drain of holding it will be halved.
 
}}
 
{{AB
|skillname = Dissolve
|syntax = MIND DISSOLVE
|description =
Should you have a mind lock already, this skill will allow you to dissolve it.
 
}}


==Sense==
{{AB
{|
|skillname = Glance
| style="background:black; color:red"|'''Syntax:'''
|syntax = MIND GLANCE
|-
|description =
| style="background:grey"|<tt>MIND SENSE <target></tt>
Glance through the eyes of your target that you have locked minds with, allowing you to see their
|}
location as though you were there yourself.
With this ability, you are able to seek out the mind of another player, gaining knowledge of his physical location.


==Lock==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND LOCK <target><br/>
MIND CEASE</tt>
|}
This is the ability that most of the Telepathic arts are focused around. It is the skill of breaking down the barriers of resistance in another person and locking your mind to his. The more mana your intended target has, the greater his resistance will be and the longer the locking will take. The player must be in the same area as you, for even your powerful mind has its limits.


==Dissolve==
{{AB
{|
|skillname = Telesense
| style="background:black; color:red"|'''Syntax:'''
|syntax = TELESENSE <ON/OFF>
|-
|description =
| style="background:grey"|<tt>MIND DISSOLVE</tt>
Due to your heightened telepathic awareness, you are able to, at the
|}
cost of a small mana drain, detect telepathic energy in the area.
This simply dissolves your mind lock with a player.


==Glance==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND GLANCE</tt>
|}
This allows you to look through the eyes of the player you have locked minds with.


==Telesense==
{{AB
{|
|skillname = Throw
| style="background:black; color:red"|'''Syntax:'''
|syntax = MIND THROW <direction>
|-
|description =
| style="background:grey"|<tt>MIND TELESENSE</tt>
By coaxing the motor cortex, you can have the target of your mind lock walk unsteadily in a  
|}
direction of your choice.
Due to your heightened telepathic awareness, you are able to, at the cost of a small mana drain, detect attempts to lock your mind.


==Fear==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND FEAR</tt>
|}
With this ability, you are able to throw the mind of a locked player into a state of irrational fear.


==Throw==
{{AB
{|
|skillname = Fullsense
| style="background:black; color:red"|'''Syntax:'''
|syntax = FULLSENSE
|-
|description =  
| style="background:grey"|<tt>MIND THROW <direction></tt>
By sending out an invisible telepathic web, you can quicky detect and find all minds within your  
|}
local area.
As you learn to better control the mind of a locked player, you gain some control over their actions. This is the first of them. You are able to make the player's mind try to walk its body in the direction of your choice.


==Hallucinate==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND HALLUCINATE <text></tt>
|}
You are able to convince a target that he has seen whatever text you send to his mind.


Note: You can add new lines into your hallucination by using the tag $nl within the text, but be warned that you can use a maximum of two.
{{AB
|skillname = Listen
|syntax = MIND LISTEN and MIND UNLISTEN
|description =
You are now able to direct audio sensory input of your target over the telepathic link and to your
own mind. This will allow you to overhear conversations either within the location or through
direct tells. Due to the ongoing effort required to maintain this ability, there is a constant loss
of mental strength.


==Paralyse==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND PARALYSE</tt>
|}
This ability temporarily rewires the mind of a locked player, preventing the player from moving. In effect, the player is paralysed.


==Fullsense==
{{AB
{|
|skillname = Isolate
| style="background:black; color:red"|'''Syntax:'''
|syntax = MIND ISOLATE and MIND DEISOLATE
|-
|description =  
| style="background:grey"|<tt>FULLSENSE</tt>
This ability will isolate a mind locked player from all mental communication they may attempt to
|}
send or receive. Normal communication such as speaking or shouting will still be heard.
By sending out an invisible telepathic web, you can detect all minds within your local area.


==Confuse==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND CONFUSE</tt>
|}
By directing a powerful pulse of telepathic energy into the mind of a locked player, you are able to short-circuit his mental processes, causing him to become confused when doing certain common actions.


==Suffuse==
{{AB
{|
|skillname = Link
| style="background:black; color:red"|'''Syntax:'''
|syntax = MIND LINK <telepath>
|-
|description =        MIND UNLINK
| style="background:grey"|<tt>MIND SUFFUSE</tt>
|}
Not all of the Telepathic arts are concerned with harming your target. This is one that is not. What it does is take some of your considerable mental strength and give it to the player you have mind locked, albeit with some loss due to the energy it takes to transfer the mana over the telepathic link.


==Drain==
By opening up a one way channel to another telepath, you are able to
{|
lend them some of your mental strength. This allows for telepathic feats
| style="background:black; color:red"|'''Syntax:'''
that would otherwise be impossible.
|-
| style="background:grey"|<tt>MIND DRAIN</tt>
|}
Almost the reverse of Suffuse, this drains mental strength from your target and bestows it upon you.


==Listen==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND LISTEN<br/>
MIND UNLISTEN</tt>
|}
You are now able to direct audio sensory input to the mindlocked player over the telepathic link to you. MIND UNLISTEN will stop this ability. Note that due to the ongoing effort required to maintain this ability, there is a constant loss of mental strength.


==Divine==
{{AB
{|
|skillname = PsyCombat
| style="background:black; color:red"|'''Syntax:'''
|syntax = PSYCHALLENGE <player>
|-
|description =
| style="background:grey"|<tt>MIND DIVINE</tt>
Psychic combat is a telepathic battle between two players where the goal is to crumple your
|}
opponents mind. There is no penalty for losing, however those with deathsight will feel the moment
Having gained a certain level of competence in the art of Telepathy, you can now gain exact knowledge of the physical and mental state of a player you have locked minds with.
a game is decided. There are only seven commands associated with psychic combat that may be used,  
and when you accept you will be transported to a special location out of harms way. Most other
commands will not work until the game is complete.


==Terror==
You can do the following in psychic combat:
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND TERROR <target></tt>
|}
Instill unholy fear in a target, giving them loneliness, paranoia and dementia.


==Isolate==
PSY BLAST:
{|
Blast your opponents mind and attack his mental fortitude.
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND ISOLATE<br/>
MIND DEISOLATE</tt>
|}
This will isolate a mind locked player from all communication coming to him from outside his location.


==Link==
PSY BARRIER:
{|
Erect a barrier that protects your mind from psychic blasts.
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>LINK <target></tt>
|}
By opening up a one-way channel to another telepath, you are able to lend him some of your mental strength, allowing him to perform abilities that would not otherwise be possible, due to the incredible strength of mind needed.


==Psycombat==
PSY WHIP:
Psychic combat is initiated by challenge. A player challenges another player (PSYCHALLENGE <PLAYER>). The other player has 60 seconds to respond with PSYACCEPT <PLAYER> or the challenge will run out. Immediately after a player accepts a challenge, the players will be transported to separate rooms. There are only seven commands associated with psychic combat that may be used in these rooms, and most normal commands will not work. The psychic combat commands are
Tear away your opponents mental barrier if they have one.


PSY BLAST<br/>
PSY SURGE:
Using your mental powers, you blast out at your opponent, attacking his mana.
If your opponent has less then half of their mental energy, you can end the match in a surge of
psychic power. This is costly to perform and could result in your own loss if misjudged.


PSY BARRIER<br/>
PSY PROBE:
At the expense of some mana, this protects you against Psy Blast.
Use your mind to determine your opponents mental energy.


PSY WHIP<br/>
PSY MEDITATE:
You lash out with your psychic powers to tear away your opponent's Psychic Barrier.
Meditate your mind in order to recover your mental energy. This is a slow process.


PSY SURGE<br/>
PSY ESCAPE:
This will end the battle, if successful. It takes a great deal of your mana, but if your opponent is on less than half, you will be the victor.
This takes time and during which you may not do anything else. Once the ability is successful, an
exit will open up allowing you to escape.


PSY PROBE<br/>
}}
You use some mental energy to discover your opponent's mana level.


PSY MEDITATE/MED<br/>
{{AB
This allows you to regain mana, albeit slowly.
|skillname = Probe
|syntax = MIND PROBE <ME/target>
|description =
By probing your subjects mind, you can gather a small amount of information on their mental
activity without needing to form a mindlock. Your probe can reach as far as the local area.


PSY ESCAPE<br/>
}}
This takes a long time to work, during which you may not do anything else. After the time is up, exits will open from the psychic combat rooms, affording you escape.


==Recklessness==
{{AB
{|
|skillname = Transfer
| style="background:black; color:red"|'''Syntax:'''
|syntax = MIND TRANSFER <telepath>
|-
|description =
| style="background:grey"|<tt>MIND RECKLESSNESS</tt>
Using this ability will allow you to transfer a mind lock to another telepath. The target telepath
|}
must be in the same area as you, for this is a delicate operation.
Cause your foe to be unconcerned with his personal health.


==Disrupt==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND DISRUPT</tt>
|}
With this ability, you may destroy the equilibrium of your targetted player.


==Mindsense==
{{AB
{|
|skillname = Insight
| style="background:black; color:red"|'''Syntax:'''
|syntax = MIND INSIGHT <ON/OFF>
|-
|description =
| style="background:grey"|<tt>MINDSENSE</tt>
Your ability to project psychic force allows you to view the surface thoughts of others in your
|}
location, or if you have locked minds with another.
Your heightened sense of Telepathy allows you to detect all nearby Telepathic activity including the user and the victim.


==Transfer==
In order to see what another is thinking, they must make use of the THINK command.
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND TRANSFER <telepath></tt>
|}
Using this ability will allow you to transfer a mind lock to another telepath. The target telepath must be in the same area as you, for this is a delicate operation.


==Epilepsy==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND EPILEPSY</tt>
|}
By short-circuiting some of the nervous system of your locked player, you are able to cause periodic spasms in him, causing him to be unable to do many things while spasming.


==Pacify==
{{AB
{|
|skillname = Empathy
| style="background:black; color:red"|'''Syntax:'''
|syntax = MIND EMPATHY and MIND UNEMPATHY
|-
|description =
| style="background:grey"|<tt>MIND PACIFY</tt>
This ability will allow you to form an empathatic link between you and your locked target, allowing
|}
you to heal the other periodically at the cost of your own body. This ability comes with a mental
By drawing a soft cloak of telepathic power over the mind of a locked player, you are able to make offensive actions abhorrent to him. This will last for a short, random amount of time, or until an offensive act is directed at him.
drain in order to upkeep your empathatic link.


==Empathy==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND EMPATHY<br/>
MIND UNEMPATHY</tt>
|}
This ability will channel much damage done to a locked player over the telepathic link to you. Be careful with it though, for it is possible to die if too much damage is inflicted upon you via the telepathic link. This ability costs a regular drain of mental power.


==Clarity==
{{AB
{|
|skillname = Clarity
| style="background:black; color:red"|'''Syntax:'''
|syntax = CLARITY
|-
|description =
| style="background:grey"|<tt>CLARITY</tt>
Clarity of mind is a defence against a weakened psyche, protecting you one time against the effects
|}
of dementia and hallucinations.
Clarity of mind is a defence against a weakened psyche. Your training has also allowed you to better control your own mental processes and you gain a greater level of willpower regeneration simply by having this skill.


==Stupidity==
Your training has also allowed you to better control your own mental processes and you gain a
{|
greater level of willpower regeneration simply by having this skill. This is a passive ability and  
| style="background:black; color:red"|'''Syntax:'''
does not require the clarity defence.
|-
| style="background:grey"|<tt>MIND STUPIDITY</tt>
|}
By casting a net of psychic energy over your opponent's mind, you will cause his mind to occasionally misfire and do something entirely different from what was intended.


==Command==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND COMMAND <command></tt>
|}
You have gained sufficient knowledge of the workings of the mind to caress it into doing exactly what you wish. You must have a mind lock on your target to have any hope of commanding them.


==Mindcloak==
{{AB
{|
|skillname = Command
| style="background:black; color:red"|'''Syntax:'''
|syntax = MIND COMMAND <command>
|-
|description =
| style="background:grey"|<tt>MINDCLOAK ON/OFF</tt>
You have gained sufficient knowledge of the workings of the mind that you can now command your mind
|}
locked target into performing a single action of your choice. There is a short cooldown after using  
This ability will allow you to, at a regular drain of mental power, attempt mind locks that will be harder to detect than normal. It will go undetected by players who are using Telesense, for instance.
this ability.


==Indifference==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND INDIFFERENCE <target></tt>
|}
Afflict your foe with indifference.


==Hypersense==
{{AB
{|
|skillname = Cloak
| style="background:black; color:red"|'''Syntax:'''
|syntax = MIND CLOAK <ON/OFF>
|-
|description =
| style="background:grey"|<tt>HYPERSENSE ON/OFF</tt>
Cloak your telepathy from the senses of others. This will hide you most notibly from TELESENSE and  
|}
make it more difficult to be detected when you are locked with another mind.
You are now able to cast a net of telepathic power over the local area. Like a spider at the centre of his web, any attempts at telepathic locking within your net will vibrate the invisible strands of mental power and alert you to attempt.


==Amnesia==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND AMNESIA</tt>
|}
A simple-sounding, though extremely effective ability, this allows you to cause short-term amnesia in your locked player. He will simply fail to execute the next action he attempts, as he will forget what he is doing before he manages to do it.


==Clairvoyance==
{{AB
This is a passive skill that will allow you to use certain telepathic abilities while off balance. Of course, there is a greater use of equilibrium when using a telepathic ability this way.
|skillname = Hypersense
|syntax = This ability is passive.
|description =
Your sensitivity to telepathic power has been heightened to the extreme, allowing you to make
better use of Telesense. You can now see who is attempting to lock minds with another person, or
yourself. Additionally they will be unable to hide themselves through cloaking their telepathy.


Skills which may be used in this way are:<br/>
You must be maintaining your Telesense in order to receive these benefits.
Amnesia, Pacify, Epilepsy, Confuse, Paralyse, Stupidity, Indifference and Scythe.


==Barrier==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND BARRIER<br/>
MIND UNBARRIER</tt>
|}
You are now able to protect a locked player against other telepathic attempts to control him by wrapping your mind around his.


==Scan==
{{AB
{|
|skillname = Clairvoyance
| style="background:black; color:red"|'''Syntax:'''
|syntax = This ability is passive.
|-
|description =  
| style="background:grey"|<tt>MIND SCAN</tt>
Your skill at telepathy has increased that you can now use minor telepathy attacks while off
|}
balance. Doing so however, will incur an extra equilibrium cost as compared to normal.
An improvement on Divine, this will allow you to see considerably more information about the locked player.


==Deadening==
Skills that benefit from this:
{|
Fear, Paralyse, Stupidity, Confuse, Recklessness, Epilepsy, Pacify, Anorexia, Deadening, Amnesia,
| style="background:black; color:red"|'''Syntax:'''
and Command.
|-
| style="background:grey"|<tt>MIND DEADENING</tt>
|}
This ability will cause your opponents mind to be dull. If you start a mind lock while your opponent is in this condition, it will take but half the usual time to fully lock on.


==Travel==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND TRAVEL</tt>
|}
An extremely complicated ability, requiring the support of another Telepath, this opens up a pathway through the Astral plane to your locked player, transporting you instantly there.


==Cleanse==
{{AB
{|
|skillname = Barrier
| style="background:black; color:red"|'''Syntax:'''
|syntax = MIND BARRIER and MIND UNBARRIER
|-
|description =
| style="background:grey"|<tt>MIND CLEANSE [<ME|person>]</tt>
You are now able to protect a locked player against other telepathic attempts to control him by
|}
wrapping your mind around his.
This ability can be used through a mind lock, on yourself or on another in the same location. You will aid the mind in throwing off its own mental illnesses, thereby curing the target of one mental affliction.


==Reconstitute==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND RECONSTITUTE</tt>
|}
Replenish your mana and willpower over time, at a cost in the form of a health and endurance drain.


==Wrench==
{{AB
{|
|skillname = Scan
| style="background:black; color:red"|'''Syntax:'''
|syntax = MIND SCAN
|-
|description =
| style="background:grey"|<tt>MIND WRENCH <player></tt>
This powerful ability will allow you scan through the mind of your locked target and gain a large
|}
amount of information about them and their inventory.
This powerful telepathic ability allows you to throw whoever you have locked to your specified target.


Note that this ability is powerful and will induce the loss of your mind lock.
}}


==Mindnet==
{{AB
{|
|skillname = Travel
| style="background:black; color:red"|'''Syntax:'''
|syntax = MIND TRAVEL
|-
|description = Requires the linked mind of a friendly telepath.
| style="background:grey"|<tt>MINDNET ON/OFF</tt>
|}
At a constant mana drain, this ability throws up a telepathic net over the local area, informing you whenever anyone moves into or out of range of the net.


==Crush==
An extremely complicated ability, this will allow you to create a pathway between your location and
{|
your locked target, transporting you instantly there. There is no equilibrium cost to use this
| style="background:black; color:red"|'''Syntax:'''
maneuver.
|-
| style="background:grey"|<tt>MIND CRUSH</tt>
|}
This ability sends a crushing wave of mental energy at the target, doing both physical and mental damage. The target must be in the same area.


==Blank==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND BLANK</tt>
|}
While under the influence of a mindlock, this affliction cannot be healed, and will prevent half of all targeted attacks from being observed as to which limb has been targetted.


==Strip==
{{AB
{|
|skillname = Reconstitute
| style="background:black; color:red"|'''Syntax:'''
|syntax = MIND RECONSTITUTE
|-
|description =  
| style="background:grey"|<tt>MIND STRIP</tt>
Replenish your mana and willpower over time, at a cost in the form of a health and endurance drain.
|}
Using the ability again will turn it off.
Your mental prowess is such that you may coax your opponent into relaxing his defences.
 
}}
 
{{AB
|skillname = Wrench
|syntax = MIND WRENCH <to target>
|description =
This powerful telepathic ability allows you to throw whoever you have locked to a specified target.
Note that this ability is powerful and will break your mind lock in the process.
 
}}
 
{{AB
|skillname = Net
|syntax = MIND NET <ON/OFF>
|description =  
At a constant mana drain, this ability throws up a telepathic net over the local area, informing
you whenever anyone moves into or out of range of the net.
 
}}
 
{{AB
|skillname = Sapience
|syntax = MIND SAPIENCE and UNWATCH
|description =
By tapping into a locked player's cortex, you are able to see anything the player does. This is a
difficult ability to control, and only a mutual ally will allow you to make full use of it.
 
}}
 
{{AB
|skillname = Clamp
|syntax = MIND CLAMP
|description =
This allows you to reach out with your mind and clamp down on your mind locked target, reducing
their maximum health and mana levels.
 
}}
 
{{AB
|skillname = Blackout
|syntax = MIND BLACKOUT
|description =
By sending out a blast of rawest telepathic power, you are able to, for a short period of time,
knock out all senses of your locked target. There is a short cooldown after using this ability
before you may use it again.
 
}}
 
{{AB
|skillname = Odyssey
|syntax = MIND ODYSSEY
|description = Requires the linked mind of a friendly telepath.
 
This ability will allow you to drift through space and appear at the location of the telepath you
have linked minds with.
 
}}
 
{{AB
|skillname = Radiance
|syntax = MIND RADIANCE
|description =
The most powerful attack a telepath has, this allows you to build up an awesome amount of
telepathic power, then release it to your hapless victim, killing him instantly. Keep in mind that
this requires a large amount of equilibrium in order to perform, and if the victim steps into the
same location as you or breaks the mind lock, then your attempt will fail.
 
It is not possible to save yourself from death if you die in this manner.
 
}}
 
{{AB
|skillname = Mindprints
|syntax = MIND PRINT
|description =        FORGET <player>
        MINDPRINTS
 
Once you have locked minds with a player, you are able to gain intimate knowledge of his mind,
making it easier to gain a mind lock in the future. However, due to the incredible complexity of
the mind, you may only hold five mindprints at once. There is a separate set of mind prints taken
if you do so within the arena.
 
}}
 
{{AB
|skillname = Fear
|syntax = MIND FEAR [target]
|description =
With this ability, you are able to throw the mind of another into a state of irrational fear.
 
}}
 
{{AB
|skillname = Hallucinate
|syntax = MIND HALLUCINATE [target] <illusion>
|description =
You are able to convince a target that he has seen whatever hallucination you deem fit.
 
Note: You can add a new line into your hallucination by using the tag $nl within the text, however
you may only do this twice.
 
}}
 
{{AB
|skillname = Paralyse
|syntax = MIND PARALYSE [target]
|description =
This ability temporarily rewires the mind of another player, preventing them from properly moving.
This will inflict them with paresis.
 
}}
 
{{AB
|skillname = Confuse
|syntax = MIND CONFUSE [target]
|description =
By directing a powerful pulse of telepathic energy into the mind of another player, you are able to
short-circuit his mental processes, causing him to become confused.
 
}}
 
{{AB
|skillname = Suffuse
|syntax = MIND SUFFUSE [target]
|description =
Suffuse another with mental strength by sacrificing your own.
 
}}
 
{{AB
|skillname = Drain
|syntax = MIND DRAIN [target]
|description =
Almost the reverse of suffuse, this drains mental strength from your target and bestows it upon you.
 
}}
 
{{AB
|skillname = Divine
|syntax = MIND DIVINE [target]
|description =
By divining the mind, you can assert the exact knowledge of the physical and mental state of your
target.
 
}}
 
{{AB
|skillname = Recklessness
|syntax = MIND RECKLESSNESS [target]
|description =
Alter the mind of your target and make him unconcerned with his own well-being. This will afflict
your target with recklessness.
 
}}
 
{{AB
|skillname = Disrupt
|syntax = MIND DISRUPT [target]
|description =
With this ability, you may destroy the equilibrium of your target providing they have at least two
mental afflictions or are suffering from blackout. They will not recover from it until they
CONCENTRATE.
 
Look at HELP TYPES for more information on what is regarded as a mental affliction.
 
}}
 
{{AB
|skillname = Epilepsy
|syntax = MIND EPILEPSY [target]
|description =
By short-circuiting some of the nervous system of another player, you are able to cause periodic
spasms in them. This will afflict them with epilepsy.
 
}}
 
{{AB
|skillname = Pacify
|syntax = MIND PACIFY [target]
|description =
By drawing a soft cloak of telepathic power over the mind of a another player, you are able to make
offensive actions abhorrent to him. This will afflict them with pacifism.
 
}}
 
{{AB
|skillname = Stupidity
|syntax = MIND STUPIDITY [target]
|description =
By casting a net of psychic energy over your opponent's mind, you will cause his mind to
occasionally misfire. This will afflict him with stupidity.
 
}}
 
{{AB
|skillname = Anorexia
|syntax = MIND ANOREXIA [target]
|description = 
By lowering their internal desires, you can make your opponent anorexic, giving them little desire
to eat or drink. This will afflict him with anorexia.
 
}}
 
{{AB
|skillname = Amnesia
|syntax = MIND AMNESIA [target]
|description =
A simple-sounding, though extremely effective ability, this allows you to cause short-term amnesia
in your locked player. He will simply fail to execute the next action he attempts, as he will
forget what he is doing before he manages to do it.
 
}}
 
{{AB
|skillname = Deadening
|syntax = MIND DEADENING [target]
|description =
This ability will cause your opponents mind to be dull, afflicting them with deadening.
 
}}
 
{{AB
|skillname = Cleanse
|syntax = MIND CLEANSE <target>
|description =
This ability can be used through a mind lock or on another in the same location. You will aid the
mind in throwing off its own mental illnesses, thereby curing the target of one mental affliction.
 
Look at HELP TYPES for more information on what is regarded as a mental affliction.
 
}}
 
{{AB
|skillname = Crush
|syntax = MIND CRUSH [target]
|description =
This ability sends a crushing wave of mental energy at your subject, doing both physical and mental
damage. If you have locked minds with your target, the power is increased slightly.
 
Additionally your psychic attack will deal more damage the less willpower and endurance your target
has.


==Sapience==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND SAPIENCE<br/>
UNWATCH</tt>
|}
By essentially tapping into a locked player's cortex, you are able to see anything the player does.


==Kainet==
{{AB
{|
|skillname = Strip
| style="background:black; color:red"|'''Syntax:'''
|syntax = MIND STRIP [target]
|-
|description =
| style="background:grey"|<tt>MIND KAINET ON/OFF</tt>
Your mental prowess is such that you may coax your opponent into relaxing his defences.
|}
This allows you to cast out a web of telepathic energy that will absorb and channel kai energy back to you. The drain in mental energy is, however, enormous.


==Push==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND PUSH <target></tt>
|}
By sheer force of will, push a random affliction from yourself to your target.


==Clamp==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND CLAMP</tt>
|}
This allows you to reach out with your mind and clamp down on the locked player's mind, reducing his maximum health and mana levels by twenty percent.


==Blackout==
{{AB
{|
|skillname = Push
| style="background:black; color:red"|'''Syntax:'''
|syntax = MIND PUSH [target]
|-
|description =
| style="background:grey"|<tt>MIND BLACKOUT</tt>
By sheer force of will, you may push a random affliction from yourself to your target. There is a
|}
short period of immunity gained by the target after using this ability, where you may not use this
By sending out a blast of rawest telepathic power, you are able to, for a short period of time, knock out all senses of your locked target.
ability on them again.


==Scythe==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND SCYTHE</tt>
|}
This ability will attempt to force a metamorphosized player out of his form.


==Odyssey==
{{AB
{|
|skillname = Batter
| style="background:black; color:red"|'''Syntax:'''
|syntax = MIND BATTER <target> [up to three afflictions]
|-
|description =
| style="background:grey"|<tt>MIND ODYSSEY</tt>
|}
Use of this skill will cause you to move to any telepath you have linked minds with.


==Batter==
This powerful telepathic attack will stun your target and allow you to inflict them with up to three
{|
afflictions.
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND BATTER <target></tt>
|}
This powerful telepathic attack will instantly give your unlucky target stupidity, epilepsy, and dizziness.


==Radiance==
You may choose from the following:
{|
Hallucinations, paresis, confusion, recklessness, epilepsy, stupidity, anorexia, dizziness.
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND RADIANCE</tt>
|}
The most powerful attack a telepath has, this allows you to build up an awesome amount of telepathic power, then release it to your hapless victim, killing him instantly. It takes some time to build up, during which you may do nothing else.  Further, you may not execute this ability if your target is in the same location as you. Your concentration will also be broken if your target moves into your location.


==Mindprints==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND PRINT<br/>
MINDPRINTS<br/>
FORGET <player></tt>
|}
Once you have locked minds with a player, you are able to gain intimate knowledge of his mind, making it easier to gain a mind lock in the future. However, due to the incredible complexity of the mind, you may only hold five mindprints at once.  MIND PRINT will take a mindprint of the player you have locked. MINDPRINTS will list whom you have mindprints of, and FORGET will remove a player from your list, allowing you to MINDPRINT a new player.

Latest revision as of 00:40, 6 April 2022

Telepathy is the skill of mental manipulation.

Abilities

Skill Rank Percent Description
Sense Inept 0% Use your telepathic powers to seek out others.
Locking Inept 24% Focus your telepathic power to lock minds with someone.
Dissolve Inept 49% Remove a mind lock.
Glance Inept 74% Look through the eyes of your subject.
Telesense Novice 0% Detect attempts to mindlock you.
Throw Novice 50% Mentally push a subject in any direction.
Fullsense Apprentice 25% Seek out all minds within your reach.
Listen Capable 25% Listen to all that your subject hears.
Isolate Adept 0% Cut remote communication off from your subject.
Link Adept 25% Link minds with a fellow telepath.
PsyCombat Adept 50% Battling another telepath with the psychic arts.
Probe Skilled 0% Reach out and probe another mind.
Transfer Skilled 25% Transfer a telepathic lock to a fellow telepath.
Insight Skilled 50% View the surface thoughts of another.
Empathy Gifted 0% Establishing a physical link through your telepathy.
Clarity Gifted 20% Focus on clarity of mind.
Command Gifted 50% Force a subject to do your bidding.
Cloak Gifted 60% Stealth telepathy.
Hypersense Expert 0% Hypersensitivity to telepathic activity.
Clairvoyance Expert 40% Coordinate your mind and body.
Barrier Expert 60% Throw up a telepathic barrier around your subject.
Scan Expert 80% Scan the mind of your subject.
Travel Virtuoso 20% Cross great distances to your subject in a single step.
Reconstitute Virtuoso 50% Replenish your mana and willpower.
Wrench Virtuoso 60% Forcibly deliver your target to a location of your choice.
Net Virtuoso 80% Cast a mental net about your surroundings.
Sapience Fabled 50% Instantly know your subject's thoughts and actions.
Clamp Mythical 0% Set a telepathic mind clamp about your subject.
Blackout Mythical 17% Cause a short-lived, total blackout to your subject.
Odyssey Mythical 50% Cross the void between you and another telepath.
Radiance Mythical 83% Destroy your subject with a single blast of mental energy.
Mindprints Transcendent 0% Take a mindprint of your subject.

Non-Mindlock Abilities

Skill Rank Percent Description
Fear Novice 25% Fill your target's mind with an irrational fear.
Hallucinate Novice 75% Project an illusion into the mind of your subject.
Paralyse Apprentice 0% Exert mental power to paralyse your subject.
Confuse Apprentice 50% Cause confusion to your subject.
Suffuse Apprentice 75% Suffuse the mind of your subject with mental energy.
Drain Capable 0% Draw mana from your subject's mind into your own.
Divine Capable 50% Determine the health and mana levels of your subject.
Recklessness Adept 50% Disregard for his own welfare.
Disrupt Adept 75% Destroy your opponent's mental equilibrium.
Epilepsy Skilled 50% Throw your victim's nervous system into disarray.
Pacify Skilled 75% Soothe all violent thoughts from your subject's mind.
Stupidity Gifted 25% Induce idiocy in the mind of your opponent.
Anorexia Gifted 80% A lack of desire for food or drink.
Amnesia Expert 20% Induce temporary forgetfulness into your subject.
Deadening Virtuoso 0% Dull your opponent's mind.
Cleanse Virtuoso 50% Command the mind to cleanse itself of impurities.
Crush Fabled 0% Attack your subject with a crushing psychic attack.
Strip Fabled 33% Strip the defences from your opponent.
Push Fabled 83% Push an affliction from your mind to your opponents.
Batter Mythical 66% Devastate your opponent's mind with an overwhelming attack.
Sense
Syntax: MIND SENSE <target>
Description: With this ability, you are able to seek out the mind of another player, gaining knowledge of his

physical location. There is no equilibrium or balance cost to perform this.


Locking
Syntax: MIND LOCK <target>
Description: MIND CEASE

Telepathy is a powerful ability, but it all begins by forming a mental lock with your subject first.

Mind locks take time to form as you break down the mental barriers of their subconscious, however 

the more adept you are at telepathy, the faster you will be able to penetrate their mind. Once you have locked minds, a mental battle will begin as you attempt to hold control of your subject. The less willpower you have compared to your subject, the more likely you will be detected and ejected from his mind.

The willpower cost of maintaining a mind lock is reduced when in the same location and elevation as your target.

Using this ability on an ally will allow you to lock their mind near instantly, and the willpower drain of holding it will be halved.


Dissolve
Syntax: MIND DISSOLVE
Description: Should you have a mind lock already, this skill will allow you to dissolve it.


Glance
Syntax: MIND GLANCE
Description: Glance through the eyes of your target that you have locked minds with, allowing you to see their

location as though you were there yourself.


Telesense
Syntax: TELESENSE <ON/OFF>
Description: Due to your heightened telepathic awareness, you are able to, at the

cost of a small mana drain, detect telepathic energy in the area.


Throw
Syntax: MIND THROW <direction>
Description: By coaxing the motor cortex, you can have the target of your mind lock walk unsteadily in a

direction of your choice.


Fullsense
Syntax: FULLSENSE
Description: By sending out an invisible telepathic web, you can quicky detect and find all minds within your

local area.


Listen
Syntax: MIND LISTEN and MIND UNLISTEN
Description: You are now able to direct audio sensory input of your target over the telepathic link and to your

own mind. This will allow you to overhear conversations either within the location or through direct tells. Due to the ongoing effort required to maintain this ability, there is a constant loss of mental strength.


Isolate
Syntax: MIND ISOLATE and MIND DEISOLATE
Description: This ability will isolate a mind locked player from all mental communication they may attempt to

send or receive. Normal communication such as speaking or shouting will still be heard.


Link
Syntax: MIND LINK <telepath>
Description: MIND UNLINK

By opening up a one way channel to another telepath, you are able to lend them some of your mental strength. This allows for telepathic feats that would otherwise be impossible.


PsyCombat
Syntax: PSYCHALLENGE <player>
Description: Psychic combat is a telepathic battle between two players where the goal is to crumple your

opponents mind. There is no penalty for losing, however those with deathsight will feel the moment a game is decided. There are only seven commands associated with psychic combat that may be used, and when you accept you will be transported to a special location out of harms way. Most other commands will not work until the game is complete.

You can do the following in psychic combat:

PSY BLAST: Blast your opponents mind and attack his mental fortitude.

PSY BARRIER: Erect a barrier that protects your mind from psychic blasts.

PSY WHIP: Tear away your opponents mental barrier if they have one.

PSY SURGE: If your opponent has less then half of their mental energy, you can end the match in a surge of psychic power. This is costly to perform and could result in your own loss if misjudged.

PSY PROBE: Use your mind to determine your opponents mental energy.

PSY MEDITATE: Meditate your mind in order to recover your mental energy. This is a slow process.

PSY ESCAPE: This takes time and during which you may not do anything else. Once the ability is successful, an exit will open up allowing you to escape.


Probe
Syntax: MIND PROBE <ME/target>
Description: By probing your subjects mind, you can gather a small amount of information on their mental

activity without needing to form a mindlock. Your probe can reach as far as the local area.


Transfer
Syntax: MIND TRANSFER <telepath>
Description: Using this ability will allow you to transfer a mind lock to another telepath. The target telepath

must be in the same area as you, for this is a delicate operation.


Insight
Syntax: MIND INSIGHT <ON/OFF>
Description: Your ability to project psychic force allows you to view the surface thoughts of others in your

location, or if you have locked minds with another.

In order to see what another is thinking, they must make use of the THINK command.


Empathy
Syntax: MIND EMPATHY and MIND UNEMPATHY
Description: This ability will allow you to form an empathatic link between you and your locked target, allowing

you to heal the other periodically at the cost of your own body. This ability comes with a mental drain in order to upkeep your empathatic link.


Clarity
Syntax: CLARITY
Description: Clarity of mind is a defence against a weakened psyche, protecting you one time against the effects

of dementia and hallucinations.

Your training has also allowed you to better control your own mental processes and you gain a greater level of willpower regeneration simply by having this skill. This is a passive ability and does not require the clarity defence.


Command
Syntax: MIND COMMAND <command>
Description: You have gained sufficient knowledge of the workings of the mind that you can now command your mind

locked target into performing a single action of your choice. There is a short cooldown after using this ability.


Cloak
Syntax: MIND CLOAK <ON/OFF>
Description: Cloak your telepathy from the senses of others. This will hide you most notibly from TELESENSE and

make it more difficult to be detected when you are locked with another mind.


Hypersense
Syntax: This ability is passive.
Description: Your sensitivity to telepathic power has been heightened to the extreme, allowing you to make

better use of Telesense. You can now see who is attempting to lock minds with another person, or yourself. Additionally they will be unable to hide themselves through cloaking their telepathy.

You must be maintaining your Telesense in order to receive these benefits.


Clairvoyance
Syntax: This ability is passive.
Description: Your skill at telepathy has increased that you can now use minor telepathy attacks while off

balance. Doing so however, will incur an extra equilibrium cost as compared to normal.

Skills that benefit from this: Fear, Paralyse, Stupidity, Confuse, Recklessness, Epilepsy, Pacify, Anorexia, Deadening, Amnesia, and Command.


Barrier
Syntax: MIND BARRIER and MIND UNBARRIER
Description: You are now able to protect a locked player against other telepathic attempts to control him by

wrapping your mind around his.


Scan
Syntax: MIND SCAN
Description: This powerful ability will allow you scan through the mind of your locked target and gain a large

amount of information about them and their inventory.


Travel
Syntax: MIND TRAVEL
Description: Requires the linked mind of a friendly telepath.

An extremely complicated ability, this will allow you to create a pathway between your location and your locked target, transporting you instantly there. There is no equilibrium cost to use this maneuver.


Reconstitute
Syntax: MIND RECONSTITUTE
Description: Replenish your mana and willpower over time, at a cost in the form of a health and endurance drain.

Using the ability again will turn it off.


Wrench
Syntax: MIND WRENCH <to target>
Description: This powerful telepathic ability allows you to throw whoever you have locked to a specified target.

Note that this ability is powerful and will break your mind lock in the process.


Net
Syntax: MIND NET <ON/OFF>
Description: At a constant mana drain, this ability throws up a telepathic net over the local area, informing

you whenever anyone moves into or out of range of the net.


Sapience
Syntax: MIND SAPIENCE and UNWATCH
Description: By tapping into a locked player's cortex, you are able to see anything the player does. This is a

difficult ability to control, and only a mutual ally will allow you to make full use of it.


Clamp
Syntax: MIND CLAMP
Description: This allows you to reach out with your mind and clamp down on your mind locked target, reducing

their maximum health and mana levels.


Blackout
Syntax: MIND BLACKOUT
Description: By sending out a blast of rawest telepathic power, you are able to, for a short period of time,

knock out all senses of your locked target. There is a short cooldown after using this ability before you may use it again.


Odyssey
Syntax: MIND ODYSSEY
Description: Requires the linked mind of a friendly telepath.

This ability will allow you to drift through space and appear at the location of the telepath you have linked minds with.


Radiance
Syntax: MIND RADIANCE
Description: The most powerful attack a telepath has, this allows you to build up an awesome amount of

telepathic power, then release it to your hapless victim, killing him instantly. Keep in mind that this requires a large amount of equilibrium in order to perform, and if the victim steps into the same location as you or breaks the mind lock, then your attempt will fail.

It is not possible to save yourself from death if you die in this manner.


Mindprints
Syntax: MIND PRINT
Description: FORGET <player>
       MINDPRINTS

Once you have locked minds with a player, you are able to gain intimate knowledge of his mind, making it easier to gain a mind lock in the future. However, due to the incredible complexity of the mind, you may only hold five mindprints at once. There is a separate set of mind prints taken if you do so within the arena.


Fear
Syntax: MIND FEAR [target]
Description: With this ability, you are able to throw the mind of another into a state of irrational fear.


Hallucinate
Syntax: MIND HALLUCINATE [target] <illusion>
Description: You are able to convince a target that he has seen whatever hallucination you deem fit.

Note: You can add a new line into your hallucination by using the tag $nl within the text, however you may only do this twice.


Paralyse
Syntax: MIND PARALYSE [target]
Description: This ability temporarily rewires the mind of another player, preventing them from properly moving.

This will inflict them with paresis.


Confuse
Syntax: MIND CONFUSE [target]
Description: By directing a powerful pulse of telepathic energy into the mind of another player, you are able to

short-circuit his mental processes, causing him to become confused.


Suffuse
Syntax: MIND SUFFUSE [target]
Description: Suffuse another with mental strength by sacrificing your own.


Drain
Syntax: MIND DRAIN [target]
Description: Almost the reverse of suffuse, this drains mental strength from your target and bestows it upon you.


Divine
Syntax: MIND DIVINE [target]
Description: By divining the mind, you can assert the exact knowledge of the physical and mental state of your

target.


Recklessness
Syntax: MIND RECKLESSNESS [target]
Description: Alter the mind of your target and make him unconcerned with his own well-being. This will afflict

your target with recklessness.


Disrupt
Syntax: MIND DISRUPT [target]
Description: With this ability, you may destroy the equilibrium of your target providing they have at least two

mental afflictions or are suffering from blackout. They will not recover from it until they CONCENTRATE.

Look at HELP TYPES for more information on what is regarded as a mental affliction.


Epilepsy
Syntax: MIND EPILEPSY [target]
Description: By short-circuiting some of the nervous system of another player, you are able to cause periodic

spasms in them. This will afflict them with epilepsy.


Pacify
Syntax: MIND PACIFY [target]
Description: By drawing a soft cloak of telepathic power over the mind of a another player, you are able to make

offensive actions abhorrent to him. This will afflict them with pacifism.


Stupidity
Syntax: MIND STUPIDITY [target]
Description: By casting a net of psychic energy over your opponent's mind, you will cause his mind to

occasionally misfire. This will afflict him with stupidity.


Anorexia
Syntax: MIND ANOREXIA [target]
Description: By lowering their internal desires, you can make your opponent anorexic, giving them little desire

to eat or drink. This will afflict him with anorexia.


Amnesia
Syntax: MIND AMNESIA [target]
Description: A simple-sounding, though extremely effective ability, this allows you to cause short-term amnesia

in your locked player. He will simply fail to execute the next action he attempts, as he will forget what he is doing before he manages to do it.


Deadening
Syntax: MIND DEADENING [target]
Description: This ability will cause your opponents mind to be dull, afflicting them with deadening.


Cleanse
Syntax: MIND CLEANSE <target>
Description: This ability can be used through a mind lock or on another in the same location. You will aid the

mind in throwing off its own mental illnesses, thereby curing the target of one mental affliction.

Look at HELP TYPES for more information on what is regarded as a mental affliction.


Crush
Syntax: MIND CRUSH [target]
Description: This ability sends a crushing wave of mental energy at your subject, doing both physical and mental

damage. If you have locked minds with your target, the power is increased slightly.

Additionally your psychic attack will deal more damage the less willpower and endurance your target has.


Strip
Syntax: MIND STRIP [target]
Description: Your mental prowess is such that you may coax your opponent into relaxing his defences.


Push
Syntax: MIND PUSH [target]
Description: By sheer force of will, you may push a random affliction from yourself to your target. There is a

short period of immunity gained by the target after using this ability, where you may not use this ability on them again.


Batter
Syntax: MIND BATTER <target> [up to three afflictions]
Description: This powerful telepathic attack will stun your target and allow you to inflict them with up to three

afflictions.

You may choose from the following: Hallucinations, paresis, confusion, recklessness, epilepsy, stupidity, anorexia, dizziness.