Difference between revisions of "Telepathy (skill)"

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{{AB
{{AB
|skillname = Sense
|skillname = Sense
|syntax = MIND SENSE <target>
|syntax = MIND SENSE <target><br/>
|description = With this ability, you are able to seek out the mind of another player, gaining knowledge of his physical location.
|description = With this ability, you are able to seek out the mind of another player, gaining knowledge of his physical location. There is no equilibrium or balance cost to perform this.
}}
}}


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|syntax = MIND LOCK <target><br/>
|syntax = MIND LOCK <target><br/>
MIND CEASE
MIND CEASE
|description = This is the ability that most of the Telepathic arts are focused around. It is the skill of breaking down the barriers of resistance in another person and locking your mind to his. The more mana your intended target has, the greater his resistance will be and the longer the locking will take. The player must be in the same area as you, for even your powerful mind has its limits.
|description = Telepathy is a powerful ability, but it all begins by forming a mental lock with your subject first. Mind locks take time to form as you break down the mental barriers of their subconscious, however the more adept you are at telepathy, the faster you will be able to penetrate their mind. Once you have
locked minds, a mental battle will begin as you attempt to hold control of your subject. The less willpower you have compared to your subject, the more likely you will be detected and ejected from his mind.
 
The willpower cost of maintaining a mind lock is reduced when in the same location and elevation as your target.
 
Using this ability on an ally will allow you to lock their mind near instantly, and the willpower drain of holding it will be halved.
}}
}}


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|skillname = Dissolve
|skillname = Dissolve
|syntax = MIND DISSOLVE
|syntax = MIND DISSOLVE
|description = This simply dissolves your mind lock with a player.
|description = Should you have a mind lock already, this skill will allow you to dissolve it.
}}
}}


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|skillname = Glance
|skillname = Glance
|syntax = MIND GLANCE
|syntax = MIND GLANCE
|description = This allows you to look through the eyes of the player you have locked minds with.
|description = Glance through the eyes of your target that you have locked minds with, allowing you to see their location as though you were there yourself.
}}
}}


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{{AB
{{AB
|skillname = Telesense
|skillname = Telesense
|syntax = MIND TELESENSE
|syntax = TELESENSE <ON|OFF>
|description = Due to your heightened telepathic awareness, you are able to, at the cost of a small mana drain, detect attempts to lock your mind.
|description = Due to your heightened telepathic awareness, you are able to, at the cost of a small mana drain, detect telepathic energy in the area.
}}
}}


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|skillname = Throw
|skillname = Throw
|syntax = MIND THROW <direction>
|syntax = MIND THROW <direction>
|description = As you learn to better control the mind of a locked player, you gain some control over their actions. This is the first of them. You are able to make the player's mind try to walk its body in the direction of your choice.
|description = By coaxing the motor cortex, you can have the target of your mind lock walk unsteadily in a direction of your choice.
}}
}}


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|skillname = Fullsense
|skillname = Fullsense
|syntax = FULLSENSE
|syntax = FULLSENSE
|description = By sending out an invisible telepathic web, you can detect all minds within your local area.
|description = By sending out an invisible telepathic web, you can quicky detect and find all minds within your local area.
}}
}}


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|syntax = MIND LISTEN<br/>
|syntax = MIND LISTEN<br/>
MIND UNLISTEN
MIND UNLISTEN
|description = You are now able to direct audio sensory input to the mindlocked player over the telepathic link to you. MIND UNLISTEN will stop this ability. Note that due to the ongoing effort required to maintain this ability, there is a constant loss of mental strength.
|description = You are now able to direct audio sensory input of your target over the telepathic link and to your own mind. This will allow you to overhear conversations either within the location or through direct tells. Due to the ongoing effort required to maintain this ability, there is a constant loss of mental strength.
}}
}}


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|syntax = MIND ISOLATE<br/>
|syntax = MIND ISOLATE<br/>
MIND DEISOLATE
MIND DEISOLATE
|description = This will isolate a mindlocked player from all communication coming to him from outside his location.
|description = This ability will isolate a mind locked player from all mental communication they may attempt to send or receive. Normal communication such as speaking or shouting will still be heard.
}}
}}


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{{AB
{{AB
|skillname = Link
|skillname = Link
|syntax = LINK <target>
|syntax = MIND LINK <telepath><br/>
|description = By opening up a one-way channel to another telepath, you are able to lend him some of your mental strength, allowing him to perform abilities that would not otherwise be possible, due to the incredible strength of mind needed.
MIND UNLINK
|description = By opening up a one way channel to another telepath, you are able to lend them some of your mental strength. This allows for telepathic feats that would otherwise be impossible.
}}
}}


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{{AB
{{AB
|skillname = Psycombat
|skillname = Psycombat
|description =  Psychic combat is initiated by challenge. A player challenges another player (PSYCHALLENGE <PLAYER>). The other player has 60 seconds to respond with PSYACCEPT <PLAYER> or the challenge will run out. Immediately after a player accepts a challenge, the players will be transported to separate rooms. There are only seven commands associated with psychic combat that may be used in these rooms, and most normal commands will not work. The psychic combat commands are
|syntax = PSYCHALLENGE <player>
|description =  Psychic combat is a telepathic battle between two players where the goal is to crumple your opponents mind. There is no penalty for losing, however those with deathsight will feel the moment a game is decided. There are only seven commands associated with psychic combat that may be used, and when you accept you will be transported to a special location out of harms way. Most other commands will not work until the game is complete.
 
You can do the following in psychic combat:


PSY BLAST<br/>
PSY BLAST:
Using your mental powers, you blast out at your opponent, attacking his mana.
Blast your opponents mind and attack his mental fortitude.


PSY BARRIER<br/>
PSY BARRIER:
At the expense of some mana, this protects you against Psy Blast.
Erect a barrier that protects your mind from psychic blasts.


PSY WHIP<br/>
PSY WHIP:
You lash out with your psychic powers to tear away your opponent's Psychic Barrier.
Tear away your opponents mental barrier if they have one.


PSY SURGE<br/>
PSY SURGE:
This will end the battle, if successful. It takes a great deal of your mana, but if your opponent is on less than half, you will be the victor.
If your opponent has less then half of their mental energy, you can end the match in a surge of psychic power. This is costly to perform and could result in your own loss if misjudged.


PSY PROBE<br/>
PSY PROBE:
You use some mental energy to discover your opponent's mana level.
Use your mind to determine your opponents mental energy.


PSY MEDITATE/MED<br/>
PSY MEDITATE:
This allows you to regain mana, albeit slowly.
Meditate your mind in order to recover your mental energy. This is a slow process.


PSY ESCAPE<br/>
PSY ESCAPE:
This takes a long time to work, during which you may not do anything else. After the time is up, exits will open from the psychic combat rooms, affording you escape.
This takes time and during which you may not do anything else. Once the ability is successful, an exit will open up allowing you to escape.
}}
}}


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|skillname = Probe
|skillname = Probe
|syntax = MIND PROBE <ME|target>
|syntax = MIND PROBE <ME|target>
|description =  
|description = By probing your subjects mind, you can gather a small amount of information on their mental activity without needing to form a mindlock. Your probe can reach as far as the local area.
}}
}}


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{{AB
{{AB
|skillname = Insight
|skillname = Insight
|syntax =  
|syntax = MIND INSIGHT <ON|OFF>
|description =  
|description = Your ability to project psychic force allows you to view the surface thoughts of others in your location, or if you have locked minds with another.
 
In order to see what another is thinking, they must make use of the THINK command.
}}
}}


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|syntax = MIND EMPATHY<br/>
|syntax = MIND EMPATHY<br/>
MIND UNEMPATHY
MIND UNEMPATHY
|description = This ability will channel much damage done to a locked player over the telepathic link to you. Be careful with it though, for it is possible to die if too much damage is inflicted upon you via the telepathic link. This ability costs a regular drain of mental power.
|description = This ability will allow you to form an empathatic link between you and your locked target, allowing you to heal the other periodically at the cost of your own body. This ability comes with a mental drain in order to upkeep your empathatic link.
}}
}}


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|skillname = Clarity
|skillname = Clarity
|syntax = CLARITY
|syntax = CLARITY
|description = Clarity of mind is a defence against a weakened psyche. Your training has also allowed you to better control your own mental processes and you gain a greater level of willpower regeneration simply by having this skill.
|description = Clarity of mind is a defence against a weakened psyche, protecting you one time against the effects of dementia and hallucinations.
 
Your training has also allowed you to better control your own mental processes and you gain a greater level of willpower regeneration simply by having this skill. This is a passive ability and does not require the clarity defence.
}}
}}


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|skillname = Command
|skillname = Command
|syntax = MIND COMMAND <command>
|syntax = MIND COMMAND <command>
|description = You have gained sufficient knowledge of the workings of the mind to caress it into doing exactly what you wish. You must have a mind lock on your target to have any hope of commanding them.
|description = You have gained sufficient knowledge of the workings of the mind that you can now command your mind locked target into performing a single action of your choice. There is a short cooldown after using this ability.
}}
}}




{{AB
{{AB
|skillname = Mindcloak
|skillname = Cloak
|syntax = MINDCLOAK ON/OFF
|syntax = MIND CLOAK ON/OFF
|description = This ability will allow you to, at a regular drain of mental power, attempt mind locks that will be harder to detect than normal. It will go undetected by players who are using Telesense, for instance.
|description = Cloak your telepathy from the senses of others. This will hide you most notibly from TELESENSE and make it more difficult to be detected when you are locked with another mind.
}}
}}


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{{AB
{{AB
|skillname = Hypersense
|skillname = Hypersense
|syntax = HYPERSENSE ON/OFF
|description = This ability is passive.
|description = You are now able to cast a net of telepathic power over the local area. Like a spider at the centre of his web, any attempts at telepathic locking within your net will vibrate the invisible strands of mental power and alert you to attempt.
 
Your sensitivity to telepathic power has been heightened to the extreme, allowing you to make better use of Telesense. You can now see who is attempting to lock minds with another person, or yourself. Additionally they will be unable to hide themselves through cloaking their telepathy.
 
You must be maintaining your Telesense in order to receive these benefits.
}}
}}


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{{AB
{{AB
|skillname = Clairvoyance
|skillname = Clairvoyance
|description = This is a passive skill that will allow you to use certain telepathic abilities while off balance. Of course, there is a greater use of equilibrium when using a telepathic ability this way.
|description = This ability is passive.
 
Your skill at telepathy has increased that you can now use minor telepathy attacks while off balance. Doing so however, will incur an extra equilibrium cost as compared to normal.


Skills which may be used in this way are:<br/>
Skills that benefit from this:
Amnesia, Pacify, Epilepsy, Confuse, Paralyse, Stupidity, Indifference, and Scythe.
Fear, Paralyse, Stupidity, Confuse, Recklessness, Epilepsy, Pacify, Anorexia, Deadening, Amnesia, and Command.
}}
}}


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|skillname = Scan
|skillname = Scan
|syntax = MIND SCAN
|syntax = MIND SCAN
|description = An improvement on Divine, this will allow you to see considerably more information about the locked player.
|description = This powerful ability will allow you scan through the mind of your locked target and gain a large amount of information about them and their inventory.
}}
}}


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|skillname = Travel
|skillname = Travel
|syntax = MIND TRAVEL
|syntax = MIND TRAVEL
|description = An extremely complicated ability, requiring the support of another Telepath, this opens up a pathway through the Astral plane to your locked player, transporting you instantly there.
|description = Requires the linked mind of a friendly telepath.
An extremely complicated ability, this will allow you to create a pathway between your location and your locked target, transporting you instantly there. There is no equilibrium cost to use this maneuver.
}}
}}


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|skillname = Reconstitute
|skillname = Reconstitute
|syntax = MIND RECONSTITUTE
|syntax = MIND RECONSTITUTE
|description = Replenish your mana and willpower over time, at a cost in the form of a health and endurance drain.
|description = Replenish your mana and willpower over time, at a cost in the form of a health and endurance drain. Using the ability again will turn it off.
}}
}}


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{{AB
{{AB
|skillname = Wrench
|skillname = Wrench
|syntax = MIND WRENCH <player>
|syntax = MIND WRENCH <to target>
|description = This powerful telepathic ability allows you to throw whoever you have locked to your specified target.
|description = This powerful telepathic ability allows you to throw whoever you have locked to a specified target.


Note that this ability is powerful and will induce the loss of your mind lock.
Note that this ability is powerful and will break your mind lock in the process.
}}
}}




{{AB
{{AB
|skillname = Mindnet
|skillname = Net
|syntax = MINDNET ON/OFF
|syntax = MIND NET <ON/OFF>
|description = At a constant mana drain, this ability throws up a telepathic net over the local area, informing you whenever anyone moves into or out of range of the net.
|description = At a constant mana drain, this ability throws up a telepathic net over the local area, informing you whenever anyone moves into or out of range of the net.
}}
}}
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|syntax = MIND SAPIENCE<br/>
|syntax = MIND SAPIENCE<br/>
UNWATCH
UNWATCH
|description = By essentially tapping into a locked player's cortex, you are able to see anything the player does.
|description = By tapping into a locked player's cortex, you are able to see anything the player does. This is a difficult ability to control, and only a mutual ally will allow you to make full use of it.
}}
}}


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|skillname = Clamp
|skillname = Clamp
|syntax = MIND CLAMP
|syntax = MIND CLAMP
|description = This allows you to reach out with your mind and clamp down on the locked player's mind, reducing his maximum health and mana levels by twenty percent.
|description = This allows you to reach out with your mind and clamp down on your mind locked target, reducing their maximum health and mana levels.
}}
}}


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|skillname = Blackout
|skillname = Blackout
|syntax = MIND BLACKOUT
|syntax = MIND BLACKOUT
|description = By sending out a blast of rawest telepathic power, you are able to, for a short period of time, knock out all senses of your locked target.
|description = By sending out a blast of rawest telepathic power, you are able to, for a short period of time, knock out all senses of your locked target. There is a short cooldown after using this ability before you may use it again.
}}
}}


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|skillname = Odyssey
|skillname = Odyssey
|syntax = MIND ODYSSEY
|syntax = MIND ODYSSEY
|description = Use of this skill will cause you to move to any telepath you have linked minds with.
|description = Requires the linked mind of a friendly telepath.
 
This ability will allow you to drift through space and appear at the location of the telepath you have linked minds with.
}}
}}


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|skillname = Radiance
|skillname = Radiance
|syntax = MIND RADIANCE
|syntax = MIND RADIANCE
|description = The most powerful attack a telepath has, this allows you to build up an awesome amount of telepathic power, then release it to your hapless victim, killing him instantly. It takes some time to build up, during which you may do nothing else.  Further, you may not execute this ability if your target is in the same location as you. Your concentration will also be broken if your target moves into your location.
|description = The most powerful attack a telepath has, this allows you to build up an awesome amount of telepathic power, then release it to your hapless victim, killing him instantly. Keep in mind that this requires a large amount of equilibrium in order to perform, and if the victim steps into the same location as  
you or breaks the mind lock, then your attempt will fail.
 
It is not possible to save yourself from death if you die in this manner.
}}
}}


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MINDPRINTS<br/>
MINDPRINTS<br/>
FORGET <player>
FORGET <player>
|description = Once you have locked minds with a player, you are able to gain intimate knowledge of his mind, making it easier to gain a mind lock in the future. However, due to the incredible complexity of the mind, you may only hold five mindprints at once. MIND PRINT will take a mindprint of the player you have locked. MINDPRINTS will list whom you have mindprints of, and FORGET will remove a player from your list, allowing you to MINDPRINT a new player.
|description = Once you have locked minds with a player, you are able to gain intimate knowledge of his mind, making it easier to gain a mind lock in the future. However, due to the incredible complexity of the mind, you may only hold five mindprints at once. There is a separate set of mind prints taken if you do so
within the arena.
}}
}}


You can use these abilities without a mind lock:


{{AB
{{AB
|skillname = Fear
|skillname = Fear
|syntax = MIND FEAR
|syntax = MIND FEAR [target]
|description = With this ability, you are able to throw the mind of a locked player into a state of irrational fear.
|description = With this ability, you are able to throw the mind of another into a state of irrational fear.
}}
}}


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{{AB
{{AB
|skillname = Hallucinate
|skillname = Hallucinate
|syntax = MIND HALLUCINATE <text>
|syntax = MIND HALLUCINATE [target] <illusion>
|description = You are able to convince a target that he has seen whatever text you send to his mind.
|description = You are able to convince a target that he has seen whatever hallucination you deem fit.


Note: You can add new lines into your hallucination by using the tag $nl within the text, but be warned that you can use a maximum of two.
Note: You can add a new line into your hallucination by using the tag $nl within the text, however you may only do this twice.
}}
}}


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{{AB
{{AB
|skillname = Paralyse
|skillname = Paralyse
|syntax = MIND PARALYSE
|syntax = MIND PARALYSE [target]
|description = This ability temporarily rewires the mind of a locked player, preventing the player from moving. In effect, the player is paralyzed.
|description = This ability temporarily rewires the mind of another player, preventing the player from moving. This afflicts your target with paresis.
}}
}}


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{{AB
{{AB
|skillname = Confuse
|skillname = Confuse
|syntax = MIND CONFUSE
|syntax = MIND CONFUSE [target]
|description = By directing a powerful pulse of telepathic energy into the mind of a locked player, you are able to short-circuit his mental processes, causing him to become confused when doing certain common actions.
|description = By directing a powerful pulse of telepathic energy into the mind of another player, you are able to short-circuit his mental processes, causing him to become confused.
}}
}}


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{{AB
{{AB
|skillname = Suffuse
|skillname = Suffuse
|syntax = MIND SUFFUSE
|syntax = MIND SUFFUSE [target]
|description = Not all of the Telepathic arts are concerned with harming your target. This is one that is not. What it does is take some of your considerable mental strength and give it to the player you have mind locked, albeit with some loss due to the energy it takes to transfer the mana over the telepathic link.
|description = Suffuse another with mental strength by sacrificing your own.
}}
}}


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{{AB
{{AB
|skillname = Drain
|skillname = Drain
|syntax = MIND DRAIN
|syntax = MIND DRAIN [target]
|description = Almost the reverse of Suffuse, this drains mental strength from your target and bestows it upon you.
|description = Almost the reverse of Suffuse, this drains mental strength from your target and bestows it upon you.
}}
}}
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{{AB
{{AB
|skillname = Divine
|skillname = Divine
|syntax = MIND DIVINE
|syntax = MIND DIVINE [target]
|description = Having gained a certain level of competence in the art of Telepathy, you can now gain exact knowledge of the physical and mental state of a player you have locked minds with.
|description = By divining the mind, you can assert the exact knowledge of the physical and mental state of your target.
}}
 
 
{{AB
|skillname = Terror
|syntax = MIND TERROR <target>
|description = Instill unholy fear in a target, giving them loneliness, paranoia and dementia.
}}
}}


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{{AB
{{AB
|skillname = Recklessness
|skillname = Recklessness
|syntax = MIND RECKLESSNESS
|syntax = MIND RECKLESSNESS [target]
|description = Cause your foe to be unconcerned with his personal health.
|description = Alter the mind of your target and make him unconcerned with his own well-being. This will afflict your target with recklessness.
}}
}}


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{{AB
{{AB
|skillname = Disrupt
|skillname = Disrupt
|syntax = MIND DISRUPT
|syntax = MIND DISRUPT [target]
|description = With this ability, you may destroy the equilibrium of your targetted player.
|description = With this ability, you may destroy the equilibrium of your target providing they have at least two mental afflictions or are suffering from blackout. They will not recover from it until they CONCENTRATE.
}}
 
 
{{AB
|skillname = Mindsense
|syntax = MINDSENSE
|description = Your heightened sense of Telepathy allows you to detect all nearby Telepathic activity including the user and the victim.
}}
}}


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{{AB
{{AB
|skillname = Epilepsy
|skillname = Epilepsy
|syntax = MIND EPILEPSY
|syntax = MIND EPILEPSY [target]
|description = By short-circuiting some of the nervous system of your locked player, you are able to cause periodic spasms in him, causing him to be unable to do many things while spasming.
|description = By short-circuiting some of the nervous system of another player, you are able to cause periodic spasms in him. This will afflict him with epilepsy.
}}
}}


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{{AB
{{AB
|skillname = Pacify
|skillname = Pacify
|syntax = MIND PACIFY
|syntax = MIND PACIFY [target]
|description = By drawing a soft cloak of telepathic power over the mind of a locked player, you are able to make offensive actions abhorrent to him. This will last for a short, random amount of time, or until an offensive act is directed at him.
|description = By drawing a soft cloak of telepathic power over the mind of another player, you are able to make offensive actions abhorrent to him. This will afflict him with pacifism.
}}
}}


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{{AB
{{AB
|skillname = Stupidity
|skillname = Stupidity
|syntax = MIND STUPIDITY
|syntax = MIND STUPIDITY [target]
|description = By casting a net of psychic energy over your opponent's mind, you will cause his mind to occasionally misfire and do something entirely different from what was intended.
|description = By casting a net of psychic energy over your opponent's mind, you will cause his mind to occasionally misfire. This will afflict him with stupidity.
}}
}}




{{AB
{{AB
|skillname = Indifference
|skillname = Anorexia
|syntax = MIND INDIFFERENCE <target>
|syntax = MIND ANOREXIA [target]
|description = Afflict your foe with indifference.
|description = By lowering their internal desires, you can make your opponent anorexic, giving them little desire to eat or drink. This will afflict him with anorexia.
}}
}}


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{{AB
{{AB
|skillname = Amnesia
|skillname = Amnesia
|syntax = MIND AMNESIA
|syntax = MIND AMNESIA [target]
|description = A simple-sounding, though extremely effective ability, this allows you to cause short-term amnesia in your locked player. He will simply fail to execute the next action he attempts, as he will forget what he is doing before he manages to do it.
|description = A simple-sounding, though extremely effective ability, this allows you to cause short-term amnesia in your locked player. He will simply fail to execute the next action he attempts, as he will forget what he is doing before he manages to do it.
}}
}}
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{{AB
{{AB
|skillname = Deadening
|skillname = Deadening
|syntax = MIND DEADENING
|syntax = MIND DEADENING [target]
|description = This ability will cause your opponent's mind to be dull. If you start a mind lock while your opponent is in this condition, it will take but half the usual time to fully lock on.
|description = This ability will cause your opponents mind to be dull, afflicting them with deadening.
}}
}}


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{{AB
{{AB
|skillname = Cleanse
|skillname = Cleanse
|syntax = MIND CLEANSE [<ME{{!}}person>]
|syntax = MIND CLEANSE <target>
|description = This ability can be used through a mind lock, on yourself or on another in the same location. You will aid the mind in throwing off its own mental illnesses, thereby curing the target of one mental affliction.
|description = This ability can be used through a mind lock or on another in the same location. You will aid the mind in throwing off its own mental illnesses, thereby curing the target of one mental affliction.
}}
}}


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{{AB
{{AB
|skillname = Crush
|skillname = Crush
|syntax = MIND CRUSH
|syntax = MIND CRUSH [target]
|description = This ability sends a crushing wave of mental energy at the target, doing both physical and mental damage. The target must be in the same area.
|description = This ability sends a crushing wave of mental energy at your subject, doing both physical and mental damage. If you have locked minds with your target, the power is increased slightly.
}}
 
 
{{AB
|skillname = Blank
|syntax = MIND BLANK
|description = While under the influence of a mindlock, this affliction cannot be healed, and will prevent half of all targeted attacks from being observed as to which limb has been targetted.
}}
}}


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{{AB
{{AB
|skillname = Strip
|skillname = Strip
|syntax = MIND STRIP
|syntax = MIND STRIP [target]
|description = Your mental prowess is such that you may coax your opponent into relaxing his defences.
|description = Your mental prowess is such that you may coax your opponent into relaxing his defences.
}}
{{AB
|skillname = Kainet
|syntax = MIND KAINET ON/OFF
|description = This allows you to cast out a web of telepathic energy that will absorb and channel kai energy back to you. The drain in mental energy is, however, enormous.
}}
}}


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{{AB
{{AB
|skillname = Push
|skillname = Push
|syntax = MIND PUSH <target>
|syntax = MIND PUSH [target]
|description = By sheer force of will, push a random affliction from yourself to your target.
|description = By sheer force of will, you may push a random affliction from yourself to your target. There is a short period of immunity gained by the target after using this ability, where you may not use this ability on them again.
}}
}}




{{AB
{{AB
|skillname = Scythe
|skillname = Batter
|syntax = MIND SCYTHE
|syntax = MIND BATTER <target> [up to three afflictions]
|description = This ability will attempt to force a metamorphosized player out of his form.
|description = This powerful telepathic attack will stun your target and allow you to inflict them with up to three afflictions.
}}


 
You may choose from the following:
{{AB
Hallucinations, paresis, confusion, recklessness, epilepsy, stupidity, anorexia, dizziness.
|skillname = Batter
|syntax = MIND BATTER <target>
|description = This powerful telepathic attack will instantly give your unlucky target stupidity, epilepsy, and dizziness.
}}
}}

Revision as of 09:54, 14 August 2021

Skill Rank Percent Description
Sense Inept 0% Use your telepathic powers to seek out others.
Locking Inept 24% Focus your telepathic power to lock minds with someone.
Dissolve Inept 49% Remove a mind lock.
Glance Inept 74% Look through the eyes of your subject.
Telesense Novice 0% Detect attempts to mindlock you.
Throw Novice 50% Mentally push a subject in any direction.
Fullsense Apprentice 25% Seek out all minds within your reach.
Listen Capable 25% Listen to al that your subject hears.
Isolate Adept 0% Cut remote communication off from your subject.
Link Adept 25% Link minds with a fellow telepath.
Psycombat Adept 50% Battling another telepath with the psychic arts.
Probe Skilled 0% Reach out and probe another mind.
Transfer Skilled 25% Transfer a telepathic lock to a fellow telepath.
Insight Skilled 50% View the surface thoughts of another.
Empathy Gifted 0% Establishing a physical link through your telepathy.
Clarity Gifted 20% Focus on clarity of mind.
Command Gifted 50% Force a subject to do your bidding.
Cloak Gifted 60% Stealth telepathy.
Hypersense Expert 0% Hypersensitivity to telepathic activity.
Clairvoyance Expert 40% Coordinate your mind and body.
Barrier Expert 60% Throw up a telepathic barrier around your subject.
Scan Expert 80% Scan the mind of your subject.
Travel Virtuoso 20% Cross great distances to your subject in a single step.
Reconstitute Virtuoso 50% Replenish your mana and willpower.
Wrench Virtuoso 60% Forcibly deliver your target to a location of your choice.
Net Virtuoso 80% Cast a mental net about your surroundings.
Sapience Fabled 50% Instantly know your subject's thoughts and actions.
Clamp Mythical 0% Set a telepathic mind clamp about your subject.
Blackout Mythical 17% Cause a short-lived, total blackout to your subject.
Odyssey Mythical 50% Cross the void between you and another telepath.
Radiance Mythical 83% Destroy your subject with a single blast of mental energy.
Mindprints Transcendent 0% Take a mindprint of your subject.

You can use the following abilities without a mindlock:

Skill Rank Percent Description
Fear Novice 25% Fill your target's mind with an irrational fear.
Hallucinate Novice 75% Project an illusion into the mind of your target.
Paralyse Apprentice 0% Exert mental power to paralyse your subject.
Confuse Apprentice 50% Cause confusion to your subject.
Suffuse Apprentice 75% Suffuse the mind of your subject with mental energy.
Drain Capable 0% Draw mana from your subject's mind to your own.
Divine Capable 50% Determind the health and mana levels of your subject.
Recklessness Adept 50% Disregard for his own welfare.
Disrupt Adept 75% Destroy your opponent's mental equilibrium.
Epilepsy Skilled 50% Throw your victim's nervous system into disarray.
Pacify Skilled 75% Soothe all violent thoughts from your subject's mind.
Stupidity Gifted 25% Induce idiocy in the mind of your subject.
Anorexia Gifted 80% A lack of desire for food or drink.
Amnesia Expert 20% Induce temporary forgetfulness into your subjet.
Deadening Virtuoso 0% Dull your opponent's mind.
Cleanse Virtuoso 50% Command the mind to cleanse itself of impurities.
Crush Fabled 0% Attack your subject with a crushing psychic attack.
Strip Fabled 33% Strip the defences from your opponent.
Push Fabled 83% Push an affliction from your mind to your opponents.
Batter Mythical 66% Devastate your opponent's mind with an overwhelming attack.


Sense
Syntax: MIND SENSE <target>
Description: With this ability, you are able to seek out the mind of another player, gaining knowledge of his physical location. There is no equilibrium or balance cost to perform this.


Locking
Syntax: MIND LOCK <target>

MIND CEASE

Description: Telepathy is a powerful ability, but it all begins by forming a mental lock with your subject first. Mind locks take time to form as you break down the mental barriers of their subconscious, however the more adept you are at telepathy, the faster you will be able to penetrate their mind. Once you have

locked minds, a mental battle will begin as you attempt to hold control of your subject. The less willpower you have compared to your subject, the more likely you will be detected and ejected from his mind.

The willpower cost of maintaining a mind lock is reduced when in the same location and elevation as your target.

Using this ability on an ally will allow you to lock their mind near instantly, and the willpower drain of holding it will be halved.


Dissolve
Syntax: MIND DISSOLVE
Description: Should you have a mind lock already, this skill will allow you to dissolve it.


Glance
Syntax: MIND GLANCE
Description: Glance through the eyes of your target that you have locked minds with, allowing you to see their location as though you were there yourself.


Telesense
Syntax: TELESENSE <ON
Description: Due to your heightened telepathic awareness, you are able to, at the cost of a small mana drain, detect telepathic energy in the area.


Throw
Syntax: MIND THROW <direction>
Description: By coaxing the motor cortex, you can have the target of your mind lock walk unsteadily in a direction of your choice.


Fullsense
Syntax: FULLSENSE
Description: By sending out an invisible telepathic web, you can quicky detect and find all minds within your local area.


Listen
Syntax: MIND LISTEN

MIND UNLISTEN

Description: You are now able to direct audio sensory input of your target over the telepathic link and to your own mind. This will allow you to overhear conversations either within the location or through direct tells. Due to the ongoing effort required to maintain this ability, there is a constant loss of mental strength.


Isolate
Syntax: MIND ISOLATE

MIND DEISOLATE

Description: This ability will isolate a mind locked player from all mental communication they may attempt to send or receive. Normal communication such as speaking or shouting will still be heard.


Link
Syntax: MIND LINK <telepath>

MIND UNLINK

Description: By opening up a one way channel to another telepath, you are able to lend them some of your mental strength. This allows for telepathic feats that would otherwise be impossible.


Psycombat
Syntax: PSYCHALLENGE <player>
Description: Psychic combat is a telepathic battle between two players where the goal is to crumple your opponents mind. There is no penalty for losing, however those with deathsight will feel the moment a game is decided. There are only seven commands associated with psychic combat that may be used, and when you accept you will be transported to a special location out of harms way. Most other commands will not work until the game is complete.

You can do the following in psychic combat:

PSY BLAST: Blast your opponents mind and attack his mental fortitude.

PSY BARRIER: Erect a barrier that protects your mind from psychic blasts.

PSY WHIP: Tear away your opponents mental barrier if they have one.

PSY SURGE: If your opponent has less then half of their mental energy, you can end the match in a surge of psychic power. This is costly to perform and could result in your own loss if misjudged.

PSY PROBE: Use your mind to determine your opponents mental energy.

PSY MEDITATE: Meditate your mind in order to recover your mental energy. This is a slow process.

PSY ESCAPE: This takes time and during which you may not do anything else. Once the ability is successful, an exit will open up allowing you to escape.


Probe
Syntax: MIND PROBE <ME
Description: By probing your subjects mind, you can gather a small amount of information on their mental activity without needing to form a mindlock. Your probe can reach as far as the local area.


Transfer
Syntax: MIND TRANSFER <telepath>
Description: Using this ability will allow you to transfer a mind lock to another telepath. The target telepath must be in the same area as you, for this is a delicate operation.


Insight
Syntax: MIND INSIGHT <ON
Description: Your ability to project psychic force allows you to view the surface thoughts of others in your location, or if you have locked minds with another.

In order to see what another is thinking, they must make use of the THINK command.


Empathy
Syntax: MIND EMPATHY

MIND UNEMPATHY

Description: This ability will allow you to form an empathatic link between you and your locked target, allowing you to heal the other periodically at the cost of your own body. This ability comes with a mental drain in order to upkeep your empathatic link.


Clarity
Syntax: CLARITY
Description: Clarity of mind is a defence against a weakened psyche, protecting you one time against the effects of dementia and hallucinations.

Your training has also allowed you to better control your own mental processes and you gain a greater level of willpower regeneration simply by having this skill. This is a passive ability and does not require the clarity defence.


Command
Syntax: MIND COMMAND <command>
Description: You have gained sufficient knowledge of the workings of the mind that you can now command your mind locked target into performing a single action of your choice. There is a short cooldown after using this ability.


Cloak
Syntax: MIND CLOAK ON/OFF
Description: Cloak your telepathy from the senses of others. This will hide you most notibly from TELESENSE and make it more difficult to be detected when you are locked with another mind.


Hypersense
Syntax: {{{syntax}}}
Description: This ability is passive.

Your sensitivity to telepathic power has been heightened to the extreme, allowing you to make better use of Telesense. You can now see who is attempting to lock minds with another person, or yourself. Additionally they will be unable to hide themselves through cloaking their telepathy.

You must be maintaining your Telesense in order to receive these benefits.


Clairvoyance
Syntax: {{{syntax}}}
Description: This ability is passive.

Your skill at telepathy has increased that you can now use minor telepathy attacks while off balance. Doing so however, will incur an extra equilibrium cost as compared to normal.

Skills that benefit from this: Fear, Paralyse, Stupidity, Confuse, Recklessness, Epilepsy, Pacify, Anorexia, Deadening, Amnesia, and Command.


Barrier
Syntax: MIND BARRIER

MIND UNBARRIER

Description: You are now able to protect a locked player against other telepathic attempts to control him by wrapping your mind around his.


Scan
Syntax: MIND SCAN
Description: This powerful ability will allow you scan through the mind of your locked target and gain a large amount of information about them and their inventory.


Travel
Syntax: MIND TRAVEL
Description: Requires the linked mind of a friendly telepath.

An extremely complicated ability, this will allow you to create a pathway between your location and your locked target, transporting you instantly there. There is no equilibrium cost to use this maneuver.


Reconstitute
Syntax: MIND RECONSTITUTE
Description: Replenish your mana and willpower over time, at a cost in the form of a health and endurance drain. Using the ability again will turn it off.


Wrench
Syntax: MIND WRENCH <to target>
Description: This powerful telepathic ability allows you to throw whoever you have locked to a specified target.

Note that this ability is powerful and will break your mind lock in the process.


Net
Syntax: MIND NET <ON/OFF>
Description: At a constant mana drain, this ability throws up a telepathic net over the local area, informing you whenever anyone moves into or out of range of the net.


Sapience
Syntax: MIND SAPIENCE

UNWATCH

Description: By tapping into a locked player's cortex, you are able to see anything the player does. This is a difficult ability to control, and only a mutual ally will allow you to make full use of it.


Clamp
Syntax: MIND CLAMP
Description: This allows you to reach out with your mind and clamp down on your mind locked target, reducing their maximum health and mana levels.


Blackout
Syntax: MIND BLACKOUT
Description: By sending out a blast of rawest telepathic power, you are able to, for a short period of time, knock out all senses of your locked target. There is a short cooldown after using this ability before you may use it again.


Odyssey
Syntax: MIND ODYSSEY
Description: Requires the linked mind of a friendly telepath.

This ability will allow you to drift through space and appear at the location of the telepath you have linked minds with.


Radiance
Syntax: MIND RADIANCE
Description: The most powerful attack a telepath has, this allows you to build up an awesome amount of telepathic power, then release it to your hapless victim, killing him instantly. Keep in mind that this requires a large amount of equilibrium in order to perform, and if the victim steps into the same location as

you or breaks the mind lock, then your attempt will fail.

It is not possible to save yourself from death if you die in this manner.


Mindprints
Syntax: MIND PRINT

MINDPRINTS
FORGET <player>

Description: Once you have locked minds with a player, you are able to gain intimate knowledge of his mind, making it easier to gain a mind lock in the future. However, due to the incredible complexity of the mind, you may only hold five mindprints at once. There is a separate set of mind prints taken if you do so

within the arena.


You can use these abilities without a mind lock:

Fear
Syntax: MIND FEAR [target]
Description: With this ability, you are able to throw the mind of another into a state of irrational fear.


Hallucinate
Syntax: MIND HALLUCINATE [target] <illusion>
Description: You are able to convince a target that he has seen whatever hallucination you deem fit.

Note: You can add a new line into your hallucination by using the tag $nl within the text, however you may only do this twice.


Paralyse
Syntax: MIND PARALYSE [target]
Description: This ability temporarily rewires the mind of another player, preventing the player from moving. This afflicts your target with paresis.


Confuse
Syntax: MIND CONFUSE [target]
Description: By directing a powerful pulse of telepathic energy into the mind of another player, you are able to short-circuit his mental processes, causing him to become confused.


Suffuse
Syntax: MIND SUFFUSE [target]
Description: Suffuse another with mental strength by sacrificing your own.


Drain
Syntax: MIND DRAIN [target]
Description: Almost the reverse of Suffuse, this drains mental strength from your target and bestows it upon you.


Divine
Syntax: MIND DIVINE [target]
Description: By divining the mind, you can assert the exact knowledge of the physical and mental state of your target.


Recklessness
Syntax: MIND RECKLESSNESS [target]
Description: Alter the mind of your target and make him unconcerned with his own well-being. This will afflict your target with recklessness.


Disrupt
Syntax: MIND DISRUPT [target]
Description: With this ability, you may destroy the equilibrium of your target providing they have at least two mental afflictions or are suffering from blackout. They will not recover from it until they CONCENTRATE.


Epilepsy
Syntax: MIND EPILEPSY [target]
Description: By short-circuiting some of the nervous system of another player, you are able to cause periodic spasms in him. This will afflict him with epilepsy.


Pacify
Syntax: MIND PACIFY [target]
Description: By drawing a soft cloak of telepathic power over the mind of another player, you are able to make offensive actions abhorrent to him. This will afflict him with pacifism.


Stupidity
Syntax: MIND STUPIDITY [target]
Description: By casting a net of psychic energy over your opponent's mind, you will cause his mind to occasionally misfire. This will afflict him with stupidity.


Anorexia
Syntax: MIND ANOREXIA [target]
Description: By lowering their internal desires, you can make your opponent anorexic, giving them little desire to eat or drink. This will afflict him with anorexia.


Amnesia
Syntax: MIND AMNESIA [target]
Description: A simple-sounding, though extremely effective ability, this allows you to cause short-term amnesia in your locked player. He will simply fail to execute the next action he attempts, as he will forget what he is doing before he manages to do it.


Deadening
Syntax: MIND DEADENING [target]
Description: This ability will cause your opponents mind to be dull, afflicting them with deadening.


Cleanse
Syntax: MIND CLEANSE <target>
Description: This ability can be used through a mind lock or on another in the same location. You will aid the mind in throwing off its own mental illnesses, thereby curing the target of one mental affliction.


Crush
Syntax: MIND CRUSH [target]
Description: This ability sends a crushing wave of mental energy at your subject, doing both physical and mental damage. If you have locked minds with your target, the power is increased slightly.


Strip
Syntax: MIND STRIP [target]
Description: Your mental prowess is such that you may coax your opponent into relaxing his defences.


Push
Syntax: MIND PUSH [target]
Description: By sheer force of will, you may push a random affliction from yourself to your target. There is a short period of immunity gained by the target after using this ability, where you may not use this ability on them again.


Batter
Syntax: MIND BATTER <target> [up to three afflictions]
Description: This powerful telepathic attack will stun your target and allow you to inflict them with up to three afflictions.

You may choose from the following: Hallucinations, paresis, confusion, recklessness, epilepsy, stupidity, anorexia, dizziness.