Assassination (skill)

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Skill Rank Percent Description
Dash Inept 0 % Sprint in a particular direction.
Envenom Inept 0 % Coat a weapon in venoms.
Stagger Inept 0 % A quick strike with the hilt of your dirk.
Doublestab Apprentice 0 % Quickly administer two venoms to a target.
Flay Capable 0 % Flay away protective defences using your whip.
Recuperating Capable 50 % Heal your wounds in the safety of darkness.
Warding Adept 0 % Pray to your comrades to protect you from harm.
Finesse Adept 33 % Hone your reflexes to avoid a rebounding aura.
Yank Adept 66 % Use a whip to pull an opponent into your room.
Swinging Skilled 0 % Swinging up to a higher vantage point.
Seize Skilled 33 % Grab an unwary victim and drag him up to your footing.
Bowmanship Skilled 66 % Use of the valued projectile weapon.
Garrote Gifted 0 % Choke the life out of a target with your whip.
Block Gifted 33 % Obstructing departure with your body.
Bowstance Gifted 66 % Wield bows fluidly.
Shove Expert 0 % Sending a hapless victim crashing to the ground.
Aiming Expert 33 % Increase your accuracy in shooting.
Marking Expert 66 % Mark your opponent for a critical blow.
Fangs Virtuoso 0 % Use of the iconic assassin's fangs.
Slit Virtuoso 25 % Cut the throat of a helpless victim.
Binding Virtuoso 50 % Hog-tie an unconscious or sleeping opponent.
Scaling Virtuoso 75 % Agilely climb over a wall.
Pacing Fabled 0 % The ability to anticipate and keep pace with others.
Shrugging Fabled 25 % Shrug off the effects of certain venoms.
Scan Fabled 50 % Scanning the area for potential targets.
Darkbows Fabled 75 % Using the infamous darkbows of lore.
Noose Mythical 0 % Covert and deadly assassination from above.
Weaving Mythical 25 % Twist and dodge to avoid attacks.
Backstab Mythical 50 % Plant your dagger into an unsuspecting victim.
Snipe Mythical 75 % The ability to sharpshoot.
Keeneye Transcendent 0 % Perceptional awareness of your opponent.

Dash Sprint in a particular direction
Syntax: DASH <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can now dash in a particular direction, allowing you to move through multiple rooms

at once.

Note: {{{note}}}

Envenom Coat a weapon in venoms
Syntax: ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may layer venoms on an edged weapon. Each time that weapon hits

somebody, one venom will poison your opponent, and disappear from the weapon.

Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, the voyria would come off first, and the xentio second. You must possess a rag with the venom in order to apply it to a weapon.

In order to get rid of the venoms on a weapon, simply WIPE <weapon>.

Note: {{{note}}}

Stagger A quick strike with the hilt of your dirk
Syntax: STAGGER <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While wielding a dirk or stiletto in hand, you can perform a quick blow to your target by

thrusting the hilt of your weapon into their gut. This will deal a small amount of damage and, if they are an adventurer, it will knock them briefly off balance.

Note: {{{note}}}

Doublestab Quickly administer two venoms to a target
Syntax: DSTAB <target> [<venom>] [<venom>]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If you are wielding a dirk or stiletto that has been envenomed with more than one venom,

you can quickly prick your target twice and deliver two venoms simultaneously to them. The pricks are shallow and will deal no damage to the target, however it will cause them to bleed.

Note: {{{note}}}

Flay Flay away protective defences using your whip
Syntax: FLAY <target> [<defence>] [<venom>]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using a whip, you will be able to flay a number of defences from an opponent. If you do

not specify a defence, then it will strip one in the given order.

You can flay the following defences: Shield, rebounding, fangbarrier, speed, and cloak.

Additionally, it will deliver a venom to the opponent afterward, but keep in mind that it will not if:

* They are affected by hypnosis and you were unsuccessful in stripping a defence.
* They have either rebounding or shield after stripping a defence.
Note: {{{note}}}

Recuperating Heal your wounds in the safety of darkness
Syntax: RECUPERATE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While standing in the shadows, you can regain endurance, willpower and health while also

curing afflictions. It must either be night time or you must be surrounded by magical darkness.

Note: {{{note}}}

Warding Pray to your comrades to protect you from harm
Syntax: WARDING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Those devout in prayer towards their fallen comrades will find their comrades will

protect their bodies from harm. As a result, you will take less damage from physical and magic attacks.

Note: {{{note}}}

Finesse Hone your reflexes to avoid a rebounding aura
Syntax: FINESSE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By focusing on wielding your blade with finesse, you can quickly stop your attacks before

they will bounce off a rebounding aura. This can protect you two times before the defence will fade.

Note: {{{note}}}

Yank Use a whip to pull an opponent into your room
Syntax: YANK <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While wielding a whip, you can attempt to yank someone from an adjacent location into

yours. Should the target be bound, the density defence will have no effect.

Note: {{{note}}}

Swinging Swinging up to a higher vantage point
Syntax: SWING <UP/DOWN>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When in a location with either trees or in an urban setting, you may swing yourself up

onto the rooftops or into the trees.

Note: {{{note}}}

Seize Grab an unwary victim and drag him up to your footing
Syntax: SEIZE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While in the trees or on the rooftops, you may seize someone on the ground below you and

bring them to your elevation.

Note: {{{note}}}

Bowmanship Use of the valued projectile weapon
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using a bow:
 SHOOT <target> [type/venom]
 SWITCH <type>

Using a quiver:

 INSPECT QUIVER or IQ
 INQ <amount> <type> ARROWS
 OUTQ <amount> <type> ARROWS

Use a longbow to shoot someone in a line-of-sight location from you. First you must find yourself a longbow, some arrows, and a quiver. Place the arrows you wish to use within your quiver using INQ, and then while wielding your bow, you can SHOOT a target within line-of-sight of you. You can use SWITCH to choose which of your arrows you will shoot by default.

In addition to the regular venoms, you may also use the sumac and loki venoms with a bow.

Note: {{{note}}}

Garrote Choke the life out of a target with your whip
Syntax: GARROTE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By using your whip, you can slip behind a target and choke the life out of them. Should

your opponent be in a helpless state, then your damage will be amplified.

Note: {{{note}}}

Block Obstructing departure with your body
Syntax: BLOCK <direction> and UNBLOCK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Move into a position that blocks others from leaving your location, providing you are not

incapacitated or feared. Should you move, you will cease to block.

Note: {{{note}}}

Bowstance Wield bows fluidly
Syntax: BOWSTANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While wearing a bow, you can fluidly move it into your hands.
Note: {{{note}}}

Shove Sending a hapless victim crashing to the ground
Syntax: SHOVE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While in the trees or on the rooftops, you may shove someone to the ground, possibly

crippling their legs.

Note: {{{note}}}

Aiming Increase your accuracy in shooting
Syntax: AIM <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Increase the accuracy of your bow by aiming at your target first. As long as they

remaining within the trajectory of the arrow, it will always hit them, even if they move from their original location.

Note: {{{note}}}

Marking Mark your opponent for a critical blow
Syntax: MARK <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Direct your will to create a dark mark on your chosen foe, who must be in the same

location as you. Once the mark is applied, the next time the foe takes damage from a non-passive source, it will be a critical hit, resulting in double damage. You can use this skill from above or below your opponent, in addition to being on the same elevation.

Note: {{{note}}}

Fangs Use of the iconic assassin's fangs
Syntax: BITE <target/ME> <venom>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The iconic assassin's fangs is the trademark calling card for the members of the Syssin.

When worn, one can make use of any venoms within their fluidcache and inject them into an unwilling target, even if they are shielded. Those with the fang barrier defence will be immune to your fangs until the substance is removed.

Any venom may be used with your fangs, except for cirisosis.

You can additionally target your bites towards a limb by using the targeting ability within Weaponry.

Note: {{{note}}}

Slit Cut the throat of a helpless victim
Syntax: SLIT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While wielding either a dirk or stiletto, you can slit the throat of an opponent who is

prone. This will cause a large amount of bleeding based upon their maximum health and can deliver a venom.

Additionally, for each affliction below the bleeding will be increased: Asleep, hypersomnia, narcolepsy, and writhe bind.

Note: {{{note}}}

Binding Hog-tie an unconscious or sleeping opponent
Syntax: BIND <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If your target is sleeping or unconscious, and you have a length of rope ready, you can

hog-tie your opponent.

Note: {{{note}}}

Scaling Agilely climb over a wall
Syntax: SCALE <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If there is some kind of wall in your way, you can quickly scale over it and to the other

side. If there is water in your current location, you won't be able to scale the wall.

Note: {{{note}}}

Pacing The ability to anticipate and keep pace with others
Syntax: PACING <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At a constant endurance drain, you will be able to tense yourself to follow those that

take off in a sudden dash.

Note: {{{note}}}

Shrugging Shrug off the effects of certain venoms
Syntax: SHRUG VENOM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 20 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your experience with poisons allows you to shrug off one of many afflictions that can

occur from a venom, the affliction does not need to be sourced from a venom however.

Please see HELP AFFLICTION TYPES for more information on venom-type afflictions.

Note: {{{note}}}

Scan Scanning the area for potential targets
Syntax: SCAN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While in the trees or on the rooftops, you can scan the area and spot those upon the

ground.

Note: {{{note}}}

Darkbows Using the infamous darkbows of lore
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

The famous darkbows are both expensive and powerful, requiring well-refined technique in order to use competently. Your proficiency in the arts of the assassin has granted you the skill to use it.

Refer to AB ASSASSINATION BOWMANSHIP on how to use a bow.

Note: {{{note}}}

Noose Covert and deadly assassination from above
Syntax: CRAFT NOOSE NOOSE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: In order to noose someone, you must first craft yourself one using a piece of rope in

your inventory. Once you have crafted a noose, you can attempt to hang a target by climbing above them either in the trees or on the nearby rooftops and quietly slipping the rope around their neck. This will take time to complete, and should you be successful, they will be hoisted from the ground and left unable to defend themselves.

This cannot be performed if there is anyone else but your target present during the attempt.

Note: {{{note}}}

Weaving Twist and dodge to avoid attacks
Syntax: WEAVING <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At the cost of your mental reserves, you can mimic the cobra and boost your ability to

dodge an attack. Read HELP AVOIDANCE for more information.

Note: {{{note}}}

Backstab Plant your dagger into an unsuspecting victim
Syntax: BACKSTAB <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown: 30 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While wielding a dirk or stiletto, you may plunge your weapon into the back of an

unsuspecting victim. As your victim recovers from the attack, their movement will be crippled for a short time.

The first backstab to land will deal unblockable damage. Subsequent blows while they are crippled will cause it to deal cutting damage.

Note: {{{note}}}

Snipe The ability to sharpshoot
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Usage: SNIPE <target> [type/venom]

Your ability to sharpshoot has improved, allowing you to use your bow quickly and efficiently on the fly. Sniping will grant you all the bonuses of using AIM as well as granting a small amount of extra damage. If you manage to slay your mark, then you will be left anonymous to their eye and others.

Note: {{{note}}}

Keeneye Perceptional awareness of your opponent
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Your perceptive abilities have reached such a point that you are now able to passively discern the effects of random curing abilities used in the room with you.

You can additionally view HELP LONGFORM AFFS to see a list of afflictions with altered names utilised by Keeneye.

Note: {{{note}}}