Desiccation (skill)

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The Teradrim exert their will on the land, draining it of moisture, energy, and life. This is the art of Desiccation, the magic of the Earthen. Desiccation revolves around creating regions of sand which empower the Teradrim's abilities. At higher levels of skill, this can be manipulated into a great sandstorm which substantially empowers the Teradrim's offense.

Skill Rank Percent Description
Scour Inept 0 % Cleanse your body with fine sand.
Flood Novice 0 % Send forth sand to cover your surroundings.
Sandwalk Novice 50 % Move with ease through any desert obstacles.
Surge Apprentice 0 % Send a wave of sand to engulf an adjacent room.
Trap Apprentice 50 % Hinder their movement within the sands.
Presences Capable 33 % Detect those who tread upon your sand.
Regeneration Capable 50 % The flow of sand soothes your body and mind.
Ruminate Capable 75 % Let the sand strengthen your will.
Sandstorm Adept 0 % Generate a sandstorm as you move through sand.
Concealment Adept 66 % Mask your presence when standing within sand.
Dominion Skilled 0 % Purge other's domains from the land.
Shift Skilled 66 % Travel through the sands to any in your domain.
Disturbances Skilled 66 % Attune your mind to the disturbances within your domain.
Blast Gifted 33 % Release a blast of sand across the desert.
Simoon Gifted 66 % Send your sandstorm to track a foe.
Distort Expert 0 % Whirl the sands around you to mask all scents.
Shield Expert 33 % Coalesce sand into a glass barrier.
Swelter Expert 66 % Call upon the desert to heat your sands.
Confound Virtuoso 25 % Invoke the desert's curse of misdirection.
Projection Virtuoso 50 % Send sand beyond your location.
Wave Virtuoso 75 % Send your target away on a wave of sand.
Instability Fabled 0 % Shift your desert to hamper movement.
Spikes Fabled 25 % Create spikes of sand for enemies to step upon.
Harshen Fabled 50 % Your sandstorm is particularly brutal against the weak.
Desert Fabled 75 % Release a magical wave of sand in all directions.
Whirl Mythical 0 % Whirl your sand into the storm.
Spire Mythical 25 % Use sand to protect the limbs of your allies.
Meld Mythical 66 % Wrap yourself in sand to protect yourself.
Pillar Transcendent 0 % Erect a sand pillar to extend your power.

Sandstorm Abilities

Skill Rank Percent Description
Whip Capable 0 % Lash your foe with the earth's taint.
Scourge Adept 33 % Send a jet of sand to crush their limbs.
Slice Skilled 33 % Slice through defenses with a blade of sand.
Shred Gifted 0 % Lacerate your foe with a jet of sand.
Curse Virtuoso 0 % Grant your foe the curse of the sands.
Quicksand Mythical 33 % Cause the petrified to sink in your presence.

Scour Cleanse your body with fine sand
Syntax: SAND SCOUR
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Scour yourself with procured sand, cleansing away any foul smells or drying away wet skin.
Note: {{{note}}}

Flood Send forth sand to cover your surroundings
Syntax: SAND FLOOD SAND RELEASE [HERE] SAND LIST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Summon forth a layer of dry desert sand in your location, allowing you to make full use

of your many abilities that require it. Each location that you layer in sand will require a constant upkeep of willpower in order to maintain and prevent blowing away, except for your first.

Releasing your sand will disperse any remote sands you control, except for any in your current room.

SAND RELEASE HERE will disperse only the sand in your room.
Note: {{{note}}}

Sandwalk Move with ease through any desert obstacles
Syntax: SAND WALK <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If both your current and an adjacent location are covered in summoned sand, you may move

between them, destroying any walls that may be in your path.

Note: {{{note}}}

Surge Send a wave of sand to engulf an adjacent room
Syntax: SAND SURGE <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: So long as you stand upon sand that you have summoned, you may spread it in a adjacent

location of your choice. Any barriers such as walls or doors will prevent you from spreading forth your sand.

Note: {{{note}}}

Trap Hinder their movement within the sands
Syntax: SAND TRAP <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 20 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires you to be standing within a location with dry sand.

Cause your opponent to sink slightly into the ground, delaying their movement. This will last until they either leave the location or the effect expires.

Note: {{{note}}}

Presences Detect those who tread upon your sand
Syntax: SAND PRESENCES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: See all those who currently stand within your sand domain, including their location.
Note: {{{note}}}

Regeneration The flow of sand soothes your body and mind
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

You will regenerate a small portion of both endurance and willpower while standing in a location with your sand.

Note: {{{note}}}

Ruminate Let the sand strengthen your will
Syntax: SAND RUMINATE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: In a state much like meditation, this ability draws on the powers of your sand to restore

willpower in great amounts. The amount of willpower restored will increase significantly as the process continues.

Note: {{{note}}}

Sandstorm Generate a sandstorm as you move through sand
Syntax: SAND STORM [RELEASE]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By standing within a location with summoned sand, you may stir it into the skies around

you generating one of the main tools of the Teradrim; the sand storm. The sand storm will follow you should you move.

Once summoned, the storm will periodically deal bleeding damage to your enemies, depending on the strength of the storm. The storm will increase by one level every four seconds you stand upon summoned sand. If you are not standing upon sand, the time is doubled instead.

There are five levels of sandstorm - once your sandstorm is at its maximum strength, you may use a number of sand abilities (listed in AB DESICCATION) free of equilibrium. However, this will reduce the sandstorm by two levels to do so.

Slice is an exception to this rule, and may be used at sandstorm level moderate or higher instead, providing your target is in the same location as you.

Levels:


scarce light moderate severe massive

To do this, append 'storm' to the end of the command for your attack. e.g. SAND WHIP <target> STORM. You can also optionally include a storm level, to prevent the ability form being cast if your sandstorm isn't at that level. e.g. SAND SLICE <target> STORM MASSIVE.

Note: {{{note}}}

Concealment Mask your presence when standing within sand
Syntax: SAND CONCEAL <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While in a location with dry sand, your movement will be masked to any but allies.
Note: {{{note}}}

Dominion Purge other's domains from the land
Syntax: SAND DOMINION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Assert the dominance of the earth in your location, removing all domains except for your

own. If one of the domain's controller resides in your location, there will be a slight delay to this ability.

Note: {{{note}}}

Shift Travel through the sands to any in your domain
Syntax: SAND SHIFT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Providing you have summoned sand of your own make within your location and your target's

location, you may swap locations with them.

Note: {{{note}}}

Disturbances Attune your mind to the disturbances within your domain
Syntax: SAND DISTURBANCES <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At a significant drain to your willpower, track all movement in and adjacent to your sand

domain.

Note: {{{note}}}

Blast Release a blast of sand across the desert
Syntax: SAND BLAST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Shred the skin of enemies within the local area who stands within magically summoned sand.

This will deal damage and cause some bleeding.

Note: {{{note}}}

Simoon Send your sandstorm to track a foe
Syntax: SAND SIMOON <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Lift your summoned sand within the location into your sandstorm and send it slowly

towards a target in the form of a simoon. This will spread sand in each room along its path, until it meets the target or is unable to continue.

The simoon may travel four rooms for every level of strength your sandstorm possesses.

Note: {{{note}}}

Distort Whirl the sands around you to mask all scents
Syntax: SAND DISTORT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While this defence is active upon your summoned sand, none within the room may be tracked

by the Scent (racial) or Track (Lycanthropy) abilities.

Note: {{{note}}}

Shield Coalesce sand into a glass barrier
Syntax: SAND SHIELD <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a flick of your wrist, you may form a glass barrier that functions as a shield upon

your target.

Note: {{{note}}}

Swelter Call upon the desert to heat your sands
Syntax: SAND SWELTER <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At a modest willpower drain, you can heat the sands in your room with the strength of the

desert, causing hidden mental afflictions to enemies within.

Possible afflictions include: Dizziness, anorexia, vertigo, or weariness.

Note: {{{note}}}

Confound Invoke the desert's curse of misdirection
Syntax: SAND CONFOUND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By infusing your summoned sand with a powerful mirage, you can obscure the exits around

you making it difficult to see a way out.

Note: {{{note}}}

Projection Send sand beyond your location
Syntax: SAND PROJECTION <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are now able to control your sands remotely, allowing you to use a number of

abilities on adjacent targets if there is magically summoned sand in both your locations.

These abilities include: Trap, Whip, Scourge, Slice, Shred, and Curse.

Note: {{{note}}}

Wave Send your target away on a wave of sand
Syntax: SAND WAVE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By summoning a powerful wave of sand, you can expel your target from your location

regardless of the mass defence. This will consume the summoned sand in your room.

Note: {{{note}}}

Instability Shift your desert to hamper movement
Syntax: SAND INSTABILITY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may cause the sands in your area to become soft and giving, reducing the celerity of

enemies and preventing the use of dashing or sprinting.

Note: {{{note}}}

Spikes Create spikes of sand for enemies to step upon
Syntax: SAND SPIKES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Covers your sandy room in hard spikes, causing foes who lack the levitation defence to

take damage and bleeding upon movement or when falling down.

Note: {{{note}}}

Harshen Your sandstorm is particularly brutal against the weak
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Your sandstorm is now merciless against battered foes - enemies who are prone will take double damage from the storm's fury.

Note: {{{note}}}

Desert Release a magical wave of sand in all directions
Syntax: SAND DESERT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: In one grand gesture, you can not only flood your room with sand, but adjacent rooms that

are unobstructed as well.

Note: {{{note}}}

Whirl Whirl your sand into the storm
Syntax: SAND WHIRL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: In a quick motion, you can pull your own sand around you up into your sandstorm, removing

the sand flood from your location but empowering your sandstorm instantly to a severe level. If your sandstorm is already severe or massive, the sand will have no effect.

Note: {{{note}}}

Spire Use sand to protect the limbs of your allies
Syntax: SAND SPIRE <ally>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires you to be standing within a location with dry sand.

Command your sand to rise up and protect your ally's limbs in a spire of hardened sand. As such, the next two times their limbs would be crippled, it will be resisted instead.

Note: {{{note}}}

Meld Wrap yourself in sand to protect yourself
Syntax: SAND MELD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can surround yourself in a powerful barrier of sand, consuming the sand within your

location but rendering you immune to most forms of attack.

Note: {{{note}}}

Pillar Erect a sand pillar to extend your power
Syntax: SAND PILLAR
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By forming a pillar of sand, you can greatly extend the range of your abilities, allowing

you to use any sand ability that may be used in tandem with Projection on any target within your local area who stands within summoned sand.

You may only summon one pillar at a time, and only one pillar may be summoned in a given room. Leaving the room will shatter the pillar.

Note: {{{note}}}

Whip Lash your foe with the earth's taint
Syntax: SAND WHIP <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires you to be standing within a location with dry sand.

Strike your target with a whip of sand, causing one of the afflictions below: Recklessness, dizziness, sensitivity, epilepsy, or stupidity.

Note: {{{note}}}

Scourge Send a jet of sand to crush their limbs
Syntax: SAND SCOURGE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires you to be standing within a location with dry sand.

Utilising your sand, you can flick it at one of your opponent's limbs at random and quickly cripple it into an unusable state.

Note: {{{note}}}

Slice Slice through defenses with a blade of sand
Syntax: SAND SLICE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires you to be standing within a location with dry sand.

Funnelling your power through nearby dry sand, you may slice a target with a blade of living sand. This will shred the rebounding defence first, then shield, then cloak, then a random defence.

Note: {{{note}}}

Shred Lacerate your foe with a jet of sand
Syntax: SAND SHRED <target> <body part>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires you to be standing within a location with dry sand.

Shred your target with a powerful blast of sand, causing damage to a limb of choice.

You may choose from the head, torso, or either arm/leg.

Note: {{{note}}}

Curse Grant your foe the curse of the sands
Syntax: SAND CURSE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires you to be standing within a location with dry sand.

Plague your foe with the curse of sand, causing poultices to become ineffective. The affliction will fade naturally after a number of seconds if not cured normally.

Note: {{{note}}}

Quicksand Cause the petrified to sink in your presence
Syntax: SAND QUICKSAND <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If your target is prone, you can surround them with a sinking quicksand. Their levitation

will be stripped, and they will be unable to put the levitation back up until a short time has passed, or they move to a location without sand.

Note: {{{note}}}