1,393
edits
(This'll pretty much be a work in progress until the end of time.) |
m (god help me) |
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* Fixed bugs with trap placement. | * Fixed bugs with trap placement. | ||
* Fixed {{skill|Smokescreen}} not affecting your chance to [[divert]]. | * Fixed {{skill|Smokescreen}} not affecting your chance to [[divert]]. | ||
==== Dhuriv ==== | |||
* {{skill|Ambush}} and {{skill|Drive}} can now deliver [[venoms]]. | |||
* Increased the damage modifers on {{skill|Drive}} and {{skill|Ambush}} to 85%, up from 65%. | |||
* Increased the damage modifers on {{skill|Crosscut}} and {{skill|Strike}} to 75%, up from 65%. | |||
* Increased {{skill|Crosscut}} torso damage to match {{skill|Slash}}. | |||
* {{skill|Blind}} balance time has been decreased to 1.80 seconds, down from 2.75. | |||
* {{skill|Crosscut}} balance time decreased to 2.25 seconds, down from 2.75. | |||
* {{skill|Twirl}} balance time decreased to 2.40 seconds, down from 2.75. | |||
* {{skill|Strike}} balance time decreased to 3 seconds, down from 3.5. | |||
* {{skill|Splice}} balance time decreased to 2.50, down from 2.75. | |||
* {{skill|Ambush}} balance time decreased to 2.40, down from 2.75. | |||
* {{skill|Slice}} balance time decreased to 0.60, down from 0.75. | |||
* {{skill|Thrust}} balance time decreased to 1.40, down from 1.50. | |||
* {{skill|Drive}} balance time decreased to 0.75, down from 1.00. | |||
* {{skill|Dualraze}} balance time lowered to 3.60, down from 4.0. | |||
* {{skill|Ambush}} will now pierce through [[rebounding]], stripping it. | |||
==== Woodlore ==== | |||
* Lowered dodge chance on {{skill|Smokescreen}} from 50% to 40%. | |||
* {{skill|Smokescreen}} now allows the [[Sentinel]] to ignore [[avoidance]] cooldowns. | |||
* Increased the amount of damage caused by {{skill|Spike}}. | |||
* [[Armor]] now has a slight effect on {{skill|Spike}}. | |||
* {{skill|Darts}} firing speed increased from 3.5 seconds to 3 seconds. | |||
* {{skill|Snare}} now prevents movement from completing when triggered. | |||
* Re-added {{skill|Barkskin}}, but it has been dropped to 15%, down from 18%. | |||
* Moved {{skill|Lifesap}} up the skill tree to take the position of {{skill|Attunement}}. | |||
=== November 2nd, 2012 === | |||
* The cooldown for dodging all attacks (except melee) is now 2 seconds (down from 6). | |||
* {{skill|Vorpal}} now wakes up sleeping targets. | |||
* {{skill|Plague}} proc time lowered to 8 seconds (down from 10). | |||
* {{skill|Lullaby}} proc time lowered to 11 seconds (down from 13). | |||
* [[Devotion]] rites can no longer be laid while [[phased]]. | |||
* Removed {{skill|Quickfoot}}. | |||
* {{skill|Floorsweep}} now requires balance. | |||
* {{skill|Floorsweep}} can now only be used if involuntarily knocked to the floor. | |||
* {{skill|Hangedman}} can no longer be used by [[dopplegangers]]. | |||
* {{skill|Abduct}} is now prevented by [[shield]] and [[prismatic barrier]]. | |||
* The time to {{skill|Prism}} to a monolithed room is now 9 seconds (down from 12). | |||
* {{skill|Mind Clamp|Clamp}} will now drain 20% of the target's health and mana, in addition to reducing maximum health and mana by 20%. | |||
* New skill: {{skill|Lifesap}}. | |||
* {{skill|Dragging}} has been reworked, and now allows a [[Sentinel]] to drag a prone player, no longer requiring a mount or for the target to be impaled. | |||
* Removed {{skill|Barkskin}}. | |||
* Removed {{skill|Attunement}}. | |||
* {{skill|Campfire}} now heals a small amount of health while set in a room. | |||
* New skill: {{skill|Smokescreen}}. | |||
* New skill: {{skill|Spike}}. | |||
* Changed trap mechanics. | |||
** There is now a in-room trap position which will trigger when a player enters the room from any direction. | |||
** Traps placed on exits now take up trap positions on both sides of that exit. In other words, you can't place traps back-to-back on a single exit anymore. | |||
** {{skill|Darts}} and {{skill|Catapult}} can now only placed on the in-room trap position, and can no longer be placed on exits. | |||
* {{skill|Dart}} now lets you apply two [[venoms]] to it. | |||
* You can now set a {{skill|Catapult}} to launch a player SKYWARDS. | |||
* You can now chain {{skill|Catapults|Catapult}} once more, however they can no longer loop. | |||
* Traps are now affected by afflictions such as [[Paranoia]] and [[Peace]]. | |||
* {{skill|Darts}} will now consume darts if there is no valid target to hit. | |||
* {{skill|Darts}} no longer fires immediately upon being triggered, however secondary effects like {{skill|Alarm}} will still go off. | |||
* {{skill|Darts}} firing speed increased from 4 seconds to 3.5 seconds. | |||
* {{skill|Noose}} asphyxiation messages now have a third person message. | |||
* Added all applicable [[Shaman]] [[defenses]] to the [[defense]] stripping routine. | |||
== October 2012 == | == October 2012 == |