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| {{infobox race
| | #REDIRECT [[Orcs]] |
| | name = Orc
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| | image = Orc.png
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| | caption = An orc.
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| | desc =
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| | pop =
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| | dist =
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| | strength =
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| | weakness =
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| }}
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| The Orcs, like their cousin Ogres, bear distant relation to the Trolls, all
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| three of the races having been created through the machinations of the Goddess
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| of Corruption sometime in the First Mortal Epoch. Originally nomadic hunter
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| -gatherers, the Orcs united with the Ogres in order to take Dun Valley, fighting
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| back the human tribes that had made their home there and showing their early
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| cunning in the ways of war.
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| During the height of the Indorani Empire, enslaved Orcs formed a significant
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| minority of the imperial military; upon the collapse of their masters' dynasty,
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| the Orcs were forever branded with the same reputation of corruption,
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| destruction and fear that the Children of Despair had commanded.
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| The race has a long history of military innovation; despite their lack of
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| contribution to other fields, it is a common point of contention whether an Orc
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| or a Dwarf was the first to invent a particular forging technique, or produce
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| the prototype of some common weapon. It is true that owing to the nature of
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| their creation, Orcs have typically favored a more destructive, warlike
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| approach, through which their not-inconsiderable cunning has filtered, but
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| conversion to the Light has tempered this tendency somewhat.
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| Orcs have large, fierce teeth, with two of the bottom ones rising into tusks, as
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| well as skin of mottled, lush green - a natural camouflage which they developed
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| in order to survive in the valley jungles. Their features tend to be angular and
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| pronounced, often lacking the gracefulness of the other humanoid races.
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| Men of the Orc race are distinguished, in many cases, by ritual scarification.
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| Scars endured in battle are often incorporated into the design. Designs tend to
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| be passed down through families, although scars signifying wisdom, priesthood,
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| and other honored vocations are often administered in addition to family
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| patterns. Scarification begins young, and its completion - often involving the
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| administration of the most painful scars - signifies a man's coming of age.
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| Though Ogre men also follow this practice, the two races possess differing
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| designs. The origins of this practice come from the time of the Indorani empire,
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| where marks upon the flesh and scarring corporal punishment were common; Orcs
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| and Ogres, often called upon to punish their own, found resonance with Rahnite
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| philosophy. The practice thus endured beyond the fall of the Indorani, and is
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| still widely employed in the diaspora despite objections from more contemporary
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| Dunnite philosophy.
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| ==Racial Skills==
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| {{raceskills
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| | name1 = Gripping
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| | desc1 = <li>
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| | name2 = Cunning
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| | desc2 = <li>
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| | name3 = Health Regeneration
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| | desc3 = <li>
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| | name4 = Improved Forging
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| | desc4 = <li>
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| | name5 = Viciousness
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| | desc5 = <li>Those of Orc heritage have a 5% greater chance of scoring critical hits while dealing blunt or cutting damage.
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| }}
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| [[Category:Races]] | |
| [[Category:Sapient Races]]
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