Bard (class): Difference between revisions

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| skill1 = Performance
| skill1 = Performance
| skill1_desc =  
| skill1_desc = is the melding of acrobatics and showmanship, consisting of a series of weapon attacks as well as several physical and charismatic defenses.
| skill2 = Weaving
| skill2 = Weaving
| skill2_desc =  
| skill2_desc = consists of weaving light into various shapes and effects; some abilities give light physical form as objects, while others effect the mind of a victim in a variety of ways. Weaving uses a unique mechanic called dithering, where 'casting' a weaving has a cooldown based on instances of balance used.
| skill3 = Songcalling
| skill3 = Songcalling
| skill3_desc =  
| skill3_desc = is the ability to sing or perform the indelible songs of the Eminent Ensemble, each imbued with the power to affect change over its audience, be it emotional, mental, or otherwise.
 
| def1 = Performance Charisma
| def1_desc = Changes your interactions with NPCs and increases the value of sold vermin.
| def2 = Performance Mimicry
| def2_desc = Causes your SAY and TELL to appear to be from someone else.
| def3 = Performance Frugal
| def3_desc = An improved version of [[Survival_(skill)#Selfishness|selfishness]] that protects your possessions without the drawbacks.
| def4 = Performance Equipoise
| def4_desc = Allows you to follow someone while off equilibrium.
| def5 = Performance Rhythm
| def5_desc = Passive. Empowers your [[Performance_(skill)#Tempo|tempo]] ability.
| def6 = Performance Stretching
| def6_desc = Empowers your mending salve to cure limb trauma after curing an affliction.
| def7 = Performance Reprisal
| def7_desc = Prepare to retaliate after being hit with brute-sourced damage. If you attack or move, your preparations will end.
| def8 = Performance Mundane
| def8_desc = Conceal your identity, allowing you to walk past guards and the like. Drops if you attack or are attacked.
| def9 = Weaving Handtrailing
| def9_desc = Passive. A little complicated, but important. See [[Weaving_(skill)#Handtrailing|AB HANDTRAILING]].
| def10 = Weaving Glimmer
| def10_desc = Passive. Increases your dodge chance when not under dithering.
| def11 = Weaving Sheath
| def11_desc = Increases physical damage resistance.
| def12 = Weaving Aurora
| def12_desc = Increases magical damage done against hostile targets (people who have attacked you recently).
| def13 = Weaving Onyx
| def13_desc = Passive, if you wear a jewelcrafted item with onyx in it. Reduces dithering effects by one.
| def14 = Weaving Impetus
| def14_desc = Enchant your weapon to mark targets. Three marks result in a black star mark.
| def15 = Weaving Talisman
| def15_desc = Passive, once created. Creates a talisman that causes you to ignore skills that alert on area entry, like [[Telepathy_(skill)#Mindnet|mindnet]].
| def16 = Songcalling Songward
| def16_desc = Passive. Increases all damage resistances while mid-song.
| def17 = Songcalling Discordance/Euphonia
| def17_desc = Exclusive with each other. Empowers your songs to cause hidden afflictions in enemies or heal health and mana to allies.
| def18 = Songcalling Halfbeat
| def18_desc = Causes every other song to complete faster.


| def1 = Skill Ability
| def1_desc =


| weapon_info = a rapier or falchion, a shield, and an instrument, all used for various different things
| weapon_info = a rapier or falchion, a shield, and an instrument, all used for various different things
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| tattoo5 = Tree
| tattoo5 = Tree
| tattoo6 = Cloak
| tattoo6 = Cloak
| tattoos_hunt = Consider a starburst, mountain, or book tattoo while hunting.
| tattoos_combat = Consider a starburst, crystal, or flame tattoo to help in combat against others.
| eq_info = Bards should also wear a piece of jewelry containing onyx, for [[Weaving_(skill)#Onyx|onyx]] and will need a stock of venoms and assortment of venom rags to fight other adventurers, but not to hunt denizens.


| hunt_info = Someone should fill this out.
| hunt_info = Someone should fill this out.
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