Difference between revisions of "Templar (class)"

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| def1 = Battlefury Sturdiness
| def1 = Battlefury Sturdiness
| def1_desc =  
| def1_desc = Offers an improved version of the density defense that also resists the fear effect and other means of forced movement. This is canceled upon moving.
| def2 = Battlefury Bruising
| def2 = Battlefury Bruising
| def2_desc =  
| def2_desc = Passive. Gives blunt attacks a chance to cause bruising if they target a limb. This is important to limb based offenses that lead up to [[Battlefury_(skill)#Rupture|rupture]].
| def3 = Battlefury MainGauche
| def3 = Battlefury MainGauche
| def3_desc =  
| def3_desc = Gives a chance to counter physical attacks for damage only (cannot apply venoms or empowerments).
| def4 = Battlefury Mastery
| def4 = Battlefury Mastery
| def4_desc =  
| def4_desc = Complicated, but important! See [[Battlefury_(skill)#Masterry|AB MASTERY]].
| def5 = Righteousness Aura
| def5 = Righteousness Aura
| def5_desc =  
| def5_desc = Allows the Templar to raise one of several auras that provide defensive or offensive effects. This can be shared with an ally via [[Righteousness_(skill)#Protection|protection]].
| def6 = Righteousness Blessing
| def6 = Righteousness Blessing
| def6_desc =  
| def6_desc = This allows the Templar to raise 'minor' versions of auras, with further learning increasing the number up to three total.
| def7 = Righteousness Concentration
| def7 = Righteousness Concentration
| def7_desc =  
| def7_desc = Removes the mana cost of auras and blessings; canceled upon attacking.
| def8 = Righteousness Unity
| def8 = Righteousness Unity
| def8_desc =  
| def8_desc = Links to a protected ally to increase both their and the Templar's health and damage resistance, and periodically cure afflictions from each of them.
| def9 = Righteousness Aura
| def9 = Bladefire Charging
| def9_desc =  
| def9_desc = Passive. Causes successful weapon attacks to generate 'blade charge', a resource used to execute some powerful Bladefire abilities.
| def10 = Bladefire Charging
| def10 = Bladefire Bladefury
| def10_desc =  
| def10_desc = Reduces the passive drain of blade charge over time.
| def11 = Bladefire Bladefury
| def11_desc =


| weapon_info = two fast blades for affliction combat, two split-stat blunts for limb combat, and something to hunt with
| weapon_info = two fast blades for affliction combat, two split-stat blunts for limb combat, and something to hunt with
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