Difference between revisions of "Tenacity (skill)"

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The skill of '''Tenacity''' is a versatile and powerful martial art, practiced by the [[Wayfarer (class)|Wayfarers]] and focused solely upon the use of handaxes. The Wayfarer's strikes are both accurate and devastating, and are lent broad usefulness by the handaxe's utility in both close and ranged combat. The handaxe, in this fashion, is an expression of the mindset of the Wayfarer: infinitely adaptable, and relentlessly brutal to one's enemies.
The skill of '''Tenacity''' is a versatile and powerful martial art, practiced by the [[Wayfarer (class)|Wayfarers]] and focused solely upon the use of handaxes. The Wayfarer's strikes are both accurate and devastating, and are lent broad usefulness by the handaxe's utility in both close and ranged combat. The handaxe, in this fashion, is an expression of the mindset of the Wayfarer: infinitely adaptable, and relentlessly brutal to one's enemies.


{{SkillHeader}}
{{SkillHeader}}
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{{SkillTableRow |Retrieval |Fabled |66 |Draw your weapons from their broken body. }}
{{SkillTableRow |Retrieval |Fabled |66 |Draw your weapons from their broken body. }}
{{SkillTableRow |Opportunity |Mythical |50 |Innately sense attacks of opportunity. }}
{{SkillTableRow |Opportunity |Mythical |50 |Innately sense attacks of opportunity. }}
|}
{{SkillHeader}}
== Melee Attacks ==
{{SkillTableRow |Chop |Inept |0 |Mercilessly strike your foe with your weapon. }}
{{SkillTableRow |Chop |Inept |0 |Mercilessly strike your foe with your weapon. }}
{{SkillTableRow |Sweep |Capable |0 |Slam their knees with your weapon. }}
{{SkillTableRow |Sweep |Capable |0 |Slam their knees with your weapon. }}
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{{SkillTableRow |Ambush |Fabled |33 |Leap at your foe from afar. }}
{{SkillTableRow |Ambush |Fabled |33 |Leap at your foe from afar. }}
{{SkillTableRow |Execute |Transcendent |0 |Finish the deed with a brutal execution. }}
{{SkillTableRow |Execute |Transcendent |0 |Finish the deed with a brutal execution. }}
|}
{{SkillHeader}}
== Thrown Attacks ==
{{SkillTableRow |Lob |Inept |0 |Fling your axe at an unlucky foe. }}
{{SkillTableRow |Lob |Inept |0 |Fling your axe at an unlucky foe. }}
{{SkillTableRow |Assault |Apprentice |50 |Toss your axe with brutal force. }}
{{SkillTableRow |Assault |Apprentice |50 |Toss your axe with brutal force. }}
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{{SkillTableRow |Slaughter |Mythical |0 |Strike down your enemies with dual axes. }}
{{SkillTableRow |Slaughter |Mythical |0 |Strike down your enemies with dual axes. }}
|}
|}
{{Anchor|Proficiency}}
{{AB
|skillname = Proficiency
|syntax =
|description = Usage: RETURNING <ON|OFF>
      THROW AXE [direction] AT <target>
      AXE <ability> <target>
You are now innately capable of using two handaxes in combat. Some Tenacity attacks require both
weapons, and cannot be used if another weapon is traveling or if the associated arm is off balance.
Others only require one weapon, and can be used so long as you are on-balance with the axe wielded,
even if you have a second axe in the air.
By turning the RETURNING defence on, any axe you THROW will automatically return to your wielded
hand, although there is a willpower drain associated with it.
Most Tenacity thrown Axe attacks will always return to you after a delay, regardless of whether
this defence is active or not. In this scenario, the axe always returns to your wielded hand, and
having no hands free to catch the axe will cause it to hit you in the head, damaging and stunning
you.
Melee axe attacks will draw upon your strength for damage, are considered 'melee' for dodging, and
can be stopped by rebounding.
Ranged axe attacks will draw upon your dexterity for damage, are considered 'ranged' for dodging,
and go through rebounding.
There are also unique queuing commands that you can use with your axes:
QUEUE AXES <command>
Will wait until you have caught one axe after throwing in addition to balance.
QUEUE AXES2 <command>
Will wait until you have caught both axes after throwing in addition to balance.
Please read AB SURVIVAL QUEUEING for more information on queues.
}}
{{Anchor|Envenom}}
{{AB
|skillname = Envenom
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom>        WIPE <weapon>
|description = With this ability, you may layer venoms on an edged weapon. Each time that weapon
hits somebody, one venom will poison your opponent, and disappear from the weapon.
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on,
the voyria would come off first, and the xentio second. You must possess a rag with the venom in
order to apply it to a weapon.
In order to get rid of the venoms on a weapon, simply WIPE <weapon>.
}}
{{Anchor|Parrying}}
{{AB
|skillname = Parrying
|syntax = PARRY <limb> or PARRY NOTHING
|description = This ability allows you to parry an attack aimed at one of your limbs, providing you
wield a weapon or item that allows you to do so.
You can parry your head, torso, left or right arm, and left or right leg.
You will be unable to parry if you become prone (see HELP PRONE). Being fallen is excluded from
this list.
}}
{{Anchor|Avert}}
{{AB
|skillname = Avert
|syntax =
|description = Usage: AXE AVERT <ON|OFF>
You may watch the skies for incoming projectiles, giving you a chance of knocking the weapon from
the sky before it strikes you. Having this defence activate comes with a small drain to your
endurance.
}}
{{Anchor|Crossblade}}
{{AB
|skillname = Crossblade
|syntax =
|description = This ability is passive.
If you have a handaxe in both hands - that is, none currently in the air - your successful parry
attempts will fuel your rage, increasing your fury. In addition, hitting an enemy's own parry with
your melee attacks will increase your fury.
}}
{{Anchor|Obstruct}}
{{AB
|skillname = Obstruct
|syntax =
|description = Usage: AXE OBSTRUCT <ON|OFF>
Should a non-ally attempt to flee your location in terror as a result of being feared, you may lash
out with a quick blow to the skull that will send them toppling over.
}}
{{Anchor|Repel}}
{{AB
|skillname = Repel
|syntax =
|description = Usage: AXE REPEL <ON|OFF>
At a minor cost to your willpower, you can spot and immediately punish attempts to catch you
unaware with deadly abilities. Should an opponent attempt to behead or cleave you, or use a similar
channeled ability, you will instantly fling a returning axe at them and disrupt the attempt. You
must not be prone or otherwise disabled for this effect to occur.
}}
{{Anchor|Retrieval}}
{{AB
|skillname = Retrieval
|syntax =
|description = This ability is passive.
You'll now concentrate on retrieving your weapons after they're thrown. If your attack strikes a
prone target, you will recover your balance faster from the strike.
}}
{{Anchor|Opportunity}}
{{AB
|skillname = Opportunity
|syntax =
|description = AFFECTS: Players only
Usage: AXE COUNTER
After a successful dodge, you will have a short window of time where you may chop into your
attacker with an axe, however it will deliver no venoms. This ability may be done off balance.
}}
{{Anchor|Chop}}
{{AB
|skillname = Chop
|syntax =
|description = AFFECTS: Both players and NPCs
Usage: AXE CHOP <target> <bodypart> [<venom>]
Swing your handaxe at a target's bodypart, quickly delivering a venom in the process.
This attack uses a single axe.
}}
{{Anchor|Sweep}}
{{AB
|skillname = Sweep
|syntax =
|description = Usage: AXE SWEEP <target>
Swing your axe in a low arc, knocking your foe to the ground so long as they suffer from some
affliction to their legs.
This attack uses a single axe.
}}
{{Anchor|Lacerate}}
{{AB
|skillname = Lacerate
|syntax =
|description = Usage: AXE LACERATE <target>
Gouge your foe's skin deeply, causing haemophilia and bleeding. The amount of bleeding is increased
for each leg and arm that is broken.
This attack uses a single axe.
}}
{{Anchor|Bash}}
{{AB
|skillname = Bash
|syntax =
|description = AFFECTS: Both players and NPCs
Usage: AXE BASH <target>
This quick blow with the blunt end of your weapon will rattle your victim, causing damage to their
head as well as rendering them undeaf. If already undeaf or below 70% health, this blow will also
cause dizziness.
This attack uses a single axe.
}}
{{Anchor|Dropstrike}}
{{AB
|skillname = Dropstrike
|syntax =
|description = Usage: AXE DROPSTRIKE <target>
Leap from high above and deliver a terrifying blow to your enemy. If your intended victim falls
below 33% maximum health as a result of your strike, they will perish as your axe cleaves them in
two. This threshold increases to 50% if their torso is broken.
}}
{{Anchor|Whirlwind}}
{{AB
|skillname = Whirlwind
|syntax =
|description = Usage: AXE WHIRLWIND [<venom>]
Swing your axes in a wild arc, hitting everyone present. You may specify a venom to use with this
attack.
}}
{{Anchor|Punish}}
{{AB
|skillname = Punish
|syntax =
|description = Usage: AXE PUNISH <target> <ARMS|LEGS>
With a whirling of your axe, lash out at a victim to punish them. As long as one of the targeted
limbs is crippled in some manner, this attack will be successful. Should this blow connect, you'll
worsen the condition, causing lingering issues even after the original affliction has passed.
Punished arms will prevent your foe from occasionally parrying, for a moderate duration.
Punished legs will greatly hinder a target's ability to move for a moderate duration.
This attack uses both axes.
}}
{{Anchor|Ravage}}
{{AB
|skillname = Ravage
|syntax =
|description = AFFECTS: Both players and NPCs
Usage: AXE RAVAGE <target>
This precise strike with both axes will lacerate a foe's body, causing them to suffer significant
harm whenever a restoration salve is applied. The effect will last for a short time.
Each time they take damage from applying a restoration salve, the damage dealt will increase and
the time it takes to cure itself will be reset.
Should a bodypart become broken or mangled while they are ravaged, then the affliction will be
removed.
This attack uses both axes.
}}
{{Anchor|Ambush}}
{{AB
|skillname = Ambush
|syntax =
|description = Usage: AXE AMBUSH <target> [<venom>]
Should your foe be in an adjacent location, you can leap upon them and deliver a surprise blow,
inflicting a venom and knocking them off balance.
If you are enraged, you will knock over anyone who might block you, and break through any walls in
your path.
}}
{{Anchor|Execute}}
{{AB
|skillname = Execute
|syntax =
|description = Usage: AXE EXECUTE <target>
Should your foe be lying helpless with a broken head and at least one other broken limb, you may
remove their head from their body in a single, brutal stroke. The wind-up for this strike is
somewhat obvious, and as a result any other aware opponent will dodge it entirely.
This attack uses both axes.
}}
{{Anchor|Lob}}
{{AB
|skillname = Lob
|syntax =
|description = AFFECTS: Both players and NPCs
Usage: AXE LOB <target> [<venom>]
With a quick flick of your wrist, you can fling your axe at a nearby target, striking them for
damage and delivering a venom in the process. The speed of this strike prevents you from properly
targeting any body part.
This attack uses a single axe.
}}
{{Anchor|Assault}}
{{AB
|skillname = Assault
|syntax =
|description = AFFECTS: Both players and NPCs
Usage: AXE ASSAULT <target> [<venom>] [<bodypart>]
Heave your axe forward and smash a targeted body part, causing damage and delivering a venom. This
will weaken the targeted body part for two seconds, causing any melee axe attack afterward to do
more body part damage to it.
This attack uses a single axe.
}}
{{Anchor|Cripple}}
{{AB
|skillname = Cripple
|syntax =
|description = AFFECTS: Both players and NPCs
Usage: AXE CRIPPLE <target> <LEFT|RIGHT> <ARM|LEG> [<venom>]
Throw your axe with momentous force, delivering a venom and crippling a target's limb. Throwing
with such force incurs a much longer delay on weapon return than other thrown attacks.
This attack uses a single axe.
The epseth and epteth venoms cannot be used alongside this attack.
}}
{{Anchor|Retrieve}}
{{AB
|skillname = Retrieve
|syntax =
|description = Usage: AXE RETRIEVE <target>
Throw one of your axes, attempting to hook and retrieve your intended target from your line of
sight.
}}
{{Anchor|Toss}}
{{AB
|skillname = Toss
|syntax =
|description = Usage: AXE TOSS <target> <HIGH|LOW> [<venom>]
Pull an axe from your reserves and fling it high into the sky, causing it to rain down on your
victim some time later and deliver a venom. A low toss will hit seconds later, while a high toss is
delayed past that. There is a degree of uncertainty when it comes to predicting exactly when the
axe will land. You may only have one axe in the air at a time.
By default, this skill will attempt to use an axe in your inventory that is not being wielded
before using your wielded axes.
You can throw it from line-of-sight or in the same room as your target.
}}
{{Anchor|Carve}}
{{AB
|skillname = Carve
|syntax =
|description = AFFECTS: Both players and NPCs
Usage: AXE CARVE <target>
Fling your axes together directly at your target's gut, causing vomiting and trauma to their torso.
If the target already has vomiting or a broken torso, they will be stunned and fall to the ground.
This attack uses both axes.
}}
{{Anchor|Embed}}
{{AB
|skillname = Embed
|syntax =
|description = Usage: AXE EMBED <target> <limb>
      PULL AXE FROM <target|ME>
Spotting an opportune moment to strike, you may embed your axe into any limb that has already been
broken. The weapon will cause considerable bleeding while it remains in place - when you feel the
moment is right, you may wrench the weapon from their body, causing heavy trauma. You may only have
one axe embedded in a foe at a time. Your foe may pull the axe themselves, with a similar result.
This ability does not scale with weapon damage or any stat, meaning any axe may be used for this
purpose. By default, this ability will attempt to pull an axe from your inventory that is not being
wielded, before attempting to use an axe that's wielded.
Cooldown (embed): 30 seconds
}}
{{Anchor|Devastate}}
{{AB
|skillname = Devastate
|syntax =
|description = AFFECTS: Both players and NPCs
Usage: AXE DEVASTATE <target> [<venom>]
Rain your axes down upon your foe, destroying first any shield defense present, then destroying any
aura of rebounding. If only one is present, you will continue with a brutal axe strike. If neither
is present, however, you'll fumble the attack entirely.
}}
{{Anchor|Slaughter}}
{{AB
|skillname = Slaughter
|syntax =
|description = AFFECTS: Both players and NPCs
Usage: AXE SLAUGHTER <target> <venom>] <venom>]
Unleash a devastating thrown strike with both handaxes, delivering two venoms and damaging your foe.
A prone foe is a much easier target, and as a result will reduce the return time of the axes for
this attack.
This attack uses both axes.
}}


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