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{{SkillHeader}} | {{SkillHeader}} | ||
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{{SkillTableRow |Retrieval |Fabled |66 |Draw your weapons from their broken body. }} | {{SkillTableRow |Retrieval |Fabled |66 |Draw your weapons from their broken body. }} | ||
{{SkillTableRow |Opportunity |Mythical |50 |Innately sense attacks of opportunity. }} | {{SkillTableRow |Opportunity |Mythical |50 |Innately sense attacks of opportunity. }} | ||
|} | |||
{{SkillHeader}} | |||
==== Melee Attacks ==== | |||
{{SkillTableRow |Chop |Inept |0 |Mercilessly strike your foe with your weapon. }} | {{SkillTableRow |Chop |Inept |0 |Mercilessly strike your foe with your weapon. }} | ||
{{SkillTableRow |Sweep |Capable |0 |Slam their knees with your weapon. }} | {{SkillTableRow |Sweep |Capable |0 |Slam their knees with your weapon. }} | ||
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{{SkillTableRow |Ambush |Fabled |33 |Leap at your foe from afar. }} | {{SkillTableRow |Ambush |Fabled |33 |Leap at your foe from afar. }} | ||
{{SkillTableRow |Execute |Transcendent |0 |Finish the deed with a brutal execution. }} | {{SkillTableRow |Execute |Transcendent |0 |Finish the deed with a brutal execution. }} | ||
|} | |||
{{SkillHeader}} | |||
==== Thrown Attacks ==== | |||
{{SkillTableRow |Lob |Inept |0 |Fling your axe at an unlucky foe. }} | {{SkillTableRow |Lob |Inept |0 |Fling your axe at an unlucky foe. }} | ||
{{SkillTableRow |Assault |Apprentice |50 |Toss your axe with brutal force. }} | {{SkillTableRow |Assault |Apprentice |50 |Toss your axe with brutal force. }} | ||
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|} | |} | ||
{{Anchor|Proficiency}} | {{Anchor|Proficiency}} | ||
{{ | {{Skill_detail | ||
| | |skill = Proficiency | ||
| | |description = Cut down your foes with your mastery of axes | ||
| | |syntax = RETURNING <ON/OFF> THROW AXE [direction] AT <target> AXE <ability> <target> | ||
|detail = You are now innately capable of using two handaxes in combat. Some Tenacity attacks | |||
require both weapons, and cannot be used if another weapon is traveling or if the associated arm is | |||
off balance. Others only require one weapon, and can be used so long as you are on-balance with the | |||
You are now innately capable of using two handaxes in combat. Some Tenacity attacks require both | axe wielded, even if you have a second axe in the air. | ||
weapons, and cannot be used if another weapon is traveling or if the associated arm is off balance. | |||
Others only require one weapon, and can be used so long as you are on-balance with the axe wielded, | |||
even if you have a second axe in the air. | |||
By turning the RETURNING defence on, any axe you THROW will automatically return to your wielded | By turning the RETURNING defence on, any axe you THROW will automatically return to your wielded | ||
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Please read AB SURVIVAL QUEUEING for more information on queues. | Please read AB SURVIVAL QUEUEING for more information on queues. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Envenom}} | {{Anchor|Envenom}} | ||
{{ | {{Skill_detail | ||
| | |skill = Envenom | ||
|description = Coat your weapons in deadly venoms | |||
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon> | |syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon> | ||
| | |detail = With this ability, you may layer venoms on an edged weapon. Each time that weapon hits | ||
somebody, one venom will poison your opponent, and disappear from the weapon. | |||
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, | Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, | ||
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In order to get rid of the venoms on a weapon, simply WIPE <weapon>. | In order to get rid of the venoms on a weapon, simply WIPE <weapon>. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Parrying}} | {{Anchor|Parrying}} | ||
{{ | {{Skill_detail | ||
| | |skill = Parrying | ||
|description = Block incoming strikes with your weapon | |||
|syntax = PARRY <limb> or PARRY NOTHING | |syntax = PARRY <limb> or PARRY NOTHING | ||
| | |detail = This ability allows you to parry an attack aimed at one of your limbs, providing you | ||
wield a weapon or item that allows you to do so. | wield a weapon or item that allows you to do so. | ||
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You will be unable to parry if you become prone (see HELP PRONE). Being fallen is excluded from | You will be unable to parry if you become prone (see HELP PRONE). Being fallen is excluded from | ||
this list. | this list. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Avert}} | {{Anchor|Avert}} | ||
{{ | {{Skill_detail | ||
| | |skill = Avert | ||
| | |description = Protect the skies with your vigilance | ||
| | |syntax = AXE AVERT <ON/OFF> | ||
|detail = You may watch the skies for incoming projectiles, giving you a chance of knocking the | |||
You may watch the skies for incoming projectiles, giving you a chance of knocking the weapon from | weapon from the sky before it strikes you. Having this defence activate comes with a small drain to | ||
the sky before it strikes you. Having this defence activate comes with a small drain to your | your endurance. | ||
endurance. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Crossblade}} | {{Anchor|Crossblade}} | ||
{{ | {{Skill_detail | ||
| | |skill = Crossblade | ||
|description = Catch their weapon and send them reeling | |||
|syntax = | |syntax = | ||
| | |detail = This ability is passive. | ||
If you have a handaxe in both hands - that is, none currently in the air - your successful parry | If you have a handaxe in both hands - that is, none currently in the air - your successful parry | ||
attempts will fuel your rage, increasing your fury. In addition, hitting an enemy's own parry with | attempts will fuel your rage, increasing your fury. In addition, hitting an enemy's own parry with | ||
your melee attacks will increase your fury. | your melee attacks will increase your fury. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Obstruct}} | {{Anchor|Obstruct}} | ||
{{ | {{Skill_detail | ||
| | |skill = Obstruct | ||
| | |description = Looks like you aren't going anywhere | ||
| | |syntax = AXE OBSTRUCT <ON/OFF> | ||
|detail = Should a non-ally attempt to flee your location in terror as a result of being feared, | |||
Should a non-ally attempt to flee your location in terror as a result of being feared, you may lash | you may lash out with a quick blow to the skull that will send them toppling over. | ||
out with a quick blow to the skull that will send them toppling over. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Repel}} | {{Anchor|Repel}} | ||
{{ | {{Skill_detail | ||
| | |skill = Repel | ||
| | |description = Punish them for their feeble attempts | ||
| | |syntax = AXE REPEL <ON/OFF> | ||
|detail = At a minor cost to your willpower, you can spot and immediately punish attempts to catch | |||
At a minor cost to your willpower, you can spot and immediately punish attempts to catch you | you unaware with deadly abilities. Should an opponent attempt to behead or cleave you, or use a | ||
unaware with deadly abilities. Should an opponent attempt to behead or cleave you, or use a similar | similar channeled ability, you will instantly fling a returning axe at them and disrupt the attempt. | ||
channeled ability, you will instantly fling a returning axe at them and disrupt the attempt. You | You must not be prone or otherwise disabled for this effect to occur. | ||
must not be prone or otherwise disabled for this effect to occur. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Retrieval}} | {{Anchor|Retrieval}} | ||
{{ | {{Skill_detail | ||
| | |skill = Retrieval | ||
|description = Draw your weapons from their broken body | |||
|syntax = | |syntax = | ||
| | |detail = This ability is passive. | ||
You'll now concentrate on retrieving your weapons after they're thrown. If your attack strikes a | You'll now concentrate on retrieving your weapons after they're thrown. If your attack strikes a | ||
prone target, you will recover your balance faster from the strike. | prone target, you will recover your balance faster from the strike. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Opportunity}} | {{Anchor|Opportunity}} | ||
{{ | {{Skill_detail | ||
| | |skill = Opportunity | ||
| | |description = Innately sense attacks of opportunity | ||
| | |syntax = AXE COUNTER | ||
|detail = After a successful dodge, you will have a short window of time where you may chop into | |||
your attacker with an axe, however it will deliver no venoms. This ability may be done off balance. | |||
|cooldown = | |||
After a successful dodge, you will have a short window of time where you may chop into your | |target = Players only | ||
attacker with an axe, however it will deliver no venoms. This ability may be done off balance. | |required = | ||
}} | }} | ||
{{Anchor|Chop}} | {{Anchor|Chop}} | ||
{{ | {{Skill_detail | ||
| | |skill = Chop | ||
| | |description = Mercilessly strike your foe with your weapon | ||
| | |syntax = AXE CHOP <target> <bodypart> [<venom>] | ||
|detail = Swing your handaxe at a target's bodypart, quickly delivering a venom in the process. | |||
Swing your handaxe at a target's bodypart, quickly delivering a venom in the process. | |||
This attack uses a single axe. | This attack uses a single axe. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Sweep}} | {{Anchor|Sweep}} | ||
{{ | {{Skill_detail | ||
| | |skill = Sweep | ||
| | |description = Slam their knees with your weapon | ||
| | |syntax = AXE SWEEP <target> | ||
|detail = Swing your axe in a low arc, knocking your foe to the ground so long as they suffer from | |||
Swing your axe in a low arc, knocking your foe to the ground so long as they suffer from some | some affliction to their legs. | ||
affliction to their legs. | |||
This attack uses a single axe. | This attack uses a single axe. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Lacerate}} | {{Anchor|Lacerate}} | ||
{{ | {{Skill_detail | ||
| | |skill = Lacerate | ||
| | |description = Rend their very flesh | ||
| | |syntax = AXE LACERATE <target> | ||
|detail = Gouge your foe's skin deeply, causing haemophilia and bleeding. The amount of bleeding is | |||
Gouge your foe's skin deeply, causing haemophilia and bleeding. The amount of bleeding is increased | increased for each leg and arm that is broken. | ||
for each leg and arm that is broken. | |||
This attack uses a single axe. | This attack uses a single axe. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Bash}} | {{Anchor|Bash}} | ||
{{ | {{Skill_detail | ||
| | |skill = Bash | ||
| | |description = A swift smack with the blunt end | ||
| | |syntax = AXE BASH <target> | ||
|detail = This quick blow with the blunt end of your weapon will rattle your victim, causing damage | |||
to their head as well as rendering them undeaf. If already undeaf or below 70% health, this blow | |||
will also cause dizziness. | |||
This quick blow with the blunt end of your weapon will rattle your victim, causing damage to their | |||
head as well as rendering them undeaf. If already undeaf or below 70% health, this blow will also | |||
cause dizziness. | |||
This attack uses a single axe. | This attack uses a single axe. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Dropstrike}} | {{Anchor|Dropstrike}} | ||
{{ | {{Skill_detail | ||
| | |skill = Dropstrike | ||
| | |description = They'll never see it coming | ||
| | |syntax = AXE DROPSTRIKE <target> | ||
|detail = Leap from high above and deliver a terrifying blow to your enemy. If your intended victim | |||
Leap from high above and deliver a terrifying blow to your enemy. If your intended victim falls | falls below 33% maximum health as a result of your strike, they will perish as your axe cleaves | ||
below 33% maximum health as a result of your strike, they will perish as your axe cleaves them in | them in two. This threshold increases to 50% if their torso is broken. | ||
two. This threshold increases to 50% if their torso is broken. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Whirlwind}} | {{Anchor|Whirlwind}} | ||
{{ | {{Skill_detail | ||
| | |skill = Whirlwind | ||
| | |description = Lash out at all enemies in your vicinity | ||
| | |syntax = AXE WHIRLWIND [<venom>] | ||
|detail = Swing your axes in a wild arc, hitting everyone present. You may specify a venom to use | |||
Swing your axes in a wild arc, hitting everyone present. You may specify a venom to use with this | with this attack. | ||
attack. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Punish}} | {{Anchor|Punish}} | ||
{{ | {{Skill_detail | ||
| | |skill = Punish | ||
| | |description = Cut them right to the bone | ||
| | |syntax = AXE PUNISH <target> <ARMS/LEGS> | ||
|detail = With a whirling of your axe, lash out at a victim to punish them. As long as one of the | |||
With a whirling of your axe, lash out at a victim to punish them. As long as one of the targeted | targeted limbs is crippled in some manner, this attack will be successful. Should this blow connect, | ||
limbs is crippled in some manner, this attack will be successful. Should this blow connect, you'll | you'll worsen the condition, causing lingering issues even after the original affliction has | ||
worsen the condition, causing lingering issues even after the original affliction has passed. | passed. | ||
Punished arms will prevent your foe from occasionally parrying, for a moderate duration. | Punished arms will prevent your foe from occasionally parrying, for a moderate duration. | ||
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This attack uses both axes. | This attack uses both axes. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Ravage}} | {{Anchor|Ravage}} | ||
{{ | {{Skill_detail | ||
| | |skill = Ravage | ||
| | |description = A vicious, lasting blow to a limb | ||
| | |syntax = AXE RAVAGE <target> | ||
|detail = This precise strike with both axes will lacerate a foe's body, causing them to suffer | |||
significant harm whenever a restoration salve is applied. The effect will last for a short time. | |||
This precise strike with both axes will lacerate a foe's body, causing them to suffer significant | |||
harm whenever a restoration salve is applied. The effect will last for a short time. | |||
Each time they take damage from applying a restoration salve, the damage dealt will increase and | Each time they take damage from applying a restoration salve, the damage dealt will increase and | ||
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This attack uses both axes. | This attack uses both axes. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Ambush}} | {{Anchor|Ambush}} | ||
{{ | {{Skill_detail | ||
| | |skill = Ambush | ||
| | |description = Leap at your foe from afar | ||
| | |syntax = AXE AMBUSH <target> [<venom>] | ||
|detail = Should your foe be in an adjacent location, you can leap upon them and deliver a surprise | |||
Should your foe be in an adjacent location, you can leap upon them and deliver a surprise blow, | blow, inflicting a venom and knocking them off balance. | ||
inflicting a venom and knocking them off balance. | |||
If you are enraged, you will knock over anyone who might block you, and break through any walls in | If you are enraged, you will knock over anyone who might block you, and break through any walls in | ||
your path. | your path. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Execute}} | {{Anchor|Execute}} | ||
{{ | {{Skill_detail | ||
| | |skill = Execute | ||
| | |description = Finish the deed with a brutal execution | ||
| | |syntax = AXE EXECUTE <target> | ||
|detail = Should your foe be lying helpless with a broken head and at least one other broken limb, | |||
Should your foe be lying helpless with a broken head and at least one other broken limb, you may | you may remove their head from their body in a single, brutal stroke. The wind-up for this strike | ||
remove their head from their body in a single, brutal stroke. The wind-up for this strike is | is somewhat obvious, and as a result any other aware opponent will dodge it entirely. | ||
somewhat obvious, and as a result any other aware opponent will dodge it entirely. | |||
This attack uses both axes. | This attack uses both axes. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Lob}} | {{Anchor|Lob}} | ||
{{ | {{Skill_detail | ||
| | |skill = Lob | ||
| | |description = Fling your axe at an unlucky foe | ||
| | |syntax = AXE LOB <target> [<venom>] | ||
|detail = With a quick flick of your wrist, you can fling your axe at a nearby target, striking | |||
them for damage and delivering a venom in the process. The speed of this strike prevents you from | |||
properly targeting any body part. | |||
With a quick flick of your wrist, you can fling your axe at a nearby target, striking them for | |||
damage and delivering a venom in the process. The speed of this strike prevents you from properly | |||
targeting any body part. | |||
This attack uses a single axe. | This attack uses a single axe. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Assault}} | {{Anchor|Assault}} | ||
{{ | {{Skill_detail | ||
| | |skill = Assault | ||
| | |description = Toss your axe with brutal force | ||
| | |syntax = AXE ASSAULT <target> [<venom>] [<bodypart>] | ||
|detail = Heave your axe forward and smash a targeted body part, causing damage and delivering a | |||
venom. This will weaken the targeted body part for two seconds, causing any melee axe attack | |||
afterward to do more body part damage to it. | |||
Heave your axe forward and smash a targeted body part, causing damage and delivering a venom. This | |||
will weaken the targeted body part for two seconds, causing any melee axe attack afterward to do | |||
more body part damage to it. | |||
This attack uses a single axe. | This attack uses a single axe. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Cripple}} | {{Anchor|Cripple}} | ||
{{ | {{Skill_detail | ||
| | |skill = Cripple | ||
| | |description = Shatter their limbs in a single blow | ||
| | |syntax = AXE CRIPPLE <target> <LEFT/RIGHT> <ARM/LEG> [<venom>] | ||
|detail = Throw your axe with momentous force, delivering a venom and crippling a target's limb. | |||
Throwing with such force incurs a much longer delay on weapon return than other thrown attacks. | |||
Throw your axe with momentous force, delivering a venom and crippling a target's limb. Throwing | |||
with such force incurs a much longer delay on weapon return than other thrown attacks. | |||
This attack uses a single axe. | This attack uses a single axe. | ||
The epseth and epteth venoms cannot be used alongside this attack. | The epseth and epteth venoms cannot be used alongside this attack. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Retrieve}} | {{Anchor|Retrieve}} | ||
{{ | {{Skill_detail | ||
| | |skill = Retrieve | ||
| | |description = Pull your foe in a bit closer | ||
| | |syntax = AXE RETRIEVE <target> | ||
|detail = Throw one of your axes, attempting to hook and retrieve your intended target from your | |||
Throw one of your axes, attempting to hook and retrieve your intended target from your line of | line of sight. | ||
sight. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Toss}} | {{Anchor|Toss}} | ||
{{ | {{Skill_detail | ||
| | |skill = Toss | ||
| | |description = Fling your weapon into the air for later | ||
| | |syntax = AXE TOSS <target> <HIGH/LOW> [<venom>] | ||
|detail = Pull an axe from your reserves and fling it high into the sky, causing it to rain down on | |||
Pull an axe from your reserves and fling it high into the sky, causing it to rain down on your | your victim some time later and deliver a venom. A low toss will hit seconds later, while a high | ||
victim some time later and deliver a venom. A low toss will hit seconds later, while a high toss is | toss is delayed past that. There is a degree of uncertainty when it comes to predicting exactly | ||
delayed past that. There is a degree of uncertainty when it comes to predicting exactly when the | when the axe will land. You may only have one axe in the air at a time. | ||
axe will land. You may only have one axe in the air at a time. | |||
By default, this skill will attempt to use an axe in your inventory that is not being wielded | By default, this skill will attempt to use an axe in your inventory that is not being wielded | ||
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You can throw it from line-of-sight or in the same room as your target. | You can throw it from line-of-sight or in the same room as your target. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Carve}} | {{Anchor|Carve}} | ||
{{ | {{Skill_detail | ||
| | |skill = Carve | ||
| | |description = An unexpected strike to the gut | ||
| | |syntax = AXE CARVE <target> | ||
|detail = Fling your axes together directly at your target's gut, causing vomiting and trauma to | |||
their torso. If the target already has vomiting or a broken torso, they will be stunned and fall to | |||
the ground. | |||
Fling your axes together directly at your target's gut, causing vomiting and trauma to their torso. | |||
If the target already has vomiting or a broken torso, they will be stunned and fall to the ground. | |||
This attack uses both axes. | This attack uses both axes. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Embed}} | {{Anchor|Embed}} | ||
{{ | {{Skill_detail | ||
| | |skill = Embed | ||
| | |description = A cruel addition to a healing wound | ||
| | |syntax = AXE EMBED <target> <limb> PULL AXE FROM <target/ME> | ||
|detail = Spotting an opportune moment to strike, you may embed your axe into any limb that has | |||
already been broken. The weapon will cause considerable bleeding while it remains in place - when | |||
Spotting an opportune moment to strike, you may embed your axe into any limb that has already been | you feel the moment is right, you may wrench the weapon from their body, causing heavy trauma. You | ||
broken. The weapon will cause considerable bleeding while it remains in place - when you feel the | may only have one axe embedded in a foe at a time. Your foe may pull the axe themselves, with a | ||
moment is right, you may wrench the weapon from their body, causing heavy trauma. You may only have | similar result. | ||
one axe embedded in a foe at a time. Your foe may pull the axe themselves, with a similar result. | |||
This ability does not scale with weapon damage or any stat, meaning any axe may be used for this | This ability does not scale with weapon damage or any stat, meaning any axe may be used for this | ||
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Cooldown (embed): 30 seconds | Cooldown (embed): 30 seconds | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Devastate}} | {{Anchor|Devastate}} | ||
{{ | {{Skill_detail | ||
| | |skill = Devastate | ||
| | |description = Pitch your axes to break down barriers | ||
| | |syntax = AXE DEVASTATE <target> [<venom>] | ||
|detail = Rain your axes down upon your foe, destroying first any shield defense present, then | |||
destroying any aura of rebounding. If only one is present, you will continue with a brutal axe | |||
strike. If neither is present, however, you'll fumble the attack entirely. | |||
Rain your axes down upon your foe, destroying first any shield defense present, then destroying any | |cooldown = | ||
aura of rebounding. If only one is present, you will continue with a brutal axe strike. If neither | |target = Both players and NPCs | ||
is present, however, you'll fumble the attack entirely. | |required = | ||
}} | }} | ||
{{Anchor|Slaughter}} | {{Anchor|Slaughter}} | ||
{{ | {{Skill_detail | ||
| | |skill = Slaughter | ||
| | |description = Strike down your enemies with dual axes | ||
| | |syntax = AXE SLAUGHTER <target> <venom>] <venom>] | ||
|detail = Unleash a devastating thrown strike with both handaxes, delivering two venoms and | |||
damaging your foe. A prone foe is a much easier target, and as a result will reduce the return time | |||
of the axes for this attack. | |||
Unleash a devastating thrown strike with both handaxes, delivering two venoms and damaging your foe. | |||
this attack. | |||
This attack uses both axes. | This attack uses both axes. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
edits