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| m (Tor moved page Purification to Purification (skill)) | No edit summary | ||
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| {{SkillTableRow |Purgatory |Transcendent |0 |Draw aggressors into the halls of Purgatory. }} | {{SkillTableRow |Purgatory |Transcendent |0 |Draw aggressors into the halls of Purgatory. }} | ||
| |} | |} | ||
| {{Anchor|Focalmark}} | |||
| {{Skill_detail | |||
| |skill = Focalmark | |||
| |description = Generate flames with your overflowing spirit | |||
| |syntax = ENACT FOCALMARK | |||
| |detail = This powerful branding will grant you focus for your spiritial energy, forming at your  | |||
| hands and feet. It is through these marks that you can then enact feats of will, such as conjuring  | |||
| flames or amplifying the spirit. Without it, you will be unable to enact your purifying strikes. | |||
| This defence will also provide a measure of resistance against fire damage for as long as it is  | |||
| active. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Ignition}} | |||
| {{Skill_detail | |||
| |skill = Ignition | |||
| |description = Burn an object into ash | |||
| |syntax = ENACT IGNITION <item> | |||
| |detail = Burn an item in your inventory with your flames, turning it into little more then ash. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Scorch}} | |||
| {{Skill_detail | |||
| |skill = Scorch | |||
| |description = Scorch your enemies with your heat | |||
| |syntax = ENACT SCORCH <target> | |||
| |detail = Thrust your fist forward to release a stream of flames that will scorch your opponent,  | |||
| setting them ablaze and dealing a small amount of fire damage. It will pass through any protective  | |||
| barriers they might have. | |||
| This ability cannot be used off-balance in tandem with Zenith against denizens. | |||
| |cooldown =  | |||
| |target = Both players and NPCs | |||
| |required =  | |||
| }} | |||
| {{Anchor|Purify}} | |||
| {{Skill_detail | |||
| |skill = Purify | |||
| |description = Purify a liquid substance into clean water | |||
| |syntax = ENACT PURIFICATION <liquid> | |||
| |detail = Perform a basic act of purification and turn a liquid into crystal clear water. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Turning}} | |||
| {{Skill_detail | |||
| |skill = Turning | |||
| |description = Turn the forces of undeath | |||
| |syntax = ENACT TURNING <target> | |||
| |detail = Turn back undead and send them to the grave. If they are simple creatures of the night  | |||
| then this ability will outright destroy them, otherwise it will inflict terror within them. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Intensity}} | |||
| {{Skill_detail | |||
| |skill = Intensity | |||
| |description = Learn how intense the flames are | |||
| |syntax = ENACT INTENSITY <target> | |||
| |detail = Inspect the intensity of flames upon someone in your location, although you will need to  | |||
| be quick as someone on fire tends not to last long! | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Cauterize}} | |||
| {{Skill_detail | |||
| |skill = Cauterize | |||
| |description = Burn a bleeding wound shut | |||
| |syntax = ENACT CAUTERIZE [target] | |||
| |detail = With quick action, you can cauterize a wound upon your body, reducing the bleeding you  | |||
| might be suffering from. You may additionally choose to use this upon another within the same  | |||
| location as you. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Hearth}} | |||
| {{Skill_detail | |||
| |skill = Hearth | |||
| |description = Turn the earth into a hearth of molten fire | |||
| |syntax = ENACT HEARTH | |||
| |detail = Deliver a burst of heat into the ground below your feet, burning those who would attempt  | |||
| to hide in the dirt below and forcing them to surface if capable. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Cinderkin}} | |||
| {{Skill_detail | |||
| |skill = Cinderkin | |||
| |description = Bring forth life to cinder | |||
| |syntax = ENACT CINDERKIN        CALL CINDERKIN | |||
| |detail = Summon forth a cinderkin, which can attack and deal fire damage to your opponent. You  | |||
| must have a piece of coal in your inventory in order to do this. | |||
| You can view HELP LOYALTY for more information on how to command it. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Suncloak}} | |||
| {{Skill_detail | |||
| |skill = Suncloak | |||
| |description = Cloak yourself in an obscuring light | |||
| |syntax = ENACT SUNCLOAK | |||
| |detail = This dim cloak made from light will prevent others from looking directly at you, leaving  | |||
| them unable to discern your features or the things you wear. | |||
| The Hypersight skill will allow you to see past it. Please see AB VISION HYPERSIGHT for more  | |||
| information. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Cascade}} | |||
| {{Skill_detail | |||
| |skill = Cascade | |||
| |description = Healing energy that will soothe wounds | |||
| |syntax = ENACT CASCADE <target> | |||
| |detail = Release a beam of spirit energy that will slowly bounce between allies in the same  | |||
| location, healing them for a small amount of health. The last person struck is healed of an  | |||
| affliction as well. It can only bounce up to five times, at which point it will dissipate. | |||
| |cooldown =  | |||
| |target = Both players and NPCs | |||
| |required =  | |||
| }} | |||
| {{Anchor|Tempering}} | |||
| {{Skill_detail | |||
| |skill = Tempering | |||
| |description = Convert your body to a state of resilience | |||
| |syntax = ENACT TEMPERING | |||
| |detail = Enact the purification of the body by removing impurity and tempering it against physical  | |||
| attack. This will increase your resistance against cutting and blunt damage. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Firefist}} | |||
| {{Skill_detail | |||
| |skill = Firefist | |||
| |description = Ignite your hands with malicious flames | |||
| |syntax = ENACT FIREFIST | |||
| |detail = For a short period, you can set your fists alight, allowing fist-based attacks to set  | |||
| your opponent ablaze. It will last for a limited amount of time and can be activated without cost  | |||
| to your equilibrium or balance. | |||
| Firefist will work with the following abilities: | |||
| Pummel, Palmforce, Clawtwist, Direblow, and Fisticuffs (Punch). | |||
| Cooldown: 80 seconds | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Rejection}} | |||
| {{Skill_detail | |||
| |skill = Rejection | |||
| |description = Reject those who utilise weapons | |||
| |syntax = ENACT REJECTION | |||
| |detail = Only those who utilise solely their body and mind may strike you. This ability will form  | |||
| an aura of rebounding around you instantly, deflecting weapon attacks directed at you until  | |||
| destroyed or you make an agressive action. | |||
| A pending aura of rebounding from smoking a pipe will be cancelled if this ability is used  | |||
| successfully. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Quicken}} | |||
| {{Skill_detail | |||
| |skill = Quicken | |||
| |description = Quicken the flames around an opponent | |||
| |syntax = ENACT QUICKEN <target> | |||
| |detail = Quicken the temperature of fire upon another, increasing its intensity by three levels. | |||
| You can check AFFLICT ABLAZE for more information on flame intensity. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Etching}} | |||
| {{Skill_detail | |||
| |skill = Etching | |||
| |description = Engrave runic etchings upon your chain | |||
| |syntax = ENACT ETCHING <chain> | |||
| |detail = Requires a silver chain. | |||
| Cleanse your chains and bless it with runic etchings that will protect you from harm. These  | |||
| etchings will allow you some resistance against non-physical damage while the chain is worn. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Pendulum}} | |||
| {{Skill_detail | |||
| |skill = Pendulum | |||
| |description = Shift the spirit to alter the physical | |||
| |syntax = ENACT PENDULUM <target> [REVERSE] | |||
| |detail = Twist their spirit and shift their bodypart trauma and related limb afflictions in a  | |||
| clockwise direction. This ability only affects the arms and legs. | |||
| For example, it will move a broken left arm to the right arm, and a broken right arm to the right  | |||
| leg. You may choose to do this anti-clockwise by using the reverse keyword. | |||
| Cooldown: 20 seconds | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Deflection}} | |||
| {{Skill_detail | |||
| |skill = Deflection | |||
| |description = Deflect incoming projectiles | |||
| |syntax = ENACT DEFLECTION | |||
| |detail = Call upon your spiritual might and grant yourself a chance to deflect incoming arrows,  | |||
| causing them to drop to the ground. There is another chance you will deflect them entirely,  | |||
| returning the arrow from whence it came. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Heatspear}} | |||
| {{Skill_detail | |||
| |skill = Heatspear | |||
| |description = A blow that will hinder the removal of flames | |||
| |syntax = ENACT HEATSPEAR <target> | |||
| |detail = Strike a burning opponent, forcing the flames through their body in an impressive jet of  | |||
| holy fire. This will heat the flames into such a state that the ablaze affliction cannot be cured  | |||
| until the heatspear is. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Discharge}} | |||
| {{Skill_detail | |||
| |skill = Discharge | |||
| |description = Remove the wounds of your body | |||
| |syntax = ENACT DISCHARGE | |||
| |detail = This ability stores up damage done to you, and then when a certain threshold has been  | |||
| passed, it will activate and release healing energy that will restore some of your wounds. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Infernal}} | |||
| {{Skill_detail | |||
| |skill = Infernal | |||
| |description = Brand your opponent with the Seal of the Infernal | |||
| |syntax = ENACT INFERNAL <target> | |||
| |detail = Once you have broken the torso of your opponent, you can place the Seal of the Infernal  | |||
| upon them which will ocassionally burst into flames and set them on fire. | |||
| If you should fully damage and break any body part of your opponent while they are under the  | |||
| effects of the Seal, then a deadly shroud of flame will begin to form around them. When they move  | |||
| between locations the shroud will flare up and burn them, setting them ablaze and dealing fire  | |||
| damage. Additionally, if they try to form a magical shield, then the fiery shroud around them will  | |||
| burn it down and remove it. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Zenith}} | |||
| {{Skill_detail | |||
| |skill = Zenith | |||
| |description = Draw in heat and obtain your zenith | |||
| |syntax = ENACT ZENITH | |||
| |detail = Begin to store heat within your body, which will slowly build until it reaches a tipping  | |||
| point. Once this point is reached, certain abilities will no longer require balance for a limited  | |||
| amount of time. | |||
| This state can be reached sooner by moving between locations, as long as it isn't the direction you  | |||
| just came from and you do not have more than one curable affliction. | |||
| Once you have reached your zenith, the following abilities will no longer require balance: | |||
| Focalmark, Scorch, Cauterize, Heatspear, Infernal, Quicken, and Pyromania. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Exudation}} | |||
| {{Skill_detail | |||
| |skill = Exudation | |||
| |description = Remove afflictions from another | |||
| |syntax = ENACT EXUDATION <target> | |||
| |detail = Remove a random affliction from the spirit of another. This affliction will then take  | |||
| physical form in the shape of an orb. You can then THROW the orb at someone to inflict another with  | |||
| the affliction you just removed, which will be masked in the process. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Immolation}} | |||
| {{Skill_detail | |||
| |skill = Immolation | |||
| |description = The righteous flames will purge heathens | |||
| |syntax = ENACT IMMOLATION <target> | |||
| |detail = Unleash a devastating blaze of holy flame upon your opponent, stirring the existing  | |||
| flames around them into a swathe of crackling flame that will completely incinerate them leave  | |||
| behind ash. In order for this to succeed, the target must be ablaze and possess at least twelve  | |||
| stacks of intensity. | |||
| You can check AFFLICT ABLAZE for more information on flame intensity. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Dwindle}} | |||
| {{Skill_detail | |||
| |skill = Dwindle | |||
| |description = Cause the spirit to dwindle into low depths | |||
| |syntax = ENACT DWINDLE | |||
| |detail = Place a powerful effect over your location, draining the spirit of any who enter it and  | |||
| lowering their max health, mana, and limb health by half. Although powerful, this effect can be  | |||
| broken by speaking the word 'Esondae' out loud. | |||
| This ability does not alter your current health and mana, only the maximum values. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Pyromania}} | |||
| {{Skill_detail | |||
| |skill = Pyromania | |||
| |description = Eruptions of volcanic dancing flames | |||
| |syntax = ENACT PYROMANIA | |||
| |detail = Stomp your foot into the ground and cause eruptions of volcanic flames to jet up from the  | |||
| ground. These eruptions will strike enemies within your location periodically, dealing fire damage,  | |||
| and the effect will follow you as you move. | |||
| If one of their legs are crippled, then the heated air ejected from the ground will unbalance and  | |||
| knock them over. If they are shielded, then it will destroy the shield under the heat. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Gauntlet}} | |||
| {{Skill_detail | |||
| |skill = Gauntlet | |||
| |description = Issue an unyielding challenge | |||
| |syntax = ENACT GAUNTLET <target> | |||
| |detail = This powerful ability will bind your two spirits together in an unyielding dance of death. | |||
|  Neither may escape until the other is dead. In order for this effect to become binding, the  | |||
| challenged must AGREE to the terms, otherwise little will come of it. | |||
| Both parties must have near full health in order to enact and agree to the terms. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Symbiosis}} | |||
| {{Skill_detail | |||
| |skill = Symbiosis | |||
| |description = Grant another symbiosis with one of the Duamvi | |||
| |syntax = ENACT SYMBIOSIS <target> | |||
| |detail = Through steadfast zeal, you may help hone the mind, body, and soul of a living mortal,  | |||
| scourging sin and shadow amidst the Grand Flame until they serve as a living conduit of Spirit. At  | |||
| the completion of this process, this individual shall become vessel to an entity of Spirit, a dual- | |||
| natured being known as a duamvi. The Spirit-symbiote shall maintain the flow of Spirit, preventing  | |||
| it from overwhelming and destroying the newly-made duamvi. | |||
| The process of symbiosis must be performed before and within the Grand Flame - no lesser vahait  | |||
| shall do. | |||
| This skill requires you to be a part of the Illuminai guild, or to be sanctioned by the guild, in  | |||
| order to successfully use. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Purgatory}} | |||
| {{Skill_detail | |||
| |skill = Purgatory | |||
| |description = Draw aggressors into the halls of Purgatory | |||
| |syntax = ENACT PURGATORY | |||
| |detail = This powerful ability allows you to open a gateway to a realm betwixt Prime and Spirit,  | |||
| imprisoning those that would strike others in its location. | |||
| First you must begin the ability by enacting it, which will require you to call out to the beings  | |||
| of the beyond. During this time you may not make any actions or your focus will be lost. Once  | |||
| complete, all those within your location that have committed an act of violence within the last  | |||
| minute will be drawn into the Halls of Purgatory where they will be trapped. Although strong  | |||
| against spirits, the prison cannot hold living mortals forever, and can eventually be escaped from. | |||
| Keep in mind that opening a gateway to Purgatory is an aggressive action in and of itself, and will  | |||
| draw you into its barren landscape with the others. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
edits