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{{SkillTableRow |Purgatory |Transcendent |0 |Draw aggressors into the halls of Purgatory. }} | {{SkillTableRow |Purgatory |Transcendent |0 |Draw aggressors into the halls of Purgatory. }} | ||
|} | |} | ||
{{Anchor|Focalmark}} | |||
{{Skill_detail | |||
|skill = Focalmark | |||
|description = Generate flames with your overflowing spirit | |||
|syntax = ENACT FOCALMARK | |||
|detail = This powerful branding will grant you focus for your spiritial energy, forming at your | |||
hands and feet. It is through these marks that you can then enact feats of will, such as conjuring | |||
flames or amplifying the spirit. Without it, you will be unable to enact your purifying strikes. | |||
This defence will also provide a measure of resistance against fire damage for as long as it is | |||
active. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ignition}} | |||
{{Skill_detail | |||
|skill = Ignition | |||
|description = Burn an object into ash | |||
|syntax = ENACT IGNITION <item> | |||
|detail = Burn an item in your inventory with your flames, turning it into little more then ash. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Scorch}} | |||
{{Skill_detail | |||
|skill = Scorch | |||
|description = Scorch your enemies with your heat | |||
|syntax = ENACT SCORCH <target> | |||
|detail = Thrust your fist forward to release a stream of flames that will scorch your opponent, | |||
setting them ablaze and dealing a small amount of fire damage. It will pass through any protective | |||
barriers they might have. | |||
This ability cannot be used off-balance in tandem with Zenith against denizens. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Purify}} | |||
{{Skill_detail | |||
|skill = Purify | |||
|description = Purify a liquid substance into clean water | |||
|syntax = ENACT PURIFICATION <liquid> | |||
|detail = Perform a basic act of purification and turn a liquid into crystal clear water. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Turning}} | |||
{{Skill_detail | |||
|skill = Turning | |||
|description = Turn the forces of undeath | |||
|syntax = ENACT TURNING <target> | |||
|detail = Turn back undead and send them to the grave. If they are simple creatures of the night | |||
then this ability will outright destroy them, otherwise it will inflict terror within them. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Intensity}} | |||
{{Skill_detail | |||
|skill = Intensity | |||
|description = Learn how intense the flames are | |||
|syntax = ENACT INTENSITY <target> | |||
|detail = Inspect the intensity of flames upon someone in your location, although you will need to | |||
be quick as someone on fire tends not to last long! | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Cauterize}} | |||
{{Skill_detail | |||
|skill = Cauterize | |||
|description = Burn a bleeding wound shut | |||
|syntax = ENACT CAUTERIZE [target] | |||
|detail = With quick action, you can cauterize a wound upon your body, reducing the bleeding you | |||
might be suffering from. You may additionally choose to use this upon another within the same | |||
location as you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Hearth}} | |||
{{Skill_detail | |||
|skill = Hearth | |||
|description = Turn the earth into a hearth of molten fire | |||
|syntax = ENACT HEARTH | |||
|detail = Deliver a burst of heat into the ground below your feet, burning those who would attempt | |||
to hide in the dirt below and forcing them to surface if capable. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Cinderkin}} | |||
{{Skill_detail | |||
|skill = Cinderkin | |||
|description = Bring forth life to cinder | |||
|syntax = ENACT CINDERKIN CALL CINDERKIN | |||
|detail = Summon forth a cinderkin, which can attack and deal fire damage to your opponent. You | |||
must have a piece of coal in your inventory in order to do this. | |||
You can view HELP LOYALTY for more information on how to command it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Suncloak}} | |||
{{Skill_detail | |||
|skill = Suncloak | |||
|description = Cloak yourself in an obscuring light | |||
|syntax = ENACT SUNCLOAK | |||
|detail = This dim cloak made from light will prevent others from looking directly at you, leaving | |||
them unable to discern your features or the things you wear. | |||
The Hypersight skill will allow you to see past it. Please see AB VISION HYPERSIGHT for more | |||
information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Cascade}} | |||
{{Skill_detail | |||
|skill = Cascade | |||
|description = Healing energy that will soothe wounds | |||
|syntax = ENACT CASCADE <target> | |||
|detail = Release a beam of spirit energy that will slowly bounce between allies in the same | |||
location, healing them for a small amount of health. The last person struck is healed of an | |||
affliction as well. It can only bounce up to five times, at which point it will dissipate. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Tempering}} | |||
{{Skill_detail | |||
|skill = Tempering | |||
|description = Convert your body to a state of resilience | |||
|syntax = ENACT TEMPERING | |||
|detail = Enact the purification of the body by removing impurity and tempering it against physical | |||
attack. This will increase your resistance against cutting and blunt damage. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Firefist}} | |||
{{Skill_detail | |||
|skill = Firefist | |||
|description = Ignite your hands with malicious flames | |||
|syntax = ENACT FIREFIST | |||
|detail = For a short period, you can set your fists alight, allowing fist-based attacks to set | |||
your opponent ablaze. It will last for a limited amount of time and can be activated without cost | |||
to your equilibrium or balance. | |||
Firefist will work with the following abilities: | |||
Pummel, Palmforce, Clawtwist, Direblow, and Fisticuffs (Punch). | |||
Cooldown: 80 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rejection}} | |||
{{Skill_detail | |||
|skill = Rejection | |||
|description = Reject those who utilise weapons | |||
|syntax = ENACT REJECTION | |||
|detail = Only those who utilise solely their body and mind may strike you. This ability will form | |||
an aura of rebounding around you instantly, deflecting weapon attacks directed at you until | |||
destroyed or you make an agressive action. | |||
A pending aura of rebounding from smoking a pipe will be cancelled if this ability is used | |||
successfully. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Quicken}} | |||
{{Skill_detail | |||
|skill = Quicken | |||
|description = Quicken the flames around an opponent | |||
|syntax = ENACT QUICKEN <target> | |||
|detail = Quicken the temperature of fire upon another, increasing its intensity by three levels. | |||
You can check AFFLICT ABLAZE for more information on flame intensity. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Etching}} | |||
{{Skill_detail | |||
|skill = Etching | |||
|description = Engrave runic etchings upon your chain | |||
|syntax = ENACT ETCHING <chain> | |||
|detail = Requires a silver chain. | |||
Cleanse your chains and bless it with runic etchings that will protect you from harm. These | |||
etchings will allow you some resistance against non-physical damage while the chain is worn. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pendulum}} | |||
{{Skill_detail | |||
|skill = Pendulum | |||
|description = Shift the spirit to alter the physical | |||
|syntax = ENACT PENDULUM <target> [REVERSE] | |||
|detail = Twist their spirit and shift their bodypart trauma and related limb afflictions in a | |||
clockwise direction. This ability only affects the arms and legs. | |||
For example, it will move a broken left arm to the right arm, and a broken right arm to the right | |||
leg. You may choose to do this anti-clockwise by using the reverse keyword. | |||
Cooldown: 20 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Deflection}} | |||
{{Skill_detail | |||
|skill = Deflection | |||
|description = Deflect incoming projectiles | |||
|syntax = ENACT DEFLECTION | |||
|detail = Call upon your spiritual might and grant yourself a chance to deflect incoming arrows, | |||
causing them to drop to the ground. There is another chance you will deflect them entirely, | |||
returning the arrow from whence it came. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Heatspear}} | |||
{{Skill_detail | |||
|skill = Heatspear | |||
|description = A blow that will hinder the removal of flames | |||
|syntax = ENACT HEATSPEAR <target> | |||
|detail = Strike a burning opponent, forcing the flames through their body in an impressive jet of | |||
holy fire. This will heat the flames into such a state that the ablaze affliction cannot be cured | |||
until the heatspear is. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Discharge}} | |||
{{Skill_detail | |||
|skill = Discharge | |||
|description = Remove the wounds of your body | |||
|syntax = ENACT DISCHARGE | |||
|detail = This ability stores up damage done to you, and then when a certain threshold has been | |||
passed, it will activate and release healing energy that will restore some of your wounds. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Infernal}} | |||
{{Skill_detail | |||
|skill = Infernal | |||
|description = Brand your opponent with the Seal of the Infernal | |||
|syntax = ENACT INFERNAL <target> | |||
|detail = Once you have broken the torso of your opponent, you can place the Seal of the Infernal | |||
upon them which will ocassionally burst into flames and set them on fire. | |||
If you should fully damage and break any body part of your opponent while they are under the | |||
effects of the Seal, then a deadly shroud of flame will begin to form around them. When they move | |||
between locations the shroud will flare up and burn them, setting them ablaze and dealing fire | |||
damage. Additionally, if they try to form a magical shield, then the fiery shroud around them will | |||
burn it down and remove it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Zenith}} | |||
{{Skill_detail | |||
|skill = Zenith | |||
|description = Draw in heat and obtain your zenith | |||
|syntax = ENACT ZENITH | |||
|detail = Begin to store heat within your body, which will slowly build until it reaches a tipping | |||
point. Once this point is reached, certain abilities will no longer require balance for a limited | |||
amount of time. | |||
This state can be reached sooner by moving between locations, as long as it isn't the direction you | |||
just came from and you do not have more than one curable affliction. | |||
Once you have reached your zenith, the following abilities will no longer require balance: | |||
Focalmark, Scorch, Cauterize, Heatspear, Infernal, Quicken, and Pyromania. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Exudation}} | |||
{{Skill_detail | |||
|skill = Exudation | |||
|description = Remove afflictions from another | |||
|syntax = ENACT EXUDATION <target> | |||
|detail = Remove a random affliction from the spirit of another. This affliction will then take | |||
physical form in the shape of an orb. You can then THROW the orb at someone to inflict another with | |||
the affliction you just removed, which will be masked in the process. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Immolation}} | |||
{{Skill_detail | |||
|skill = Immolation | |||
|description = The righteous flames will purge heathens | |||
|syntax = ENACT IMMOLATION <target> | |||
|detail = Unleash a devastating blaze of holy flame upon your opponent, stirring the existing | |||
flames around them into a swathe of crackling flame that will completely incinerate them leave | |||
behind ash. In order for this to succeed, the target must be ablaze and possess at least twelve | |||
stacks of intensity. | |||
You can check AFFLICT ABLAZE for more information on flame intensity. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Dwindle}} | |||
{{Skill_detail | |||
|skill = Dwindle | |||
|description = Cause the spirit to dwindle into low depths | |||
|syntax = ENACT DWINDLE | |||
|detail = Place a powerful effect over your location, draining the spirit of any who enter it and | |||
lowering their max health, mana, and limb health by half. Although powerful, this effect can be | |||
broken by speaking the word 'Esondae' out loud. | |||
This ability does not alter your current health and mana, only the maximum values. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pyromania}} | |||
{{Skill_detail | |||
|skill = Pyromania | |||
|description = Eruptions of volcanic dancing flames | |||
|syntax = ENACT PYROMANIA | |||
|detail = Stomp your foot into the ground and cause eruptions of volcanic flames to jet up from the | |||
ground. These eruptions will strike enemies within your location periodically, dealing fire damage, | |||
and the effect will follow you as you move. | |||
If one of their legs are crippled, then the heated air ejected from the ground will unbalance and | |||
knock them over. If they are shielded, then it will destroy the shield under the heat. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Gauntlet}} | |||
{{Skill_detail | |||
|skill = Gauntlet | |||
|description = Issue an unyielding challenge | |||
|syntax = ENACT GAUNTLET <target> | |||
|detail = This powerful ability will bind your two spirits together in an unyielding dance of death. | |||
Neither may escape until the other is dead. In order for this effect to become binding, the | |||
challenged must AGREE to the terms, otherwise little will come of it. | |||
Both parties must have near full health in order to enact and agree to the terms. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Symbiosis}} | |||
{{Skill_detail | |||
|skill = Symbiosis | |||
|description = Grant another symbiosis with one of the Duamvi | |||
|syntax = ENACT SYMBIOSIS <target> | |||
|detail = Through steadfast zeal, you may help hone the mind, body, and soul of a living mortal, | |||
scourging sin and shadow amidst the Grand Flame until they serve as a living conduit of Spirit. At | |||
the completion of this process, this individual shall become vessel to an entity of Spirit, a dual- | |||
natured being known as a duamvi. The Spirit-symbiote shall maintain the flow of Spirit, preventing | |||
it from overwhelming and destroying the newly-made duamvi. | |||
The process of symbiosis must be performed before and within the Grand Flame - no lesser vahait | |||
shall do. | |||
This skill requires you to be a part of the Illuminai guild, or to be sanctioned by the guild, in | |||
order to successfully use. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Purgatory}} | |||
{{Skill_detail | |||
|skill = Purgatory | |||
|description = Draw aggressors into the halls of Purgatory | |||
|syntax = ENACT PURGATORY | |||
|detail = This powerful ability allows you to open a gateway to a realm betwixt Prime and Spirit, | |||
imprisoning those that would strike others in its location. | |||
First you must begin the ability by enacting it, which will require you to call out to the beings | |||
of the beyond. During this time you may not make any actions or your focus will be lost. Once | |||
complete, all those within your location that have committed an act of violence within the last | |||
minute will be drawn into the Halls of Purgatory where they will be trapped. Although strong | |||
against spirits, the prison cannot hold living mortals forever, and can eventually be escaped from. | |||
Keep in mind that opening a gateway to Purgatory is an aggressive action in and of itself, and will | |||
draw you into its barren landscape with the others. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits