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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Might |Inept |0 |Feel the measure of your psionic might. }} | {{SkillTableRow |Might |Inept |0 |Feel the measure of your psionic might. }} | ||
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{{SkillTableRow |Projection |Transcendent |0 |Project your astral form into the physical world. }} | {{SkillTableRow |Projection |Transcendent |0 |Project your astral form into the physical world. }} | ||
|} | |} | ||
{{Anchor|Might}} | |||
{{Skill_detail | |||
|skill = Might | |||
|description = Feel the measure of your psionic might | |||
|syntax = PSI MIGHT | |||
|detail = Measure how much psionic energy you have. The amount you can have is proportional to the | |||
max amount of mana you can have at any one time. Abilities will generally either generate psionic | |||
energy, or consume it. | |||
Based upon the percent of psionic energy you hold, your abilities will be altered in strength. The | |||
lower it is, the faster the move becomes and the less damage they deal, where as the higher it is, | |||
the more damage it will deal and the slower it will become. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Deathsight}} | |||
{{Skill_detail | |||
|skill = Deathsight | |||
|description = Attune yourself to the Underworld | |||
|syntax = DEATHSIGHT [OFF] | |||
|detail = Using this ability, you will be linked with the Underhalls, allowing you to sense those | |||
who perish and pass through it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Aura}} | |||
{{Skill_detail | |||
|skill = Aura | |||
|description = View the defensive capabilities of another | |||
|syntax = PSI AURA <target> | |||
|detail = View the aura of another providing they remain within sight of your location. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Waves}} | |||
{{Skill_detail | |||
|skill = Waves | |||
|description = Sense the actions of those around you | |||
|syntax = | |||
|detail = This ability is passive. | |||
When meditating or sleeping, you will be able to see the actions and words of others as though you | |||
were fully aware. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Regulate}} | |||
{{Skill_detail | |||
|skill = Regulate | |||
|description = Control your psionic energy | |||
|syntax = | |||
|detail = Syntax: PSI REGULATE <1-200%> | |||
This ability will allow you to regulate your psionic energy, as so it does it not overwhelm you or | |||
completely leave you. Once a value is specified, it will passively shift your psionic energy to | |||
your desired value. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Locate}} | |||
{{Skill_detail | |||
|skill = Locate | |||
|description = Locate another from across the realm | |||
|syntax = PSI LOCATE <target> | |||
|detail = Locate another with a simple wave of your hand, revealing their surroundings to you and | |||
others in your location. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Fetch}} | |||
{{Skill_detail | |||
|skill = Fetch | |||
|description = Grasp another and bring them to you | |||
|syntax = PSI FETCH <target> | |||
|detail = Form a wreathe of psionic energy to fetch someone within the area and bring them to you. | |||
You will be unable to grasp someone who is protected by the cloak defence. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Flash}} | |||
{{Skill_detail | |||
|skill = Flash | |||
|description = Release a blinding flash of light | |||
|syntax = PSI FLASH | |||
|detail = Release a powerful burst of psionic energy as bright light, causing flash blindness in | |||
all those present for a few seconds. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Harmonize}} | |||
{{Skill_detail | |||
|skill = Harmonize | |||
|description = Restore harmony to your psionic energy | |||
|syntax = PSI HARMONIZE | |||
|detail = Providing you have set a value with Regulate, you may actively harmonize your psionic | |||
energy. This will shift it towards your desired value by consuming your equilibrium. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Medium}} | |||
{{Skill_detail | |||
|skill = Medium | |||
|description = Commune with the recently departed | |||
|syntax = PSI TELL <person> <message> REPLY <message> | |||
|detail = This ability allows you to speak with someone who has recently died, providing they | |||
linger within the Underhalls. They will not be able to communicate with you unless you initiate | |||
communication with them first. In order for one of the dead to speak back with you, they must make | |||
use of REPLY. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Neutralise}} | |||
{{Skill_detail | |||
|skill = Neutralise | |||
|description = Take away simple psionic gifts | |||
|syntax = PSI NEUTRALISE <target> | |||
|detail = Simple psionic gifts are no match for a master of the arts. With a simple gesture, you | |||
can remove defences that protect the mind from psychic attack. Additionally, it will nullify the | |||
effects of the levitation and speed elixir. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Lance}} | |||
{{Skill_detail | |||
|skill = Lance | |||
|description = Hurl a psionic lance of magical energy | |||
|syntax = PSI LANCE <target> | |||
|detail = A basic psionic attack for offensive use against others. This ability will allow you to | |||
form a psionic lance of magical energy, that you can then hurl at an opponent and deal magical | |||
damage to them, even if they are adjacent to you. | |||
The damage is additionally increased for each ability your opponent has on cooldown that is counted | |||
in seconds. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Hold}} | |||
{{Skill_detail | |||
|skill = Hold | |||
|description = Hold an object through the use of psionics | |||
|syntax = PSI HOLD <item> | |||
|detail = Much like having a third arm, you can use your psionic might to cause an item to follow | |||
behind you. How heavy of an item you can hold is dependant upon your intelligence stat. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Dull}} | |||
{{Skill_detail | |||
|skill = Dull | |||
|description = Dull the mind with a light touch | |||
|syntax = PSI DULL <target> | |||
|detail = Reach out with a light touch of psionic energy and dull your opponent's mind, inflicting | |||
them with indifference. This touch is light enough that its effects will go unnoticed. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Recover}} | |||
{{Skill_detail | |||
|skill = Recover | |||
|description = Cure your mind of mental detriment | |||
|syntax = PSI RECOVER | |||
|detail = Focus your mind and cleanse it of extraneous thought, removing a random mental affliction | |||
should you have one. | |||
Look at HELP TYPES for more information on what is regarded as a mental affliction. | |||
Cooldown: 20 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Deprival}} | |||
{{Skill_detail | |||
|skill = Deprival | |||
|description = Deprive them of what little comfort they have | |||
|syntax = PSI DEPRIVE <target> | |||
|detail = Deprive another of their mental comforts, leaving them trapped in a mental spiral. This | |||
will afflict them with dementia and paranoia, and turn them merciful towards others. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Psychometry}} | |||
{{Skill_detail | |||
|skill = Psychometry | |||
|description = Find out who last held an item | |||
|syntax = PSI TOUCH <item> | |||
|detail = Providing it is within your inventory, you can find out who was the last person to hold | |||
the item in question. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Flight}} | |||
{{Skill_detail | |||
|skill = Flight | |||
|description = Lift yourself into the skies with your might | |||
|syntax = PSI FLIGHT and LAND | |||
|detail = Utilising your psi, you can lift yourself from the ground and take flight into the skies. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Absorption}} | |||
{{Skill_detail | |||
|skill = Absorption | |||
|description = Turn their own resources into your own | |||
|syntax = PSI ABSORB <target> | |||
|detail = Absorb a resource from your opponent, regenerating some psionic energy in the process. | |||
What resource this ability will drain will depend on the class of the target. | |||
What it will drain is based on the below: | |||
Archivist - Bio energy. | |||
Carnifex - Stolen soul. | |||
Revenant - Shadow essence. | |||
Teradrim - Sandstorm level. | |||
Monk - Kai energy. | |||
Wayfarer - Fury. | |||
Shaman - Primal energy. | |||
Templar - Blade charge. | |||
Warden - Stolen soul. | |||
Zealot - Psi energy. | |||
If the none of the above applies to the opponent, then it will drain their mana. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Fathom}} | |||
{{Skill_detail | |||
|skill = Fathom | |||
|description = Complete understanding of another | |||
|syntax = PSI FATHOM <target> | |||
|detail = Gain complete understanding of another and probe their strengths and weaknesses. This | |||
will allow you to see their current resistances plus a few other tidbits of information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Vacuum}} | |||
{{Skill_detail | |||
|skill = Vacuum | |||
|description = Remove the space between you and them | |||
|syntax = PSI VACUUM <target> | |||
|detail = If your opponent is above you, you may remove the space between you and them and bring | |||
them crashing to the ground. This will break both their legs in the process. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Warning}} | |||
{{Skill_detail | |||
|skill = Warning | |||
|description = Sense when you are being searched for | |||
|syntax = | |||
|detail = This ability is passive. | |||
When someone attempts to seek out your location with an ability, you will feel their gaze for the | |||
moment it takes for them to gather the information needed to reveal where you are. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shock}} | |||
{{Skill_detail | |||
|skill = Shock | |||
|description = Sudden shock treatment | |||
|syntax = PSI SHOCK <target> | |||
|detail = Direct a psionic shock at a target in your location, allowing it feed upon a mental | |||
ailment in order to deal psychic damage. This will cure the mental affliction in the process. You | |||
may perform this action while off balance. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Dread}} | |||
{{Skill_detail | |||
|skill = Dread | |||
|description = Inflict a feeling of dread upon your enemies | |||
|syntax = PSI DREAD | |||
|detail = Utilising your psionic might, you can release a wave of negative energy throughout your | |||
location, inflicting your enemies with fear. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sliver}} | |||
{{Skill_detail | |||
|skill = Sliver | |||
|description = Implant your psionic signature upon another | |||
|syntax = PSI SLIVER <target> | |||
|detail = Keep track of your opponent by implanting a small sliver of your psionic might upon them | |||
through a subtle touch. This tiny signature of yours will allow you to tell when they are near by, | |||
as well as allow you to hear their thoughts when they use the THINK command. It will fade on its | |||
own after a period of time, but only if they are not in the same location as you. | |||
There is a chance of being detected when using this ability. Please read HELP DECEIT for more | |||
information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Mindspark}} | |||
{{Skill_detail | |||
|skill = Mindspark | |||
|description = Spark up the potential of your mind | |||
|syntax = PSI MINDSPARK | |||
|detail = Most rarely utilise the full potential of their mind, but a well trained psionic knows | |||
how to tap into that potential. With this ability, you can spark up your mind and make your | |||
thoughts more clear, granting you a bonus to your intelligence. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Tether}} | |||
{{Skill_detail | |||
|skill = Tether | |||
|description = Bound another to your will | |||
|syntax = PSI TETHER <target> | |||
|detail = By forming a psionic bond with your target, you can cause it to snap with amazing force | |||
should your opponent try and escape from you, dealing psychic damage. It will only snap once they | |||
or you move more than two locations from each other. | |||
If it is the opponent who snaps the tether, then they will be knocked unconscious and the damage is | |||
increased. | |||
Cooldown (when triggered): 10 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Riftwalk}} | |||
{{Skill_detail | |||
|skill = Riftwalk | |||
|description = Tear open a rift to a location of death | |||
|syntax = PSI RIFT <dead target> and ENTER GATEWAY | |||
|detail = Tear open a rift to the location of someone's dead body, which you can then enter. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bending}} | |||
{{Skill_detail | |||
|skill = Bending | |||
|description = Defensively bend magical sorcery on itself | |||
|syntax = PSI BENDING [OFF] | |||
|detail = Through your psionic control you can turn arcane-sourced damage back on itself and reduce | |||
its effect, providing it is aimed at you from a range. If you are in the same location as the | |||
caster then it will be of little help. This will drain your willpower over time in order to do so. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Traject}} | |||
{{Skill_detail | |||
|skill = Traject | |||
|description = Listen to conversations from afar | |||
|syntax = PSI TRAJECT [RELEASE] | |||
|detail = Leave behind a psionic imprint upon your current location that will traject any spoken | |||
words within it to you for a limited time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Torrent}} | |||
{{Skill_detail | |||
|skill = Torrent | |||
|description = Push your psionic energy to its limit | |||
|syntax = PSI TORRENT | |||
|detail = When low on psionic energy, you can release a torrent of your hidden potential, allowing | |||
you to increase it by 80% in trade for temporarily lowering your constitution by 2 points. This can | |||
exceed your maximum limit for psionic energy, however the excess will drain away quite quickly. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Corporality}} | |||
{{Skill_detail | |||
|skill = Corporality | |||
|description = Bar those who would shed their corporeal forms | |||
|syntax = PSI CORPORALITY [OFF] | |||
|detail = This ability will allow you to project a curtain of psionic energy that will clamp down | |||
on anyone who attempts to shed their corporeal form within your location. However the demand upon | |||
your mind to perform such a feat will tax it of mana and willpower. | |||
This power can also be projected forth, locking down those in the same room as your astral form. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Step}} | |||
{{Skill_detail | |||
|skill = Step | |||
|description = Cross short distances in a blink | |||
|syntax = PSI STEP <target> | |||
|detail = Cross short distances in a single step, allowing you act immediately once you've moved. | |||
You can travel up to three rooms away by default, but this can be further changed up (or down) by | |||
the amount of psionic energy you have. | |||
The monolith sigil will not block your attempts, however you may not step into a stockroom. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Disable}} | |||
{{Skill_detail | |||
|skill = Disable | |||
|description = Impair another of their lesser practiced skills | |||
|syntax = PSI DISABLE <target> <skillset> <ability> | |||
|detail = Disable an ability of choice with your psionic might for a temporary few seconds, if they | |||
do not possess clarity of mind. You may not disable core abilities to a class such as, for example, | |||
Doublestab for Syssin. | |||
Cooldown: 90 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Projection}} | |||
{{Skill_detail | |||
|skill = Projection | |||
|description = Project your astral form into the physical world | |||
|syntax = PSI PROJECTION and PSI RETURN | |||
|detail = Additional syntax: PSI FORM <ability> [target] | |||
Project your will from your body and travel around the world in astral form. While in this state, | |||
you will be able to speak with others and move as though normal. You also may perform a limited | |||
amount of psionic abilities while in this form. | |||
Make sure to omit the PSI syntax from the ability when using it with form. Example: PSI FORM LANCE | |||
<target> | |||
You may perform the following actions while in astral form: | |||
Aura, Flash, Neutralise, Lance, Dull, Deprival, Fathom, Shock, Dread, Sliver, Traject, Step, and | |||
Disable. | |||
You can also perform the following abilities from Vision: | |||
Aura, Sacral, Vibrations, and Traps. | |||
You will not be able to cross into an adjacent area while in your astral form, as the distance | |||
between you and your body will be too far to maintain a connection. However, if your body stands on | |||
the threshold between two areas, you will be able to cross into it providing it is not a one-way | |||
exit. | |||
Lastly, while in this state, your body will be vulnerable to the whims of others. Ensure that you | |||
leave your body behind in a safe location, or you can gamble the risks. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits