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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Well |Inept |0 |Draw forth a well of blood. }} | {{SkillTableRow |Well |Inept |0 |Draw forth a well of blood. }} | ||
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{{Anchor|Well}} | |||
{{Skill_detail | |||
|skill = Well | |||
|description = Draw forth a well of blood | |||
|syntax = WELL DRAW WELL STATUS | |||
|detail = Draw upon the power of blood to summon forth a blood well, a source of power capable of | |||
bringing about numerous debilitating effects. | |||
Your blood well will be constructed within your body, suffused within your own veins. As such, | |||
where you go, it will go. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Forewarn}} | |||
{{Skill_detail | |||
|skill = Forewarn | |||
|description = Your blood well will alert you of your enemies | |||
|syntax = WELL FOREWARN <ON/OFF> | |||
|detail = Your mastery of blood will allow you to detect ripples across your well's surface, | |||
alerting you whenever anyone enters its location with this ability active. The effect is temporary | |||
and will eventually end on its own in due time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Submerge}} | |||
{{Skill_detail | |||
|skill = Submerge | |||
|description = Submerge items within the depths of your blood well | |||
|syntax = WELL SUBMERGE <item> WELL RETRIEVE <item> WELL PROBE | |||
|detail = Store up to five items within the depths of your blood well; protected by blood as they | |||
are, these items will decay at half the normal rate. It is impossible to force you to store or | |||
retrieve any items in this manner. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Aspects}} | |||
{{Skill_detail | |||
|skill = Aspects | |||
|description = Align your well with the humours of your sorcery | |||
|syntax = | |||
|detail = This ability is passive. | |||
Should you have a blood well with you, you are now able to use it to draw in latent humours that | |||
fuel your sorcery. Casting two Humourism spells in a row from the same humour will cause your well | |||
to become aspected with it. | |||
Once fully aspected with a humour, some Humourism spells require it in order to be cast. Please see | |||
the AB help files in Humourism to find out if it is a requirement to cast. | |||
Any aspected humour within your well will eventually lose its efficacy if it isn't used shortly. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Varicose}} | |||
{{Skill_detail | |||
|skill = Varicose | |||
|description = Extend your veins and power | |||
|syntax = WELL VARICOSE | |||
|detail = Extend your blood well from your veins to encompass the physical space of your current | |||
location as a bloodied haze. This grants you access to certain abilities that require it. Not all | |||
abilities require you to expand your blood well, but more powerful abilities will. | |||
In addition, when you expand it, the following will happen once after a delay: | |||
All enemies still in the same location will take a pulse of damage, and then become afflicted with | |||
the etherflux affliction. The type of damage dealt depends on your aspected humour, otherwise it is | |||
physical damage. | |||
This skill does not cost balance nor equilibrium to use. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Suffusion}} | |||
{{Skill_detail | |||
|skill = Suffusion | |||
|description = Recall your bloodied well into you | |||
|syntax = WELL SUFFUSION | |||
|detail = Requires your blood well to be free of your veins. | |||
Draw your extended blood well back into your body at the cost of your equilibrium, providing it is | |||
in the same location as you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Vein}} | |||
{{Skill_detail | |||
|skill = Vein | |||
|description = Expel your blood, and with it your afflictions | |||
|syntax = WELL VEIN | |||
|detail = Your mastery of blood allows you to exchange your tainted and afflicted blood for the | |||
pure and clean blood of your well, relieving yourself of two afflictions in the process. Should you | |||
have paresis or paralysis, then you will cure that first and nothing else. You will be unable to | |||
use this ability again for a short period afterwards. | |||
|cooldown = 20 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Resurface}} | |||
{{Skill_detail | |||
|skill = Resurface | |||
|description = Cause your blood well to emerge in someone's presence | |||
|syntax = WELL RESURFACE <target> | |||
|detail = Requires your blood well to be free of your veins. | |||
Shift your extended blood well to the location of another in your local area. There is a short | |||
channel for this effect that is apparent to your target, and movement will disrupt it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bloodcry}} | |||
{{Skill_detail | |||
|skill = Bloodcry | |||
|description = An ominous sending | |||
|syntax = WELL BLOODCRY <person> <message> | |||
|detail = Your mastery over blood allows you to communicate across vast distances, carrying the | |||
message on dark whispers that only the recipient can hear. By drawing your blood well into your | |||
body, you can use it to deliver a message to another who is in the realm, regardless of their | |||
location. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Reel}} | |||
{{Skill_detail | |||
|skill = Reel | |||
|description = Reclaim your drifting power | |||
|syntax = WELL REEL | |||
|detail = Requires your blood well to be free of your veins. | |||
With intense concentration, you can remotely draw your extended blood well back into your body from | |||
anywhere in the world. This action requires you to remain within the same location you began this | |||
sorcery or it will fail. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Overlap}} | |||
{{Skill_detail | |||
|skill = Overlap | |||
|description = Allow your vicious arcana to overflow | |||
|syntax = WELL OVERLAP | |||
|detail = Cause your blood well to overflow, its spilled fluids draining small amounts of health | |||
from all enemies in its location that it touches, transferring that vitality to you for a limited | |||
duration. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Severance}} | |||
{{Skill_detail | |||
|skill = Severance | |||
|description = Plague them with arcane agony | |||
|syntax = WELL SEVERANCE <ON/OFF> | |||
|detail = Your blood well will passively emit powerful waves of dark sorcery that will attempt to | |||
sever the connection between body and soul of your enemies, afflicting them with various hidden | |||
maladies. | |||
Severance will cause one of the following hidden afflictions: | |||
Misery, recklessness, masochism, stupidity, or impatience. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Descry}} | |||
{{Skill_detail | |||
|skill = Descry | |||
|description = Divine the state of your foe | |||
|syntax = WELL DESCRY <target> | |||
|detail = Requires your blood well to be free of your veins. | |||
Channel the power of blood through your well to divine the state of any who stand in its presence. | |||
Your descrying will reveal their health and mana levels, as well as any afflictions currently | |||
affecting them. | |||
There is no balance or equilibrium cost associated with this ability, though it requires a | |||
significant amount of mana. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Disparity}} | |||
{{Skill_detail | |||
|skill = Disparity | |||
|description = Awaken disparate humours within your foes | |||
|syntax = WELL DISPARITY <ON/OFF> | |||
|detail = Your blood well can now cause a dangerous disparity of humours in your enemies that | |||
reside in the same location as it. This imbalance first consumes their arcane defence, stripping it | |||
from them. If they do not restore the defence, their own imbalanced humours will then turn against | |||
them, dealing damage from all three primary humours - yellow bile, black bile, and phlegm - as fire, | |||
cold and electric damage. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Primacy}} | |||
{{Skill_detail | |||
|skill = Primacy | |||
|description = The primacy of blood outmatches all | |||
|syntax = | |||
|detail = This ability is passive. | |||
Providing that you have your blood well with you, you can assert the primacy of blood over the | |||
other humours. After you have cast an emanation, you can morph its makeup by striking it with a | |||
damaging spell from Humourism. | |||
Using yellow bile sorceries will turn it into a Brimstone inferno. | |||
Using phlegm sorceries will turn it into Direfog. | |||
Using black bile sorceries will turn it into a Bilesphere. | |||
Any states or conditions associated with the emanation will be carried over should you transform it | |||
back into that form. | |||
Please see AB HUMOURISM <emanation> for more information on the various emanations and what they do. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Atrophy}} | |||
{{Skill_detail | |||
|skill = Atrophy | |||
|description = Infuse your well with atrophic magic | |||
|syntax = WELL ATROPHY <ON/OFF> | |||
|detail = Requires your blood well to be free of your veins. | |||
This powerful ability will cause the blood of your enemies to atrophy when they leave the presence | |||
of your blood well. This will cause them to take periodic shadow damage for a short while. | |||
This effect can stack with itself if triggered multiple times by the same person. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Surfeit}} | |||
{{Skill_detail | |||
|skill = Surfeit | |||
|description = Drown them in vile humours | |||
|syntax = WELL SURFEIT <target> <CHOLERIC/PHLEGM/MELANCHOLIC> | |||
|detail = Requires and consumes aspected humour of the matching type. | |||
Create an excess of one of three humours within your target by utilising the stored aspect held | |||
within your blood well. The humours you can choose from are choleric, phlegm, and melancholic, each | |||
offering different effects. | |||
Choleric (Yellow bile): | |||
A choleric excess will cause your further manipulations of the target's yellow bile to burn even | |||
hotter. Each time you strike an opponent affected by this excess using fire damage from a Humourism | |||
spell, the intense heat will cause them to become clumsy. If they are already clumsy, they will | |||
become weary. | |||
Phlegm (Phlegm): | |||
The chilling nature of excess phlegm will periodically chill your opponent, applying one level of | |||
chill to them. Should they become frozen, they will develop hypothermia. | |||
Melancholic (Black bile) | |||
A melancholic excess will interfere with their pill balance recovery by lengthening the duration | |||
before they can eat another. It will also cause Focusing to drain health equal to the initial mana | |||
cost on use. | |||
Each excess can stack with the others and will last for a limited time before fading. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Contaminate}} | |||
{{Skill_detail | |||
|skill = Contaminate | |||
|description = Infuse your blood well with the power of humours | |||
|syntax = WELL CONTAMINATE <YELLOW/PHLEGM/BLACK> WELL PURIFY | |||
|detail = By sheer force of bodily will you may contaminate your blood well with black bile, phlegm, | |||
or yellow bile, aspecting its power to the humour chosen. | |||
|cooldown = 30 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Thrombose}} | |||
{{Skill_detail | |||
|skill = Thrombose | |||
|description = Clot the blood within their veins | |||
|syntax = WELL THROMBOSE <ON/OFF> | |||
|detail = Requires your blood well to be free of your veins. | |||
Your blood well will cause clots to form in the blood of everyone in its vicinity, including | |||
yourself. This will cause sipping either a health or mana elixir to shift its healing properties, | |||
restoring health or mana over time rather than immediately. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Circulate}} | |||
{{Skill_detail | |||
|skill = Circulate | |||
|description = Delivery upon sanguine tides | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your mastery of blood magic has deepened, allowing you to maintain a constant circulation between | |||
yourself and your blood well. As such, you can now control your extended blood well from a distance | |||
with little more than a thought. | |||
A cube sigil placed in the same location as your blood well will interfere with your ability to | |||
command it remotely. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Immerge}} | |||
{{Skill_detail | |||
|skill = Immerge | |||
|description = Find sanctuary within your crimson crucible | |||
|syntax = WELL IMMERGE | |||
|detail = Requires your blood well to be free of your veins. | |||
In times of grave danger, you may sink into blood well, temporarily shifting your physical form | |||
into its sanguine depths and making yourself untargetable briefly. | |||
Cooldown: 25 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Actualise}} | |||
{{Skill_detail | |||
|skill = Actualise | |||
|description = Actualise their humours with your well | |||
|syntax = WELL ACTUALISE <target> <CHOLERIC/PHLEGM/MELANCHOLIC> | |||
|detail = Should you have caused an excess of humours within your target, you can draw upon these | |||
excessive humours to instantly bring forth a burst of sorcerous power related to that humour, and | |||
relieve their excess in the process. Excess choleric will bring fire damage, excess phlegm will | |||
bring cold damage, and excess melancholic will bring electric damage. | |||
This ability requires equilibrium and balance to use, but does not consume either. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Suffocate}} | |||
{{Skill_detail | |||
|skill = Suffocate | |||
|description = Choke them with a sanguineous haze | |||
|syntax = WELL SUFFOCATE | |||
|detail = Requires your blood well to be free of your veins. | |||
By drawing upon the essence of black bile, you unleash a terrible miasma from your blood well. This | |||
noxious cloud will envelope the location of your blood well, draining mana from all caught within, | |||
stripping them of three random defences, and leaving the air charged with a static, melancholic | |||
energy. | |||
Due to the potent nature of this ability, there is a short delay before it can be used again. | |||
|cooldown = 30 seconds (on room) | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Imbrue}} | |||
{{Skill_detail | |||
|skill = Imbrue | |||
|description = Drown them in a sea of blood | |||
|syntax = WELL IMBRUE | |||
|detail = Requires your blood well to be free of your veins. | |||
By channeling the essence of phlegm through your blood well, you unleash a devastating deluge of | |||
tainted blood that floods your location and surroundings. This torrent will carry away everyone | |||
around you in a random direction from your blood well. | |||
Adventurers will be pushed in the chosen direction until there is nowhere left to go, potentially | |||
moving them through multiple locations. The flood will also push anyone else standing in its path. | |||
Every location affected by this spell will be left flooded. | |||
Due to the potent nature of this ability, there is a short delay before it can be used again. | |||
|cooldown = 30 seconds (on room) | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Profane}} | |||
{{Skill_detail | |||
|skill = Profane | |||
|description = Elicit terrible heat from your sanguine well | |||
|syntax = WELL PROFANE | |||
|detail = Requires your blood well to be free of your veins. | |||
Channel the essence of yellow bile through your blood well, creating a profane conflagration that | |||
will engulf your surroundings. | |||
Once cast, your blood well will release waves of searing, bile-infused blood five times, burning | |||
everyone in the same location as your blood well and adjacent to it. Each wave will grow in | |||
intensity, becoming more powerful, and will spread embers in the affected locations. | |||
Performing this ability will require your complete focus. If you attempt any other action during | |||
its channel, the profane energies will dissipate, bringing it to an early end. | |||
|cooldown = 30 seconds (on room) | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Permeate}} | |||
{{Skill_detail | |||
|skill = Permeate | |||
|description = Fill them with the blood of your well until they burst | |||
|syntax = WELL PERMEATE <target> | |||
|detail = This gruesome act will allow you to draw your target deep into the depths of your blood | |||
well to meet a grisly fate. Your intended victim must be prone, and you may perform no other | |||
actions while the well seeks to permeate every pore of their body with an overabundance of viscous | |||
lifeblood. | |||
Success will destroy your blood well in the process, however failure will only purge it of its | |||
humour aspects. | |||
If your enemy is affected by an excess of humours associated with your well's current aspected | |||
humour, the prone requirement is waived and the permeation will be hastened. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits