288
edits
(Created page with " {{SkillHeader}} {{SkillTableRow |Foment |Inept |0 |Give rise to emotion and sensation. }} {{SkillTableRow |ScryingStone |Inept |0 |Form a seeing stone with your psychic power...") |
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== Basic Emanations == | ====Basic Emanations=== | ||
{{SkillTableRow |Sadness |Inept |0 |Sorrow. }} | {{SkillTableRow |Sadness |Inept |0 |Sorrow. }} | ||
{{SkillTableRow |Anger |Apprentice |0 |Fury. }} | {{SkillTableRow |Anger |Apprentice |0 |Fury. }} | ||
{{SkillTableRow |Joy |Skilled |66 |Jubilation. }} | {{SkillTableRow |Joy |Skilled |66 |Jubilation. }} | ||
{{SkillTableRow |Fear |Gifted |0 |Terror. }} | {{SkillTableRow |Fear |Gifted |0 |Terror. }} | ||
{{SkillTableRow |Disgust |Expert |50 |Revulsion. }}|} | {{SkillTableRow |Disgust |Expert |50 |Revulsion. }} | ||
|} | |||
{{SkillHeader}} | {{SkillHeader}} | ||
== Complex Emanations == | ====Complex Emanations==== | ||
{{SkillTableRow |Dread |Capable |75 |A sinking feeling. }} | {{SkillTableRow |Dread |Capable |75 |A sinking feeling. }} | ||
{{SkillTableRow |Shame |Skilled |20 |Self-hatred and disgust shall drive them. }} | {{SkillTableRow |Shame |Skilled |20 |Self-hatred and disgust shall drive them. }} | ||
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{{SkillTableRow |Sonder |Transcendent |0 |Awareness of insignificance. }} | {{SkillTableRow |Sonder |Transcendent |0 |Awareness of insignificance. }} | ||
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{{Anchor|Foment}} | |||
{{Skill_detail | |||
|skill = Foment | |||
|description = Give rise to emotion and sensation | |||
|syntax = | |||
|detail = The most important aspect of Cultivation is the ability to utilise your mental energy to | |||
influence someone's mental state. Through subtle manipulation via telepathy and kai, you can | |||
impress sensations, urges, or fears upon a person or object. | |||
As the path to fomenting each emotion is a unique trail through the mind, you will be unable to | |||
compel a given emanation until you have full knowledge of their practical use. By typing AB | |||
CULTIVATION <emanation> you can learn how each will effect the world around you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|ScryingStone}} | |||
{{Skill_detail | |||
|skill = ScryingStone | |||
|description = Form a seeing stone with your psychic power | |||
|syntax = MUSE CRAFT STONE | |||
|detail = Additional syntax: MUSE MARK <stone> | |||
The most effective focus for Cultivation's exotic manner of empathic attack is known as a seeing | |||
stone - a dark, perfectly smooth orb created from polished obsidian. Without it, attempting to | |||
cultivate emotion relies upon subjective experience and can often result in dire consequence. | |||
If you obtain a scrying stone from another source, for example a Jewelcrafter, you can instead mark | |||
that stone as your own. | |||
|cooldown = | |||
|target = | |||
|required = 2 obsidian | |||
}} | |||
{{Anchor|Bud}} | |||
{{Skill_detail | |||
|skill = Bud | |||
|description = A symbol of serenity | |||
|syntax = MUSE CRAFT BUD [VIOLET/BLACK/WHITE] | |||
|detail = | |||
Utilising your supernatural prowess, you can compel a lotus bud to grow forth from a single piece | |||
of wood. This bud can act as a focal point for complex emanations with the slightest nudge of a | |||
masterful seer's will, making them a valuable tool of this mental martial school. As long you hold | |||
your lotus within your hands, it will help you focus and bestow a small boon to the regeneration of | |||
your willpower. | |||
You have the decision of choosing what colour your lotus should take, or you can choose none in | |||
order to receive a random hue. The shade of your lotus has no effect beyond aesthetic. | |||
|cooldown = | |||
|target = | |||
|required = 1 wood | |||
}} | |||
{{Anchor|Foster}} | |||
{{Skill_detail | |||
|skill = Foster | |||
|description = Foster primal emanations within your lotus bud | |||
|syntax = | |||
|detail = This ability will allow you to foster mystic emanations within your lotus bud, with each | |||
having a different effect that will trigger in differing scenarios. In order for your lotus bud to | |||
have an effect, it will need to be placed upon the ground. | |||
You can learn more about these complex effects by typing AB CULTIVATION <emanation>. You will need | |||
to have learned about the emanation before you can foster its energy within your lotus. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Intrusion}} | |||
{{Skill_detail | |||
|skill = Intrusion | |||
|description = Sow intrusive thought within the psyche | |||
|syntax = | |||
|detail = This ability is passive. | |||
After cultivating one of the five basic emanations upon a target, its energies will leave behind a | |||
lingering influence upon someone's spiritual state. Once a few seconds have passed and if the | |||
opponent is completely alone, this residual magic will stir itself to life within their mind and | |||
the original effects of that emanation will relapse upon the target. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Cordon}} | |||
{{Skill_detail | |||
|skill = Cordon | |||
|description = Render your lotus untouchable | |||
|syntax = MUSE CORDON | |||
|detail = By manifesting your kai energy in a precise shell around your lotus bud, it will blend | |||
with the ethereal in such a way that it will turn into a permanent fixture of the current location | |||
it resides in. If anyone attempts to pick up or destroy your lotus, they will find themselves | |||
unable to do so. | |||
Using this ability once more will tether it to the Prime Material again and return it to normal. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Vine}} | |||
{{Skill_detail | |||
|skill = Vine | |||
|description = Flourish upon the spirit's vine | |||
|syntax = MUSE VINE [target/NONE] | |||
|detail = By braiding together ropes of mental energy and threads of your own life essence, you can | |||
create a mystic vine upon which your lotus bud will connect itself to another individual. In so | |||
doing, you will ensure that your bud will remain not far behind them should they attempt to leave. | |||
This will only trigger as long as your opponent stays still momentarily and remains within the same | |||
area as you. | |||
You can additionally tether your bud to yourself, either by specifying your own name or omitting a | |||
target. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Subtlety}} | |||
{{Skill_detail | |||
|skill = Subtlety | |||
|description = Mask your mental intrusions | |||
|syntax = MUSE SUBTLETY | |||
|detail = By placing hyperfocus upon your expression and demeanor, as well as clouding your seeing | |||
stone's innards to obscurity, you can hide any notions about the emanations that you are fomenting | |||
within your opponent. This will cause the Joy, Fear, and Disgust emanations to have their effects | |||
hidden for a limited time and deal a small amount of psychic damage. | |||
Additionally, it will hide the effects of Intrusion, however no damage will be caused. | |||
|cooldown = 20 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Recrudescence}} | |||
{{Skill_detail | |||
|skill = Recrudescence | |||
|description = Racing, repetitious thought | |||
|syntax = MUSE RECRUDESCENCE <target> | |||
|detail = You can render another individual's psyche susceptible to circuitous, racing thoughts - | |||
often to their own detriment. This will allow Intrusion to affect your opponent when they aren't | |||
alone until it is cured. | |||
Note that afflictions cured with panacea pills will make pill balance recovery take twice as long. | |||
You can read AB CULTIVATION INTRUSION to learn more about this skill. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Etch}} | |||
{{Skill_detail | |||
|skill = Etch | |||
|description = Engrave emotion unto an imbalanced psyche | |||
|syntax = MUSE ETCH <JOY/FEAR/DISGUST> <target> | |||
|detail = If the opponent is disrupted completely by an emanation, you may seal the effects and | |||
prevent them from curing those afflictions through pills for a limited time, even if those | |||
afflictions are reapplied at a later stage. Etched emanations will also boost the damage of the | |||
Sadness ability. | |||
While this effect only lasts for a limited amount of time, successfully etching an emanation once | |||
more will refresh the timer of all other etchings upon the target. | |||
Abilities such as the tree tattoo will still be able to cure the sealed afflictions. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Histrionics}} | |||
{{Skill_detail | |||
|skill = Histrionics | |||
|description = Multiple overwhelming streams of emotion | |||
|syntax = MUSE HISTRIONICS <target> | |||
|detail = By implanting Joy, Disgust, and Fear in the mind of your opponent all at once, you can | |||
induce an overemotional state that leaves their psyche frail and pliable. This will trigger the | |||
Intrusion effect upon your opponent for all three of these emanations. | |||
You can read AB CULTIVATION INTRUSION to learn more about this skill. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sadness}} | |||
{{Skill_detail | |||
|skill = Sadness | |||
|description = Sorrow | |||
|syntax = FOMENT SADNESS <target> | |||
|detail = Sadness and stress together prove a crude yet effective manner of mental assault. | |||
When fomented within another, it will deal psychic damage as it plagues their every thought with | |||
distracting sorrow. The amount of damage dealt to adventurers will increase the more you learn in | |||
Cultivation. | |||
The damage is further increased for each etched emanation that exists upon the target. Please see | |||
AB CULTIVATION ETCH for more information. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Anger}} | |||
{{Skill_detail | |||
|skill = Anger | |||
|description = Fury | |||
|syntax = FOMENT ANGER <target> | |||
|detail = Anger lowers inhibition and demands aggression, resulting in an opening. | |||
When fomented, it will disperse the magical shield defence, causing a small amount of mana loss to | |||
the target if successful. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Joy}} | |||
{{Skill_detail | |||
|skill = Joy | |||
|description = Jubilation | |||
|syntax = FOMENT JOY <target> | |||
|detail = Joy brings with it a more pliable demeanor. | |||
When fomented within another, it will first cause laxity, followed by lover's effect, peace, and | |||
lastly magnanimity. This order is sequential, depending on what afflictions the opponent already | |||
has. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Fear}} | |||
{{Skill_detail | |||
|skill = Fear | |||
|description = Terror | |||
|syntax = FOMENT FEAR <target> | |||
|detail = Fear slays the mind, bringing with it disorder and panic. | |||
When fomented within another, it will cause dizziness, then faintness, epilepsy, and lastly shyness. | |||
This order is sequential, depending on what afflictions the opponent already has. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Disgust}} | |||
{{Skill_detail | |||
|skill = Disgust | |||
|description = Revulsion | |||
|syntax = FOMENT DISGUST <target> | |||
|detail = Disgust makes an enemy of the self. | |||
When fomented within another, it will cause merciful, then masochism, berserking, and lastly | |||
recklessness. This order is sequential, depending on what afflictions the opponent already has. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Dread}} | |||
{{Skill_detail | |||
|skill = Dread | |||
|description = A sinking feeling | |||
|syntax = FOMENT DREAD <target> | |||
|detail = Dread will cause a sinking feeling in the stomach, which will manifest physically or | |||
mentally depending on the manner of your telepathic deliverance. | |||
If your opponent is above or below you, you can instill them with a hidden sense of vertigo. | |||
Should an enemy fall over, their mental stability will sink with them. This will give them the | |||
mental disruption affliction. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shame}} | |||
{{Skill_detail | |||
|skill = Shame | |||
|description = Self-hatred and disgust shall drive them | |||
|syntax = FOMENT SHAME <target> <direction> | |||
|detail = Shame is an exceptionally powerful force, capable of clouding reason and forcing action. | |||
This will allow you to implant shame within the mind, alongside a subsconscious direction to take | |||
when your target attempts to move. You can stack multiple directions, up to a total of ten. Once | |||
they move, the actions you have implanted will fade after a short time if they stand still. | |||
When an enemy leaves the location, they will be struck with shame at their cowardice. This will | |||
deal psychic damage as they leave. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Longing}} | |||
{{Skill_detail | |||
|skill = Longing | |||
|description = Far reaching ambition | |||
|syntax = FOMENT LONGING | |||
|detail = Longing can serve to hone your own ambition, or to cloud the senses of another. | |||
If you possess a lotus bud, then this ability will call it back to your possession by way of your | |||
intense longing for its tranquility. If the lotus bud is cordoned at the time, then it will | |||
additionally remove the effect. | |||
Any enemy who tries to GLANCE or SQUINT into a location with your lotus bud will find that their | |||
longing clouds their senses, making perception impossible. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ambivalence}} | |||
{{Skill_detail | |||
|skill = Ambivalence | |||
|description = Uncaring apathy | |||
|syntax = FOMENT AMBIVALENCE <target> | |||
|detail = Ambivalence and apathy are formidible tools that can be utilised to obliterate your foe's | |||
morale and motivation. | |||
This will sow indifference within your foe's psyche, loosening the mind's grip upon abnormal | |||
sensory abilities they might have. | |||
This includes: Mindseye, Thirdeye, Lifevision, Shadowsight, Spiritsight, Hypersight, and Truth. | |||
When an enemy attempts to FOCUS their mind, it will cost them more mana than normal. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Guilt}} | |||
{{Skill_detail | |||
|skill = Guilt | |||
|description = A self-constructed burden | |||
|syntax = FOMENT GUILT <target> | |||
|detail = Guilt brings forth deeply buried thoughts and notions related to shame and failure, | |||
forcing them to the surface anew as demons. | |||
This will allow you to probe another's mind and determine if they consider you a friend or foe. | |||
Once an enemy gains a total number of mental afflictions that is divisible by six, they will begin | |||
to manifest a feeling of nausea. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Regret}} | |||
{{Skill_detail | |||
|skill = Regret | |||
|description = Compel second thoughts | |||
|syntax = FOMENT REGRET <direction with door/container> | |||
|detail = Known amongst empathic warriors as the only emanation capable of surviving investment | |||
into an inanimate object, Regret serves as a powerful emotion for enforcing your own will - to ward | |||
or to hold fast your foes. | |||
Investing regret within something in this way will seal a door or container, providing it is shut. | |||
If the object is then opened, then a magical explosion will occur that will stun and damage the | |||
person who opens it. The seal will only last a limited amount of time. | |||
Whenever an enemy uses an ability that will let them magically teleport, they will be prevented | |||
from doing so. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Misery}} | |||
{{Skill_detail | |||
|skill = Misery | |||
|description = Drive their thoughts to darkness | |||
|syntax = FOMENT MISERY <target> | |||
|detail = Misery is a long time member of an empath's arsenal, its cutting edge capable of | |||
shredding through the mind to render a victim vulnerable to other suggestions. | |||
After a delay, if the target stands in the same location as you, their senses will be overwhelmed | |||
and struck with psychic damage, otherwise they will be briefly stunned and be drained of some mana. | |||
The damage and secondary effect will be increased for each etched emanation upon the opponent. | |||
When an enemy assists another, they will begin to feel their ego grow. This will give them the | |||
egocentric affliction. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Spite}} | |||
{{Skill_detail | |||
|skill = Spite | |||
|description = A deliberate, malicious desire | |||
|syntax = FOMENT SPITE <target> | |||
|detail = One of the greatest mortal motivators, Spite serves as an invasive force primed to | |||
commandeer reason or sense when a target's lust for vengeance proves too great. Such behaviour | |||
often creates an opening for expert empaths. | |||
Fomenting spite will slightly unhinge your target, dealing psychic damage over time for a short | |||
period. If they have dementia, hallucinations, and paranoia when taking damage, they will receive a | |||
random physical affliction. | |||
When an enemy successfully performs a diagnosis on themselves, their confidence will wane and they | |||
will become stricken with hypochondria. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Wistful}} | |||
{{Skill_detail | |||
|skill = Wistful | |||
|description = A longing for home | |||
|syntax = FOMENT WISTFUL | |||
|detail = To be wistful is to be distracted; this complex emanation will encourage this lack of | |||
focus in your foes and aid you in returning to sanctuaries. | |||
This will allow you to return to the location of your lotus bud, swapping places with it after a | |||
short delay. | |||
When an enemy crosses below 75%, 50%, or 25% health, they will find that their body will fall numb. | |||
This will afflict them with paresis. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sonder}} | |||
{{Skill_detail | |||
|skill = Sonder | |||
|description = Awareness of insignificance | |||
|syntax = FOMENT SONDER <target> | |||
|detail = By opening someone's mind to the realisation that they are not the centre of existence | |||
itself, a master empath is capable of trapping someone within circuits of ponderous thought. | |||
The effects of Sonder will trap your target within circuitous thoughts. Each time an Intrusion | |||
affects the target, it will relapse without any effort on your behalf. The effects of Sonder will | |||
remain as long as they have at least one affliction from either Joy, Fear, or Disgust. | |||
There is a grace period of nine seconds before Sonder will fade after casting. | |||
Once fifteen total Intrusion loops have occured, the affliction will expire. Loops that occur when | |||
the target is not the same room as you will count as three, instead of one. | |||
Sonder will disorient those who become trapped in its revelations, delaying the movements of your | |||
enemies. This will only work as long as you are not present within the same location and they are | |||
afflicted with patterns. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits