Difference between revisions of "Subterfuge (skill)"

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{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Signs |Inept |0 |Knowledge of the secret hand language. }}
{{SkillTableRow |Signs |Inept |0 |Knowledge of the secret hand language. }}
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{{SkillTableRow |Phaseveil |Transcendent |0 |Hide yourself when phased. }}
{{SkillTableRow |Phaseveil |Transcendent |0 |Hide yourself when phased. }}
|}
|}
== Wormhole Abilities ==
{{SkillHeader}}
{{SkillHeader}}
====Wormhole Abilities====
{{SkillTableRow |Seek |Novice |0 |Sense for dimensional wormholes. }}
{{SkillTableRow |Seek |Novice |0 |Sense for dimensional wormholes. }}
{{SkillTableRow |Channel |Adept |0 |Hurl an object through a dimensional wormhole. }}
{{SkillTableRow |Channel |Adept |0 |Hurl an object through a dimensional wormhole. }}
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{{SkillTableRow |Splice |Transcendent |0 |Create a dimensional wormhole. }}
{{SkillTableRow |Splice |Transcendent |0 |Create a dimensional wormhole. }}
|}
|}
{{Anchor|Signs}}
{{Skill_detail
|skill = Signs
|description = Knowledge of the secret hand language
|syntax = SIGN <message>        SIGN CODE <code>
|detail = The sign language of the Syssin was well known to keep the secrets of the Defenders safe.
Use it to communicate privately with your allies. You will able to understand and use the sign
language even while you are in a different class, providing that you maintain ownership over this
skill.


{{AB
You can also set a code upon your signed message, leaving your signs obscured to anyone else who
|skillname = Signs
doesn't have the code.
|syntax = SIGN <message>
|cooldown =  
|description =  
|target =  
The sign language of the Syssin was well known to keep the secrets of the Defenders safe. Use it to
|required =  
communicate privately with your allies, with no fear of being understood by others.
 
}}
}}
 
{{Anchor|Hide}}
{{AB
{{Skill_detail
|skillname = Hide
|skill = Hide
|description = Conceal yourself from view
|syntax = HIDE and EMERGE
|syntax = HIDE and EMERGE
|description =  
|detail = Conceal yourself from view, hiding yourself from the eyes of others within the room. You  
Conceal yourself from view, hiding yourself from the eyes of others within the room. You may emerge  
may emerge if you wish to reveal yourself and cease to hide.
if you wish to reveal yourself and cease to hide.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Illusion}}
{{AB
{{Skill_detail
|skillname = Illusion
|skill = Illusion
|description = Create an illusion of your choosing
|syntax = CONJURE ILLUSION <victim/NOBODY> <illusion>
|syntax = CONJURE ILLUSION <victim/NOBODY> <illusion>
|description =  
|detail = Cause everyone in your location to witness an illusion. If you choose to direct the  
Cause everyone in your location to witness an illusion. If you choose to direct the illusion at  
illusion at someone, only that person will see it.
someone, only that person will see it.


Note: You may use the $nl character to force a newline, however you may do so three times per  
Note: You may use the $nl character to force a newline, however you may do so three times per  
illusion.
illusion.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Lipread}}
{{AB
{{Skill_detail
|skillname = Lipread
|skill = Lipread
|description = The ability to understood what is said while deaf
|syntax = LIPREAD
|syntax = LIPREAD
|description =  
|detail = Read the lips of others to understand their speech, no matter how quiet they keep it.
Read the lips of others to understand their speech, no matter how quiet they keep it.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Shadow}}
{{AB
{{Skill_detail
|skillname = Shadow
|skill = Shadow
|description = Shadowing a target in order to track them
|syntax = SHADOW <target>
|syntax = SHADOW <target>
|description = Added detection chance: 10%
|detail = Detection difficulty modifier: +10%


By stealthily slipping into pursuit from an adjacent location, you're able to shadow your target as  
By stealthily slipping into pursuit from an adjacent location, you're able to shadow your target as  
Line 90: Line 107:
There is a chance of being detected when using this ability. Please read HELP DECEIT for more  
There is a chance of being detected when using this ability. Please read HELP DECEIT for more  
information.
information.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Concealment}}
{{AB
{{Skill_detail
|skillname = Concealment
|skill = Concealment
|description = Conceal an item from view
|syntax = CONCEAL <item> [pose]
|syntax = CONCEAL <item> [pose]
|description =  
|detail = You can conceal an item in the room from sight, preventing anybody except fellow Syssin  
You can conceal an item in the room from sight, preventing anybody except fellow Syssin from seeing  
from seeing it. If the item is in your inventory, you will drop it and conceal it. This only hides  
it. If the item is in your inventory, you will drop it and conceal it. This only hides the item  
the item from casual observation. The item can still be interacted with if someone knows it is  
from casual observation. The item can still be interacted with if someone knows it is there.
there.


You can supply an optional 'pose' text which will be appended to the end of the item's room  
You can supply an optional 'pose' text which will be appended to the end of the item's room  
description. e.g. 'conceal package12345 fastened to the bottom of the bench' would show up in the  
description. e.g. 'conceal package12345 fastened to the bottom of the bench' would show up in the  
room as 'You spy a package fastened to the bottom of the bench.'
room as 'You spy a package fastened to the bottom of the bench.'
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Evade}}
{{AB
{{Skill_detail
|skillname = Evade
|skill = Evade
|description = Misleading your pursuer
|syntax = EVADE <direction>
|syntax = EVADE <direction>
|description =  
|detail = Silently slip away from your location, evading certain triggers and traps and bypassing  
Silently slip away from your location, evading certain triggers and traps and bypassing those that  
those that might prevent you from leaving. Anyone following you when you do so will be lost.
might prevent you from leaving. Anyone following you when you do so will be lost.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Forge}}
{{AB
{{Skill_detail
|skillname = Forge
|skill = Forge
|description = Seal a letter with a fake sigil
|syntax = SEAL <letter> AS <person>
|syntax = SEAL <letter> AS <person>
|description =  
|detail = This will allow you to seal a letter, while forging the mark of another in place of your  
This will allow you to seal a letter, while forging the mark of another in place of your own.
own, if you so wish to do so.


A bribe might be necessary to truly make your letter anonymous with the postal clerk before
delivery. Please see HELP MAIL for more information.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Secret}}
{{Skill_detail
|skill = Secret
|description = Give someone an item without their knowledge
|syntax = SECRET <item> TO <player>
|detail = Detection difficulty modifier: 0%


{{AB
|skillname = Secret
|syntax = SECRET <item> TO <player>
|description =
Secretly slip an item to someone without them noticing.
Secretly slip an item to someone without them noticing.


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information.
information.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Lightwall}}
{{AB
{{Skill_detail
|skillname = Lightwall
|skill = Lightwall
|description = Create a palpable wall of light
|syntax = CONJURE LIGHTWALL <direction>
|syntax = CONJURE LIGHTWALL <direction>
|description =  
|detail = This will conjure a wall of pure light that will flash blind any passing through it with  
This will conjure a wall of pure light that will flash blind any passing through it with searing  
searing white, save for yourself.
white, save for yourself.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Palming}}
{{AB
{{Skill_detail
|skillname = Palming
|skill = Palming
|description = The use of sleight of hand to conceal
|syntax = PALMING [OFF]
|syntax = PALMING [OFF]
|description =  
|detail = With clever use of sleight of hand and some magical trickery, you can conceal what you  
With clever use of sleight of hand and some magical trickery, you can conceal what you wield from  
wield from others.
others.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Shadowsight}}
{{AB
{{Skill_detail
|skillname = Shadowsight
|skill = Shadowsight
|description = Focus your vision on those hiding within the shadows
|syntax = SHADOWSIGHT
|syntax = SHADOWSIGHT
|description =  
|detail = Train your eyes to see through deception, granting you the ability to spot illusions for
Train your eyes to see those hidden in the shadows.
what they are half of the time.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Ghost}}
{{AB
{{Skill_detail
|skillname = Ghost
|skill = Ghost
|description = Give yourself a ghostly appearance
|syntax = CONJURE GHOST
|syntax = CONJURE GHOST
|description =  
|detail = Give yourself a ghostly appearance to mask your movement as you move about the lands.
Give yourself a ghostly appearance to mask your movement as you move about the lands.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Listen}}
{{AB
{{Skill_detail
|skillname = Listen
|skill = Listen
|description = Detect conversation and action nearby
|syntax = LISTEN <direction>
|syntax = LISTEN <direction>
|description =  
|detail = Use your auditory acuity to listen in on spoken conversations in an adjacent room.
Use your auditory acuity to listen in on spoken conversations in an adjacent room.
|cooldown =
 
|target =
|required =
}}
}}
{{Anchor|Dispel}}
{{Skill_detail
|skill = Dispel
|description = Rid your environment of illusions
|syntax = DISPEL HERE      DISPEL <ME/target>
|detail = Dispel many illusions or magic associated with your location, yourself, or another person.


{{AB
|cooldown =  
|skillname = Dispel
|target =  
|syntax = DISPEL HERE
|required =  
|description =       DISPEL <ME/target>
 
Dispel many illusions or magic associated with your location, yourself, or another person.
 
}}
}}
{{Anchor|Waiting}}
{{Skill_detail
|skill = Waiting
|description = Awaiting a target to be shadowed
|syntax = AWAIT <target>
|detail = Detection difficulty modifier: 0%


{{AB
|skillname = Waiting
|syntax = AWAIT <target>
|description =
Slip into the shadows and silently wait for your target to arrive. When they do, you will begin to  
Slip into the shadows and silently wait for your target to arrive. When they do, you will begin to  
secretly follow them.
secretly follow them.
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There is a chance of being detected when using this ability. Please read HELP DECEIT for more  
There is a chance of being detected when using this ability. Please read HELP DECEIT for more  
information.
information.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Cloak}}
{{AB
{{Skill_detail
|skillname = Cloak
|skill = Cloak
|description = Hide your actions from others
|syntax = CONJURE CLOAK [target]
|syntax = CONJURE CLOAK [target]
|description =  
|detail = Conjure up a cloak of invisibility that will disguise many actions from most observers.
Conjure up a cloak of invisibility that will disguise many actions from most observers.


|cooldown =
|target =
|required =
}}
}}
{{Anchor|Eavesdrop}}
{{Skill_detail
|skill = Eavesdrop
|description = Listen even through closed doors
|syntax =
|detail = Your ability to listen in on conversations has improved to the point where you can hear
through doors and other forms of prevention.


{{AB
|skillname = Eavesdrop
|syntax = Your ability to listen in on conversations has improved to the point where you can hear
through doors and other forms of prevention.
|description =
Read AB SUBTERFUGE LISTEN for more information.
Read AB SUBTERFUGE LISTEN for more information.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Subtext}}
{{AB
{{Skill_detail
|skillname = Subtext
|skill = Subtext
|description = A hidden message in every action
|syntax = SUBTEXT <message>
|syntax = SUBTEXT <message>
|description =        S(ECRET)SUBTEXT <message>
|detail =        S(ECRET)SUBTEXT <message>


You can now supplement your emotes with a hidden subtext only discernable to other assassins,  
You can now supplement your emotes with a hidden subtext only discernable to other assassins,  
similar to Signs. Your hidden message will appear the next time you emote. Syssin with guild  
similar to Signs. Your hidden message will appear the next time you emote. Syssin guild members or
sanction benefits can choose to SSUBTEXT or SECRETSUBTEXT instead, which will only display the  
those with Syssin guild sanction benefits can choose to SSUBTEXT or SECRETSUBTEXT instead, which  
message to other sanctioned Syssin. If you possess the Syssin class, you will be able to read
will only display the message to other Syssin guild members or sanctioned Infiltrators.
subtext even when not in the Syssin class.


If you possess the Infiltrator class, you will be able to read subtext even when not currently
utilising it.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Banish}}
{{AB
{{Skill_detail
|skillname = Banish
|skill = Banish
|description = Banish the denizens of the Shadow Plane
|syntax = SHADOW BANISH
|syntax = SHADOW BANISH
|description =  
|detail = After a delay, you will attempt to banish any denizens of the Shadow plane in the same  
After a delay, you will attempt to banish any denizens of the Shadow plane in the same room as you  
room as you from the Prime Material plane.
from the Prime Material plane. This ability possesses a cooldown upon use.


|cooldown = 5 minutes
|target = NPCs only
|required =
}}
}}
{{Anchor|Appraise}}
{{Skill_detail
|skill = Appraise
|description = Quickly measure your foes offensive capability
|syntax = APPRAISE <target>
|detail = Detection difficulty modifier: 0%


{{AB
|skillname = Appraise
|syntax = APPRAISE <target>
|description =
Check the inventory of your target and see what items they possess.
Check the inventory of your target and see what items they possess.


Line 246: Line 321:
information.
information.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Bedazzle}}
{{AB
{{Skill_detail
|skillname = Bedazzle
|skill = Bedazzle
|description = Distract your opponent into losing his thought
|syntax = BEDAZZLE <target>
|syntax = BEDAZZLE <target>
|description =  
|detail = By sprinkling some silver powder over your target, you can bedazzle them, eliciting two  
By sprinkling some silver powder over your target, you can bedazzle them, eliciting two of the  
of the following effects:
following effects:
Vomiting, stuttering, blurry vision, dizziness, weariness, or laxity.
Vomiting, stuttering, blurry vision, dizziness, weariness, or laxity.


Your victim will not be able to immediately discern which one they have suffered.
Your victim will not be able to immediately discern which one they have suffered.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Phase}}
{{AB
{{Skill_detail
|skillname = Phase
|skill = Phase
|description = Alter your status in space-time itself
|syntax = PHASE and UNPHASE
|syntax = PHASE and UNPHASE
|description =  
|detail = This is the most effective form of concealment attainable by most mortals. By vibrating  
This is the most effective form of concealment attainable by most mortals. By vibrating your body  
your body to superphysical speeds, you can phase yourself out of reality leaving yourself  
to superphysical speeds, you can phase yourself out of reality leaving yourself effectively  
effectively intangible. While you will be able to perform most actions, only those who are phased  
intangible. While you will be able to perform most actions, only those who are phased as you are  
as you are will be able to interact with you. If you attempt to attack someone who is not phased,  
will be able to interact with you. If you attempt to attack someone who is not phased, then you  
then you will be brought back into alignment with reality.
will be brought back into alignment with reality.


It takes quite the toll on the body to remain phased, and overtime your endurance will slowly drain  
It takes quite the toll on the body to remain phased, and overtime your endurance will slowly drain  
away. If you run out of endurance, then you will fall back into alignment with reality.
away. If you run out of endurance, then you will fall back into alignment with reality.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Darkflood}}
{{AB
{{Skill_detail
|skillname = Darkflood
|skill = Darkflood
|description = Flood your location with magical darkness
|syntax = CONJURE DARKFLOOD
|syntax = CONJURE DARKFLOOD
|description =  
|detail = Conjure up a magical shadows to swathe your location in darkness.
Conjure up a magical shadows to swathe your location in darkness.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Phasesense}}
{{AB
{{Skill_detail
|skillname = Phasesense
|skill = Phasesense
|description = Find a phased target
|syntax = PHASESENSE <target>
|syntax = PHASESENSE <target>
|description =  
|detail = After a five-second channel, during which you may do nothing, you will divine the  
After a five-second channel, during which you may do nothing, you will divine the location of a  
location of a phased target. The target will be notified of your efforts.
phased target. The target will be notified of your efforts.


|cooldown =
|target =
|required =
}}
}}
{{Anchor|Shadowslip}}
{{Skill_detail
|skill = Shadowslip
|description = Slip into the shadows as your victim falls
|syntax =
|detail = This ability is passive.


{{AB
Whenever a victim falls by your hand, should your Backstab ability be on cooldown, the cooldown  
|skillname = Shadowslip
will be reset. You must be wielding a dirk. See AB ASSASSINATION BACKSTAB for more information on  
|syntax = This ability is passive.
this ability.
|description =
|cooldown =
Whenever a victim falls by your hand, should your Backstab ability be on cooldown the cooldown will  
|target =
be reset. You must be wielding a dirk. See AB ASSASSINATION BACKSTAB for more information on this  
|required =
ability.
 
}}
}}
 
{{Anchor|Abduct}}
{{AB
{{Skill_detail
|skillname = Abduct
|skill = Abduct
|description = Abduct a victim into phase-time
|syntax = ABDUCT <target>
|syntax = ABDUCT <target>
|description =  
|detail = While phased, you can grasp ahold of another and pull them from reality. This will bring  
While phased, you can grasp ahold of another and pull them from reality. This will bring them into  
them into phase with you, allowing you to interact with them without disrupting your own alignment  
phase with you, allowing you to interact with them without disrupting your own alignment with  
with reality, and draining a portion of their mana to do so.
reality.


They will only be able to remain phased for a short duration before they will fall out of phase and  
They will only be able to remain phased for a short duration before they will fall out of phase and  
return back to the normal time stream.
return back to the normal time stream.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Phaseveil}}
{{AB
{{Skill_detail
|skillname = Phaseveil
|skill = Phaseveil
|description = Hide yourself when phased
|syntax = PHASEVEIL [OFF]
|syntax = PHASEVEIL [OFF]
|description =  
|detail = When phased, you can hide yourself from those who might PHASESENSE you. This ability will  
When phased, you can hide yourself from those who might PHASESENSE you. This ability will  
significantly increase the drain upon your endurance while in phase.
significantly increase the drain upon your endurance while in phase.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Seek}}
{{AB
{{Skill_detail
|skillname = Seek
|skill = Seek
|description = Sense for dimensional wormholes
|syntax = WORM SEEK
|syntax = WORM SEEK
|description =  
|detail = Seek out wormholes in your location, if there are any, and where they lead.
Seek out wormholes in your location, if there are any, and where they lead.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Channel}}
{{AB
{{Skill_detail
|skillname = Channel
|skill = Channel
|description = Hurl an object through a dimensional wormhole
|syntax = WORM CHANNEL <item>
|syntax = WORM CHANNEL <item>
|description =  
|detail = Throw an object in your possession through a dimensional wormhole and to the other side.
Throw an object in your possession through a dimensional wormhole and to the other side.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Echo}}
{{AB
{{Skill_detail
|skillname = Echo
|skill = Echo
|description = Detect presences through wormholes
|syntax = WORM ECHO
|syntax = WORM ECHO
|description =  
|detail = By observing a wormhole, you are able to determine if anyone is at the other end by the  
By observing a wormhole, you are able to determine if anyone is at the other end by the echoes of  
echoes of their movements beside it.
their movements beside it.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Warp}}
{{AB
{{Skill_detail
|skillname = Warp
|skill = Warp
|description = Open and enter a dimensional wormhole
|syntax = WORM WARP
|syntax = WORM WARP
|description =  
|detail = When in the presence of a wormhole, you can hurl yourself through it to reach the other  
When in the presence of a wormhole, you can hurl yourself through it to reach the other side.
side. Due to the spatial nature of warping through a wormhole, you will not be detectable to skills
 
that can sense movement.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Resonance}}
{{AB
{{Skill_detail
|skillname = Resonance
|skill = Resonance
|description = Allow sounds to resonate through a distant wormhole
|syntax = WORM RESONANCE <ON/OFF>
|syntax = WORM RESONANCE <ON/OFF>
|description =  
|detail = Open a gap in a wormhole, allowing the sounds of nearby conversation to resonate back  
Open a gap in a wormhole, allowing the sounds of nearby conversation to resonate back through.
through.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Cancel}}
{{AB
{{Skill_detail
|skillname = Cancel
|skill = Cancel
|description = Destroy a wormhole
|syntax = WORM CANCEL
|syntax = WORM CANCEL
|description =  
|detail = Destroy a wormhole if there is one in your location. It is not a short process at all, as  
Destroy a wormhole if there is one in your location. It is not a short process at all, as it is an  
it is an extremely complicated matter to close a dimensional wormhole.
extremely complicated matter to close a dimensional wormhole.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Vortex}}
{{AB
{{Skill_detail
|skillname = Vortex
|skill = Vortex
|description = Suck an unwilling target into a wormhole
|syntax = WORM VORTEX <target>
|syntax = WORM VORTEX <target>
|description =  
|detail = Suck someone, willing or not, from the opposite side of the wormhole who is either in the
Suck someone, willing or not, from the opposite end of the wormhole into your location. If your
same location or adjacent to its end, providing they do not have the density defence. The process
target is bound, then density defence will have no effect.
will cause the wormhole to tear at their body, dealing magical damage to them if they are a
declared enemy of yours.


If your target is bound, then density defence will have no effect.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Sources}}
{{AB
{{Skill_detail
|skillname = Sources
|skill = Sources
|description = Sense out all dimensional wormholes
|syntax = WORM SOURCES
|syntax = WORM SOURCES
|description =  
|detail = Sense out all wormholes in your area and discern where they each connect to.
Sense out all wormholes in your area and discern where they each connect to.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Splice}}
{{AB
{{Skill_detail
|skillname = Splice
|skill = Splice
|description = Create a dimensional wormhole
|syntax = WORM SPLICE <target>
|syntax = WORM SPLICE <target>
|description =  
|detail = Splicing a new wormhole is a lengthy process that will require two proficient people to  
Splicing a new wormhole is a lengthy process that will require two proficient people to work in  
work in tandem. The two people splicing the wormhole will need to each go to a different location,  
tandem. The two people splicing the wormhole will need to each go to a different location, which  
which will be the two places the wormhole will connect. Each person must then attempt to splice to  
will be the two places the wormhole will connect. Each person must then attempt to splice to the  
the other to begin the process.
other to begin the process.


Providing that no actions that require neither balance or equilibrium are taken, the wormhole will  
Providing that no actions that require neither balance or equilibrium are taken, the wormhole will  
successfully form after a time, and will be then ready for use.
successfully form after a time, and will be then ready for use.
 
|cooldown =
|target =
|required =
}}
}}
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