Subterfuge (skill)

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Abilities

Skill Rank Percent Description
Signs Inept 0% Knowledge of the secret hand language.
Hide Novice 0% Conceal yourself from view.
Illusion Apprentice 0% Create an illusion of your choosing.
Lipread Capable 0% The ability to understood what is said while deaf.
Shadow Capable 50% Shadowing a target in order to track them.
Concealment Adept 0% Conceal an item from view.
Evade Adept 50% Misleading your pursuer.
Forge Skilled 0% Seal a letter with a fake sigil.
Secret Skilled 33% Give someone an item without their knowledge.
Lightwall Skilled 66% Create a palpable wall of light.
Palming Gifted 0% The use of sleight of hand to conceal.
Shadowsight Gifted 33% Focus your vision on those hiding within the shadows.
Ghost Gifted 66% Give yourself a ghostly appearance.
Listen Expert 0% Detect conversation and action nearby.
Dispel Expert 33% Rid your environment of illusions.
Waiting Expert 66% Awaiting a target to be shadowed.
Cloak Virtuoso 0% Hide your actions from others.
Eavesdrop Virtuoso 33% Listen even through closed doors.
Subtext Virtuoso 66% A hidden message in every action.
Banish Fabled 0% Banish the denizens of the Shadow Plane.
Appraise Fabled 33% Quickly measure your foes offensive capability.
Bedazzle Fabled 66% Distract your opponent into losing his thought.
Phase Mythical 0% Alter your status in space-time itself.
Darkflood Mythical 25% Flood your location with magical darkness.
Phasesense Mythical 50% Find a phased target.
Shadowslip Mythical 75% Slip into the shadows as your victim falls.
Abduct Transcendent 0% Abduct a victim into phase-time.
Phaseveil Transcendent 0% Hide yourself when phased.
Seek Novice 0% Sense for dimensional wormholes.
Channel Adept 0% Hurl an object through a dimensional wormhole.
Echo Skilled 0% Detect presences through wormholes.
Warp Gifted 0% Open and enter a dimensional wormhole.
Resonance Expert 0% Allow sounds to resonate through a distant wormhole.
Cancel Virtuoso 8% Destroy a wormhole.
Vortex Fabled 0% Suck an unwilling target into a wormhole.
Sources Mythical 0% Sense out all dimensional wormholes.
Splice Transcendent 0% Create a dimensional wormhole.
Signs
Syntax: SIGN <message>
Description: The sign language of the Syssin was well known to keep the secrets of the Defenders safe. Use it to

communicate privately with your allies, with no fear of being understood by others.


Hide
Syntax: HIDE and EMERGE
Description: Conceal yourself from view, hiding yourself from the eyes of others within the room. You may emerge

if you wish to reveal yourself and cease to hide.


Illusion
Syntax: CONJURE ILLUSION <victim/NOBODY> <illusion>
Description: Cause everyone in your location to witness an illusion. If you choose to direct the illusion at

someone, only that person will see it.

Note: You may use the $nl character to force a newline, however you may do so three times per illusion.


Lipread
Syntax: LIPREAD
Description: Read the lips of others to understand their speech, no matter how quiet they keep it.


Shadow
Syntax: SHADOW <target>
Description: Added detection chance: 10%

By stealthily slipping into pursuit from an adjacent location, you're able to shadow your target as they move about the land without their knowledge.

There is a chance of being detected when using this ability. Please read HELP DECEIT for more information.


Concealment
Syntax: CONCEAL <item> [pose]
Description: You can conceal an item in the room from sight, preventing anybody except fellow Syssin from seeing

it. If the item is in your inventory, you will drop it and conceal it. This only hides the item from casual observation. The item can still be interacted with if someone knows it is there.

You can supply an optional 'pose' text which will be appended to the end of the item's room description. e.g. 'conceal package12345 fastened to the bottom of the bench' would show up in the room as 'You spy a package fastened to the bottom of the bench.'


Evade
Syntax: EVADE <direction>
Description: Silently slip away from your location, evading certain triggers and traps and bypassing those that

might prevent you from leaving. Anyone following you when you do so will be lost.


Forge
Syntax: SEAL <letter> AS <person>
Description: This will allow you to seal a letter, while forging the mark of another in place of your own.


Secret
Syntax: SECRET <item> TO <player>
Description: Secretly slip an item to someone without them noticing.

There is a chance of being detected when using this ability. Please read HELP DECEIT for more information.


Lightwall
Syntax: CONJURE LIGHTWALL <direction>
Description: This will conjure a wall of pure light that will flash blind any passing through it with searing

white, save for yourself.


Palming
Syntax: PALMING [OFF]
Description: With clever use of sleight of hand and some magical trickery, you can conceal what you wield from

others.


Shadowsight
Syntax: SHADOWSIGHT
Description: Train your eyes to see those hidden in the shadows.


Ghost
Syntax: CONJURE GHOST
Description: Give yourself a ghostly appearance to mask your movement as you move about the lands.


Listen
Syntax: LISTEN <direction>
Description: Use your auditory acuity to listen in on spoken conversations in an adjacent room.


Dispel
Syntax: DISPEL HERE
Description: DISPEL <ME/target>

Dispel many illusions or magic associated with your location, yourself, or another person.


Waiting
Syntax: AWAIT <target>
Description: Slip into the shadows and silently wait for your target to arrive. When they do, you will begin to

secretly follow them.

There is a chance of being detected when using this ability. Please read HELP DECEIT for more information.


Cloak
Syntax: CONJURE CLOAK [target]
Description: Conjure up a cloak of invisibility that will disguise many actions from most observers.


Eavesdrop
Syntax: Your ability to listen in on conversations has improved to the point where you can hear

through doors and other forms of prevention.

Description: Read AB SUBTERFUGE LISTEN for more information.


Subtext
Syntax: SUBTEXT <message>
Description: S(ECRET)SUBTEXT <message>

You can now supplement your emotes with a hidden subtext only discernable to other assassins, similar to Signs. Your hidden message will appear the next time you emote. Syssin with guild sanction benefits can choose to SSUBTEXT or SECRETSUBTEXT instead, which will only display the message to other sanctioned Syssin. If you possess the Syssin class, you will be able to read subtext even when not in the Syssin class.


Banish
Syntax: SHADOW BANISH
Description: After a delay, you will attempt to banish any denizens of the Shadow plane in the same room as you

from the Prime Material plane. This ability possesses a cooldown upon use.


Appraise
Syntax: APPRAISE <target>
Description: Check the inventory of your target and see what items they possess.

There is a chance of being detected when using this ability. Please read HELP DECEIT for more information.


Bedazzle
Syntax: BEDAZZLE <target>
Description: By sprinkling some silver powder over your target, you can bedazzle them, eliciting two of the

following effects: Vomiting, stuttering, blurry vision, dizziness, weariness, or laxity.

Your victim will not be able to immediately discern which one they have suffered.


Phase
Syntax: PHASE and UNPHASE
Description: This is the most effective form of concealment attainable by most mortals. By vibrating your body

to superphysical speeds, you can phase yourself out of reality leaving yourself effectively intangible. While you will be able to perform most actions, only those who are phased as you are will be able to interact with you. If you attempt to attack someone who is not phased, then you will be brought back into alignment with reality.

It takes quite the toll on the body to remain phased, and overtime your endurance will slowly drain away. If you run out of endurance, then you will fall back into alignment with reality.


Darkflood
Syntax: CONJURE DARKFLOOD
Description: Conjure up a magical shadows to swathe your location in darkness.


Phasesense
Syntax: PHASESENSE <target>
Description: After a five-second channel, during which you may do nothing, you will divine the location of a

phased target. The target will be notified of your efforts.


Shadowslip
Syntax: This ability is passive.
Description: Whenever a victim falls by your hand, should your Backstab ability be on cooldown the cooldown will

be reset. You must be wielding a dirk. See AB ASSASSINATION BACKSTAB for more information on this ability.


Abduct
Syntax: ABDUCT <target>
Description: While phased, you can grasp ahold of another and pull them from reality. This will bring them into

phase with you, allowing you to interact with them without disrupting your own alignment with reality.

They will only be able to remain phased for a short duration before they will fall out of phase and return back to the normal time stream.


Phaseveil
Syntax: PHASEVEIL [OFF]
Description: When phased, you can hide yourself from those who might PHASESENSE you. This ability will

significantly increase the drain upon your endurance while in phase.


Seek
Syntax: WORM SEEK
Description: Seek out wormholes in your location, if there are any, and where they lead.


Channel
Syntax: WORM CHANNEL <item>
Description: Throw an object in your possession through a dimensional wormhole and to the other side.


Echo
Syntax: WORM ECHO
Description: By observing a wormhole, you are able to determine if anyone is at the other end by the echoes of

their movements beside it.


Warp
Syntax: WORM WARP
Description: When in the presence of a wormhole, you can hurl yourself through it to reach the other side.


Resonance
Syntax: WORM RESONANCE <ON/OFF>
Description: Open a gap in a wormhole, allowing the sounds of nearby conversation to resonate back through.


Cancel
Syntax: WORM CANCEL
Description: Destroy a wormhole if there is one in your location. It is not a short process at all, as it is an

extremely complicated matter to close a dimensional wormhole.


Vortex
Syntax: WORM VORTEX <target>
Description: Suck someone, willing or not, from the opposite end of the wormhole into your location. If your

target is bound, then density defence will have no effect.


Sources
Syntax: WORM SOURCES
Description: Sense out all wormholes in your area and discern where they each connect to.


Splice
Syntax: WORM SPLICE <target>
Description: Splicing a new wormhole is a lengthy process that will require two proficient people to work in

tandem. The two people splicing the wormhole will need to each go to a different location, which will be the two places the wormhole will connect. Each person must then attempt to splice to the other to begin the process.

Providing that no actions that require neither balance or equilibrium are taken, the wormhole will successfully form after a time, and will be then ready for use.