Difference between revisions of "Teradrim (Guild)"
Line 1: | Line 1: | ||
[GUILD LEADERS] | [GUILD LEADERS] | ||
Guildmaster: Mephistoles | Guildmaster: Mephistoles | ||
Line 8: | Line 7: | ||
a group who pursued power and dominance through the strength of the | a group who pursued power and dominance through the strength of the | ||
Earth. From the Earthen Grotto, located deep within the depths of the | Earth. From the Earthen Grotto, located deep within the depths of the | ||
Caverns of Bloodloch, the Teradrim have been taught the forgotten | Caverns of [[Bloodloch]], the Teradrim have been taught the forgotten | ||
secrets of Sand and Earth from the Earthen Entity, Gegrelaesh. | secrets of [[Sand]] and [[Earth]] from the Earthen Entity, Gegrelaesh. | ||
Through the skill of Earth, the Teradrim are able to make manifest the | Through the skill of [[Earth]], the Teradrim are able to make manifest the | ||
latent powers that bring them closer to the realm of Ivoln, the Earthen | latent powers that bring them closer to the realm of [[Ivoln]], the Earthen | ||
Lord. With careful manipulation, these so called Terramancers shape and | Lord. With careful manipulation, these so called Terramancers shape and | ||
mold the very Earth itself to wreck havoc on those who would invoke | mold the very [[Earth]] itself to wreck havoc on those who would invoke | ||
their ire. It is even said that a true Master of Earth can take on a | their ire. It is even said that a true Master of [[Earth]] can take on a | ||
completely different form, granting him immense powers. | completely different form, granting him immense powers. | ||
As with Earth, the Teradrim were gifted with the governance of spreading | As with [[Earth]], the Teradrim were gifted with the governance of spreading | ||
its influence through control over the skill of Sand. A practiced | its influence through control over the skill of [[Sand]]. A practiced | ||
Terramancer is able to warp sand into protecting his body in a myriad | Terramancer is able to warp sand into protecting his body in a myriad | ||
of fashions, while at the same time causing even the tightest hold of | of fashions, while at the same time causing even the tightest hold of | ||
Line 25: | Line 24: | ||
who would dare cross a Teradrim within their most natural element. | who would dare cross a Teradrim within their most natural element. | ||
Similar to the legends of the Underking, the skill of Animation lets a | Similar to the legends of the Underking, the skill of [[Animation]] lets a | ||
Teradrim construct and animate a powerful golem. As the most loyal of | Teradrim construct and animate a powerful golem. As the most loyal of | ||
companions, the golem is the result of many years of work. Once | companions, the golem is the result of many years of work. Once |
Revision as of 03:05, 15 April 2012
[GUILD LEADERS] Guildmaster: Mephistoles Divine Patron: Niuri, the Ultratist First of the Pillars: Kassina
Established in the year 164 of the Midnight age, the Teradrim Sect were a group who pursued power and dominance through the strength of the Earth. From the Earthen Grotto, located deep within the depths of the Caverns of Bloodloch, the Teradrim have been taught the forgotten secrets of Sand and Earth from the Earthen Entity, Gegrelaesh.
Through the skill of Earth, the Teradrim are able to make manifest the latent powers that bring them closer to the realm of Ivoln, the Earthen Lord. With careful manipulation, these so called Terramancers shape and mold the very Earth itself to wreck havoc on those who would invoke their ire. It is even said that a true Master of Earth can take on a completely different form, granting him immense powers.
As with Earth, the Teradrim were gifted with the governance of spreading its influence through control over the skill of Sand. A practiced Terramancer is able to warp sand into protecting his body in a myriad of fashions, while at the same time causing even the tightest hold of nature to be flooded by the vast deserts at his call. Woe be to any who would dare cross a Teradrim within their most natural element.
Similar to the legends of the Underking, the skill of Animation lets a Teradrim construct and animate a powerful golem. As the most loyal of companions, the golem is the result of many years of work. Once complete, it is a poor Teradrim that lets his or her golem fall victim to his enemies. Used in conjunction with their skills, the golem provides a powerful defense, as well as the strongest of allies.
With these skills the Priests of the Earth fanatically protect their Lords Domain, as well as aiding in its ever expanding influence on the land.