Avoidance (skill): Difference between revisions
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Revision as of 23:01, 10 March 2010
| Diversion | <rank> | Divert the pain from physical attacks. |
| Jerk | <rank> | Jerk your body to lessen the impact of melee. |
| Block | <rank> | Take a ranged hit meant for vitals on your arm. |
| Rolling | <rank> | Roll with a charge's momentum to lessen impact. |
| Stumbling | <rank> | Stumble as you attempt to recover from an upset. |
| ImprovedDiversion | <rank> | Practice makes perfect. |
| Dodging | <rank> | Completely avoid an attack. |
| Sidestep | <rank> | Quickstep away from melee. |
| Catching | <rank> | Nullify ranged attacks by grabbing it. |
| Sliding | <rank> | Skid out of the path of charges. |
| Recovery | <rank> | Be prepared to recover from upsets faster. |
| ImprovedDodging | <rank> | Your reflexes are now godlike. |
| Nimbleness | <rank> | Faster than you ever were. |
| [[#ReflexiveDi |