Difference between revisions of "Healing"

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(Added skill descriptions and affliction list)
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''Healing is a relatively straightforward, though useful, skill. By opening channels to the five Elemental Realms, you will be able to heal various afflictions in yourself and eventually others who are with you. In fact, when you are skillful enough, you will have the ability to heal others from a distance. Furthermore, you are able to combine these elemental channels to bestow blessings upon others.''
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow | Channel | Inept | 0| Open conduits to the Elemental Realms. }}
{{SkillTableRow | Channel | Inept | 0| Open conduits to the Elemental Realms. }}
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{{SkillTableRow | Simultaneity | Transcendent | 0| Parallel channeling. }}
{{SkillTableRow | Simultaneity | Transcendent | 0| Parallel channeling. }}
|}
|}
{| border="0" style="text-align:left;"
! width="400px" | Affliction !! Elements
|-
|| Paralysis || Fire
|-
|| Fear || Water
|-
|| Confusion || Fire
|-
|| Heroism || Air
|-
|| Slickness || Earth
|-
|| Stuttering || Fire
|-
|| Paranoia || Earth, Water
|-
|| Shyness || Earth
|-
|| Hallucinations || Earth
|-
|| Generosity || Earth
|-
|| Loneliness || Air, Water
|-
|| Addiction || Air,Water
|-
|| Impatience || Fire
|-
|| Unconsciousness || Earth, Fire
|-
|| Claustrophobia || Fire, Water
|-
|| Vertigo || Earth, Fire
|-
|| Berserk || Air
|-
|| Dizziness || Water
|-
|| Arms || Earth
|-
|| Indifference || Fire,Water
|-
|| Dementia || Fire
|-
|| Clumsiness || Air, Water
|-
|| Burning || Earth, Water
|-
|| Recklessness || Water
|-
|| Anorexia || Earth, Air
|-
|| Agoraphobia || Air, Fire
|-
|| Mercy || Earth, Fire
|-
|| Hypersomnia || Air, Water
|-
|| Darkshade || Earth, Fire
|-
|| Masochism || Air, Fire
|-
|| Epilepsy || Air, Fire
|-
|| Asthma || Air
|-
|| Stupidity || Water
|-
|| Vomiting || Earth, Water
|-
|| Weariness || Fire
|-
|| Haemophilia || Water
|-
|| Legs || Air, Earth
|-
|| Aeon || Earth, Air, Fire, Water
|}
{{SkillHelp|Channel|Syntax: CHANNEL AIR/WATER/EARTH/FIRE
Using this ability, you may open a channel to one of the four basic elemental realms. Keeping these channels open has a cost in willpower. SEVER AIR/WATER/EARTH/FIRE will close that channel. CHANNELS will list what channels you have open.
}}
{{SkillHelp|Diagnose|Syntax: DIAG/DIAGNOSE ME
This ability will give you a list of the afflictions, if any, that are affecting you currently.
}}
{{SkillHelp|Heal|Syntax: HEAL or HEAL ME <affliction>
Using this ability, you may either HEAL yourself of a random affliction, or heal yourself of specific ones.
}}
{{SkillHelp|Succor|Syntax: DIAG/DIAGNOSE <player>
HEAL <player> <affliction>
This ability simply allows you to diagnose and heal others who are in your location.
}}
{{SkillHelp|Frostshield|Syntax: BLESS <player> SPIRITSHIELD FROST
The first of the spiritshield abilities, this one gives the target some protection against cold. You must have Air and Water channels open in order to do this.
}}
{{SkillHelp|Fortification|Syntax: FORTIFY <channel>
Using this ability will provide you protection against abilities that may attack your open elemental channels. These abilities will first have to attack your fortification before destroying your channel. However, Fortify does have a regular willpower cost associated with it.
}}
{{SkillHelp|Willpower|Syntax: BLESS <player> WILLPOWER
This ability will grant the target player increased willpower regeneration. You must have Air, Water, and Fire channels open for this.
}}
{{SkillHelp|Spirit|Syntax: CHANNEL SPIRIT
Spirit, the fifth element, is required to remotely diagnose or heal someone. Before you may open a spirit channel, you must have channels opened to the four other elements. While the spirit channel is open, you'll be able to Diagnose and Heal those in the local area.
}}
{{SkillHelp|Thermalshield|Syntax: BLESS <player> SPIRITSHIELD THERMAL
Gives the target player some protection against fire damage. You must have Fire and Spirit channels open in order to do this.
}}
{{SkillHelp|Earthshield|Syntax: BLESS <player> SPIRITSHIELD EARTH
Perhaps the finest of the spiritshield abilities, this will offer protection against both cutting and blunt physical damage. You must have Earth and Spirit channels open in order to do this.
}}
{{SkillHelp|Endurance|Syntax: BLESS <player> ENDURANCE
This ability will grant the target player increased endurance regeneration. You must have Water, Earth, and Fire channels open to do this.
}}
{{SkillHelp|Simultaneity|Syntax: SIMULTANEITY
Using this fine ability, you will simultaneously open channels to the Air, Water, Earth, and Fire realms.
}}

Revision as of 07:57, 20 April 2010

Healing is a relatively straightforward, though useful, skill. By opening channels to the five Elemental Realms, you will be able to heal various afflictions in yourself and eventually others who are with you. In fact, when you are skillful enough, you will have the ability to heal others from a distance. Furthermore, you are able to combine these elemental channels to bestow blessings upon others.

Skill Rank Percent Description
Channel Inept 0% Open conduits to the Elemental Realms.
Diagnose Inept 0% Gain information about what ails you.
Heal Inept 0% Heal yourself of your various afflictions.
Succor Capable 0% Heal and diagnose others.
Frostshield Adept 0% Bless another with a Frost Spiritshield.
Fortification Skilled 0% Protect your open channels from attack.
Willpower Gifted 0% Give the blessing of increased willpower regeneration.
Spirit Expert 0% The fifth element.
Thermalshield Expert 63% Bless another with a Thermal Spiritshield.
Earthshield Fabled 0% Bless another with an Earth Spiritshield.
Endurance Fabled 45% Give the blessing of increased endurance regeneration.
Simultaneity Transcendent 0% Parallel channeling.
Affliction Elements
Paralysis Fire
Fear Water
Confusion Fire
Heroism Air
Slickness Earth
Stuttering Fire
Paranoia Earth, Water
Shyness Earth
Hallucinations Earth
Generosity Earth
Loneliness Air, Water
Addiction Air,Water
Impatience Fire
Unconsciousness Earth, Fire
Claustrophobia Fire, Water
Vertigo Earth, Fire
Berserk Air
Dizziness Water
Arms Earth
Indifference Fire,Water
Dementia Fire
Clumsiness Air, Water
Burning Earth, Water
Recklessness Water
Anorexia Earth, Air
Agoraphobia Air, Fire
Mercy Earth, Fire
Hypersomnia Air, Water
Darkshade Earth, Fire
Masochism Air, Fire
Epilepsy Air, Fire
Asthma Air
Stupidity Water
Vomiting Earth, Water
Weariness Fire
Haemophilia Water
Legs Air, Earth
Aeon Earth, Air, Fire, Water
Channel
Syntax: CHANNEL AIR/WATER/EARTH/FIRE

Using this ability, you may open a channel to one of the four basic elemental realms. Keeping these channels open has a cost in willpower. SEVER AIR/WATER/EARTH/FIRE will close that channel. CHANNELS will list what channels you have open.

Diagnose
Syntax: DIAG/DIAGNOSE ME

This ability will give you a list of the afflictions, if any, that are affecting you currently.

Heal
Syntax: HEAL or HEAL ME <affliction>

Using this ability, you may either HEAL yourself of a random affliction, or heal yourself of specific ones.

Succor
Syntax: DIAG/DIAGNOSE <player>

HEAL <player> <affliction>

This ability simply allows you to diagnose and heal others who are in your location.

Frostshield
Syntax: BLESS <player> SPIRITSHIELD FROST

The first of the spiritshield abilities, this one gives the target some protection against cold. You must have Air and Water channels open in order to do this.

Fortification
Syntax: FORTIFY <channel>

Using this ability will provide you protection against abilities that may attack your open elemental channels. These abilities will first have to attack your fortification before destroying your channel. However, Fortify does have a regular willpower cost associated with it.

Willpower
Syntax: BLESS <player> WILLPOWER

This ability will grant the target player increased willpower regeneration. You must have Air, Water, and Fire channels open for this.

Spirit
Syntax: CHANNEL SPIRIT

Spirit, the fifth element, is required to remotely diagnose or heal someone. Before you may open a spirit channel, you must have channels opened to the four other elements. While the spirit channel is open, you'll be able to Diagnose and Heal those in the local area.

Thermalshield
Syntax: BLESS <player> SPIRITSHIELD THERMAL

Gives the target player some protection against fire damage. You must have Fire and Spirit channels open in order to do this.

Earthshield
Syntax: BLESS <player> SPIRITSHIELD EARTH

Perhaps the finest of the spiritshield abilities, this will offer protection against both cutting and blunt physical damage. You must have Earth and Spirit channels open in order to do this.

Endurance
Syntax: BLESS <player> ENDURANCE

This ability will grant the target player increased endurance regeneration. You must have Water, Earth, and Fire channels open to do this.

Simultaneity
Syntax: SIMULTANEITY

Using this fine ability, you will simultaneously open channels to the Air, Water, Earth, and Fire realms.