Difference between revisions of "Delve"

12 bytes added ,  05:59, 1 May 2014
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  | '''Prelate of the Helm''' || Kull
  | '''Prelate of the Helm''' || Kull
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  | style="font-size: 85%; padding: 4px 7px 4px 7px; border-left: 1px solid #cbd3db; border-right: 1px solid #cbd3db; border-bottom-right-radius: 5px; -moz-border-bottom-right-radius: 5px; border-bottom-left-radius: 5px; -moz-border-bottom-left-radius: 5px; background: #cbd3db; background: -moz-linear-gradient(top,  #cbd3db 0%, #eaeef2 7%, #f4f4f4 32%, #ffffff 92%, #c9d7e0 100%); background: -webkit-linear-gradient(top,  #cbd3db 0%,#eaeef2 7%,#f4f4f4 32%,#ffffff 92%,#c9d7e0 100%); background: -o-linear-gradient(top,  #cbd3db 0%,#eaeef2 7%,#f4f4f4 32%,#ffffff 92%,#c9d7e0 100%); background: -ms-linear-gradient(top,  #cbd3db 0%,#eaeef2 7%,#f4f4f4 32%,#ffffff 92%,#c9d7e0 100%);" colspan=2 | Nestled on the far north-western coast of Albedos, the Port City of Delve is the last bastion of hope for the populace of those not yet enslaved by the Dreikathi. Its very location provides a sphere of natural protection, and effectively has been cut off from the rest of the continent of Albedos. Bordered on three sides by typhoon-prone waters, the city is guarded by sea as well as protected via land by the expanse of the Dramedo Crags to the east.
  | style="font-size: 85%; padding: 4px 7px 4px 7px; border-left: 1px solid #cbd3db; border-right: 1px solid #cbd3db; border-bottom-right-radius: 5px; -moz-border-bottom-right-radius: 5px; border-bottom-left-radius: 5px; -moz-border-bottom-left-radius: 5px; background: #cbd3db; background: -moz-linear-gradient(top,  #cbd3db 0%, #eaeef2 7%, #f4f4f4 32%, #ffffff 92%, #c9d7e0 100%); background: -webkit-linear-gradient(top,  #cbd3db 0%,#eaeef2 7%,#f4f4f4 32%,#ffffff 92%,#c9d7e0 100%); background: -o-linear-gradient(top,  #cbd3db 0%,#eaeef2 7%,#f4f4f4 32%,#ffffff 92%,#c9d7e0 100%); background: -ms-linear-gradient(top,  #cbd3db 0%,#eaeef2 7%,#f4f4f4 32%,#ffffff 92%,#c9d7e0 100%);" colspan=2 | Nestled on the far north-western coast of [[Albedos]], the Port City of Delve is the last bastion of hope for the populace of those not yet enslaved by the [[Dreikathi]]. Its very location provides a sphere of natural protection, and effectively has been cut off from the rest of the continent of Albedos. Bordered on three sides by typhoon-prone waters, the city is guarded by sea as well as protected via land by the expanse of the [[Dramedo Crags]] to the east.


With the Dreikathi having seized up all other free cities, the Port of Delve quickly grew into a melting pot of all the various races of Albedos. The city itself is a sprawling assortment of various districts ranging from the massive Docklands to the expansive Military Yards. Delve is a bustling city that despite the threat of the Dreikathi, is full of life.
With the Dreikathi having seized up all other free cities, the Port of Delve quickly grew into a melting pot of all the various races of Albedos. The city itself is a sprawling assortment of various districts ranging from the massive Docklands to the expansive Military Yards. Delve is a bustling city that despite the threat of the Dreikathi, is full of life.