Difference between revisions of "Druid"
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GROVES: | GROVES: | ||
Perceive Determine if a forest area is a Druidic grove. | Perceive Determine if a forest area is a Druidic grove. | ||
Imprint Choose a forest location as your Druidic grove. | Imprint Choose a forest location as your Druidic grove. | ||
Sever Erase your imprint permanently from your grove. | Sever Erase your imprint permanently from your grove. | ||
Energy Determine how much sunlight your grove has stored. | Energy Determine how much sunlight your grove has stored. | ||
Who Sense who is in the forest. | Who Sense who is in the forest. | ||
Status Discover information on the status of your grove. | Status Discover information on the status of your grove. | ||
Look See through the eyes of a forest into a distant location. | Look See through the eyes of a forest into a distant location. | ||
Shake Send a tremor throughout your grove. | Shake Send a tremor throughout your grove. | ||
Elevate Ascend into the treetops. | Elevate Ascend into the treetops. | ||
Watch Command your grove to report certain activity within it. | Watch Command your grove to report certain activity within it. | ||
Cease Cease using skills in your grove. | Cease Cease using skills in your grove. | ||
Eject Toss all but yourself out of your grove. | Eject Toss all but yourself out of your grove. | ||
Cage Command the branches of your grove to seal it closed. | Cage Command the branches of your grove to seal it closed. | ||
Return Return instantly to your grove from anywhere in the forest. | Return Return instantly to your grove from anywhere in the forest. | ||
Whisper Communicate through the trees. | Whisper Communicate through the trees. | ||
Eyes Locate everyone in the forest. | Eyes Locate everyone in the forest. | ||
Forestwatch Know all entry and exit from the forest. | Forestwatch Know all entry and exit from the forest. | ||
Seal Prevent night-time draining sunlight from your grove. | Seal Prevent night-time draining sunlight from your grove. | ||
Tend Lovingly caring for your grove. | Tend Lovingly caring for your grove. | ||
Vigour Absorb energy from your grove directly into your body. | Vigour Absorb energy from your grove directly into your body. | ||
Screen Raise a screen against telepathy within your grove. | Screen Raise a screen against telepathy within your grove. | ||
Roots Secure yourself to the ground with tree roots. | Roots Secure yourself to the ground with tree roots. | ||
Preservation For one year, shield your grove from damage. | Preservation For one year, shield your grove from damage. | ||
Quarterstaff Summon a Druidic quarterstaff from your grove. | Quarterstaff Summon a Druidic quarterstaff from your grove. | ||
Calling Call your loyal creatures back to your grove. | Calling Call your loyal creatures back to your grove. | ||
Thorns Give life to the surrounding undergrowth to harm your foes. | Thorns Give life to the surrounding undergrowth to harm your foes. | ||
Track Constantly track the movement of anyone in the forest. | Track Constantly track the movement of anyone in the forest. | ||
Portal Open a portal to your grove for anyone in the forest. | Portal Open a portal to your grove for anyone in the forest. | ||
Entangle Command your grove to bind your enemies. | Entangle Command your grove to bind your enemies. | ||
Summon After a time, bring anyone in the forest to your grove. | Summon After a time, bring anyone in the forest to your grove. | ||
Flow Slip instantly from your grove to anyone in the forest. | Flow Slip instantly from your grove to anyone in the forest. | ||
Cure Cure someone of an affliction. | Cure Cure someone of an affliction. | ||
Isolation Send everyone in your room to the Grove of Isolation | Isolation Send everyone in your room to the Grove of Isolation | ||
Channel Transfer energy to another Druid's grove. | Channel Transfer energy to another Druid's grove. | ||
Trap Form a cage of branches around anyone in the forest. | Trap Form a cage of branches around anyone in the forest. | ||
Join Lend support to another Druid in his grove. | Join Lend support to another Druid in his grove. | ||
Rain Conjuring a magical shower of rejuvenating rain. | Rain Conjuring a magical shower of rejuvenating rain. | ||
Fertility Speed herb growth throughout the forest. | Fertility Speed herb growth throughout the forest. | ||
Exorcise Drive entities of Chaos from your Grove. | Exorcise Drive entities of Chaos from your Grove. | ||
Lightning During a storm, strike at your foe from the heavens. | Lightning During a storm, strike at your foe from the heavens. | ||
Concealment Hide all those within your grove from prying eyes. | Concealment Hide all those within your grove from prying eyes. | ||
Flash Send a flash of revealing light about your grove. | Flash Send a flash of revealing light about your grove. | ||
Sharing Granting the use of your grove to your allies. | Sharing Granting the use of your grove to your allies. | ||
Gate Open a gateway of light. | Gate Open a gateway of light. | ||
Hive Create a hive of stinging bees to defend your Grove. | Hive Create a hive of stinging bees to defend your Grove. | ||
Rejuvenate Restore an exterminated room to its natural state. | Rejuvenate Restore an exterminated room to its natural state. | ||
Charging Store sunlight energy in your quarterstaff for later use. | Charging Store sunlight energy in your quarterstaff for later use. | ||
Displacement Swap places with a target in the forest. | Displacement Swap places with a target in the forest. | ||
Hinder Call upon the forest to impede the progress of a foe. | Hinder Call upon the forest to impede the progress of a foe. | ||
Barrier Tap into the earth magic to enable a magical defence. | Barrier Tap into the earth magic to enable a magical defence. | ||
Canopy Thicken the canopies of your grove. | Canopy Thicken the canopies of your grove. | ||
Forestbinding Prevent all entry and exit from the forest. | Forestbinding Prevent all entry and exit from the forest. | ||
Resurrection Restore a friend to life. | Resurrection Restore a friend to life. | ||
Annihilation Destroy everything in your grove in one fatal blast. | Annihilation Destroy everything in your grove in one fatal blast. | ||
Hypercure Constant healing of afflictions. | Hypercure Constant healing of afflictions. | ||
Portability The ultimate expression of the bond with your Grove. | Portability The ultimate expression of the bond with your Grove. | ||
Creation Call upon nature from anywhere. | Creation Call upon nature from anywhere. | ||
Sunlight Allowing the sun to pass through all barriers. (Can only be used by completing the cure Scidve quest) | Sunlight Allowing the sun to pass through all barriers. (Can only be used by completing the cure Scidve quest) | ||
METAMORPHOSIS: | METAMORPHOSIS: | ||
Squirrel A cute, bushy-tailed woodland creature. | Squirrel A cute, bushy-tailed woodland creature. | ||
Powers Lists the powers you possess when morphed into a creature. | Powers Lists the powers you possess when morphed into a creature. | ||
Wildcat A small untamed feline. Alert and perceptive. | Wildcat A small untamed feline. Alert and perceptive. | ||
Duck The common waterfowl. | Duck The common waterfowl. | ||
Wolf The wary white wolf. | Wolf The wary white wolf. | ||
Jackdaw The black jackdaw. | Jackdaw The black jackdaw. | ||
Cheetah A creature quick of eye and fleet of foot. | Cheetah A creature quick of eye and fleet of foot. | ||
Owl The wise bird of prey. | Owl The wise bird of prey. | ||
Hyena A vicious, stealthy creature with a chilling howl. | Hyena A vicious, stealthy creature with a chilling howl. | ||
Condor The swift and mighty bird of prey. | Condor The swift and mighty bird of prey. | ||
Gopher A cute, burrowing animal. | Gopher A cute, burrowing animal. | ||
Sloth A slow, ponderous creature. | Sloth A slow, ponderous creature. | ||
Basilisk The silent, magical beast of lore. | Basilisk The silent, magical beast of lore. | ||
Bear The mighty grizzly bear. | Bear The mighty grizzly bear. | ||
Bonding Increased rapport with the animal spirits. | Bonding Increased rapport with the animal spirits. | ||
Swordfish Dashing swashbuckler of the oceans. | Swordfish Dashing swashbuckler of the oceans. | ||
Nightingale A delicate, beautiful bird with an exquisite song. | Nightingale A delicate, beautiful bird with an exquisite song. | ||
Elephant Largest of the land mammals. | Elephant Largest of the land mammals. | ||
Transmorph The ability to morph from form to form. | Transmorph The ability to morph from form to form. | ||
Wolverine Pound for pound, one of the most vicious animals. | Wolverine Pound for pound, one of the most vicious animals. | ||
Jaguar A powerful, quick, and stealthy beast. | Jaguar A powerful, quick, and stealthy beast. | ||
Eagle The king of all flighted birds. | Eagle The king of all flighted birds. | ||
Gorilla An agile yet powerful primate. | Gorilla An agile yet powerful primate. | ||
Icewyrm A mythical creature of awesome, magical power. | Icewyrm A mythical creature of awesome, magical power. | ||
Affinity Obtaining a greater affinity with an animal spirit. | Affinity Obtaining a greater affinity with an animal spirit. | ||
Wyvern The cousin of dragons themselves. | Wyvern The cousin of dragons themselves. | ||
TrueMorph Instantaneous metamorphosis. | TrueMorph Instantaneous metamorphosis. | ||
CONJURATION: | CONJURATION: | ||
Fettlestone A stone imbued with healing properties. | Fettlestone A stone imbued with healing properties. | ||
Fulgorwhip A whip of fulgent lightning. | Fulgorwhip A whip of fulgent lightning. | ||
Aesthesis Preserve the natural state of the senses. | Aesthesis Preserve the natural state of the senses. | ||
Vine Bind your wielded weapons in vines. | Vine Bind your wielded weapons in vines. | ||
Cold Protection against the cold. | Cold Protection against the cold. | ||
Gills Breathe while swimming beneath the waves. | Gills Breathe while swimming beneath the waves. | ||
Holdfast Anchor items to the ground. | Holdfast Anchor items to the ground. | ||
Electric Protection against electrical attacks. | Electric Protection against electrical attacks. | ||
Firewall Conjure a wall of fire. | Firewall Conjure a wall of fire. | ||
Bijou A trinket woven through with life energies. | Bijou A trinket woven through with life energies. | ||
Ore Protect your property. | Ore Protect your property. | ||
Flame Exploding arrows of fire. | Flame Exploding arrows of fire. | ||
Firefly Reveal that which is hidden from you. | Firefly Reveal that which is hidden from you. | ||
Spiritbulb A natural reservoir of Devotional energy. | Spiritbulb A natural reservoir of Devotional energy. | ||
Augment Fortify the power of weapons and armor. | Augment Fortify the power of weapons and armor. | ||
Meteor Turn arrows into flaming meteors. | Meteor Turn arrows into flaming meteors. | ||
Magic Resistance against all forms of magic. | Magic Resistance against all forms of magic. | ||
Thorn Pierce the elemental channels. | Thorn Pierce the elemental channels. | ||
Icewall Conjure a wall of ice. | Icewall Conjure a wall of ice. | ||
Spore Foment rapid destruction. | Spore Foment rapid destruction. | ||
Geyser The trenchant Geyser of Slyphe. | Geyser The trenchant Geyser of Slyphe. | ||
Obfuscation The concealing orb of obfuscation. | Obfuscation The concealing orb of obfuscation. | ||
Fire Protection against the flame. | Fire Protection against the flame. | ||
Lure A scented lure to attract falcons. | Lure A scented lure to attract falcons. | ||
Icecave Create a tiny cave of ice within a container. | Icecave Create a tiny cave of ice within a container. | ||
Totem A conjuration to bind two places together. | Totem A conjuration to bind two places together. | ||
Root Protection against magical travel. | Root Protection against magical travel. | ||
Hyoscine Sleep without a care in the world. | Hyoscine Sleep without a care in the world. | ||
Umbra Protection against the influence of the stars. | Umbra Protection against the influence of the stars. | ||
Void Make void your afflictions - and defenses. | Void Make void your afflictions - and defenses. | ||
Snail Slow time to a snail's pace. | Snail Slow time to a snail's pace. | ||
Dew Dampen the effects of crystal vibrations. | Dew Dampen the effects of crystal vibrations. | ||
Sachet Calm your senses in meditation. | Sachet Calm your senses in meditation. | ||
Decomposition Degrade the health of your adversaries. | Decomposition Degrade the health of your adversaries. | ||
Petrification Petrify objects placed within the satchel. | Petrification Petrify objects placed within the satchel. | ||
Prism Mitigate the forces of the Chaos Plane. | Prism Mitigate the forces of the Chaos Plane. | ||
Cleansing An amulet of cleansing. | Cleansing An amulet of cleansing. | ||
Perception An amulet imbuing an understanding of all tongues. (no longer used) | Perception An amulet imbuing an understanding of all tongues. (no longer used) |
Revision as of 02:33, 21 April 2010
GROVES:
Perceive Determine if a forest area is a Druidic grove.
Imprint Choose a forest location as your Druidic grove.
Sever Erase your imprint permanently from your grove.
Energy Determine how much sunlight your grove has stored.
Who Sense who is in the forest.
Status Discover information on the status of your grove.
Look See through the eyes of a forest into a distant location.
Shake Send a tremor throughout your grove.
Elevate Ascend into the treetops.
Watch Command your grove to report certain activity within it.
Cease Cease using skills in your grove.
Eject Toss all but yourself out of your grove.
Cage Command the branches of your grove to seal it closed.
Return Return instantly to your grove from anywhere in the forest.
Whisper Communicate through the trees.
Eyes Locate everyone in the forest.
Forestwatch Know all entry and exit from the forest.
Seal Prevent night-time draining sunlight from your grove.
Tend Lovingly caring for your grove.
Vigour Absorb energy from your grove directly into your body.
Screen Raise a screen against telepathy within your grove.
Roots Secure yourself to the ground with tree roots.
Preservation For one year, shield your grove from damage.
Quarterstaff Summon a Druidic quarterstaff from your grove.
Calling Call your loyal creatures back to your grove.
Thorns Give life to the surrounding undergrowth to harm your foes.
Track Constantly track the movement of anyone in the forest.
Portal Open a portal to your grove for anyone in the forest.
Entangle Command your grove to bind your enemies.
Summon After a time, bring anyone in the forest to your grove.
Flow Slip instantly from your grove to anyone in the forest.
Cure Cure someone of an affliction.
Isolation Send everyone in your room to the Grove of Isolation
Channel Transfer energy to another Druid's grove.
Trap Form a cage of branches around anyone in the forest.
Join Lend support to another Druid in his grove.
Rain Conjuring a magical shower of rejuvenating rain.
Fertility Speed herb growth throughout the forest.
Exorcise Drive entities of Chaos from your Grove.
Lightning During a storm, strike at your foe from the heavens.
Concealment Hide all those within your grove from prying eyes.
Flash Send a flash of revealing light about your grove.
Sharing Granting the use of your grove to your allies.
Gate Open a gateway of light.
Hive Create a hive of stinging bees to defend your Grove.
Rejuvenate Restore an exterminated room to its natural state.
Charging Store sunlight energy in your quarterstaff for later use.
Displacement Swap places with a target in the forest.
Hinder Call upon the forest to impede the progress of a foe.
Barrier Tap into the earth magic to enable a magical defence.
Canopy Thicken the canopies of your grove.
Forestbinding Prevent all entry and exit from the forest.
Resurrection Restore a friend to life.
Annihilation Destroy everything in your grove in one fatal blast.
Hypercure Constant healing of afflictions.
Portability The ultimate expression of the bond with your Grove.
Creation Call upon nature from anywhere.
Sunlight Allowing the sun to pass through all barriers. (Can only be used by completing the cure Scidve quest)
METAMORPHOSIS:
Squirrel A cute, bushy-tailed woodland creature.
Powers Lists the powers you possess when morphed into a creature.
Wildcat A small untamed feline. Alert and perceptive.
Duck The common waterfowl.
Wolf The wary white wolf.
Jackdaw The black jackdaw.
Cheetah A creature quick of eye and fleet of foot.
Owl The wise bird of prey.
Hyena A vicious, stealthy creature with a chilling howl.
Condor The swift and mighty bird of prey.
Gopher A cute, burrowing animal.
Sloth A slow, ponderous creature.
Basilisk The silent, magical beast of lore.
Bear The mighty grizzly bear.
Bonding Increased rapport with the animal spirits.
Swordfish Dashing swashbuckler of the oceans.
Nightingale A delicate, beautiful bird with an exquisite song.
Elephant Largest of the land mammals.
Transmorph The ability to morph from form to form.
Wolverine Pound for pound, one of the most vicious animals.
Jaguar A powerful, quick, and stealthy beast.
Eagle The king of all flighted birds.
Gorilla An agile yet powerful primate.
Icewyrm A mythical creature of awesome, magical power.
Affinity Obtaining a greater affinity with an animal spirit.
Wyvern The cousin of dragons themselves.
TrueMorph Instantaneous metamorphosis.
CONJURATION:
Fettlestone A stone imbued with healing properties.
Fulgorwhip A whip of fulgent lightning.
Aesthesis Preserve the natural state of the senses.
Vine Bind your wielded weapons in vines.
Cold Protection against the cold.
Gills Breathe while swimming beneath the waves.
Holdfast Anchor items to the ground.
Electric Protection against electrical attacks.
Firewall Conjure a wall of fire.
Bijou A trinket woven through with life energies.
Ore Protect your property.
Flame Exploding arrows of fire.
Firefly Reveal that which is hidden from you.
Spiritbulb A natural reservoir of Devotional energy.
Augment Fortify the power of weapons and armor.
Meteor Turn arrows into flaming meteors.
Magic Resistance against all forms of magic.
Thorn Pierce the elemental channels.
Icewall Conjure a wall of ice.
Spore Foment rapid destruction.
Geyser The trenchant Geyser of Slyphe.
Obfuscation The concealing orb of obfuscation.
Fire Protection against the flame.
Lure A scented lure to attract falcons.
Icecave Create a tiny cave of ice within a container.
Totem A conjuration to bind two places together.
Root Protection against magical travel.
Hyoscine Sleep without a care in the world.
Umbra Protection against the influence of the stars.
Void Make void your afflictions - and defenses.
Snail Slow time to a snail's pace.
Dew Dampen the effects of crystal vibrations.
Sachet Calm your senses in meditation.
Decomposition Degrade the health of your adversaries.
Petrification Petrify objects placed within the satchel.
Prism Mitigate the forces of the Chaos Plane.
Cleansing An amulet of cleansing.
Perception An amulet imbuing an understanding of all tongues. (no longer used)