Crystalism (skill): Difference between revisions
		
		
		
		
		
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Revision as of 23:13, 10 March 2010
| Refine | <rank> | Refine a piece of crystal out of the Master. | 
| Dampen | <rank> | Attempt to dampen a vibration, destroying it. | 
| Vibes | <rank> | See what vibrations are in a room. | 
| Dissipate | <rank> | Attack the mana of your enemies. | 
| Palpitation | <rank> | Cause small heart attacks in your enemies. | 
| Heat | <rank> | Fill a room with soothing warmth. | 
| Alarm | <rank> | Be alerted to movements of your enemies. | 
| Tremors | <rank> | Cause ground-shaking quakes. | 
| Reverberation | <rank> | Protect your vibrations against some attacks. | 
| Sonicportal | <rank> | Open a portal to someone. | 
| Adduction | <rank> | Suck those around you into your room. | 
| Crystalhome | <rank> | Transport yourself back to the Master Crystal. | 
| Harmony | <rank> | A soothing, healing vibration. | 
| Creeps | <rank> | Cause fear in your enemies. | 
| Silence | <rank> | A sound-negating vibration. | 
| Revelation | <rank> | Reveal those around you who may be concealed. | 
| Grounding | <rank> | Root yourself to the ground. | 
| Oscillate | <rank> | Discordant music to cause amnesia. | 
| Focus | <rank> | Draw your vibrations back to you. | 
| Disorientation | <rank> | Disorient your enemies with dizziness. | 
| Energize | <rank> | Suck health from your enemies and use it. | 
| Stridulation | <rank> | Destroy the equilibrium of your enemies. | 
| Gravity | <rank> | Increase the power of gravity in the room. | 
| Crystalforest | <rank> | Cause a forest of sharp crystal to arise. | 
| Dissonance | <rank> | Cause your enemies to become dissonant. | 
| Plague | <rank> | Afflict your enemies with debilitating effects. | 
| Lullaby | <rank> | Put your enemies to sleep. | 
| Retardation | <rank> | Slow time in your location. | 
| Cataclysm | <rank> | Unleash the fury of the elements. |