Difference between revisions of "Groves"
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Revision as of 23:20, 10 March 2010
Perceive | <rank> | Determine if a forest area is a Druidic grove. |
Imprint | <rank> | Choose a forest location as your Druidic grove. |
Sever | <rank> | Erase your imprint permanently from your grove. |
Energy | <rank> | Determine how much sunlight your grove has stored. |
Who | <rank> | Sense who is in the forest. |
Status | <rank> | Discover information on the status of your grove. |
Look | <rank> | See through the eyes of a forest into a distant location. |
Shake | <rank> | Send a tremor throughout your grove. |
Elevate | <rank> | Ascend into the treetops. |
Watch | <rank> | Command your grove to report certain activity within it. |
Cease | <rank> | Cease using skills in your grove. |
Eject | <rank> | Toss all but yourself out of your grove. |
Cage | <rank> | Command the branches of your grove to seal it closed. |
Return | <rank> | Return instantly to your grove from anywhere in the forest. |
Whisper | <rank> | Communicate through the trees. |
Eyes | <rank> | Locate everyone in the forest. |
Forestwatch | <rank> | Know all entry and exit from the forest. |
Seal | <rank> | Prevent night-time draining sunlight from your grove. |
Tend | <rank> | Lovingly caring for your grove. |
Vigour | <rank> | Absorb energy from your grove directly into your body. |
Screen | <rank> | Raise a screen against telepathy within your grove. |
Roots | <rank> | Secure yourself to the ground with tree roots. |
Preservation | <rank> | For one year, shield your grove from damage. |
Quarterstaff | <rank> | Summon a Druidic quarterstaff from your grove. |
Calling | <rank> | Call your loyal creatures back to your grove. |
Thorns | <rank> | Give life to the surrounding undergrowth to harm your foes. |
Track | <rank> | Constantly track the movement of anyone in the forest. |
Portal | <rank> | Open a portal to your grove for anyone in the forest. |
Entangle | <rank> | Command your grove to bind your enemies. |
Summon | <rank> | After a time, bring anyone in the forest to your grove. |
Flow | <rank> | Slip instantly from your grove to anyone in the forest. |
Cure | <rank> | Cure someone of an affliction. |
Isolation | <rank> | Send everyone in your room to the Grove of Isolation |
Channel | <rank> | Transfer energy to another Druid's grove. |
Trap | <rank> | Form a cage of branches around anyone in the forest. |
Join | <rank> | Lend support to another Druid in his grove. |
Rain | <rank> | Conjuring a magical shower of rejuvenating rain. |
Fertility | <rank> | Speed herb growth throughout the forest. |
Exorcise | <rank> | Drive entities of Chaos from your Grove. |
Lightning | <rank> | During a storm, strike at your foe from the heavens. |
Concealment | <rank> | Hide all those within your grove from prying eyes. |
Flash | <rank> | Send a flash of revealing light about your grove. |
Sharing | <rank> | Granting the use of your grove to your allies. |
Gate | <rank> | Open a gateway of light. |
Hive | <rank> | Create a hive of stinging bees to defend your Grove. |
Rejuvenate | <rank> | Restore an exterminated room to its natural state. |
Charging | <rank> | Store sunlight energy in your quarterstaff for later use. |
Displacement | <rank> | Swap places with a target in the forest. |
Hinder | <rank> | Call upon the forest to impede the progress of a foe. |
Barrier | <rank> | Tap into the earth magic to enable a magical defence. |
Canopy | <rank> | Thicken the canopies of your grove. |
Forestbinding | <rank> | Prevent all entry and exit from the forest. |
Resurrection | <rank> | Restore a friend to life. |
Annihilation | <rank> | Destroy everything in your grove in one fatal blast. |
Hypercure | <rank> | Constant healing of afflictions. |
Portability | <rank> | The ultimate expression of the bond with your Grove. |
Sunlight | <rank> | Allowing the sun to pass through all barriers. |
Creation | <rank> | Call upon nature from anywhere. |