Difference between revisions of "Avoidance (skill)"
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{{SkillTableRow |ReflexiveDiversion | Transcendent | 0| Try to divert when you can't dodge. }} | {{SkillTableRow |ReflexiveDiversion | Transcendent | 0| Try to divert when you can't dodge. }} | ||
|} | |} | ||
{{AB | |||
|skillname = Diversion | |||
|syntax = DIVERT ALL | |||
|description = You can now attempt to mitigate the damage you take from physical attacks by shifting your body so | |||
it lands in a non-vital area. Due to your focus being spread across all forms of attack types, it is | |||
slightly less effective than other forms of diversion. | |||
}} | |||
{{AB | |||
|skillname = Training | |||
|syntax = TRAINING <ON|OFF> | |||
|description = By keeping an eye for opportunities to avoid attacks, you'll be notified of when you can dodge | |||
and/or divert, along with the engagement type. This is purely informative, and has no true benefit | |||
otherwise. Note that you'll still be notified even if you cannot dodge/divert due to effects like paralysis. | |||
}} | |||
{{AB | |||
|skillname = Jerk | |||
|syntax = DIVERT MELEE | |||
|description = Through concentrated effort you can now focus purely on lessening the damage from melee attacks by | |||
jerking away at the last moment. Other kinds of physical attacks will always strike true however. | |||
}} | |||
{{AB | |||
|skillname = Block | |||
|syntax = DIVERT RANGED | |||
|description = With your heightened resolve you will attempt to mitigate damage from ranged weapons by blocking | |||
them with your arms. Other kinds of physical attacks will always strike true however. | |||
}} | |||
{{AB | |||
|skillname = Rolling | |||
|syntax = DIVERT CHARGE | |||
|description = You can now focus your body to roll with a blow, allowing it to take less damage from an attack that | |||
charges in from outside your location. Other kinds of physical attacks will always strike true | |||
}} | |||
{{AB | |||
|skillname = Stumbling | |||
|syntax = DIVERT UPSETS | |||
|description = By stumbling and absorbing the shock, you can migitate the amount of time you are left off balance | |||
or equilibrium by attacks that upset your body. Other attacks will always strike true however. | |||
}} | |||
{{AB | |||
|skillname = Improveddiversion | |||
|syntax = (passive) | |||
|description = Experience and practice bestows a more refined technique. Your chances of diverting an attack have | |||
been improved. | |||
}} | |||
{{AB | |||
|skillname = Dodging | |||
|syntax = DODGE ALL | |||
|description = You now possess the ability to try and completely dodge a physical attack directed at you. You will | |||
avoid any effects, such as a venom upon a blade, if you are successful. Much like attempting to | |||
divert attacks, focusing on a specific attack type will have greater success then trying to dodge | |||
all forms of attack. | |||
}} | |||
{{AB | |||
|skillname = Sidestep | |||
|syntax = DODGE MELEE | |||
|description = By quickly stepping to the side, you can avoid most physical attacks that are directed to hit you. | |||
Other attacks will always strike true however. | |||
}} | |||
{{AB | |||
|skillname = Twisting | |||
|syntax = DODGE RANGED | |||
|description = Your superior reflexes will allow you to twist out of the way of an incoming projectile. Other | |||
attacks will always strike true however. | |||
}} | |||
{{AB | |||
|skillname = Sliding | |||
|syntax = DODGE CHARGE | |||
|description = With great awareness, you can quickly slide out of the way of a charging attack that comes from | |||
outside your location. Other attacks will always strike true however. | |||
}} | |||
{{AB | |||
|skillname = Bolstering | |||
|syntax = BOLSTER | |||
|description = Prepare your body for attacks, greatly increasing your diversion chance and mitigation for a limited | |||
time. There is a lengthy cooldown before you may use this ability once more. You may not activate both Bolstering and Nimbleness at the same time. | |||
}} | |||
{{AB | |||
|skillname = Recovery | |||
|syntax = (passive) | |||
|description = This ability is passive. Your body is now strong enough that it can make use of the tree of life tattoo far more often than | |||
before. Refer to AB TATTOOS TREE for more information on the tree tattoo. | |||
}} | |||
{{AB | |||
|skillname = Recovery | |||
|syntax = DODGE UPSET | |||
|description = A quick recovery allows you to completely ignore the effects of an attack that upsets your balance or equilibrium. Other attacks will always strike true however. | |||
}} | |||
{{AB | |||
|skillname = ImprovedDodging | |||
|syntax = (passive) | |||
|description = This ability is passive. Your reflexes have become well honed. You now have a greater chance of dodging an incoming attack. | |||
}} | |||
{{AB | |||
|skillname = Nimbleness | |||
|syntax = NIMBLENESS | |||
|description = Become extremely light on your feet, allowing you to dodge multiple attacks in a row. This will | |||
remove the cooldown between each dodge attempt for a limited amount of time. There is a lengthy time | |||
frame during which you may not use this ability again. | |||
You may not activate both Nimbleness and Bolstering at the same time. | |||
You can read HELP AVOIDANCE for more information on the subject of dodging cooldown. | |||
}} | |||
{{AB | |||
|skillname = ReflexiveDiversion | |||
|syntax = (passive) | |||
|description = Your reflexes and awareness of the battlefield have reached such a point that when you are | |||
unsuccessful in dodging an attack, you will now attempt to salvage the situation and divert it | |||
instead. Keep in mind that you will only divert attack types that match your dodge type. | |||
}} |
Revision as of 22:47, 27 August 2021
Skill | Rank | Percent | Description |
---|---|---|---|
Diversion | Inept | 0% | Divert the pain from physical attacks. |
Jerk | Inept | 0% | Jerk your body to lessen the impact of melee. |
Block | Novice | 0% | Take a ranged hit meant for vitals on your arm. |
Rolling | Apprentice | 0% | Roll with a charge's momentum to lessen impact. |
Stumbling | Capable | 0% | Stumble as you attempt to recover from an upset. |
ImprovedDiversion | Adept | 0% | Practice makes perfect. |
Dodging | Skilled | 0% | Completely avoid an attack. |
Sidestep | Skilled | 0% | Quickstep away from melee. |
Catching | Gifted | 0% | Nullify ranged attacks by grabbing it. |
Sliding | Expert | 0% | Skid out of the path of charges. |
Recovery | Virtuoso | 0% | Be prepared to recover from upsets faster. |
ImprovedDodging | Fabled | 0% | Your reflexes are now godlike. |
Nimbleness | Mythical | 0% | Faster than you ever were. |
ReflexiveDiversion | Transcendent | 0% | Try to divert when you can't dodge. |
Diversion | |
---|---|
Syntax: | DIVERT ALL |
Description: | You can now attempt to mitigate the damage you take from physical attacks by shifting your body so
it lands in a non-vital area. Due to your focus being spread across all forms of attack types, it is slightly less effective than other forms of diversion. |
Training | |
---|---|
Syntax: | TRAINING <ON |
Description: | By keeping an eye for opportunities to avoid attacks, you'll be notified of when you can dodge
and/or divert, along with the engagement type. This is purely informative, and has no true benefit otherwise. Note that you'll still be notified even if you cannot dodge/divert due to effects like paralysis. |
Jerk | |
---|---|
Syntax: | DIVERT MELEE |
Description: | Through concentrated effort you can now focus purely on lessening the damage from melee attacks by
jerking away at the last moment. Other kinds of physical attacks will always strike true however. |
Block | |
---|---|
Syntax: | DIVERT RANGED |
Description: | With your heightened resolve you will attempt to mitigate damage from ranged weapons by blocking
them with your arms. Other kinds of physical attacks will always strike true however. |
Rolling | |
---|---|
Syntax: | DIVERT CHARGE |
Description: | You can now focus your body to roll with a blow, allowing it to take less damage from an attack that
charges in from outside your location. Other kinds of physical attacks will always strike true |
Stumbling | |
---|---|
Syntax: | DIVERT UPSETS |
Description: | By stumbling and absorbing the shock, you can migitate the amount of time you are left off balance
or equilibrium by attacks that upset your body. Other attacks will always strike true however. |
Improveddiversion | |
---|---|
Syntax: | (passive) |
Description: | Experience and practice bestows a more refined technique. Your chances of diverting an attack have
been improved. |
Dodging | |
---|---|
Syntax: | DODGE ALL |
Description: | You now possess the ability to try and completely dodge a physical attack directed at you. You will
avoid any effects, such as a venom upon a blade, if you are successful. Much like attempting to divert attacks, focusing on a specific attack type will have greater success then trying to dodge all forms of attack. |
Sidestep | |
---|---|
Syntax: | DODGE MELEE |
Description: | By quickly stepping to the side, you can avoid most physical attacks that are directed to hit you.
Other attacks will always strike true however. |
Twisting | |
---|---|
Syntax: | DODGE RANGED |
Description: | Your superior reflexes will allow you to twist out of the way of an incoming projectile. Other
attacks will always strike true however. |
Sliding | |
---|---|
Syntax: | DODGE CHARGE |
Description: | With great awareness, you can quickly slide out of the way of a charging attack that comes from
outside your location. Other attacks will always strike true however. |
Bolstering | |
---|---|
Syntax: | BOLSTER |
Description: | Prepare your body for attacks, greatly increasing your diversion chance and mitigation for a limited
time. There is a lengthy cooldown before you may use this ability once more. You may not activate both Bolstering and Nimbleness at the same time. |
Recovery | |
---|---|
Syntax: | (passive) |
Description: | This ability is passive. Your body is now strong enough that it can make use of the tree of life tattoo far more often than
before. Refer to AB TATTOOS TREE for more information on the tree tattoo. |
Recovery | |
---|---|
Syntax: | DODGE UPSET |
Description: | A quick recovery allows you to completely ignore the effects of an attack that upsets your balance or equilibrium. Other attacks will always strike true however. |
ImprovedDodging | |
---|---|
Syntax: | (passive) |
Description: | This ability is passive. Your reflexes have become well honed. You now have a greater chance of dodging an incoming attack. |
Nimbleness | |
---|---|
Syntax: | NIMBLENESS |
Description: | Become extremely light on your feet, allowing you to dodge multiple attacks in a row. This will
remove the cooldown between each dodge attempt for a limited amount of time. There is a lengthy time frame during which you may not use this ability again. You may not activate both Nimbleness and Bolstering at the same time. You can read HELP AVOIDANCE for more information on the subject of dodging cooldown. |
ReflexiveDiversion | |
---|---|
Syntax: | (passive) |
Description: | Your reflexes and awareness of the battlefield have reached such a point that when you are
unsuccessful in dodging an attack, you will now attempt to salvage the situation and divert it instead. Keep in mind that you will only divert attack types that match your dodge type. |