Difference between revisions of "Animation (skill)"

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{{SkillHeader}}
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{{SkillTableRow | Animate | Inept | 0| Draw forth the power of the earth and raise a servant. }}
{{SkillTableRow |Animate|Inept|0|Draw forth the power of the earth and raise a servant. }}
{{SkillTableRow | Movement | Inept | 0| Order your golem to move about the land. }}
{{SkillTableRow |Instruct|Inept|0|Issue instructive commands to your golem. }}
{{SkillTableRow | Imprinting | Inept | 0| Issue commands to your loyal golem. }}
{{SkillTableRow |Imprinting|Inept|0|Imprint actions to take when there is opportunity. }}
{{SkillTableRow | Erasure | Novice | 0| Dispel any commands present within your golem. }}
{{SkillTableRow |Erasure|Novice|0|Dispel any imprints present within your golem. }}
{{SkillTableRow | Focus | Novice | 50| Send your golem forth to destroy your foe. }}
{{SkillTableRow |Movement|Novice|50|Order your golem to move about the land. }}
{{SkillTableRow | Earthpaint | Apprentice | 0| Coat your golem in paints to empower their abilities. }}
{{SkillTableRow |Earthpaint|Apprentice|0|Coat your golem in paints to empower their abilities. }}
{{SkillTableRow | Listening | Apprentice | 33| Open your mind to allow your golem in. }}
{{SkillTableRow |Listening|Apprentice|33|Open your mind to allow your golem in. }}
{{SkillTableRow | Glance | Capable | 33| Envision whatever your golem views. }}
{{SkillTableRow |Escape|Apprentice|50|When in grave danger, your ally will quickly flee. }}
{{SkillTableRow | Priority | Adept | 66| Ensure your golem acts on your behalf. }}
{{SkillTableRow |Glance|Capable|33|Envision whatever your golem views. }}
{{SkillTableRow | Recover | Skilled | 66| Instantly infuse your ally with restorative energy. }}
{{SkillTableRow |Priority|Adept|66|Ensure your golem acts on your behalf. }}
{{SkillTableRow | Bodylink | Gifted | 0| Your golem is a medium for speech and thought. }}
{{SkillTableRow |Recover|Skilled|66|Instantly infuse your ally with restorative energy. }}
{{SkillTableRow | Memory | Gifted | 33| Your golem will remember all commands given. }}
{{SkillTableRow |Bodylink|Gifted|0|Your golem is a medium for speech and thought. }}
{{SkillTableRow | Servant | Expert | 0| Order your golem to retrieve your quarry. }}
{{SkillTableRow |Memory|Gifted|33|Your golem will remember all commands given. }}
{{SkillTableRow | Escape | Virtuoso | 0| When in grave danger, your ally will quickly flee. }}
{{SkillTableRow |Servant|Expert|0|Order your golem to retrieve your quarry. }}
{{SkillTableRow | Twinsoul | Mythical | 0| Link bodies with your golem. }}
{{SkillTableRow |Twinsoul|Mythical|0|Link bodies with your golem. }}
{{SkillTableRow | Intertwine | Mythical | 0| Blend inks to further empower your ally. }}
{{SkillTableRow |Intertwine|Mythical|0|Blend inks to further empower your ally. }}
{{SkillTableRow | Vigilance | Transcendent | 0| Perfect your golem's training. }}
{{SkillTableRow |Vigilance|Transcendent|0|Perfect your golem's training. }}
|}


== Imprints ==
== Imprints ==
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow | Strike | Novice | 0| Your golem will strike down enemies with powerful fists. }}
{{SkillTableRow |Strike|Inept|0|Your golem will strike down enemies with powerful fists. }}
{{SkillTableRow | Barrel | Apprentice | 66| Your golem will tackle an unbalanced enemy. }}
{{SkillTableRow |Heartpunch|Capable|66|Command your golem to deliver a jarring strike. }}
{{SkillTableRow | Heartpunch | Capable | 66| Command your golem to deliver a jarring strike. }}
{{SkillTableRow |Rip|Adept|33|Break their bones when they lie before you. }}
{{SkillTableRow | Rip | Adept | 33| Break their bones when they lie before you. }}
{{SkillTableRow |Wrack|Gifted|66|Punish your enemy with a weakening effect. }}
{{SkillTableRow | Wrack | Gifted | 66| Punish your enemy with a weakening effect. }}
{{SkillTableRow |Shout|Expert|25|A scream capable of inducing great sensitivity. }}
{{SkillTableRow | Shout | Expert | 25| A scream capable of inducing great sensitivity. }}
{{SkillTableRow |Grapple|Expert|50|Cause your golem to hold a battered foe. }}
{{SkillTableRow | Grapple | Expert | 50| Cause your golem to hold a battered foe. }}
{{SkillTableRow |Shatter|Expert|50|Your golem will cast away their protection. }}
{{SkillTableRow | Pummel | Virtuoso | 50| Allow your golem to signal a weakened foe's state. }}
{{SkillTableRow |Pummel|Virtuoso|33|Allow your golem to signal a weakened foe's state. }}
{{SkillTableRow | Choke | Fabled | 0| A brutal manuever that robs them of senses. }}
{{SkillTableRow |Choke|Fabled|0|A brutal manuever that robs them of senses. }}
{{SkillTableRow | Wrench | Fabled | 25| Spot trauma and dislocate their limbs. }}
{{SkillTableRow |Wrench|Fabled|25|Spot trauma and dislocate their limbs. }}
|}
|}


== Reflexes ==
== Reflexes ==
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow | Knockdown | Capable | 0| Grab them before they can fly away. }}
{{SkillTableRow |Knockdown|Capable|0|Grab them before they can fly away. }}
{{SkillTableRow | Corner | Adept | 0| Intimidate your enemies, reducing their evasion. }}
{{SkillTableRow |Corner|Adept|0|Intimidate your enemies, reducing their evasion. }}
{{SkillTableRow | Airguard | Skilled | 0| Your servant will shield you from aerial blows. }}
{{SkillTableRow |Fend|Adept|50|Allow your servant to stand between you and enemies. }}
{{SkillTableRow | Rattle | Skilled | 33| Break their defenses with a rattling punch. }}
{{SkillTableRow |Airguard|Skilled|0|Your servant will shield you from aerial blows. }}
{{SkillTableRow | Fend | Expert | 75| Allow your servant to stand between you and enemies. }}
{{SkillTableRow |Rattle|Skilled|33|Break their defenses with a rattling punch. }}
{{SkillTableRow | Prop | Virtuoso | 25| Your loyal ally will protect you from falling. }}
{{SkillTableRow |Prop|Virtuoso|0|Your loyal ally will protect you from falling. }}
{{SkillTableRow | Cycling | Virtuoso | 75| Ensure your golem never repeats the same order. }}
{{SkillTableRow |Cycling|Virtuoso|66|Ensure your golem never repeats the same order. }}
{{SkillTableRow | Shake | Fabled | 50| Knock their curatives away. }}
{{SkillTableRow |Shake|Fabled|50|Knock their curatives away. }}
{{SkillTableRow | Kneeshatter | Fabled| 75| Prevent a broken foe from fleeing your grasp. }}
{{SkillTableRow |Kneeshatter|Fabled|75|Prevent a broken foe from fleeing your grasp. }}
{{SkillTableRow | Steadfast | Mythical | 0| Protect yourself from forced movement. }}
{{SkillTableRow |Steadfast|Mythical|0|Protect yourself from forced movement. }}
|}
|}
{{AB
|skillname = Animate
|syntax = GOLEM ANIMATE
|description = You are now capable of animating a great golem from earthen materials, binding it to
your will. In order to do this you must first collect five pieces of clay from the land, which can
be collected by digging in a Swamp or a Wetland environment.
You can view HELP LOYALTY for more information on how to command it.
}}
{{AB
|skillname = Instruct
|syntax = GOLEM <command> [...]
|description = Instruct commands to your golem, even remotely from a distance if you so choose.
Each command will do something different and is explained below.
Info - GOLEM INFO [ITEMS]: Learn about the state of your golem.
Get - GOLEM GET <item>: Grab an item from their location.
Give - GOLEM GIVE <item> TO <target>: Pass an item to someone.
Drop - GOLEM DROP <item>: Have your golem drop an item it holds.
Call - GOLEM CALL: Recall your golem from a distance, returning to your side.
Return - GOLEM RETURN: Have your golem retreat to safety within the earth.
}}
{{AB
|skillname = Imprinting
|syntax = GOLEM IMPRINT <ability>
|description =        GOLEM IMPRINTS
You may infuse your golem with a lasting mental imprint, allowing them to recognize when they
should perform certain attacks.
When a golem is ready to attack and has been ordered to fight, they will go down their list of
imprints in sequential order, using the first ability that they are capable of doing. To take
advantage of this, it is wise to place imprints that you wish to prioritize before later ones.
Generally speaking, abilities with no or few conditions should be the last on the list. If the
golem is unable to attack with an ability imprinted upon it, it will default to the Strike ability.
They may also be given reflexes, which will cause your golem to immediately act when a situation
presents itself. However, each reflex beyond the first will slow down your golem's attack speed
slightly.
}}
{{AB
|skillname = Erasure
|syntax = GOLEM ERASURE [ALL]
|description = In a single thought, you may erase all imprints from your golem. Should you specify
ALL, reflexes will also be forgotten.
}}
{{AB
|skillname = Movement
|syntax = GOLEM MOVE <direction>
|description = You may command your golem to move about independent of your actions. You may even
command it remotely.
}}
{{AB
|skillname = Earthpaint
|syntax = GOLEM PAINT <color>
|description = You may paint your golem in a variety of coloured inks, enhancing its abilities.
Red ink:Each strike has a 33% chance to ignite the foe and deal extra fire damage.
Blue ink:
Each strike has a 33% chance to freeze the foe and deal extra cold damage.
Yellow ink:
Your servant will regenerate health much more quickly, and you will be granted a minor bonus when
using health elixirs.
Green ink:
Every third hit, your flail will deliver the loki venom to your opponent.
Purple ink:
A golem infused with purple paint will receive no penalty to their attack speed for the first three
reflexes they are trained to perform, and they gain an extra slot for their vigilance ability.
A golem may only be painted with one ink at a time, and any new inks will replace the previous.
}}
{{AB
|skillname = Listening
|syntax = GOLEM LISTEN <ON/OFF>
|description = Your golem will continually report anything said within their location, should you
not be present.
}}
{{AB
|skillname = Escape
|syntax = GOLEM ESCAPE HERE
|description = You may specify a location for your golem to escape to, should they fall below 25%
of their maximum health.
}}
{{AB
|skillname = Glance
|syntax = GOLEM GLANCE
|description = At a minor cost to equilibrium, you may envision whatever your golem can see.
}}
{{AB
|skillname = Priority
|syntax = GOLEM PRIORITY <ability>
|description = This command allows you to specify an ability for your golem to use when next
available, regardless of your imprint order. The ability must still meet the specified requirements
in order to activate, otherwise it will perform like normal.
Priority requires balance to set and consumes a very small amount of equilibrium.
}}
{{AB
|skillname = Recover
|syntax = GOLEM RECOVER
|description = By lending mental power to your golem, you will cause them to instantly regenerate a
portion of their life. This ability consumes a moderate amount of equilibrium, but may be done off
balance.
}}
{{AB
|skillname = Bodylink
|syntax = GOLEM SAY <sentence>
|description =
You are now linked to your golem's thoughts, allowing you to control their speech and actions. This
can be performed even at a distance.
}}
{{AB
|skillname = Memory
|syntax = GOLEM MEMORY SWITCH <1/2/3>
|description = Your golem is now capable of storing their memory of imprints and reflexes, allowing
you to switch between three distinct plans of action.
}}
{{AB
|skillname = Servant
|syntax = GOLEM SERVANT <ON/OFF>
|description = You may order your golem to fetch the body of any kills that you make.
}}
{{AB
|skillname = Twinsoul
|syntax = GOLEM TWINSOUL <ON/OFF>
|description = You may bind your body to your golem, allowing you to share a portion of each
other's damage. Should your golem die, however, you will find yourself suffering heavily - taking a
heavy amount of damage and receiving a significant stun.
}}
{{AB
|skillname = Intertwine
|syntax = GOLEM INTERTWINE <colour>
|description = You can now paint a second ink upon your golem, allowing it to receive two
Earthpaint benefits at once.
}}
{{AB
|skillname = Vigilance
|syntax = GOLEM VIGILANCE <ability> [ability2]
|description = Your golem is now so well-trained that they may be taught to specifically hone their
reflexes on a single chosen task. This reflex will become innate to them with no penalty to attack
speed, and will, in some cases, bolster its capabilities in that task.
There is a significant cooldown upon changing this effect however, so make sure you choose wisely.
Some of the bolstered effects include:
CORNER    - Increases your own ability to dodge by 3%.
AIRGUARD  - Arrows will be reflected, chance to deflect increased.
RATTLE    - Increases damage and balance loss on hit.
FEND      - Increases resistance to all forms of damage.
PROP      - Will proc 100% of the time.
SHAKE    - Chance increased and golem also causes amnesia on hit.
STEADFAST - Attempts to move allies have a chance to fail.
You do not need the reflex to be imprinted in order to gain the benefits. It will be enabled
automatically regardless of your imprinted selections.
A golem can normally only have a single vigilance, unless it has been painted with purple
earthpaint which grants a second.
}}
{{AB
|skillname = Pummel
|syntax = GOLEM IMPRINT PUMMEL <1-80%>
|description = This unique ability requires a little extra information in order to be imprinted
upon your golem.
When your opponent's health falls below the specified threshold, your golem will lash out and
deliver a powerful blow that stuns your opponent. This imprint will be placed on cooldown for a
short time after it is utilised by your golem.
}}
{{AB
|skillname = Wrench
|syntax = GOLEM IMPRINT WRENCH [<LEFT/RIGHT> <ARM/LEG>]
|description = This unique ability requires a little extra information in order to be imprinted
upon your golem.
Should your golem spot moderate bruising upon the limb you have most recently struck, their next
blow will dislocate the limb's joint. If left uncured, it will eventually cause the limb to
collapse and become heavily damaged.
By default your golem will focus their attention on all of a target's limbs, but in doing so, they
will sacrifice consistency, and only spot the trauma a fraction if the time when they move to
strike. By focusing on a specific limb, your golem will always attempt to dislocate should you
traumatize the limb properly.
}}
{{AB
|skillname = Knockdown
|syntax =
|description = Enemies who attempt to fly away or swing into the trees will occasionally be met with a forceful shove to the ground, accompanied by a loss of levitation.
}}
{{AB
|skillname = Corner
|syntax =
|description = Your golem will attempt to corner the target it has been ordered to attack, granting a chance to
prevent them from dodging. They will still be able to divert however.
}}
{{AB
|skillname = Fend
|syntax =
|description =
Your golem will maintain a stance at your front, making it difficult for others to strike you. This
will reduce the damage you take from blunt and cutting based attacks.
}}
{{AB
|skillname = Airguard
|syntax =
|description = Your golem will watch out for incoming projectiles, blocking them with its bulk should the chance
arise.
}}
{{AB
|skillname = Rattle
|syntax =
|description = When your opponent manages to parry your blows, your golem will lash out in response - unbalancing
your foe and removing their parry.
There is a short cooldown when this reflex activates that will prevent it from happening again until
notified.
}}
{{AB
|skillname = Prop
|syntax =
|description = Your golem will attempt to keep you standing against all odds - should you be proned by an active
attack, your golem will have a chance to pick you back up. This ability will fail if either of your
legs are broken.
}}
{{AB
|skillname = Cycling
|syntax =
|description = A golem that focuses on cycling their attacks will never repeat the same attack twice, unless no
other conditions are met in their imprint list.
}}
{{AB
|skillname = Shake
|syntax =
|description = Your golem will watch your opponent carefully, spotting attempts to consume curative pills or use a
pipe, and granting a chance to knock them away. This will only be effective against the target you
ordered your golem to kill.
}}
{{AB
|skillname = Kneeshatter
|syntax =
|description = When an enemy attempts to leave your location with bruising to one of their legs, your golem will
have a chance to knock them to the ground and break that leg, preventing their escape.
}}
{{AB
|skillname = Steadfast
|syntax =
|description = Your golem will protect you from being moved against your will against all costs, even against
magical effects. Only by choice will your golem allow you to move.
}}

Revision as of 05:19, 28 August 2021

Imprints

Skill Rank Percent Description
Animate Inept 0% Draw forth the power of the earth and raise a servant.
Instruct Inept 0% Issue instructive commands to your golem.
Imprinting Inept 0% Imprint actions to take when there is opportunity.
Erasure Novice 0% Dispel any imprints present within your golem.
Movement Novice 50% Order your golem to move about the land.
Earthpaint Apprentice 0% Coat your golem in paints to empower their abilities.
Listening Apprentice 33% Open your mind to allow your golem in.
Escape Apprentice 50% When in grave danger, your ally will quickly flee.
Glance Capable 33% Envision whatever your golem views.
Priority Adept 66% Ensure your golem acts on your behalf.
Recover Skilled 66% Instantly infuse your ally with restorative energy.
Bodylink Gifted 0% Your golem is a medium for speech and thought.
Memory Gifted 33% Your golem will remember all commands given.
Servant Expert 0% Order your golem to retrieve your quarry.
Twinsoul Mythical 0% Link bodies with your golem.
Intertwine Mythical 0% Blend inks to further empower your ally.
Vigilance Transcendent 0% Perfect your golem's training.
Skill Rank Percent Description
Strike Inept 0% Your golem will strike down enemies with powerful fists.
Heartpunch Capable 66% Command your golem to deliver a jarring strike.
Rip Adept 33% Break their bones when they lie before you.
Wrack Gifted 66% Punish your enemy with a weakening effect.
Shout Expert 25% A scream capable of inducing great sensitivity.
Grapple Expert 50% Cause your golem to hold a battered foe.
Shatter Expert 50% Your golem will cast away their protection.
Pummel Virtuoso 33% Allow your golem to signal a weakened foe's state.
Choke Fabled 0% A brutal manuever that robs them of senses.
Wrench Fabled 25% Spot trauma and dislocate their limbs.

Reflexes

Skill Rank Percent Description
Knockdown Capable 0% Grab them before they can fly away.
Corner Adept 0% Intimidate your enemies, reducing their evasion.
Fend Adept 50% Allow your servant to stand between you and enemies.
Airguard Skilled 0% Your servant will shield you from aerial blows.
Rattle Skilled 33% Break their defenses with a rattling punch.
Prop Virtuoso 0% Your loyal ally will protect you from falling.
Cycling Virtuoso 66% Ensure your golem never repeats the same order.
Shake Fabled 50% Knock their curatives away.
Kneeshatter Fabled 75% Prevent a broken foe from fleeing your grasp.
Steadfast Mythical 0% Protect yourself from forced movement.
Animate
Syntax: GOLEM ANIMATE
Description: You are now capable of animating a great golem from earthen materials, binding it to

your will. In order to do this you must first collect five pieces of clay from the land, which can be collected by digging in a Swamp or a Wetland environment.

You can view HELP LOYALTY for more information on how to command it.


Instruct
Syntax: GOLEM <command> [...]
Description: Instruct commands to your golem, even remotely from a distance if you so choose.

Each command will do something different and is explained below.

Info - GOLEM INFO [ITEMS]: Learn about the state of your golem. Get - GOLEM GET <item>: Grab an item from their location. Give - GOLEM GIVE <item> TO <target>: Pass an item to someone. Drop - GOLEM DROP <item>: Have your golem drop an item it holds. Call - GOLEM CALL: Recall your golem from a distance, returning to your side. Return - GOLEM RETURN: Have your golem retreat to safety within the earth.


Imprinting
Syntax: GOLEM IMPRINT <ability>
Description: GOLEM IMPRINTS

You may infuse your golem with a lasting mental imprint, allowing them to recognize when they should perform certain attacks.

When a golem is ready to attack and has been ordered to fight, they will go down their list of imprints in sequential order, using the first ability that they are capable of doing. To take advantage of this, it is wise to place imprints that you wish to prioritize before later ones. Generally speaking, abilities with no or few conditions should be the last on the list. If the golem is unable to attack with an ability imprinted upon it, it will default to the Strike ability.

They may also be given reflexes, which will cause your golem to immediately act when a situation presents itself. However, each reflex beyond the first will slow down your golem's attack speed slightly.


Erasure
Syntax: GOLEM ERASURE [ALL]
Description: In a single thought, you may erase all imprints from your golem. Should you specify

ALL, reflexes will also be forgotten.


Movement
Syntax: GOLEM MOVE <direction>
Description: You may command your golem to move about independent of your actions. You may even

command it remotely.


Earthpaint
Syntax: GOLEM PAINT <color>
Description: You may paint your golem in a variety of coloured inks, enhancing its abilities.

Red ink:Each strike has a 33% chance to ignite the foe and deal extra fire damage.

Blue ink: Each strike has a 33% chance to freeze the foe and deal extra cold damage.

Yellow ink: Your servant will regenerate health much more quickly, and you will be granted a minor bonus when using health elixirs.

Green ink: Every third hit, your flail will deliver the loki venom to your opponent.

Purple ink: A golem infused with purple paint will receive no penalty to their attack speed for the first three reflexes they are trained to perform, and they gain an extra slot for their vigilance ability.

A golem may only be painted with one ink at a time, and any new inks will replace the previous.


Listening
Syntax: GOLEM LISTEN <ON/OFF>
Description: Your golem will continually report anything said within their location, should you

not be present.


Escape
Syntax: GOLEM ESCAPE HERE
Description: You may specify a location for your golem to escape to, should they fall below 25%

of their maximum health.


Glance
Syntax: GOLEM GLANCE
Description: At a minor cost to equilibrium, you may envision whatever your golem can see.


Priority
Syntax: GOLEM PRIORITY <ability>
Description: This command allows you to specify an ability for your golem to use when next

available, regardless of your imprint order. The ability must still meet the specified requirements in order to activate, otherwise it will perform like normal.

Priority requires balance to set and consumes a very small amount of equilibrium.


Recover
Syntax: GOLEM RECOVER
Description: By lending mental power to your golem, you will cause them to instantly regenerate a

portion of their life. This ability consumes a moderate amount of equilibrium, but may be done off balance.


Bodylink
Syntax: GOLEM SAY <sentence>
Description: You are now linked to your golem's thoughts, allowing you to control their speech and actions. This

can be performed even at a distance.


Memory
Syntax: GOLEM MEMORY SWITCH <1/2/3>
Description: Your golem is now capable of storing their memory of imprints and reflexes, allowing

you to switch between three distinct plans of action.


Servant
Syntax: GOLEM SERVANT <ON/OFF>
Description: You may order your golem to fetch the body of any kills that you make.


Twinsoul
Syntax: GOLEM TWINSOUL <ON/OFF>
Description: You may bind your body to your golem, allowing you to share a portion of each

other's damage. Should your golem die, however, you will find yourself suffering heavily - taking a heavy amount of damage and receiving a significant stun.


Intertwine
Syntax: GOLEM INTERTWINE <colour>
Description: You can now paint a second ink upon your golem, allowing it to receive two

Earthpaint benefits at once.


Vigilance
Syntax: GOLEM VIGILANCE <ability> [ability2]
Description: Your golem is now so well-trained that they may be taught to specifically hone their

reflexes on a single chosen task. This reflex will become innate to them with no penalty to attack speed, and will, in some cases, bolster its capabilities in that task.

There is a significant cooldown upon changing this effect however, so make sure you choose wisely.

Some of the bolstered effects include: CORNER - Increases your own ability to dodge by 3%. AIRGUARD - Arrows will be reflected, chance to deflect increased. RATTLE - Increases damage and balance loss on hit. FEND - Increases resistance to all forms of damage. PROP - Will proc 100% of the time. SHAKE - Chance increased and golem also causes amnesia on hit. STEADFAST - Attempts to move allies have a chance to fail.

You do not need the reflex to be imprinted in order to gain the benefits. It will be enabled automatically regardless of your imprinted selections.

A golem can normally only have a single vigilance, unless it has been painted with purple earthpaint which grants a second.


Pummel
Syntax: GOLEM IMPRINT PUMMEL <1-80%>
Description: This unique ability requires a little extra information in order to be imprinted

upon your golem.

When your opponent's health falls below the specified threshold, your golem will lash out and deliver a powerful blow that stuns your opponent. This imprint will be placed on cooldown for a short time after it is utilised by your golem.


Wrench
Syntax: GOLEM IMPRINT WRENCH [<LEFT/RIGHT> <ARM/LEG>]
Description: This unique ability requires a little extra information in order to be imprinted

upon your golem.

Should your golem spot moderate bruising upon the limb you have most recently struck, their next blow will dislocate the limb's joint. If left uncured, it will eventually cause the limb to collapse and become heavily damaged.

By default your golem will focus their attention on all of a target's limbs, but in doing so, they will sacrifice consistency, and only spot the trauma a fraction if the time when they move to strike. By focusing on a specific limb, your golem will always attempt to dislocate should you traumatize the limb properly.


Knockdown
Syntax:
Description: Enemies who attempt to fly away or swing into the trees will occasionally be met with a forceful shove to the ground, accompanied by a loss of levitation.


Corner
Syntax:
Description: Your golem will attempt to corner the target it has been ordered to attack, granting a chance to

prevent them from dodging. They will still be able to divert however.


Fend
Syntax:
Description: Your golem will maintain a stance at your front, making it difficult for others to strike you. This

will reduce the damage you take from blunt and cutting based attacks.


Airguard
Syntax:
Description: Your golem will watch out for incoming projectiles, blocking them with its bulk should the chance

arise.


Rattle
Syntax:
Description: When your opponent manages to parry your blows, your golem will lash out in response - unbalancing

your foe and removing their parry.

There is a short cooldown when this reflex activates that will prevent it from happening again until notified.


Prop
Syntax:
Description: Your golem will attempt to keep you standing against all odds - should you be proned by an active

attack, your golem will have a chance to pick you back up. This ability will fail if either of your legs are broken.


Cycling
Syntax:
Description: A golem that focuses on cycling their attacks will never repeat the same attack twice, unless no

other conditions are met in their imprint list.


Shake
Syntax:
Description: Your golem will watch your opponent carefully, spotting attempts to consume curative pills or use a

pipe, and granting a chance to knock them away. This will only be effective against the target you ordered your golem to kill.


Kneeshatter
Syntax:
Description: When an enemy attempts to leave your location with bruising to one of their legs, your golem will

have a chance to knock them to the ground and break that leg, preventing their escape.


Steadfast
Syntax:
Description: Your golem will protect you from being moved against your will against all costs, even against

magical effects. Only by choice will your golem allow you to move.