Difference between revisions of "Corpus (skill)"
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{{SkillTableRow |Feed|Inept|0|Drain the blood of the innocent. }} | |||
{{SkillTableRow |Earthmeld|Inept|0|Steal the healing powers of the earth. }} | |||
{{SkillTableRow |Feed | Inept | 0| Drain the blood of the innocent | {{SkillTableRow |Frenzy|Inept|0|Attack in a frenzy of bloodlust. }} | ||
{{SkillTableRow |Earthmeld | Inept | 0| Steal the healing powers of the earth. }} | {{SkillTableRow |Chill|Novice|0|Fill your foe with the chill of death. }} | ||
{{SkillTableRow |Frenzy | Inept | | {{SkillTableRow |Nightsight|Novice|50|A vampire's natural element. }} | ||
{{SkillTableRow |Chill | Novice | 0| Fill your foe with the chill of death. }} | {{SkillTableRow |Elusion|Apprentice|0|Avoid physical attacks. }} | ||
{{SkillTableRow |Nightsight | Novice | 50| A vampire's natural element. }} | {{SkillTableRow |Hide|Apprentice|33|Conceal yourself. }} | ||
{{SkillTableRow |Elusion | Apprentice | 0| Avoid physical attacks. }} | {{SkillTableRow |Masquerade|Capable|0|Lion among the lambs. }} | ||
{{SkillTableRow |Hide | Apprentice | 33| Conceal yourself | {{SkillTableRow |WolfForm|Capable|33|Assume the body of the wolf. }} | ||
{{SkillTableRow |Stalking|Capable|66|The silence of death. }} | |||
{{SkillTableRow |Masquerade | Capable | 0| Lion among the lambs. }} | {{SkillTableRow |Deadbreath|Adept|0|Spew forth the air in your undead lungs. }} | ||
{{SkillTableRow |WolfForm | Capable | 33| Assume the body of the wolf. }} | {{SkillTableRow |Clotting|Adept|33|Reduce the level of your bleeding. }} | ||
{{SkillTableRow |Stalking | Capable | 66| The silence of death. }} | {{SkillTableRow |Catching|Adept|66|Inhuman reflexes. }} | ||
{{SkillTableRow | | {{SkillTableRow |Clawing|Skilled|0|Viciously rend open that annoying mortal's flesh. }} | ||
{{SkillTableRow |Clotting | Adept | 33| Reduce the level of your bleeding. }} | {{SkillTableRow |Fortify|Skilled|33|Harden your flesh against trauma. }} | ||
{{SkillTableRow |Catching | Adept | 66| Inhuman reflexes. }} | {{SkillTableRow |BatForm|Skilled|66|Become the form of fear. }} | ||
{{SkillTableRow |Clawing | Skilled | 0| Viciously | {{SkillTableRow |Celerity|Gifted|0|Supernatural swiftness. }} | ||
{{SkillTableRow |Fortify | Skilled | 33| Harden your flesh against trauma. }} | {{SkillTableRow |Blocking|Gifted|33|Thwart your food's escape. }} | ||
{{SkillTableRow |BatForm | Skilled | 66| Become the form of fear. }} | {{SkillTableRow |Sunder|Gifted|66|Destroy the shields of your foe. }} | ||
{{SkillTableRow |Celerity | Gifted | 0| Supernatural swiftness. }} | {{SkillTableRow |Mistform|Expert|0|Assume your ethereal form. }} | ||
{{SkillTableRow |Blocking | Gifted | 33| Thwart your food's escape. }} | {{SkillTableRow |Mending|Expert|33|Repair the damage to your corpse. }} | ||
{{SkillTableRow |Sunder | Gifted | 66| Destroy the shields of your foe. }} | {{SkillTableRow |Lifescent|Expert|66|Detect nearby movement of mortals. }} | ||
{{SkillTableRow |Mistform | Expert | 0| Assume your ethereal form. }} | {{SkillTableRow |Warding|Virtuoso|0|Steel your body against magical assault. }} | ||
{{SkillTableRow |Mending | Expert | 33| Repair the damage to your corpse. }} | {{SkillTableRow |Veil|Virtuoso|33|A concealing veil of shadow. }} | ||
{{SkillTableRow |Lifescent | Expert | 66| Detect nearby movement of mortals. }} | {{SkillTableRow |Envenom|Virtuoso|66|Coat a weapon in venoms. }} | ||
{{SkillTableRow |Warding | Virtuoso | 0| Steel your body against magical assault. }} | {{SkillTableRow |Gash|Virtuoso|66|Gash an opponent with a mighty two-handed blade. }} | ||
{{SkillTableRow |Veil | Virtuoso | 33| A concealing veil of shadow. }} | {{SkillTableRow |Fling|Fabled|0|Heave annoying mortals into the air. }} | ||
{{SkillTableRow |Fling | Fabled | 0| Heave annoying mortals into the air. }} | {{SkillTableRow |Entomb|Fabled|33|Retreating into the grave. }} | ||
{{SkillTableRow |Entomb | Fabled | 33| Retreating into the grave. }} | {{SkillTableRow |Deathlink|Fabled|66|Strengthen your tie to the grave. }} | ||
{{SkillTableRow | | {{SkillTableRow |Potence|Mythical|0|Supernatural strength. }} | ||
{{SkillTableRow |Potence | Mythical | 0| Supernatural strength. }} | {{SkillTableRow |Fade|Mythical|33|Evade those who seek to harm you. }} | ||
{{SkillTableRow |Fade | Mythical | 33| Evade those who seek to harm you. }} | {{SkillTableRow |Reconstruct|Mythical|66|Reanimate withered limbs. }} | ||
{{SkillTableRow | | {{SkillTableRow |Purify|Transcendent|0|Drive out the toxins in your blood. }} | ||
{{SkillTableRow |Purify | Transcendent | 0| Drive out the toxins in your blood. } | |||
{{AB | |||
|skillname = Feed | |||
|syntax = FEED <target or corpse> | |||
|description = | |||
Fresh blood of the living is a delectable resource for one of the Sanguine. Providing they aren't | |||
protected against your fangs, you can feed upon a hapless victim as long as they are either prone | |||
or suffering from a physical affliction. This will regenerate your blood reserves, but also drain | |||
them of theirs. | |||
Look at HELP TYPES for more information on what is regarded as a physical affliction. | |||
}} | |||
{{AB | {{AB | ||
|skillname = | |skillname = Earthmeld | ||
|syntax = | |syntax = EARTHMELD and RISE | ||
|description = | |description = | ||
You may merge with the soil underfoot and enter a sleeping state in which you will recover health | |||
at an increased rate. The earth will keep you protected from the sun and from roaming monsters | |||
while you heal. You must rise once you are ready to return above ground. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Frenzy | |skillname = Frenzy | ||
|syntax = FRENZY < | |syntax = FRENZY <target> | ||
|description = | |description = | ||
The basic attack of the Sanguine - batter your victim in a series of frenzied blows and briefly | |||
stun them. The more you learn in Corpus, the greater strength your frenzy will possess against | |||
another player. | |||
This ability may be used with the TARGET ability in Weaponry to attack any part of the opponent's | |||
body. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Chill | |skillname = Chill | ||
|syntax = CHILL <target> | |syntax = CHILL <target> | ||
|description = | |description = Blood cost: 10 | ||
Use the cold of undeath to great affect and chill your opponent to the bone, freezing them by one | |||
stage. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Nightsight | |skillname = Nightsight | ||
|syntax = NIGHTSIGHT | |syntax = NIGHTSIGHT | ||
|description = | |description = | ||
Sharpen your vampiric sight and pierce the night with your keen eyes. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Elusion | |skillname = Elusion | ||
|syntax = ELUSION [ | |syntax = ELUSION [OFF] | ||
|description = The vampire is a powerful force in hand-to-hand combat. | |description = | ||
The vampire is a powerful force in hand-to-hand combat. At cost of your endurance, you can increase | |||
your ability to dodge attacks directed at you. You can read HELP AVOIDANCE for more information. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Hide | |skillname = Hide | ||
|syntax = HIDE | |syntax = HIDE and EMERGE | ||
EMERGE | |description = | ||
|description = Conceal yourself from view | Conceal yourself from view, hiding yourself from the eyes of others within the room. You may emerge | ||
if you wish to reveal yourself and cease to hide. | |||
}} | }} | ||
{{AB | |||
|skillname = Masquerade | |||
|syntax = MASQUERADE [OFF] | |||
|description = Blood cost: 100 | |||
Additional syntax: DESCRIBE MASQUERADED SELF <description> | |||
This will flush blood into your capillaries and make you appear as one of the living, concealing | |||
the outward signs of your vampiric nature. You may describe how you appear in this state as an | |||
alternate to your general description. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = WolfForm | ||
|syntax = | |syntax = BECOME WOLF and REVERT | ||
|description = Blood cost: 400 | |||
|description = | |||
Additional syntax: DASH <direction> | |||
The Consanguine have the ability to morph themselves into a simple wolf. Your actions are limited | |||
in this form, but you will be able to DASH in a direction and will be protected from the sun. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Stalking | |skillname = Stalking | ||
|syntax = STALK | |syntax = STALK | ||
|description = During the night, you may move about | |description = Blood cost: 300 | ||
During the night, you may stalk the shadows and become unseen when you move about. At dawn, the | |||
shadows will fade and you will no longer be able to stalk. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Deadbreath | |skillname = Deadbreath | ||
|syntax = BREATHE <target> | |syntax = BREATHE <target> | ||
|description = Summon the tainted remains within your withered lungs, and direct a poisoned stream of air at your target. | |description = | ||
Summon the tainted remains within your withered lungs, and direct a poisoned stream of air at your | |||
target. This will rot the fang barrier defence and leave them with slick skin. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Clotting | |skillname = Clotting | ||
|syntax = CLOT | |syntax = CLOT [#] | ||
|description = This will | |description = | ||
This ability will allow you to partially clot your bleeding in trade for your mana. You can specify | |||
how many times you wish to clot if need be. If you input no amount, then you will try and clot away | |||
20 bleeding by default. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Catching | |skillname = Catching | ||
|syntax = CATCHING [ | |syntax = CATCHING [OFF] | ||
|description = With this ability you | |description = | ||
With this ability active, you have a chance to snatch arrows from the air before they strike you. | |||
There is an endurance upkeep associated with this ability in order to maintain your focus. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Clawing | |skillname = Clawing | ||
|syntax = CLAW <target> | |syntax = CLAW <target> | ||
|description = Slash across their chest with powerful claws opening a bleeding wound. | |description = | ||
Slash across their chest with powerful claws opening a bleeding wound and rending the flesh. If the | |||
flesh is already rended, then you will cause additional bleeding. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Fortify | |skillname = Fortify | ||
|syntax = FORTIFY | |syntax = FORTIFY | ||
|description = | |description = Blood cost: 200 | ||
Your supernatural nature allows you to fortify your body against physical attacks, reducing the | |||
damage you take from both cutting and blunt damage types. This will grow in potency the more you | |||
learn in Corpus. | |||
}} | }} | ||
{{AB | |||
|skillname = BatForm | |||
|syntax = BECOME BAT and REVERT | |||
|description = Blood cost: 400 | |||
Additional syntax: FLY and LAND | |||
You can now reform your body into that of a bat. Your actions will be limited in this form, but you | |||
will be immune to the sun and will be able to FLY if you so choose. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Celerity | |skillname = Celerity | ||
|syntax = CELERITY | |syntax = CELERITY | ||
|description = This will | |description = Blood cost: 150 | ||
This will half the time it takes for your movement limit to be reset, allowing you to move about | |||
the land considerably faster. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Blocking | |skillname = Blocking | ||
|syntax = BLOCK <direction> | |syntax = BLOCK <direction> and UNBLOCK | ||
|description = Move into a position | |description = | ||
Move into a position that blocks others from leaving your location should they attempt to leave, | |||
providing you are not incapacited. Should you move, you will cease to block. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Sunder | |skillname = Sunder | ||
| | |syntax = This ability is passive. | ||
|description = | |||
Should you use frenzy against a target who is protected by a magical shield, your frenzied assault | |||
will shatter their shield in a single blow. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Mistform | |skillname = Mistform | ||
|syntax = MISTFORM | |syntax = MISTFORM | ||
|description = | |description = | ||
Normally only obtainable through death, you can now shed your corporeal body and assume your | |||
ethereal form. While in this form you will be immune to most attacks and the effects of sunlight, | |||
but your actions will be limited. To return to your corporeal form, you must either return to your | |||
coffin or merge with the soil where you may slowly reassemble a physical form. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Mending | |skillname = Mending | ||
|syntax = MEND | |syntax = MEND | ||
|description = | |description = Blood cost: 300 | ||
At the cost of some of your blood, this ability lets you repair a large quantity of damage done to | |||
your body. It will become stronger the less blood you have. There is a short cooldown after using | |||
this ability. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Lifescent | |skillname = Lifescent | ||
|syntax = LIFESCENT [OFF] | |syntax = LIFESCENT [OFF] | ||
|description = | |description = Blood cost: 200 | ||
Your keen scent of smell allows you to detect when potential prey are nearby. This ability will | |||
only last a limited amount of time before the effects will fade. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Warding | |skillname = Warding | ||
|syntax = WARD | |syntax = WARD | ||
|description = | |description = Blood cost: 200 | ||
Your mind is enhanced to the point that it can erect a powerful ward against magical attacks that | |||
would harm you, reducing the damage you take. This skill will grow in potency the more you learn in | |||
Corpus. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Veil | |skillname = Veil | ||
|syntax = VEIL | |syntax = VEIL | ||
|description = | |description = Blood cost: 50 | ||
Beckon the shadows to cover you, allowing you to become hidden even when in sight of others. | |||
}} | }} | ||
{{AB | |||
|skillname = Envenom | |||
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom> | |||
|description = WIPE <weapon> | |||
With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody, | |||
one venom will poison your opponent, and disappear from the weapon. | |||
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, | |||
the voyria would come off first, and the xentio second. You must possess a rag with the venom in | |||
order to apply it to a weapon. | |||
In order to get rid of the venoms on a weapon, simply WIPE <weapon>. | |||
}} | |||
{{AB | |||
|skillname = Gash | |||
|syntax = GASH <target> [LIGHTLY] | |||
|description = | |||
While wielding a two-handed blade, you can strike at another and gouge them open with the cold | |||
taste of metal. This will poison them if there is any venom upon the blade, and will deal more | |||
damage than a normal weapon slash. | |||
You can also choose to gash them lightly to perform a quicker attack, however your damage will be | |||
reduced. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Fling | |skillname = Fling | ||
|syntax = FLING <target> | |syntax = FLING <target> | ||
|description = While mounted, you may ride up to someone and use the momentum of your steed | |description = | ||
While mounted, you may ride up to someone and use the momentum of your steed with your own | |||
supernatural strength to fling them into the air. This will either slam them into the ceiling above | |||
or send them sailing into the sky. | |||
Gravity will become a natural ally when making use of this skill, assuming they cannot fly. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Entomb | |skillname = Entomb | ||
|syntax = BURY COFFIN | |syntax = BURY COFFIN, ENTOMB, and RISE | ||
ENTOMB | |description = | ||
RISE | In order to make yourself a comfy home beneath the ground, you must first purchase or obtain a | ||
|description = | coffin. Then, you must bury it somewhere with soft soil, preferably somewhere that is unlikely to | ||
be disturbed or dug up. You may only have one coffin at a time. | |||
Once you have buried your coffin, you can then entomb yourself within it, providing you stand | |||
within the same local area as your coffin. This will allow you to heal yourself or regenerate a new | |||
body much faster than earthmelding does. When you are ready to return to the land above, you can | |||
then rise. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Deathlink | |skillname = Deathlink | ||
|syntax = DEATHLINK | |syntax = DEATHLINK | ||
|description = To be able to use this ability, you must first have a buried coffin. Once you are standing atop it, | |description = Blood cost: 1000 | ||
To be able to use this ability, you must first have a buried coffin. Once you are standing atop it, | |||
you can link yourself to your coffin using your own blood. This will allow you to entomb from | |||
anywhere on the continent rather than being limited to the local area. The strengthened bond that | |||
you form will break should you entomb from a distant location. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Potence | |skillname = Potence | ||
|syntax = POTENCE | |syntax = POTENCE <STRENGTH/INTELLIGENCE/CONSTITUTION/DEXTERITY> | ||
|description = Your control over your body is such that you can use the potent force of your blood to empower your physical form, | |description = Blood cost: 250 | ||
Your control over your body is such that you can use the potent force of your blood to empower your | |||
physical form, granting you an additional point in a stat of your choice. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Fade | |skillname = Fade | ||
|syntax = FADE < | |syntax = FADE <direction> | ||
|description = | |description = | ||
You now possess the ability to fade away from your location, evading certain triggers and traps and | |||
bypassing those that might prevent you from leaving. Anyone following you will be lost, and those | |||
that see you fade will not know what direction you left in. | |||
}} | }} | ||
{{AB | |||
|skillname = Reconstruct | |||
|syntax = RECONSTRUCT <body part> | |||
|description = Blood cost: 200 | |||
Reconstruct a damaged body part through force of will and blood, healing 15% and restoring it | |||
toward its original form. You may heal the head, torso, left/right arm, or left/right leg. | |||
There is a cooldown upon use where upon you may not use it again so soon. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Purify | |skillname = Purify | ||
|syntax = PURIFY BLOOD | |syntax = PURIFY BLOOD | ||
|description = | |description = Blood cost: 500 | ||
An incredibly powerful ability, this will allow you to purge your body and blood of two random | |||
afflictions. There is no prevention to this ability other than the initial mana cost and requiring | |||
balance and equilbrium to perform. After using this ability, there is a short cooldown before it | |||
may be used again. | |||
}} | }} |
Revision as of 05:51, 28 August 2021
| style="width:10em" | Feed | style="width:7em" | Inept | style="width:3em" | 0% | Drain the blood of the innocent. |- | style="width:10em" | Earthmeld | style="width:7em" | Inept | style="width:3em" | 0% | Steal the healing powers of the earth. |- | style="width:10em" | Frenzy | style="width:7em" | Inept | style="width:3em" | 0% | Attack in a frenzy of bloodlust. |- | style="width:10em" | Chill | style="width:7em" | Novice | style="width:3em" | 0% | Fill your foe with the chill of death. |- | style="width:10em" | Nightsight | style="width:7em" | Novice | style="width:3em" | 50% | A vampire's natural element. |- | style="width:10em" | Elusion | style="width:7em" | Apprentice | style="width:3em" | 0% | Avoid physical attacks. |- | style="width:10em" | Hide | style="width:7em" | Apprentice | style="width:3em" | 33% | Conceal yourself. |- | style="width:10em" | Masquerade | style="width:7em" | Capable | style="width:3em" | 0% | Lion among the lambs. |- | style="width:10em" | WolfForm | style="width:7em" | Capable | style="width:3em" | 33% | Assume the body of the wolf. |- | style="width:10em" | Stalking | style="width:7em" | Capable | style="width:3em" | 66% | The silence of death. |- | style="width:10em" | Deadbreath | style="width:7em" | Adept | style="width:3em" | 0% | Spew forth the air in your undead lungs. |- | style="width:10em" | Clotting | style="width:7em" | Adept | style="width:3em" | 33% | Reduce the level of your bleeding. |- | style="width:10em" | Catching | style="width:7em" | Adept | style="width:3em" | 66% | Inhuman reflexes. |- | style="width:10em" | Clawing | style="width:7em" | Skilled | style="width:3em" | 0% | Viciously rend open that annoying mortal's flesh. |- | style="width:10em" | Fortify | style="width:7em" | Skilled | style="width:3em" | 33% | Harden your flesh against trauma. |- | style="width:10em" | BatForm | style="width:7em" | Skilled | style="width:3em" | 66% | Become the form of fear. |- | style="width:10em" | Celerity | style="width:7em" | Gifted | style="width:3em" | 0% | Supernatural swiftness. |- | style="width:10em" | Blocking | style="width:7em" | Gifted | style="width:3em" | 33% | Thwart your food's escape. |- | style="width:10em" | Sunder | style="width:7em" | Gifted | style="width:3em" | 66% | Destroy the shields of your foe. |- | style="width:10em" | Mistform | style="width:7em" | Expert | style="width:3em" | 0% | Assume your ethereal form. |- | style="width:10em" | Mending | style="width:7em" | Expert | style="width:3em" | 33% | Repair the damage to your corpse. |- | style="width:10em" | Lifescent | style="width:7em" | Expert | style="width:3em" | 66% | Detect nearby movement of mortals. |- | style="width:10em" | Warding | style="width:7em" | Virtuoso | style="width:3em" | 0% | Steel your body against magical assault. |- | style="width:10em" | Veil | style="width:7em" | Virtuoso | style="width:3em" | 33% | A concealing veil of shadow. |- | style="width:10em" | Envenom | style="width:7em" | Virtuoso | style="width:3em" | 66% | Coat a weapon in venoms. |- | style="width:10em" | Gash | style="width:7em" | Virtuoso | style="width:3em" | 66% | Gash an opponent with a mighty two-handed blade. |- | style="width:10em" | Fling | style="width:7em" | Fabled | style="width:3em" | 0% | Heave annoying mortals into the air. |- | style="width:10em" | Entomb | style="width:7em" | Fabled | style="width:3em" | 33% | Retreating into the grave. |- | style="width:10em" | Deathlink | style="width:7em" | Fabled | style="width:3em" | 66% | Strengthen your tie to the grave. |- | style="width:10em" | Potence | style="width:7em" | Mythical | style="width:3em" | 0% | Supernatural strength. |- | style="width:10em" | Fade | style="width:7em" | Mythical | style="width:3em" | 33% | Evade those who seek to harm you. |- | style="width:10em" | Reconstruct | style="width:7em" | Mythical | style="width:3em" | 66% | Reanimate withered limbs. |- | style="width:10em" | Purify | style="width:7em" | Transcendent | style="width:3em" | 0% | Drive out the toxins in your blood. |-
Feed | |
---|---|
Syntax: | FEED <target or corpse> |
Description: | Fresh blood of the living is a delectable resource for one of the Sanguine. Providing they aren't
protected against your fangs, you can feed upon a hapless victim as long as they are either prone or suffering from a physical affliction. This will regenerate your blood reserves, but also drain them of theirs. Look at HELP TYPES for more information on what is regarded as a physical affliction. |
Earthmeld | |
---|---|
Syntax: | EARTHMELD and RISE |
Description: | You may merge with the soil underfoot and enter a sleeping state in which you will recover health
at an increased rate. The earth will keep you protected from the sun and from roaming monsters while you heal. You must rise once you are ready to return above ground. |
Frenzy | |
---|---|
Syntax: | FRENZY <target> |
Description: | The basic attack of the Sanguine - batter your victim in a series of frenzied blows and briefly
stun them. The more you learn in Corpus, the greater strength your frenzy will possess against another player. This ability may be used with the TARGET ability in Weaponry to attack any part of the opponent's body. |
Chill | |
---|---|
Syntax: | CHILL <target> |
Description: | Blood cost: 10
Use the cold of undeath to great affect and chill your opponent to the bone, freezing them by one stage. |
Nightsight | |
---|---|
Syntax: | NIGHTSIGHT |
Description: | Sharpen your vampiric sight and pierce the night with your keen eyes. |
Elusion | |
---|---|
Syntax: | ELUSION [OFF] |
Description: | The vampire is a powerful force in hand-to-hand combat. At cost of your endurance, you can increase
your ability to dodge attacks directed at you. You can read HELP AVOIDANCE for more information. |
Hide | |
---|---|
Syntax: | HIDE and EMERGE |
Description: | Conceal yourself from view, hiding yourself from the eyes of others within the room. You may emerge
if you wish to reveal yourself and cease to hide. |
Masquerade | |
---|---|
Syntax: | MASQUERADE [OFF] |
Description: | Blood cost: 100
Additional syntax: DESCRIBE MASQUERADED SELF <description> This will flush blood into your capillaries and make you appear as one of the living, concealing the outward signs of your vampiric nature. You may describe how you appear in this state as an alternate to your general description. |
WolfForm | |
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Syntax: | BECOME WOLF and REVERT |
Description: | Blood cost: 400
Additional syntax: DASH <direction> The Consanguine have the ability to morph themselves into a simple wolf. Your actions are limited in this form, but you will be able to DASH in a direction and will be protected from the sun. |
Stalking | |
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Syntax: | STALK |
Description: | Blood cost: 300
During the night, you may stalk the shadows and become unseen when you move about. At dawn, the shadows will fade and you will no longer be able to stalk. |
Deadbreath | |
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Syntax: | BREATHE <target> |
Description: | Summon the tainted remains within your withered lungs, and direct a poisoned stream of air at your
target. This will rot the fang barrier defence and leave them with slick skin. |
Clotting | |
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Syntax: | CLOT [#] |
Description: | This ability will allow you to partially clot your bleeding in trade for your mana. You can specify
how many times you wish to clot if need be. If you input no amount, then you will try and clot away 20 bleeding by default. |
Catching | |
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Syntax: | CATCHING [OFF] |
Description: | With this ability active, you have a chance to snatch arrows from the air before they strike you.
There is an endurance upkeep associated with this ability in order to maintain your focus. |
Clawing | |
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Syntax: | CLAW <target> |
Description: | Slash across their chest with powerful claws opening a bleeding wound and rending the flesh. If the
flesh is already rended, then you will cause additional bleeding. |
Fortify | |
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Syntax: | FORTIFY |
Description: | Blood cost: 200
Your supernatural nature allows you to fortify your body against physical attacks, reducing the damage you take from both cutting and blunt damage types. This will grow in potency the more you learn in Corpus. |
BatForm | |
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Syntax: | BECOME BAT and REVERT |
Description: | Blood cost: 400
Additional syntax: FLY and LAND You can now reform your body into that of a bat. Your actions will be limited in this form, but you will be immune to the sun and will be able to FLY if you so choose. |
Celerity | |
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Syntax: | CELERITY |
Description: | Blood cost: 150
This will half the time it takes for your movement limit to be reset, allowing you to move about the land considerably faster. |
Blocking | |
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Syntax: | BLOCK <direction> and UNBLOCK |
Description: | Move into a position that blocks others from leaving your location should they attempt to leave,
providing you are not incapacited. Should you move, you will cease to block. |
Sunder | |
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Syntax: | This ability is passive. |
Description: | Should you use frenzy against a target who is protected by a magical shield, your frenzied assault
will shatter their shield in a single blow. |
Mistform | |
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Syntax: | MISTFORM |
Description: | Normally only obtainable through death, you can now shed your corporeal body and assume your
ethereal form. While in this form you will be immune to most attacks and the effects of sunlight, but your actions will be limited. To return to your corporeal form, you must either return to your coffin or merge with the soil where you may slowly reassemble a physical form. |
Mending | |
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Syntax: | MEND |
Description: | Blood cost: 300
At the cost of some of your blood, this ability lets you repair a large quantity of damage done to your body. It will become stronger the less blood you have. There is a short cooldown after using this ability. |
Lifescent | |
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Syntax: | LIFESCENT [OFF] |
Description: | Blood cost: 200
Your keen scent of smell allows you to detect when potential prey are nearby. This ability will only last a limited amount of time before the effects will fade. |
Warding | |
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Syntax: | WARD |
Description: | Blood cost: 200
Your mind is enhanced to the point that it can erect a powerful ward against magical attacks that would harm you, reducing the damage you take. This skill will grow in potency the more you learn in Corpus. |
Veil | |
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Syntax: | VEIL |
Description: | Blood cost: 50
Beckon the shadows to cover you, allowing you to become hidden even when in sight of others. |
Envenom | |
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Syntax: | ENVENOM <weapon/LEFT/RIGHT> WITH <venom> |
Description: | WIPE <weapon>
With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody, one venom will poison your opponent, and disappear from the weapon. Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, the voyria would come off first, and the xentio second. You must possess a rag with the venom in order to apply it to a weapon. In order to get rid of the venoms on a weapon, simply WIPE <weapon>. |
Gash | |
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Syntax: | GASH <target> [LIGHTLY] |
Description: | While wielding a two-handed blade, you can strike at another and gouge them open with the cold
taste of metal. This will poison them if there is any venom upon the blade, and will deal more damage than a normal weapon slash. You can also choose to gash them lightly to perform a quicker attack, however your damage will be reduced. |
Fling | |
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Syntax: | FLING <target> |
Description: | While mounted, you may ride up to someone and use the momentum of your steed with your own
supernatural strength to fling them into the air. This will either slam them into the ceiling above or send them sailing into the sky. Gravity will become a natural ally when making use of this skill, assuming they cannot fly. |
Entomb | |
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Syntax: | BURY COFFIN, ENTOMB, and RISE |
Description: | In order to make yourself a comfy home beneath the ground, you must first purchase or obtain a
coffin. Then, you must bury it somewhere with soft soil, preferably somewhere that is unlikely to be disturbed or dug up. You may only have one coffin at a time. Once you have buried your coffin, you can then entomb yourself within it, providing you stand within the same local area as your coffin. This will allow you to heal yourself or regenerate a new body much faster than earthmelding does. When you are ready to return to the land above, you can then rise. |
Deathlink | |
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Syntax: | DEATHLINK |
Description: | Blood cost: 1000
To be able to use this ability, you must first have a buried coffin. Once you are standing atop it, you can link yourself to your coffin using your own blood. This will allow you to entomb from anywhere on the continent rather than being limited to the local area. The strengthened bond that you form will break should you entomb from a distant location. |
Potence | |
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Syntax: | POTENCE <STRENGTH/INTELLIGENCE/CONSTITUTION/DEXTERITY> |
Description: | Blood cost: 250
Your control over your body is such that you can use the potent force of your blood to empower your physical form, granting you an additional point in a stat of your choice. |
Fade | |
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Syntax: | FADE <direction> |
Description: | You now possess the ability to fade away from your location, evading certain triggers and traps and
bypassing those that might prevent you from leaving. Anyone following you will be lost, and those that see you fade will not know what direction you left in. |
Reconstruct | |
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Syntax: | RECONSTRUCT <body part> |
Description: | Blood cost: 200
Reconstruct a damaged body part through force of will and blood, healing 15% and restoring it toward its original form. You may heal the head, torso, left/right arm, or left/right leg. There is a cooldown upon use where upon you may not use it again so soon. |
Purify | |
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Syntax: | PURIFY BLOOD |
Description: | Blood cost: 500
An incredibly powerful ability, this will allow you to purge your body and blood of two random afflictions. There is no prevention to this ability other than the initial mana cost and requiring balance and equilbrium to perform. After using this ability, there is a short cooldown before it may be used again. |