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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Enlightenment | Inept | 0| Look into the soul of someone. }} | == Abilities == | ||
{{SkillTableRow |Hands | Inept | | {{SkillTableRow |Enlightenment|Inept|0|Look into the soul of someone. }} | ||
{{SkillTableRow |Parting | Novice | 0| Water will pull apart to make way for your blessed self. }} | {{SkillTableRow |Hands|Inept|49|Lay hands on a person to heal him. }} | ||
{{SkillTableRow |Truth | Novice | 50| Dispel illusions with the power of your devotion. }} | {{SkillTableRow |Parting|Novice|0|Water will pull apart to make way for your blessed self. }} | ||
{{SkillTableRow |Rites | Apprentice | 0| List what rites are active. }} | {{SkillTableRow |Truth|Novice|50|Dispel illusions with the power of your devotion. }} | ||
{{SkillTableRow |Sustenance | Apprentice | 50| The Gods will provide for you. }} | {{SkillTableRow |Rites|Apprentice|0|List what rites are active. }} | ||
{{SkillTableRow |Inspiration | Capable | 0| Gain an infusion of divinely-inspired strength. }} | {{SkillTableRow |Sustenance|Apprentice|50|The Gods will provide for you. }} | ||
{{SkillTableRow |Bliss | Capable | 50| Give a player a glimpse of paradise. }} | {{SkillTableRow |Inspiration|Capable|0|Gain an infusion of divinely-inspired strength. }} | ||
{{SkillTableRow |Pilgrimage | Adept | 0| Travel to | {{SkillTableRow |Bliss|Capable|50|Give a player a glimpse of paradise. }} | ||
{{SkillTableRow |Purity | Adept | 50| Damage the Unholy. }} | {{SkillTableRow |Pilgrimage|Adept|0|Travel to someone in a Rite of Pilgrimage. }} | ||
{{SkillTableRow |Chaoscalm | Skilled | 0| Attack the chaotic nature of a chaos entity, pacifying it. }} | {{SkillTableRow |Purity|Adept|50|Damage the Unholy. }} | ||
{{SkillTableRow |Peace | Skilled | 33| | {{SkillTableRow |Chaoscalm|Skilled|0|Attack the chaotic nature of a chaos entity, pacifying it. }} | ||
{{SkillTableRow | | {{SkillTableRow |Peace|Skilled|33|Impart new sensibilities into your foe. }} | ||
{{SkillTableRow |Focus | Gifted | 0| Focus your energies to anchor yourself to the ground | {{SkillTableRow |Supplication|Skilled|50|Recover your devotional energies through prayer. }} | ||
{{SkillTableRow |Focus|Gifted|0|Focus your energies to anchor yourself to the ground. }} | |||
{{SkillTableRow |Hellsight | Gifted | 33| Give a player a glimpse of Hell. }} | {{SkillTableRow |Hellsight|Gifted|33|Give a player a glimpse of Hell. }} | ||
{{SkillTableRow |Dazzle | Gifted | 66| Confuse and dazzle an opponent. }} | {{SkillTableRow |Dazzle|Gifted|66|Confuse and dazzle an opponent. }} | ||
{{SkillTableRow |Demons | Expert | 0| Summon demons to torment the unrighteous. }} | {{SkillTableRow |Demons|Expert|0|Summon demons to torment the unrighteous. }} | ||
{{SkillTableRow |Severance | Expert | 33| Sever the holy energies of your rites. }} | {{SkillTableRow |Severance|Expert|33|Sever the holy energies of your rites. }} | ||
{{SkillTableRow |Allsight | Expert | 66| Gain insight into all movement into and out of holy areas. | {{SkillTableRow |Constitution|Expert|50|Strengthen your constitution. }} | ||
{{SkillTableRow |Allsight|Expert|66|Gain insight into all movement into and out of holy areas. }} | |||
{{SkillTableRow |Force | Virtuoso | 0| Make | {{SkillTableRow |Force|Virtuoso|0|Make another follow your wishes. }} | ||
{{SkillTableRow |Convocation | Virtuoso | 33| Call to you someone in a Rite of Convocation. }} | {{SkillTableRow |Convocation|Virtuoso|33|Call to you someone in a Rite of Convocation. }} | ||
{{SkillTableRow | | {{SkillTableRow |Healing|Virtuoso|66|A powerful healing ability. }} | ||
{{SkillTableRow |Deliverance | Fabled | 0| Deliver a target unto you. }} | {{SkillTableRow |Deliverance|Fabled|0|Deliver a target unto you. }} | ||
{{SkillTableRow |Prayer | Fabled | 33| Pray for the salvation of your congregation. }} | {{SkillTableRow |Prayer|Fabled|33|Pray for the salvation of your congregation. }} | ||
{{SkillTableRow |Banishment | Fabled | 66| Send the unholy Chaos entities back to their hell. }} | {{SkillTableRow |Banishment|Fabled|66|Send the unholy Chaos entities back to their hell. }} | ||
{{SkillTableRow |Resurrection | Mythical | 0| Grant life anew to a slain believer. }} | {{SkillTableRow |Resurrection|Mythical|0|Grant life anew to a slain believer. }} | ||
{{SkillTableRow | | {{SkillTableRow |Damnation|Mythical|50|A rite which ensures no safety in death. }} | ||
{{SkillTableRow | | {{SkillTableRow |Calling|Mythical|75|Bring your holy rites with you. }} | ||
{{SkillTableRow |Piety | Transcendent | 0| Bind those around you with the force of ultimate piety. }} | {{SkillTableRow |Piety|Transcendent|0|Bind those around you with the force of ultimate piety. }}|} | ||
|} | |||
{{AB | {{AB | ||
|skillname = Enlightenment | |skillname = Enlightenment | ||
|syntax = PERFORM ENLIGHTENMENT | |syntax = PERFORM ENLIGHTENMENT [target] | ||
|description = | |||
|description = Devotion | Devotion is a resource that will allow you to perform certain abilities within the Devotion | ||
skillset. The Enlightenment ability will enable you to check your level of devotion, or another's | |||
if you provide a target. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Hands | |skillname = Hands | ||
|syntax = PERFORM HANDS | |syntax = PERFORM HANDS [target] | ||
|description = This ability will allow you to lay hands on another and heal them | |description = Devotion cost: 150 | ||
This ability will allow you to lay hands on another and heal them. If no target is supplied, then | |||
you will heal yourself. Your abililty to heal will get stronger the more you learn in Devotion. | |||
Should your target have the Devotion skillset then they will gain more health. If they have | |||
Necromancy, then they will gain less. If they are undead, then this ability will have no effect. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Parting | |skillname = Parting | ||
|syntax = | |syntax = PERFORM PARTING <direction> | ||
|description = Devotion cost: 100 | |description = Devotion cost: 100 | ||
In true religious tradition, you will now be able to part the water in a | |||
In true religious tradition, you will now be able to part the water in a direction, allowing safe | |||
and dry passage. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Truth | |skillname = Truth | ||
|syntax = | |syntax = PERFORM TRUTH | ||
|description = Devotion cost: 100 | |description = Devotion cost: 100 | ||
By making a plea for truth, you can cast aside magical concealment within the room and get a | |||
glimpse of their real face. Additionally, you will be protected from the next illusion you see. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Rites | |skillname = Rites | ||
|syntax = RITES | |syntax = RITES | ||
|description = | |description = | ||
You can now see any active rites that have been enacted within your location. | |||
}} | }} | ||
{{AB | {{AB | ||
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|syntax = PERFORM RITE OF SUSTENANCE | |syntax = PERFORM RITE OF SUSTENANCE | ||
|description = Devotion cost: 1500 | |description = Devotion cost: 1500 | ||
With this ability, you may feed yourself or others. You need to be holding a bowl | |||
With this ability, you may feed yourself or others. You need to be holding a bowl in order for this | |||
to work. Upon performing the rite, your bowl will be filled with Divine manna, which will provide | |||
you with great sustenance. You will have to wait a period of time before you can refill your bowl | |||
once more. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Inspiration | |skillname = Inspiration | ||
|syntax = PERFORM INSPIRATION | |syntax = PERFORM INSPIRATION <statistic> | ||
|description = Devotion cost: | |description = Devotion cost: 750 | ||
You can now pray for inspiration in order to increase a statistic of your choosing. | |||
You can select from either: | |||
Strength, dexterity, constitution, or intelligence. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Bliss | |skillname = Bliss | ||
|syntax = PERFORM BLISS | |syntax = PERFORM BLISS [target] | ||
|description = Devotion cost: | |description = Devotion cost: 800 | ||
This will give | |||
This will give you or a target momentary glimpses of true bliss. This will restore both willpower | |||
and endurance. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Pilgrimage | |skillname = Pilgrimage | ||
|syntax = PERFORM RITE OF PILGRIMAGE | |syntax = PERFORM RITE OF PILGRIMAGE | ||
PERFORM PILGRIMAGE <player> | |description = PERFORM PILGRIMAGE <player> | ||
500 | Devotion cost: 500 and 750 | ||
By performing the rite of pilgrimage, you | By performing the rite of pilgrimage, you grant the ability for yourself and others to instantly | ||
transport themselves to a person within the same location as the rite. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Purity | |skillname = Purity | ||
|syntax = PERFORM PURITY < | |syntax = PERFORM PURITY <target> | ||
|description = Devotion cost: 250 | |description = Devotion cost: 250 | ||
This will | |||
This will purge someone with spirit energy, dealing more damage the higher the sun is in the sky. | |||
It is worth noting that purity can be used through most forms of magical barriers. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Chaoscalm | |skillname = Chaoscalm | ||
|syntax = | |syntax = PERFORM CHAOSCALM <chaos entity> | ||
|description = Devotion cost: 750 | |description = Devotion cost: 750 | ||
Chaos entities are the stuff of disorder, and your ordered, calm behavior is striking enough to drive them into submission for a short period of time. | |||
Chaos entities are the stuff of disorder, and your ordered, calm behavior is striking enough to | |||
drive them into submission for a short period of time. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Peace | |skillname = Peace | ||
|syntax = PERFORM PEACE < | |syntax = PERFORM PEACE <target> | ||
|description = Devotion cost: | |description = Devotion cost: 150 | ||
Will the aggression right out of a foe, instilling them with the peace affliction. | |||
}} | }} | ||
{{AB | |||
|skillname = Supplication | |||
|syntax = PERFORM SUPPLICATION | |||
|description = | |||
By kneeling before the shrine of a God in supplication, you may increase the intensity of your | |||
devotion by engaging in prayer. | |||
}} | }} | ||
{{AB | {{AB | ||
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|syntax = PERFORM FOCUS | |syntax = PERFORM FOCUS | ||
|description = Devotion: 900 | |description = Devotion: 900 | ||
By using this ability, you are able to use your devotion and faith to anchor yourself to the ground, | |||
which will prevent most forms of movement as long as you are not prone. In order to release the | |||
anchor, you must perform it once more. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Hellsight | |skillname = Hellsight | ||
|syntax = PERFORM HELLSIGHT < | |syntax = PERFORM HELLSIGHT <target> | ||
|description = Devotion: 600 | |description = Devotion: 600 | ||
Open the mind of your victim, allowing visions of Hell to haunt and torment them. Prolonged | |||
exposure will place incredible stress upon the mind, afflicting them with a variety of debilitating | |||
effects. | |||
Such afflictions include: | |||
Vomiting, dizziness, epilepsy, confusion, slickness, hallucinations, stupidity, and vertigo. | |||
}} | }} | ||
{{AB | {{AB | ||
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|syntax = PERFORM DAZZLE <player> | |syntax = PERFORM DAZZLE <player> | ||
|description = Devotion cost: 250 | |description = Devotion cost: 250 | ||
You can direct dazzling bright light at a target which will cause confusion and dizziness within | |||
him. | |||
}} | }} | ||
{{AB | {{AB | ||
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|syntax = PERFORM RITE OF DEMONS | |syntax = PERFORM RITE OF DEMONS | ||
|description = Devotion cost: 600 | |description = Devotion cost: 600 | ||
This rite will cause your enemies to be tormented by vengeful demons. | |||
This rite will cause your enemies to be tormented by vengeful demons, either harming their health | |||
or draining their mana. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Severance | |skillname = Severance | ||
|syntax = PERFORM | |syntax = PERFORM SEVERANCE <rite/ALL> | ||
|description = | |description = | ||
This rite will sever all your holy rites | This rite will sever all your holy rites across the world, or just of a certain type. | ||
}} | }} | ||
{{AB | |||
|skillname = Constitution | |||
|syntax = PERFORM CONSTITUTION | |||
|description = Devotion cost: 100 | |||
Strengthen the constitution of your stomach, preventing yourself from becoming nauseous. | |||
}} | |||
{{AB | {{AB | ||
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|syntax = PERFORM RITE OF ALLSIGHT | |syntax = PERFORM RITE OF ALLSIGHT | ||
|description = Devotion cost: 300 | |description = Devotion cost: 300 | ||
When | |||
When placed, this rite will inform you whenever any of your enemies enters or leaves the location | |||
that it is placed in. It will also notify you of any undead or vampires that cross its boundries, | |||
regardless if they are an enemy or not. | |||
}} | }} | ||
{{AB | {{AB | ||
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|syntax = PERFORM FORCE <player> <command> | |syntax = PERFORM FORCE <player> <command> | ||
|description = Devotion cost: 2000 | |description = Devotion cost: 2000 | ||
By the strength of your devotion and faith, you may force another to bend to your will and carry | |||
out an action. You can command another through most magical barriers. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Convocation | |skillname = Convocation | ||
|syntax = PERFORM RITE OF CONVOCATION | |syntax = PERFORM RITE OF CONVOCATION | ||
PERFORM CONVOCATION < | |description = PERFORM CONVOCATION <target> | ||
1000 for | Devotion cost: 1000 for rite, 100 to summon | ||
By placing a rite of convocation, anyone that stands within it can be summoned by you after a short | |||
delay, providing they do not leave the boundries of the rite. You will not be able to summon those | |||
with the density defence, however attempting to summon them will strip it. | |||
You may only attempt to summon another up to six times, after which the rite will fade. | |||
}} | }} | ||
{{AB | |||
|skillname = Healing | |||
|syntax = PERFORM RITE OF HEALING | |||
|description = Devotion cost: 600 | |||
This ability will cause a rite to spring into existence which will occassionally heal an affliction | |||
from you and your allies that are in the room. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Deliverance | |skillname = Deliverance | ||
|syntax = PERFORM DELIVERANCE < | |syntax = PERFORM DELIVERANCE <target> | ||
|description = Devotion cost: 1200 | |description = Devotion cost: 1200 | ||
This will allow you to summon any | |||
This will allow you to summon any target across the continent as long as they consider you an ally. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Prayer | |skillname = Prayer | ||
|syntax = PERFORM RITE OF PRAYER | |syntax = PERFORM RITE OF PRAYER | ||
|description = | |description = | ||
At the break of dawn, you may perform a rite of prayer, granting experience to everybody that | |||
attends and restoring some of their devotion. The amount of experience gained and devotion restored | |||
is increased based on number of attendants. | |||
If you perform the rite before the Grand Flame of Enorian, you will also gain an ongoing experience | |||
bonus and your celerity will be increased. | |||
}} | }} | ||
{{AB | {{AB | ||
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|syntax = PERFORM RITE OF BANISHMENT | |syntax = PERFORM RITE OF BANISHMENT | ||
|description = Devotion cost: 750 | |description = Devotion cost: 750 | ||
This rite will occassionally attempt to destroy a chaos entity | |||
This rite will occassionally attempt to destroy a chaos entity within the location, providing there | |||
is nothing protecting it. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Resurrection | |skillname = Resurrection | ||
|syntax = PERFORM RESURRECTION <player> | |syntax = PERFORM RESURRECTION <player> | ||
|description = Devotion cost: | |description = Devotion cost: 1000 | ||
One of the holiest of abilities, this will grant life anew to the target player. | |||
One of the holiest of abilities, this ability will attempt to grant life anew to the target player. | |||
You must possess their corpse in hand in order to do this. | |||
If they choose to not accept the resurrection in a timely manner, then the body will crumble away. | |||
}} | }} | ||
{{AB | {{AB | ||
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|syntax = PERFORM RITE OF DAMNATION | |syntax = PERFORM RITE OF DAMNATION | ||
|description = Devotion cost: 2000 | |description = Devotion cost: 2000 | ||
This terrible | |||
This terrible rite will ensure that there is no safety when the final blow is dealt out and that no | |||
corpse is left behind for revival. Be warned that this will affect anyone in the room, including | |||
you. | |||
}} | }} | ||
{{AB | |||
|skillname = Calling | |||
|syntax = PERFORM RITE OF CALLING | |||
|description = PERFORM CALLING | |||
Devotion cost: 500 for rite, 250 for calling | |||
Focus your devotional energies to summon any active rites you have to your side. It will move any | |||
rite that resides in the same location as your Rite of Calling to you. | |||
}} | |||
{{AB | {{AB | ||
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|syntax = PERFORM RITE OF PIETY | |syntax = PERFORM RITE OF PIETY | ||
|description = Devotion cost: 1000 | |description = Devotion cost: 1000 | ||
This | |||
This rite will bind your enemies to its location by your piety, granting a chance to hold them | |||
still should they try and flee for as long as its magic can remain. | |||
The chance it will hold them still will depend on the following: | |||
Chance Requirement | |||
======================================== | |||
20% - Devotion user is not present | |||
60% - Devotion user is present and corporeal | |||
80% - 6+ afflictions on target and caster is present/corporeal | |||
}} | }} |
edits