Difference between revisions of "Devotion"

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__NOTOC__
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Enlightenment | Inept | 0| Look into the soul of someone. }}
== Abilities ==
{{SkillTableRow |Hands | Inept | 50| Lay hands on a person to heal him. }}
{{SkillTableRow |Enlightenment|Inept|0|Look into the soul of someone. }}
{{SkillTableRow |Parting | Novice | 0| Water will pull apart to make way for your blessed self. }}
{{SkillTableRow |Hands|Inept|49|Lay hands on a person to heal him. }}
{{SkillTableRow |Truth | Novice | 50| Dispel illusions with the power of your devotion. }}
{{SkillTableRow |Parting|Novice|0|Water will pull apart to make way for your blessed self. }}
{{SkillTableRow |Rites | Apprentice | 0| List what rites are active. }}
{{SkillTableRow |Truth|Novice|50|Dispel illusions with the power of your devotion. }}
{{SkillTableRow |Sustenance | Apprentice | 50| The Gods will provide for you. }}
{{SkillTableRow |Rites|Apprentice|0|List what rites are active. }}
{{SkillTableRow |Inspiration | Capable | 0| Gain an infusion of divinely-inspired strength. }}
{{SkillTableRow |Sustenance|Apprentice|50|The Gods will provide for you. }}
{{SkillTableRow |Bliss | Capable | 50| Give a player a glimpse of paradise. }}
{{SkillTableRow |Inspiration|Capable|0|Gain an infusion of divinely-inspired strength. }}
{{SkillTableRow |Pilgrimage | Adept | 0| Travel to a someone in a Rite of Pilgrimage }}
{{SkillTableRow |Bliss|Capable|50|Give a player a glimpse of paradise. }}
{{SkillTableRow |Purity | Adept | 50| Damage the Unholy. }}
{{SkillTableRow |Pilgrimage|Adept|0|Travel to someone in a Rite of Pilgrimage. }}
{{SkillTableRow |Chaoscalm | Skilled | 0| Attack the chaotic nature of a chaos entity, pacifying it. }}
{{SkillTableRow |Purity|Adept|50|Damage the Unholy. }}
{{SkillTableRow |Peace | Skilled | 33| Give peace of soul to someone. }}
{{SkillTableRow |Chaoscalm|Skilled|0|Attack the chaotic nature of a chaos entity, pacifying it. }}
{{SkillTableRow |Warding | Skilled | 66| Drive your enemies off with overwhelming fear. }}
{{SkillTableRow |Peace|Skilled|33|Impart new sensibilities into your foe. }}
{{SkillTableRow |Focus | Gifted | 0| Focus your energies to anchor yourself to the ground. }}
{{SkillTableRow |Supplication|Skilled|50|Recover your devotional energies through prayer. }}
{{SkillTableRow |Well-being | Gifted | 0| A rite to keep those nearby fed and rested. }}
{{SkillTableRow |Focus|Gifted|0|Focus your energies to anchor yourself to the ground. }}
{{SkillTableRow |Hellsight | Gifted | 33| Give a player a glimpse of Hell. }}
{{SkillTableRow |Hellsight|Gifted|33|Give a player a glimpse of Hell. }}
{{SkillTableRow |Dazzle | Gifted | 66| Confuse and dazzle an opponent. }}
{{SkillTableRow |Dazzle|Gifted|66|Confuse and dazzle an opponent. }}
{{SkillTableRow |Demons | Expert | 0| Summon demons to torment the unrighteous. }}
{{SkillTableRow |Demons|Expert|0|Summon demons to torment the unrighteous. }}
{{SkillTableRow |Severance | Expert | 33| Sever the holy energies of your rites. }}
{{SkillTableRow |Severance|Expert|33|Sever the holy energies of your rites. }}
{{SkillTableRow |Allsight | Expert | 66| Gain insight into all movement into and out of holy areas. }}
{{SkillTableRow |Constitution|Expert|50|Strengthen your constitution. }}
{{SkillTableRow |Healing | Virtuoso | 0| A powerful healing ability. '''Paladin only'''}}
{{SkillTableRow |Allsight|Expert|66|Gain insight into all movement into and out of holy areas. }}
{{SkillTableRow |Force | Virtuoso | 0| Make a player follow your wish. }}
{{SkillTableRow |Force|Virtuoso|0|Make another follow your wishes. }}
{{SkillTableRow |Convocation | Virtuoso | 33| Call to you someone in a Rite of Convocation. }}
{{SkillTableRow |Convocation|Virtuoso|33|Call to you someone in a Rite of Convocation. }}
{{SkillTableRow |Revitalization | Fabled | 0| A rite to heal health and mana. '''Paladin only'''}}
{{SkillTableRow |Healing|Virtuoso|66|A powerful healing ability. }}
{{SkillTableRow |Deliverance | Fabled | 0| Deliver a target unto you. }}
{{SkillTableRow |Deliverance|Fabled|0|Deliver a target unto you. }}
{{SkillTableRow |Prayer | Fabled | 33| Pray for the salvation of your congregation. }}
{{SkillTableRow |Prayer|Fabled|33|Pray for the salvation of your congregation. }}
{{SkillTableRow |Banishment | Fabled | 66| Send the unholy Chaos entities back to their hell. }}
{{SkillTableRow |Banishment|Fabled|66|Send the unholy Chaos entities back to their hell. }}
{{SkillTableRow |Resurrection | Mythical | 0| Grant life anew to a slain believer. }}
{{SkillTableRow |Resurrection|Mythical|0|Grant life anew to a slain believer. }}
{{SkillTableRow |Justice | Transcendent | 0| Empower your blades with holy energy. '''Paladin only'''}}
{{SkillTableRow |Damnation|Mythical|50|A rite which ensures no safety in death. }}
{{SkillTableRow |Damnation | Mythical | 50| A rite which ensures no safety in death. }}
{{SkillTableRow |Calling|Mythical|75|Bring your holy rites with you. }}
{{SkillTableRow |Piety | Transcendent | 0| Bind those around you with the force of ultimate piety. }}
{{SkillTableRow |Piety|Transcendent|0|Bind those around you with the force of ultimate piety. }}|}
|}
 


{{AB
{{AB
|skillname = Enlightenment
|skillname = Enlightenment
|syntax = PERFORM ENLIGHTENMENT
|syntax = PERFORM ENLIGHTENMENT [target]
PERFORM ENLIGHTENMENT <player>
|description =  
|description = Devotion cost: 50
Devotion is a resource that will allow you to perform certain abilities within the Devotion  
This enables you to check the level of Devotion of yourself or another.
skillset. The Enlightenment ability will enable you to check your level of devotion, or another's
if you provide a target.
 
}}
}}


{{AB
{{AB
|skillname = Hands
|skillname = Hands
|syntax = PERFORM HANDS <player>
|syntax = PERFORM HANDS [target]
|description = This ability will allow you to lay hands on another and heal them somewhat, depending on their level in either Devotion or Illumination. Those without either will benefit also, though the Undead and Necromancers will feel no benefit from your healing touch.
|description = Devotion cost: 150
 
This ability will allow you to lay hands on another and heal them. If no target is supplied, then
you will heal yourself. Your abililty to heal will get stronger the more you learn in Devotion.
 
Should your target have the Devotion skillset then they will gain more health. If they have
Necromancy, then they will gain less. If they are undead, then this ability will have no effect.


}}
}}


{{AB
{{AB
|skillname = Parting
|skillname = Parting
|syntax = PERFORM PARTING <direction>
|syntax = PERFORM PARTING <direction>
|description = Devotion cost: 100
|description = Devotion cost: 100
In true religious tradition, you will now be able to part the water in a location, allowing safe and dry passage.
 
In true religious tradition, you will now be able to part the water in a direction, allowing safe  
and dry passage.
 
}}
}}


{{AB
{{AB
|skillname = Truth
|skillname = Truth
|syntax = PERFORM TRUTH
|syntax = PERFORM TRUTH
|description = Devotion cost: 100
|description = Devotion cost: 100
This ability allows you to detect certain types of hidden players in your room.
 
By making a plea for truth, you can cast aside magical concealment within the room and get a
glimpse of their real face. Additionally, you will be protected from the next illusion you see.
 
}}
}}


{{AB
{{AB
|skillname = Rites
|skillname = Rites
|syntax = RITES
|syntax = RITES
|description = No devotion cost.
|description =  
This ability will show you what rites are operating in your room.
You can now see any active rites that have been enacted within your location.
 
}}
}}


{{AB
{{AB
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|syntax = PERFORM RITE OF SUSTENANCE
|syntax = PERFORM RITE OF SUSTENANCE
|description = Devotion cost: 1500
|description = Devotion cost: 1500
With this ability, you may feed yourself or others. You need to be holding a bowl of some sort in order for this to work. Upon performing the rite, your bowl will be filled with Divine manna, which cwill provide you with great sustenance. This may not be performed very often.
 
With this ability, you may feed yourself or others. You need to be holding a bowl in order for this  
to work. Upon performing the rite, your bowl will be filled with Divine manna, which will provide  
you with great sustenance. You will have to wait a period of time before you can refill your bowl
once more.
 
}}
}}


{{AB
{{AB
|skillname = Inspiration
|skillname = Inspiration
|syntax = PERFORM INSPIRATION
|syntax = PERFORM INSPIRATION <statistic>
|description = Devotion cost: 500
|description = Devotion cost: 750
This ability will cause you to pray for divinely-inspired strength, effectively raising your strength +2 for a short time.
 
You can now pray for inspiration in order to increase a statistic of your choosing.
 
You can select from either:
Strength, dexterity, constitution, or intelligence.
 
}}
}}


{{AB
{{AB
|skillname = Bliss
|skillname = Bliss
|syntax = PERFORM BLISS <player>
|syntax = PERFORM BLISS [target]
|description = Devotion cost: 1000
|description = Devotion cost: 800
This will give your target a glimpse of Paradise. The vision will be so calming and refreshing that the person will receive many beneficial blessings.
 
This will give you or a target momentary glimpses of true bliss. This will restore both willpower
and endurance.
 
}}
}}


{{AB
{{AB
|skillname = Pilgrimage
|skillname = Pilgrimage
|syntax = PERFORM RITE OF PILGRIMAGE
|syntax = PERFORM RITE OF PILGRIMAGE
PERFORM PILGRIMAGE <player>
|description =        PERFORM PILGRIMAGE <player>
|description = Devotion cost:
 
500 for the rite
Devotion cost: 500 and 750
750 to actually pilgrimage
 
By performing the rite of pilgrimage, you are able to then pilgrimage to anyone standing in that rite.
By performing the rite of pilgrimage, you grant the ability for yourself and others to instantly
transport themselves to a person within the same location as the rite.
 
}}
}}


{{AB
{{AB
|skillname = Purity
|skillname = Purity
|syntax = PERFORM PURITY <player>
|syntax = PERFORM PURITY <target>
|description = Devotion cost: 250
|description = Devotion cost: 250
This will damage someone, with more damage done to the Undead and to Necromancers. It is worth noting that Purity can be used through most forms of magical barriers.
 
This will purge someone with spirit energy, dealing more damage the higher the sun is in the sky.  
It is worth noting that purity can be used through most forms of magical barriers.
 
}}
}}


{{AB
{{AB
|skillname = Chaoscalm
|skillname = Chaoscalm
|syntax = PERFORM CHAOSCALM <chaosentity>
|syntax = PERFORM CHAOSCALM <chaos entity>
|description = Devotion cost: 750
|description = Devotion cost: 750
Chaos entities are the stuff of disorder, and your ordered, calm behavior is striking enough to drive them into submission for a short period of time.
 
Chaos entities are the stuff of disorder, and your ordered, calm behavior is striking enough to  
drive them into submission for a short period of time.
 
}}
}}


{{AB
{{AB
|skillname = Peace
|skillname = Peace
|syntax = PERFORM PEACE <player>
|syntax = PERFORM PEACE <target>
|description = Devotion cost: 100
|description = Devotion cost: 150
After performing this ability on a player, that player loses the will to commit offensive acts.
 
Will the aggression right out of a foe, instilling them with the peace affliction.
 
}}
}}


{{AB
|skillname = Supplication
|syntax = PERFORM SUPPLICATION
|description =
By kneeling before the shrine of a God in supplication, you may increase the intensity of your
devotion by engaging in prayer.


{{AB
|skillname = Warding
|syntax = PERFORM RITE OF WARDING
|description = Devotion cost: 300
This ability will set up a rite that will ward off any of your enemies that enter the room, by giving them fear.
}}
}}


{{AB
{{AB
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|syntax = PERFORM FOCUS
|syntax = PERFORM FOCUS
|description = Devotion: 900
|description = Devotion: 900
By using this ability, you are able to use your Devotional energies to anchor yourself to the ground. Simply use it once more, to allow the energy to dissipate.
}}


By using this ability, you are able to use your devotion and faith to anchor yourself to the ground,
which will prevent most forms of movement as long as you are not prone. In order to release the
anchor, you must perform it once more.


{{AB
|skillname = Well-being
|syntax = PERFORM RITE OF WELL-BEING
|description = The rite of well-being is a beneficial rite to all in the room. While in it, one will not grow any hungrier or sleepier. It lasts for quite a bit longer than the standard rite.
}}
}}


{{AB
{{AB
|skillname = Hellsight
|skillname = Hellsight
|syntax = PERFORM HELLSIGHT <player>
|syntax = PERFORM HELLSIGHT <target>
|description = Devotion: 600
|description = Devotion: 600
Using this ability, you will give your poor victim a vision of Hell itself. This will cause him much psychic stress as he witnesses the souls in pain and experiences part of their pain.
 
Open the mind of your victim, allowing visions of Hell to haunt and torment them. Prolonged
exposure will place incredible stress upon the mind, afflicting them with a variety of debilitating
effects.
 
Such afflictions include:
Vomiting, dizziness, epilepsy, confusion, slickness, hallucinations, stupidity, and vertigo.
 
}}
}}


{{AB
{{AB
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|syntax = PERFORM DAZZLE <player>
|syntax = PERFORM DAZZLE <player>
|description = Devotion cost: 250
|description = Devotion cost: 250
This will dazzle the mind of a player and cause confusion and dizziness in him.
 
You can direct dazzling bright light at a target which will cause confusion and dizziness within
him.
 
}}
}}


{{AB
{{AB
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|syntax = PERFORM RITE OF DEMONS
|syntax = PERFORM RITE OF DEMONS
|description = Devotion cost: 600
|description = Devotion cost: 600
This rite will cause your enemies to be tormented by vengeful demons.
 
This rite will cause your enemies to be tormented by vengeful demons, either harming their health
or draining their mana.
 
}}
}}


{{AB
{{AB
|skillname = Severance
|skillname = Severance
|syntax = PERFORM RITE OF SEVERANCE [rite type]
|syntax = PERFORM SEVERANCE <rite/ALL>
|description = Devotion cost: 500
|description =  
This rite will sever all your holy rites at your current location, or just a single rite.
This rite will sever all your holy rites across the world, or just of a certain type.
 
}}
}}


{{AB
|skillname = Constitution
|syntax = PERFORM CONSTITUTION
|description = Devotion cost: 100
Strengthen the constitution of your stomach, preventing yourself from becoming nauseous.
}}


{{AB
{{AB
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|syntax = PERFORM RITE OF ALLSIGHT
|syntax = PERFORM RITE OF ALLSIGHT
|description = Devotion cost: 300
|description = Devotion cost: 300
When activated, this ability will inform you whenever any of your enemies enters or leaves the room the Rite is in, including your natural enemies, the Necromancers, and the Undead.
 
When placed, this rite will inform you whenever any of your enemies enters or leaves the location
that it is placed in. It will also notify you of any undead or vampires that cross its boundries,  
regardless if they are an enemy or not.
 
}}
}}


{{AB
{{AB
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|syntax = PERFORM FORCE <player> <command>
|syntax = PERFORM FORCE <player> <command>
|description = Devotion cost: 2000
|description = Devotion cost: 2000
Using your power to manipulate Life, you may force a player to bend to your will and carry out your commands. The Undead and Necromancers will not easily fall prey to this ability.
 
By the strength of your devotion and faith, you may force another to bend to your will and carry  
out an action. You can command another through most magical barriers.
 
}}
}}


{{AB
{{AB
|skillname = Convocation
|skillname = Convocation
|syntax = PERFORM RITE OF CONVOCATION
|syntax = PERFORM RITE OF CONVOCATION
PERFORM CONVOCATION <player>
|description =        PERFORM CONVOCATION <target>
|description = Devotion cost:
 
1000 for the Rite
Devotion cost: 1000 for rite, 100 to summon
1000 for the summoning
 
This powerful ability will allow you to create a Rite of Convocation. Anyone in a Rite of  Convocation set up by you can then be summoned by you by doing PERFORM CONVOCATION <player>, providing that player does not have certain defences set up, such as the mass salve.
By placing a rite of convocation, anyone that stands within it can be summoned by you after a short
delay, providing they do not leave the boundries of the rite. You will not be able to summon those
with the density defence, however attempting to summon them will strip it.
 
You may only attempt to summon another up to six times, after which the rite will fade.
 
}}
}}


{{AB
|skillname = Healing
|syntax = PERFORM RITE OF HEALING
|description = Devotion cost: 600
This ability will cause a rite to spring into existence which will occassionally heal an affliction
from you and your allies that are in the room.
}}


{{AB
{{AB
|skillname = Deliverance
|skillname = Deliverance
|syntax = PERFORM DELIVERANCE <player>
|syntax = PERFORM DELIVERANCE <target>
|description = Devotion cost: 1200
|description = Devotion cost: 1200
This will allow you to summon any ally across the continent, provided they also have you allied. A monolith sigil on either end of the deliverance will result in a failure.
 
This will allow you to summon any target across the continent as long as they consider you an ally.
 
}}
}}


{{AB
{{AB
|skillname = Prayer
|skillname = Prayer
|syntax = PERFORM RITE OF PRAYER
|syntax = PERFORM RITE OF PRAYER
|description = No devotion cost.
|description =  
To perform this rite, there must be at least eight people together in a room. Novices do not count, however. All of the players must KNEEL before the rite can begin and no player may participate in this rite more than once every Aetolian month. It will gain you a certain amount of devotion for every player there, and will gain the members of the assembled congregation experience or devotion.
At the break of dawn, you may perform a rite of prayer, granting experience to everybody that
attends and restoring some of their devotion. The amount of experience gained and devotion restored
is increased based on number of attendants.
 
If you perform the rite before the Grand Flame of Enorian, you will also gain an ongoing experience  
bonus and your celerity will be increased.
 
}}
}}


{{AB
{{AB
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|syntax = PERFORM RITE OF BANISHMENT
|syntax = PERFORM RITE OF BANISHMENT
|description = Devotion cost: 750
|description = Devotion cost: 750
This rite will occassionally attempt to destroy a chaos entity, provided that a minion of chaos, sent by the Chaos Prince, Dameron, is not in the room.
 
This rite will occassionally attempt to destroy a chaos entity within the location, providing there
is nothing protecting it.
 
}}
}}


{{AB
{{AB
|skillname = Resurrection
|skillname = Resurrection
|syntax = PERFORM RESURRECTION <player>
|syntax = PERFORM RESURRECTION <player>
|description = Devotion cost: 2000
|description = Devotion cost: 1000
One of the holiest of abilities, this will grant life anew to the target player.
 
One of the holiest of abilities, this ability will attempt to grant life anew to the target player.  
You must possess their corpse in hand in order to do this.
 
If they choose to not accept the resurrection in a timely manner, then the body will crumble away.
 
}}
}}


{{AB
{{AB
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|syntax = PERFORM RITE OF DAMNATION
|syntax = PERFORM RITE OF DAMNATION
|description = Devotion cost: 2000
|description = Devotion cost: 2000
This terrible curse will ensure that there is no safety when the final blow is dealt out and that no corpse is left behind for revival. Be warned that this will affect anyone in the room, including you.
 
This terrible rite will ensure that there is no safety when the final blow is dealt out and that no  
corpse is left behind for revival. Be warned that this will affect anyone in the room, including  
you.
 
}}
}}


{{AB
|skillname = Calling
|syntax = PERFORM RITE OF CALLING
|description =        PERFORM CALLING
Devotion cost: 500 for rite, 250 for calling
Focus your devotional energies to summon any active rites you have to your side. It will move any
rite that resides in the same location as your Rite of Calling to you.
}}


{{AB
{{AB
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|syntax = PERFORM RITE OF PIETY
|syntax = PERFORM RITE OF PIETY
|description = Devotion cost: 1000
|description = Devotion cost: 1000
This Rite will make it difficult for your enemies to leave the room, throwing them off balance occasionally when they attempt to leave.
 
This rite will bind your enemies to its location by your piety, granting a chance to hold them  
still should they try and flee for as long as its magic can remain.
 
The chance it will hold them still will depend on the following:
 
Chance    Requirement
========================================
20%      - Devotion user is not present
60%      - Devotion user is present and corporeal
80%      - 6+ afflictions on target and caster is present/corporeal
 
}}
}}
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