Difference between revisions of "Savagery (skill)"

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As a [[Carnifex (class)|Carnifex]], the most common weapons one wields are the warhammer and the polearm, and it is with '''Savagery''' that they assail their opponents. With the warhammer, brute force and devastating blows rain destruction down upon the unworthy, pulverizing those who stand in your way to a bloody pulp.  Alternatively the polearm can also be used to deadly effect, slicing open your enemy and hacking off their limbs in mighty cleaving strikes. Savagery also leaves the option of attacking a foe with what nature has given, beating them into submission with your own two fists.
{{SkillHeader}}
{{SkillHeader}}
You possess the following abilities in Savagery:
== Abilities ==
 
{{SkillTableRow |Raze|Novice|0|Attack the defences that would keep your weapons out. }}
{{SkillTableRow |Grapple|Inept|0|Grapple with someone on the ground. }}
{{SkillTableRow |Fearless|Novice|33|Carnifex do not know terror. }}
{{SkillTableRow |Raze|Novice|0|Attack the defenses that would keep your weapon out. }}
{{SkillTableRow |Fluidity|Novice|66|Favor two weapons in battle. }}
{{SkillTableRow |Takedown|Novice|50|Bowl someone over. }}
{{SkillTableRow |Block|Apprentice|0|Obstructing departure with your body. }}
{{SkillTableRow |Block|Apprentice|0|Obstructing departure with your body. }}
{{SkillTableRow |Fitness|Apprentice|33|Mastery over your breathing. }}
{{SkillTableRow |Fitness|Apprentice|50|Mastery over your breathing. }}
{{SkillTableRow |Mastery|Apprentice|66|Choose your weapon. }}
{{SkillTableRow |Envenom|Capable|0|Coat a weapon in venoms. }}
{{SkillTableRow |Envenom|Capable|0|Coat a weapon in venoms. }}
{{SkillTableRow |Gripping|Capable|33|Grip your wielded items in a deathlock. }}
{{SkillTableRow |Gripping|Capable|33|Grip your wielded items in a deathlock. }}
{{SkillTableRow |Gash|Capable|66|Open gashes in your foe while grappling. }}
{{SkillTableRow |Mastery|Capable|66|Become an expert of your art. }}
{{SkillTableRow |Duality|Adept|33|The ability to wield and use two weapons simultaneously. }}
{{SkillTableRow |Stalwart|Adept|66|Guard your exit with tenacity. }}
{{SkillTableRow |Impale|Skilled|0|Sink your blade into an opponent. }}
{{SkillTableRow |Cruelty|Skilled|0|Bolster your strength for your cruel deeds. }}
{{SkillTableRow |Disfigure|Gifted|0|Brutally disfigure their face. }}
{{SkillTableRow |DoubleTarget|Virtuoso|0|Attack two body parts at a time. }}
{{SkillTableRow |LowBlow|Expert|33|Cheap shots are your friend. }}
{{SkillTableRow |Furor|Virtuoso|50|Throw yourself into a bloody rage. }}
{{SkillTableRow |Charging|Fabled|33|Charge after those who flee. }}
{{SkillTableRow |Charging|Fabled|25|Charge after those who flee. }}
{{SkillTableRow |DoubleTarget|Fabled|66|Attack two body parts at a time. }}
{{SkillTableRow |Reveling|Mythical|33|Derive pleasure from their pain. }}
{{SkillTableRow |Reckless|Mythical|50|Ignore hinderances in a reckless fury. }}
{{SkillTableRow |Reckless|Mythical|66|Ignore hinderances in a reckless fury. }}|}
 
{{SkillHeader}}
{{SkillHeader}}
You can use the following hammer attacks:
== Hammer Attacks ==
 
{{SkillTableRow |Bash|Inept|0|The most basic of hammer strikes. }}
{{SkillTableRow |Bash|Inept|0|The most basic of hammer strikes. }}
{{SkillTableRow |Swatting|Adept|0|Knock your foe towards an adjacent location. }}
{{SkillTableRow |Swatting|Adept|0|Knock your foe towards an adjacent location. }}
{{SkillTableRow |Crush|Skilled|33|Focus greater damage on specific body parts. }}
{{SkillTableRow |Crush|Skilled|33|Focus greater damage on specific body parts. }}
{{SkillTableRow |DoubleBash|Skilled|66|Rain down a flurry of strikes. }}
{{SkillTableRow |HammerThrow|Gifted|66|Projectile hammers. }}
{{SkillTableRow |HammerThrow|Gifted|66|Projectile hammers. }}
{{SkillTableRow |BruteForce|Expert|0|The force of your blows will even damage those who block. }}
{{SkillTableRow |BruteForce|Expert|0|The force of your blows will even damage those who block. }}
{{SkillTableRow |Batter|Virtuoso|0|Treat their head like a melon. }}
{{SkillTableRow |GutCheck|Fabled|0|Set up a hammer strike with a blow to the gut to stun. }}
{{SkillTableRow |GutCheck|Fabled|0|Set up a hammer strike with a blow to the gut to stun. }}
{{SkillTableRow |HerculeanRage|Fabled|50|Your rage shall empower your blows. }}
{{SkillTableRow |HerculeanRage|Fabled|50|Your rage shall empower your blows. }}
{{SkillTableRow |Pulverize|Transcendent|0|Beat a weakened body into a bloody pulp. }}
{{SkillTableRow |Batter|Fabled|75|Treat their head like a melon. }}
 
{{SkillTableRow |Pulverize|Transcendent|0|Beat a weakened body into a bloody pulp. }}|}
{{SkillHeader}}
{{SkillHeader}}
You can use the following polearm attacks:
== Polearm Attacks ==
 
{{SkillTableRow |Hack|Inept|0|A basic chop with a long-weapon. }}
{{SkillTableRow |Hack|Inept|0|A basic chop with a long-weapon. }}
{{SkillTableRow |Carve|Apprentice|33|Hit the arteries to induce heavier bleeding. }}
{{SkillTableRow |Carve|Apprentice|75|Hit the arteries to induce heavier bleeding. }}
{{SkillTableRow |Sweep|Adept|66|Trip all those in range with a low sweep. }}
{{SkillTableRow |Sweep|Adept|33|Trip all those in range with a low sweep. }}
{{SkillTableRow |Spinning|Skilled|66|Slash and spin your weapon for another strike. }}
{{SkillTableRow |Spinning|Skilled|66|Slash and spin your weapon for another strike. }}
{{SkillTableRow |Razehack|Gifted|0|Raze and hack at the same time. }}
{{SkillTableRow |Skewer|Gifted|33|Pin your foe with the mighty blade of your weapon. }}
{{SkillTableRow |Skewer|Gifted|33|Pin your foe with the mighty blade of your weapon. }}
{{SkillTableRow |Precision|Expert|66|Precise enough to nick their ears. }}
{{SkillTableRow |Precision|Expert|66|Precise enough to nick their ears. }}
{{SkillTableRow |Whirlwind|Virtuoso|33|A high arc of your weapon to slice all in range. }}
{{SkillTableRow |Hooking|Virtuoso|25|Catch their feet with the end of your weapon. }}
{{SkillTableRow |Hooking|Virtuoso|66|Catch their feet with the end of your weapon. }}
{{SkillTableRow |Whirlwind|Virtuoso|75|A high arc of your weapon to slice all in range. }}
{{SkillTableRow |Dismember|Mythical|0|Amputate the limbs of your foe. }}
{{SkillTableRow |Dismember|Mythical|0|Amputate the limbs from your foe. }}|}
|}
 
{{AB
|skillname = Raze
|syntax = POLE/HAMMER RAZE <target>
|description = 
With raze, your weapons will become a tool of destruction, removing the protective auras and
barriers that would turn away your blade.
 
It will raze the following in order:
Reflections
Magical shields
Rebounding aura
Speed defence
 
}}
 
{{AB
|skillname = Fearless
|syntax = FEARLESS
|description =
This ability will allow you steel your resolve and render you immune to the effects of fear.
 
}}
 
{{AB
|skillname = Fluidity
|syntax = WEAPON FAVOR <polearm> <hammer>
|description =
As a master of both bladed and blunt weapons, you are now able to reserve a second weapon in either
your inventory or a weaponbelt that can be drawn effortlessly. When wielding one of your two
favored weapons, if you attempt to do an attack that cannot be performed with the current weapon,
you will draw the second weapon and strike automatically.
 
There is a slight balance penalty associated with this usage if drawn from your inventory instead
of a weaponbelt.
 
}}
 
{{AB
|skillname = Block
|syntax = BLOCK <direction> and UNBLOCK
|description = 
Move into a position that blocks others from leaving your location, providing you are not
incapacitated or feared. Should you move, you will cease to block.
 
}}
 
{{AB
|skillname = Fitness
|syntax = FITNESS
|description = 
With the increased lung power you have gained from your bodily mastery, you are able to resist the
effects of asthma. If you already have asthma, then you can purge it from your body. There is a
period of time before you may use fitness again after using it.
 
}}
 
{{AB
|skillname = Envenom
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom>
|description =        WIPE <weapon>
 
With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody,
one venom will poison your opponent, and disappear from the weapon.
 
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on,
the voyria would come off first, and the xentio second. You must possess a rag with the venom in
order to apply it to a weapon.
 
In order to get rid of the venoms on a weapon, simply WIPE <weapon>.
 
}}
 
{{AB
|skillname = Gripping
|syntax = GRIP and RELAX GRIP
|description = 
By gripping your weapons tightly, you can prevent others from disarming you of your precious
weapons.
 
}}
 
{{AB
|skillname = Mastery
|syntax = MASTERY SHOW
|description =        MASTERY WEAPON <weapon>
      MASTERY TALENT <talent>
This grants you the ability to select a hammer or polearm you wish to become proficient in, and a
talent you wish to focus your abilities upon. Roughly once every sixty minutes, you will be able to
change the weapon you are proficient in, and the talent you have chosen.
 
You can choose to master the halberd, bardiche, warhammer, or greatmaul. This will also grant you a
small damage increase in your chosen mastery.
The benefits of a talent require you to be wielding the correct weapon archetype, otherwise no
bonus will be bestowed.
 
Polearms
* Yanking      : Upsets the balance of players when using Hook.
* Expertise    : Decreases the balance penalty from Furor.
 
Hammers
* Demolishing  : Lowers the balance recovery of the Raze ability.
* Rattling    : Increases the chance of Herculean rage to proc.
 
}}
 
{{AB
|skillname = Stalwart
|syntax = This ability is passive.
|description =
When blocking a direction and an enemy attempts to walk past you, you will shove them to the ground
and knock them off balance, causing a small amount of blunt damage.
 
You can refer to AB SAVAGERY BLOCK for more information.
 
}}
 
{{AB
|skillname = Cruelty
|syntax = CRUELTY
|description =
Providing you are wearing suitable armour, you may let out a battle shout and rattle your armour.
This will bolster your strength for a limited time.
 
Anyone within three rooms of your current location will be able to hear your warcry when you use
this ability.
 
}}
 
{{AB
|skillname = DoubleTarget
|syntax = TARGET <bodypart> WITH <RIGHT/LEFT>
|description =
This ability will allow you to target two separate body part locations with the Doublebash and
Spinning abilities.
 
}}
 
{{AB
|skillname = Furor
|syntax = FUROR
|description =
You may throw yourself into a blood furor, causing your attacks to temporarily deal significantly
more damage, but strike with decreased speed. While active, your strikes will also drain twice as
much soul. There is a short period after using this ability before it may be used again.
 
}}
 
{{AB
|skillname = Charging
|syntax = PREPARE TO CHARGE <target>
|description =        CANCEL CHARGE
 
Prepare yourself to charge after your opponent should they attempt to flee before your might,
causing you to strike them with your weapon and knock them off balance.
 
If your opponent attempts to fly away from you, you will jump up after them and knock them back to
the ground, skewering them if wielding a polearm.
 
}}
 
{{AB
|skillname = Reveling
|syntax = REVELING <ON/OFF>
|description = 
At a moderate willpower drain, you may learn to truly savor your victim's agony - whenever the
damage you have done reaches a threshold, you will be invigorated and refreshed of health.
 
}}
 
{{AB
|skillname = Reckless
|syntax = RECKLESSNESS <ON/OFF>
|description =
You may enter a state of reckless rage in battle. While in this state, paresis will take twice as
long to transform into paralysis and you will be able to use two-handed weapon attacks even with a
broken arm.
 
}}
 
{{AB
|skillname = Bash
|syntax = HAMMER BASH <target>
|description =
Smash your opponent with a basic hammer attack.
 
}}
 
{{AB
|skillname = Swatting
|syntax = HAMMER SWAT <target> <direction>
|description =
Knocks a target towards the specified direction. If there is an obstruction in the way, then the
target will slam into it.
 
}}
 
{{AB
|skillname = Crush
|syntax = HAMMER CRUSH <target> <ELBOWS/KNEECAPS/CHEST>
|description =
Only when your target has fallen, you can slam your hammer into a specified location, causing a
variety of effects. This attack cannot be parried.
 
Knees: Gives the crushed kneecaps affliction. This will cause the victim to periodically fall over
if one of their legs is broken, instead of two.
 
Elbows: Gives the crushed elbows affliction. This can cause abilities that require the arms to
occasionally fail and hurt them in the process.
 
Chest: Gives the cracked ribs affliction, then the crushed chest affliction if it is left uncured
upon a second strike. Crushing their chest will periodically cause asthma.
 
}}
 
{{AB
|skillname = DoubleBash
|syntax = HAMMER DOUBLEBASH <target>
|description =
Strike your opponent twice in succession with your hammer. There is some additional bonus limb
damage applied that will scale with the base damage stat of your weapon.
 
}}
 
{{AB
|skillname = HammerThrow
|syntax = HAMMER THROW <target>
|description =
Hurl your hammer towards a target with great speed, slamming into them and briefly stunning them.
You can throw your hammer at a target in an adjacent location to you as well as in your current
location.
 
}}
 
{{AB
|skillname = BruteForce
|syntax = HAMMER FORCE
|description =
For a limited time your hammer blows will become so powerful, that even if they are parried, the
enemy will still be harmed. Additionally, your Swat ability will be able to move those with the
density defence.
 
}}
 
{{AB
|skillname = GutCheck
|syntax = HAMMER GUTCHECK <target>
|description =
Slamming your weapon into your target's gut will cause them great pain and upset their stomach. A
few seconds later, they will collapse to the ground and develop anorexia.
 
}}
 
{{AB
|skillname = HerculeanRage
|syntax = HAMMER RAGE <ON/OFF>
|description =
At a willpower drain, you will give your hammer attacks the chance to bring your opponent to their
knees. If they are already prone, they will be knocked off balance, or further off balance.
 
}}
 
{{AB
|skillname = Batter
|syntax = HAMMER BATTER <target>
|description =
Batter the target's head with your hammer. This will initially afflict them with blurry vision.
 
For each 20% of the target's health that is missing after the damage is dealt, you will deal an
additional affliction in the following order:
  20% Indifference
  40% Stuttering
  60% Blackout
 
}}


==Grapple==
{{AB
{|
|skillname = Pulverize
| style="background:black; color:red"|'''Syntax:'''
|syntax = HAMMER PULVERIZE <target>
|-
|description =
| style="background:grey"|<tt>GRAPPLE <target></tt>
If your target is fallen and has a crushed chest, then you may finish them off by pulverizing them
|}
into pulp. This will instantly kill your target.


If the target is prone, you can get down and grapple them. You must WRITHE out of a grapple.
}}


==Raze==
{{AB
{|
|skillname = Hack
| style="background:black; color:red"|'''Syntax:'''
|syntax = POLE HACK <target>
|-
|description =
| style="background:grey"|<tt>RAZE <target></tt>
Rend your enemies apart with the most basic of polearm attacks.
|}


With raze, your sword will become a weapon of destruction, attacking the
}}
defences of your enemies that serve to keep your weapons out.


==TakeDown==
{{AB
{|
|skillname = Carve
| style="background:black; color:red"|'''Syntax:'''
|syntax = POLE CARVE <target>
|-
|description =
| style="background:grey"|<tt>TAKEDOWN <target></tt>
You may drive your polearm through a target's arteries, causing them to bleed and delivering a
|}
venom. The amount of bleeding done will be determined by the penetration stat of your weapon.
Charge into someone with your shoulder, knocking them down to the ground.


==Block==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>BLOCK <direction></tt>
|}
This ability will allow you to block a particular direction, preventing normal movement in that direction.


==Fitness==
{{AB
{|
|skillname = Sweep
| style="background:black; color:red"|'''Syntax:'''
|syntax = POLE SWEEP [ALL]
|-
|description =  
| style="background:grey"|<tt>FITNESS</tt>
Sweep your polearm in a low arc, tripping everybody too close to you with the pole's shaft. This
|}
will only hit people who have attacked you recently unless you choose otherwise.
With the increased lung power you have gained from your bodily mastery, you are able to resist and cure the effects of asthma.


If you are afflicted with asthma, fitness will cure it after a short delay. If you are not afflicted with asthma, fitness will give you a one-time defence against that affliction.
}}


==Mastery==
{{AB
{|
|skillname = Spinning
| style="background:black; color:red"|'''Syntax:'''
|syntax = POLE SPINSLASH <target>
|-
|description =
| style="background:grey"|<tt>MASTERY SELECT <weapon></tt>
Attack your target twice with two slashes from your polearm.
|}
With your superior knowledge of weaponry, you are able to gain a mastered proficiency instantly.


Valid weapon choices:
}}
- Battleaxe
- Broadsword
- Scimitar
- Rapier
- Bastard
- Halberd


==Envenom==
{{AB
{|
|skillname = Razehack
| style="background:black; color:red"|'''Syntax:'''
|syntax = POLE RAZEHACK <target>
|-
|description =  
| style="background:grey"|<tt>ENVENOM <weapon| right | left>WITH <venom><br>WIPE <weapon | left | right></tt>
Like raze, this will destroy any protective auras and abilities that may prevent you from striking
|}
your target. However you will additionally strike at them afterwards with your polearm.
It will raze the following in order:
Reflections
Magical shields
Rebounding aura
Speed defence


With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody, one venom will poison your opponent, and disappear from the weapon. They work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, the voyria would come off first, and the xentio second. You must have the selected venom in a vial in your inventory. In order to get rid of the venoms on a weapon, simply WIPE <weapon>.
}}


==Gripping==
{{AB
{|
|skillname = Skewer
| style="background:black; color:red"|'''Syntax:'''
|syntax = POLE SKEWER <target>
|-
|description =        POLE WRENCH
| style="background:grey"|<tt>GRIP<br>RELAX GRIP</tt>
        WITHDRAW POLE
|}
While using this ability, you will prevent items from being knocked out
of your grip.


==Gash==
When an enemy is prone, you can skewer them upon your polearm. You may then wrench your pole,  
{|
brutally shredding their insides for heavy damage. The damage will be increased based upon how
| style="background:black; color:red"|'''Syntax:'''
damaged their torso is.
|-
| style="background:grey"|<tt>GRAPPLE GASH <target></tt>
|}
While grappling someone, use your nails to rend deep, bloody gashes in their skin.


==Duality==
If they are entangled or bound, then your blade will cut through their bindings and free them when
{|
you wrench your polearm.
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>DOUBLESLASH <target><br>DSL <target></tt>
|}
A reminder of the Infernal legacy, a Carnifex still posseses knowledge on how to utilize two swords in combat at once.


However, you will find the blades do not sit as well in your hands as a polearm or hammer and as such will not be able to achieve the true slashing speeds Infernals could achieve.
}}


{{AB
|skillname = Precision
|syntax = This ability is passive.
|description =
When an enemy dodges your polearm that is dizzy, you will have a chance to nick them with the tip
of your blade. This will deliver any effects upon the blade.


==Impale==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>IMPALE <target><br>WITHDRAW BLADE</tt>
|}
This wicked ability may be used when your hapless victim has fallen to the ground and lies there, helpless. With it, you will drive your sword into his body, causing regular damage as long as he is on the sword. Further, while impaled, he will find himself unable to move, though you too will be unable to move.


WITHDRAW BLADE will remove your blade from your opponent.
{{AB
|skillname = Hooking
|syntax = POLE HOOK <target>
|description =
Drive your polearm between a target's legs and trip them with its shaft. If they are mounted, you
pull them from the mount to the ground.


==Disfigure==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GRAPPLE DISFIGURE <target></tt>
|}
With your mouth and teeth, you can tear apart the face of someone you are grappling with. They will so disfigured by this attack, that only the strongest restoration medicine will be able to cure it.


==LowBlow==
{{AB
{|
|skillname = Whirlwind
| style="background:black; color:red"|'''Syntax:'''
|syntax = POLE WHIRLWIND
|-
|description =  
| style="background:grey"|<tt>GRAPPLE LOWBLOW <target></tt>
A crude, yet effective technique allowing you to spin with your polearm, becoming a whirling
|}
tornado of death. You will hit everybody in the room three times over a short duration.
In battle, always take advantage of your enemy's weak spots. A blow to
the groin will leave even the toughest opponent reeling.


==Charging==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PREPARE TO CHARGE <target></tt>
|}
Prepare yourself to charge after your opponent should they attempt to
flee before your might.


==DoubleTarget==
{{AB
{|
|skillname = Dismember
| style="background:black; color:red"|'''Syntax:'''
|syntax = POLE DISMEMBER <target> <LEFT/RIGHT> <ARM/LEG>
|-
|description =
| style="background:grey"|<tt>TARGET <bodypary> WITH <right | left></tt>
In a show of true cruelty, you can simply lop your foe's limb off, leaving behind a bloody stump.  
|}
Striking the severed limb with any targeted attack will open the wound and cause profuse bleeding.
When wielding two swords, you can target two different body parts. Your
Your target must have a mangled limb in order to amputate it.
left hand will always be the first to strike your target, and the right
hand will strike second.


==Reckless==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>RECKLESSNESS</tt>
|}
For a brief time, you will begin to act recklessly in battle. While
doing so, you will unable to be hindered by any affliction. However, for
each affliction you have that would normally hinder you, you will take
an extra 15% damage from attacks.
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