Difference between revisions of "Mentis (skill)"
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Revision as of 00:54, 6 April 2022
The brilliant intellect of vampires harbor a fire and shrewdness unmatched among mortals. Through the mysterious powers of Mentis, the vampires spread mental afflictions, fomenting insanity among mortal and vampire alike. These telepathic powers start merely by expanding the consciousness, but as a vampire's powers of Mentis grow, their strength of will channels into the power to bend minds and control actions. With a piercing gaze, the master of Mentis can cause even the strongest mortal mind to crumble and push even other vampires to accede to their desires. This powerful mental discipline encompasses subtle textures and emotional states, transcending the physical limitations of the body while developing sharpness of the Mind.
Abilities
Skill | Rank | Percent | Description |
---|---|---|---|
Lifevision | Inept | 0% | Detect food. |
Whisper | Inept | 0% | Condition your opponent to your liking. |
Deathsight | Novice | 0% | See the death about you. |
Psycombat | Apprentice | 0% | Battling another telepath with the psychic arts. |
Assess | Apprentice | 66% | Ascertaining the health of one's prey. |
Disrupt | Capable | 0% | Throw off your target's mental equilibrium. |
Siphon | Adept | 33% | Steal your target's mana. |
Mesmerize | Skilled | 0% | Seize control of your prey's consciousness. |
ForkedTongue | Gifted | 0% | Interweaving whispers. |
Telesense | Gifted | 0% | Heighten your awareness of telepathic attacks. |
Panic | Gifted | 33% | Steeds are so jittery these days. |
Contemplation | Fabled | 0% | Assess their mental stability. |
Trill | Fabled | 25% | Whisper to all who might hear. |
Lure | Mythical | 50% | Lure a victim to their death. |
Annihilate | Transcendent | 0% | Destroy a weakened mind. |
Whispers
Skill | Rank | Percent | Description |
---|---|---|---|
Confusion | Inept | 65% | Confuse your prey. |
Fear | Novice | 33% | Put the fear of you into 'em. |
Impatience | Novice | 66% | Inability to concentrate on focused tasks. |
Paranoia | Apprentice | 33% | Being paranoid doesn't mean they aren't out to get you. |
Stupidity | Capable | 66% | Most mortals aren't terribly bright anyway. |
Agoraphobia | Adept | 0% | Fear of open spaces. |
Masochism | Adept | 66% | Stop hitting yourself. |
Loneliness | Skilled | 33% | Codependence is a sad thing. |
Seduction | Expert | 0% | Draw mana from your opponent. |
Epilepsy | Expert | 33% | Give 'em the shakes. |
Anorexia | Expert | 66% | Utter revulsion for food and drink. |
Amnesia | Virtuoso | 0% | Who was that masked man. |
Peace | Virtuoso | 33% | Calm down, I won't hurt you. |
Dementia | Virtuoso | 66% | Spatial orientation deficit. |
Berserking | Fabled | 25% | Fill 'em with rage. |
Indifference | Fabled | 50% | They're easy when they don't care. |
Vertigo | Fabled | 75% | Make your enemy fearful of any heights. |
Temptation | Mythical | 0% | Mentally drain your foe of their physical health. |
Recklessness | Mythical | 25% | Disregard for his own welfare. |
Lifevision | |
---|---|
Syntax: | LIFEVISION |
Description: | Your keen senses allow you to see all living things within your sight, regardless if they are
hidden or not. It will additionally provide some measure of protection against illusions, allowing you to occasionally tell if they are fake. |
Whisper | |
---|---|
Syntax: | WHISPER <affliction> <target> |
Description: | Blood cost: 90 per whisper
Whispers are the manner in which you can condition your opponent into various mental states that will grant you an advantage in on the field of battle. All whispers can be performed off balance, allowing you to attack with fist or sword and then whisper an affliction to your opponent. You will learn new afflictions to whisper as you continue to progress in Mentis. You can type AFFLICTION <name> to learn more about what an affliction does. |
Deathsight | |
---|---|
Syntax: | DEATHSIGHT [OFF] |
Description: | Using this ability, you will be linked with the Underhalls, allowing you to sense those who perish
and pass through it. |
Psycombat | |
---|---|
Syntax: | PSYCHALLENGE <player> |
Description: | Psychic combat is a telepathic battle between two players where the goal is to crumple your
opponents mind. There is no penalty for losing, however those with deathsight will feel the moment a game is decided. There are only seven commands associated with psychic combat that may be used, and when you accept you will be transported to a special location out of harms way. Most other commands will not work until the game is complete. You can do the following in psychic combat: PSY BLAST: Blast your opponents mind and attack his mental fortitude. PSY BARRIER: Erect a barrier that protects your mind from psychic blasts. PSY WHIP: Tear away your opponents mental barrier if they have one. PSY SURGE: If your opponent has less then half of their mental energy, you can end the match in a surge of psychic power. This is costly to perform and could result in your own loss if misjudged. PSY PROBE: Use your mind to determine your opponents mental energy. PSY MEDITATE: Meditate your mind in order to recover your mental energy. This is a slow process. PSY ESCAPE: This takes time and during which you may not do anything else. Once the ability is successful, an exit will open up allowing you to escape. |
Assess | |
---|---|
Syntax: | ASSESS <target> |
Description: | Determine the physical state of another individual, discovering their current health levels. Unique
to Mentis, you may additionally perform this ability off balance. |
Disrupt | |
---|---|
Syntax: | DISRUPT <target> |
Description: | Blood cost: 100
Should your opponent have two mental afflictions, you may disrupt them of their equilibrium. They will not be able to recover until they CONCENTRATE. Look at HELP TYPES for more information on what is regarded as a mental affliction. |
Siphon | |
---|---|
Syntax: | SIPHON <target> |
Description: | Blood cost: 100
With a brush of a finger, you can quickly steal mana from your opponent and bolster your own. |
Mesmerize | |
---|---|
Syntax: | MESMERIZE <target> |
Description: | Blood cost: 100
This ability allows you to capture the attention of your opponent for a short time, rendering them transfixed and unable to act. If they are blind, then this ability will cure of them of it instead. |
ForkedTongue | |
---|---|
Syntax: | WHISPER <affliction> <affliction> <target> |
Description: | The skill of the forked tongue allows you to intertwine two subvocal commands in the same whisper,
inflicting both upon your target simultaneously. |
Telesense | |
---|---|
Syntax: | TELESENSE <ON/OFF> |
Description: | Tune your senses to detect any telepathic attempts made on yourself or
those in your location. Be warned, this will drain your mana while active. |
Panic | |
---|---|
Syntax: | WHISPER PANIC <target/mount> |
Description: | Induce panic into the mind of a mount, causing it to either buck its rider off or flee from the
location. You cannot interweave this whisper with another. |
Contemplation | |
---|---|
Syntax: | CONTEMPLATE <target> |
Description: | Contemplate your opponent's mental state and discover their mana levels. |
Trill | |
---|---|
Syntax: | TRILL <affliction> [affliction] |
Description: | Splitting the sound of your whispers into numerous directions, you can impart subvocal commands to
all enemies within your location. You can trill a second affliction as long as you have knowledge of Forkedtongue. This ability has a cooldown upon use, and cannot be used until it is ready once more. |
Lure | |
---|---|
Syntax: | LURE <target> |
Description: | Blood cost: 250
By projecting your mental control over your surroundings, you are able to lure a target that is within three rooms of you towards your location. This will move them as though they did it of their own accord. This ability will strip the rebounding defence if it is successful in moving the target. |
Annihilate | |
---|---|
Syntax: | ANNIHILATE <target> |
Description: | Blood cost: 300
If your opponent is in a vulnerable mental state with their mana reserves are below 35% of their maximum, you can strike their forehead with a rush of psychic power and annihilate them with a single word. |
Confusion | |
---|---|
Syntax: | WHISPER CONFUSION <target> |
Description: | Plant confusing echoes and voices into the mind of your target, afflicting them with confusion. |
Fear | |
---|---|
Syntax: | WHISPER FEAR <target> |
Description: | Plant unnatural dread into the mind of your target, causing them to flee in fear until they compose
themselves. |
Impatience | |
---|---|
Syntax: | WHISPER IMPATIENCE <target> |
Description: | Reduce the attention span of your opponent, making it difficult to focus and afflicting them with
impatience. |
Paranoia | |
---|---|
Syntax: | WHISPER PARANOIA <target> |
Description: | Instill your opponent with irrational suspicion, afflicting them with paranoia. |
Stupidity | |
---|---|
Syntax: | WHISPER STUPIDITY <target> |
Description: | Stupefy and slow your opponent's mind, afflicting them with stupidity. |
Agoraphobia | |
---|---|
Syntax: | WHISPER AGORAPHOBIA <target> |
Description: | Fill your opponent with a healthy fear of the outdoors, afflicting them with agoraphobia. |
Masochism | |
---|---|
Syntax: | WHISPER MASOCHISM <target> |
Description: | Give your opponent the idea that self-harm is a fun pasttime. This will afflict them with masochism. |
Loneliness | |
---|---|
Syntax: | WHISPER LONELINESS <target> |
Description: | Make the fool crave the company of others, afflicting them with loneliness. |
Seduction | |
---|---|
Syntax: | WHISPER SEDUCTION <target> |
Description: | Mentally coerce your opponent into sharing their mental reserves with you periodically. This effect
will last until they escape your presence for a short time. |
Epilepsy | |
---|---|
Syntax: | WHISPER EPILEPSY <target> |
Description: | Cause your opponent to spasm and twitch, afflicting them with epilepsy. |
Anorexia | |
---|---|
Syntax: | WHISPER ANOREXIA <target> |
Description: | Implant the fear of consumption into your opponent, afflicting them with anorexia. |
Amnesia | |
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Syntax: | WHISPER AMNESIA <target> |
Description: | Confuse the thoughts of your opponent, making them forget the next action they wish to perform. |
Peace | |
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Syntax: | WHISPER PEACE <target> |
Description: | Induce care free thoughts into your victim, causing them to forget their enemies and afflict them
with peace. |
Dementia | |
---|---|
Syntax: | WHISPER DEMENTIA <target> |
Description: | Subvert your opponent's facility for recognizing his surroundings, afflicting them with dementia. |
Berserking | |
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Syntax: | WHISPER BERSERKING <target> |
Description: | Fill your foe with uncontrolled rage, afflicting them with berserking. |
Indifference | |
---|---|
Syntax: | WHISPER INDIFFERENCE <target> |
Description: | Induce disregard into your opponent's state of mind, giving them the indifference affliction.
Attacks that require the 'prone' status will work on this target while the affliction is left uncured. |
Vertigo | |
---|---|
Syntax: | WHISPER VERTIGO <target> |
Description: | Implant a fear of heights into your opponent, afflicting them with vertigo. |
Temptation | |
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Syntax: | WHISPER TEMPTATION <target> |
Description: | Fill your opponent with temptation, periodically draining them of their health and adding it to
your own. This effect will last until they escape your presence for a short time. |
Recklessness | |
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Syntax: | WHISPER RECKLESSNESS <target> |
Description: | Influence your target to disregard his own state of health, afflicting them with recklessness. |