Difference between revisions of "Numerology (skill)"
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'''Numerology''' is the historic art of the [[Cabalists]], stretching back at least to the [[Second Mortal Epoch|Second Epoch]] if not earlier. Its ancient roots lie within mathematics and numbers of power, used as means to grasp the world and understand its deepest mysteries. Skilled practitioners are capable of altering select aspects of existence, to devastating and fearsome effect. In the modern era, the art is taught and advanced by the [[Archivists (guild)|Archivists]]. | |||
{{SkillHeader}} | {{SkillHeader}} | ||
== Abilities == | == Abilities == |
Revision as of 00:58, 6 April 2022
Numerology is the historic art of the Cabalists, stretching back at least to the Second Epoch if not earlier. Its ancient roots lie within mathematics and numbers of power, used as means to grasp the world and understand its deepest mysteries. Skilled practitioners are capable of altering select aspects of existence, to devastating and fearsome effect. In the modern era, the art is taught and advanced by the Archivists.
Abilities
Skill | Rank | Percent | Description |
---|---|---|---|
Forget | Inept | 0% | Stop contemplating a number. |
Primality | Inept | 0% | Contemplate a single number. |
Duality | Adept | 0% | Divide your focus upon two numbers. |
Triunity | Expert | 33% | Balance the power of three numbers. |
Spheres | Fabled | 25% | Tap into the music of the spheres. |
Empower | Mythical | 80% | Empower a sphere of influence. |
Elicited Effects
Skill | Rank | Percent | Description |
---|---|---|---|
Fix | Novice | 0% | Fix your position solidly to the ground. |
Settle | Apprentice | 0% | Settle the stirred air around you. |
Position | Capable | 0% | Find the path to another. |
Collapse | Capable | 50% | Erase an object from the physical plane. |
Oneness | Adept | 50% | Discover what ails you. |
Retrieve | Adept | 50% | Pull another to your location. |
Glimpse | Skilled | 0% | Take a glimpse into your victim's location. |
Absorb | Skilled | 50% | Absorb afflictions from another. |
Ascent | Gifted | 0% | Lift yourself into the skies. |
Veil | Gifted | 33% | Hide your location from prying eyes. |
Changeheart | Gifted | 66% | Change someone's feelings about you. |
Bloodwork | Expert | 0% | Spread your blood. |
Sublimation | Expert | 66% | Steel your mind against psychic attack. |
Weakness | Virtuoso | 0% | Exploit a weakness in your foe. |
Formation | Virtuoso | 25% | Terraform the environment. |
Stream | Virtuoso | 50% | Form a bond between you and them. |
Affliction | Virtuoso | 75% | Throw an affliction onto your foe. |
Dilation | Fabled | 0% | Magnify the influence of the stars. |
Symphony | Fabled | 50% | Call upon the symphonic nature of the heavens. |
Syncopate | Fabled | 75% | Interfere with their internal rhythm. |
Link | Mythical | 0% | Link your health and mana. |
Return | Mythical | 20% | Bind another to always return. |
Madness | Mythical | 40% | Fill another mind with a terrible madness. |
Unravel | Mythical | 60% | Weak in mind, weak in body. |
Recollection | Transcendent | 0% | Restore your body and mind. |
Forget | |
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Syntax: | FORGET <number> |
Description: | This will remove a number from your contemplation. |
Primality | |
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Syntax: | CONTEMPLATE <number> |
Description: | Additional syntax: NUMBERS
With Primality, you now have the ability to contemplate a single number in order to elicit Numerological effects based upon its nature. The known, stable numbers that one can contemplate are: Yuef, 1, the number of self. Ef'tig, 2, the number of pairs. Rafic, 3, the number of place. Jherza, 5, the physical number. Yi, 7, the number of mystery. Jhako, 11, the number of balance. Lgakt, 13, the number of uncertainty. Each of these numbers has its own sphere of influence which can be learned about by reading through AB NUMEROLOGY <number>. You will not be able to contemplate multiple numbers at first, but as you learn more you will begin to understand the process behind utilizing them. You can check NUMBERS any time to remind yourself of what numbers you are currently contemplating. |
Duality | |
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Syntax: | This ability is passive. |
Description: | You are now experienced enough in the art of Numerology to contemplate two numbers at once. |
Triunity | |
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Syntax: | This ability is passive. |
Description: | Your knowledge of Numerology has now advanced to a state that you can contemplate up to three
numbers at once. |
Spheres | |
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Syntax: | CONTEMPLATE SPHERES and FORGET SPHERES |
Description: | Contemplating all the numbers at once, you can temporarily tap into the rhythms of the universe.
Once complete, you will be able to harness the powers of Numerology without the need to contemplate, although this will come at a continuous effort of will to maintain your sanity. Be warned that once you begin, you must see it through or you will suffer heavily for it. |
Empower | |
---|---|
Syntax: | EMPOWER <number> |
Description: | You are now intimate enough with the various numbers that you can
bolster the influence of one when eliciting an effect to produce a slight variance in the final result. You can review the AB files for each ability to see the potential effects empowering a number might cause. Note that not all abilities may be effected by an empowered number. In order to empower a number, you must first be contemplating it. If you are unable to continue contemplating the number you have empowered then the empowerment will be lost. Once empowered, you will be unable to empower another number for a short period of time. |
Fix | |
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Syntax: | ELICIT FIX |
Description: | Required numbers:
Rafic. By fixing yourself to the ground, you can prevent yourself from moving from the location by your own means or another's, providing you are not prone. Simply recast this ability in order to release yourself. |
Settle | |
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Syntax: | ELICIT SETTLE |
Description: | Required numbers:
Rafic. If there is obscuring fog in the atmosphere around you, you may settle the air and cause the fog to disperse. |
Position | |
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Syntax: | ELICIT POSITION <target> |
Description: | Required numbers:
Ef'tig. Will tell you an immediate direction to travel to find another player within a large radius. Empower effect (Ef'tig): Invoking a desire for pairing will additionally reveal their location to you. |
Collapse | |
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Syntax: | ELICIT COLLAPSE <item> |
Description: | Required numbers:
Jherza. Collapse the threads that tie an item to reality. This can only be used on items that are being held by you. Empower effect (Jherza): The left over energy will be entwined into your own physical being, restoring a small portion of health. |
Oneness | |
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Syntax: | ELICIT ONENESS [END] |
Description: | Required numbers:
Yuef. By contemplating the self, you can periodically reveal hidden afflictions you are burdened with. This requires a constant upkeep on your behalf and will tax your mind. |
Retrieve | |
---|---|
Syntax: | ELICIT RETRIEVE <target> |
Description: | Required numbers:
Yi, Rafic. Retrieve another from the same area and bring them to you, providing that they are not protected by the cloak defence. Empower effect (Yi): Shreds all mystery from their form if successful, removing defences that might hide them. |
Glimpse | |
---|---|
Syntax: | ELICIT GLIMPSE <target> |
Description: | Required numbers:
Rafic, Yi. Glimpse through the threads of the world and pull forth the location and area of your target for a brief moment. You can glimpse any target you choose from across the globe. Empower effect (Rafic): If you are in the same area, you will also be able glean detail about their surroundings. This will act as though you are there. |
Absorb | |
---|---|
Syntax: | ELICIT ABSORB |
Description: | Required numbers:
Ef'tig, Jherza. Absorb an affliction from each ally within your location, allowing you to transmute its harmful effects into a small amount of mana for each one removed. Empower effect (Jherza): Increases the amount of mana restored for each affliction absorbed. |
Ascent | |
---|---|
Syntax: | ELICIT ASCENT and LAND |
Description: | Required numbers:
Jherza. Bend the laws of gravity to lift yourself into the skies and out of reach. |
Veil | |
---|---|
Syntax: | ELICIT VEIL |
Description: | Required numbers:
Rafic, Yuef. Pull a fragment of the void around you and obscure yourself from prying individuals attempting to glimpse your location. Should you move, your veil will be lost. |
Changeheart | |
---|---|
Syntax: | ELICIT CHANGEHEART <target> <ALLY/ENEMY/NEUTRAL> |
Description: | Required numbers:
Ef'tig, Yuef. This will force your target to reconsider how he or she values you. Empower effect (Ef'tig): Forcing allyship will also afflict them with pacifism, forcing enemyship will afflict them with hatred, and forcing neutrality will afflict them with indifference. |
Bloodwork | |
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Syntax: | ELICIT BLOODWORK |
Description: | Required numbers:
Jherza, Yuef. Through your will, you can recall life-giving blood into your veins, replenishing your blood reserves should you be low. If successful, this ability will be placed upon cooldown until a certain amount of time elapses. Empower effect (Jherza): Should you be bleeding, then you will find yourself bleeding for less. |
Sublimation | |
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Syntax: | ELICIT SUBLIMATION [target] |
Description: | Required numbers:
Yuef, Rafic, Yi. Form a powerful shield around your mind that will mitigate psychic damage directed at you. You can also protect the mind of another if you so choose. |
Weakness | |
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Syntax: | ELICIT WEAKNESS <target> |
Description: | Required numbers:
Jherza, Lgakt. By considering their defenses, you can determine their weakest resistance and further reduce it for a limited time. If successful, this ability will be placed upon cooldown until a certain amount of time elapses. Empower effect (Lgakt): Increases the amount of time the instilled weakness will linger for by a random amount. |
Formation | |
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Syntax: | ELICIT FORMATION <environment> |
Description: | Required numbers:
Rafic, Jherza, Lgakt. You can now tear away the very environment around you and rebuild it in your own vision, however this is no ordinary feat and will put great strain on your mind and body. This change to the environment is temporary and will eventually revert to its true form. Once this ability is used, you will be unable to elicit it again for a period of time as you recuperate. You can choose from the following environments: Forest, Desert, Hills, River, Valley, Swamp, Mountains, Tundra, Garden, Ice, Graveyard, Loose Terrain, Cliffs, or Cavern. Empower effect (Rafic): Increases the radius of your landscape to the surrounding locations. |
Stream | |
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Syntax: | ELICIT STREAM <target> |
Description: | Required numbers:
Ef'tig, Yi. By forming a mental link between yourself and your subject, you can begin to quickly drain them of their mana and add it to your own. If they leave the location, then the stream will be broken. Empower effect (Ef'tig): Increases the range of the streaming effect so that it will continue to draw mana even if the target leaves to an adjacent location. Empower effect (Yi): If the target leaves the location, then it will cause a brief stun when the stream is broken. |
Affliction | |
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Syntax: | ELICIT AFFLICTION <target> |
Description: | Required numbers:
Jherza, Yi, Lgakt. You can fabricate a random affliction upon your target, simply by eliciting it. This affliction will be hidden to the target. You can also do this from afar, providing you stay within line of sight. Empower effect (Yi): The affliction that you elicit upon your target will be revealed to you. |
Dilation | |
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Syntax: | ELICIT DILATION [target] |
Description: | Required numbers:
Jhako, Lgakt. By dilating the star light around you, you can increase the magnitude of the stars influence upon your body for a limited amount of time. This will double both the positive and negative effects. If you so choose, you may use this ability on another however the duration is much shorter. You can read HELP ASTRONOMY for more information on the stars and their effects. |
Symphony | |
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Syntax: | ELICIT SYMPHONY |
Description: | Required numbers:
Rafic, Yi, Jhako. The mind is a frail object for a numerologist. Thus, to bolster your mental strength and replenish your will to function, you may enter a trance, of which allows you to meditate upon the continuous symphony of the spheres. |
Syncopate | |
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Syntax: | ELICIT SYNCOPATE <target> |
Description: | Required numbers:
Jhako, Ef'tig, Yi. The rhythm of the body is a vital instrument to any living creature, it helps regulate their body and governs many functions. With this ability, you may disrupt their internal rhythm and increase any ability on cooldown by three seconds. This will increase by an additional second for each mental affliction upon the target. Long term cooldowns will not be affected by this ability. Look at HELP TYPES for more information on what is regarded as a mental affliction. |
Link | |
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Syntax: | ELICIT LINK <0-50%> |
Description: | Required numbers:
Yi, Jherza, Jhako. Form a powerful bond between your mind and body that will link them together as one. While this persists, any health lost will be reduced by the percentage specified and then half of that will be redirected as mana damage. This will happen after damage reductions and will not affect health that is lost through direct means such as bleeding. You can select to reduce 0% of damage in order to turn this ability off if you so choose. |
Return | |
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Syntax: | ELICIT RETURN <ME/target> <seconds> |
Description: | Required numbers:
Ef'tig, Rafic, Jhako. Lock an opponent to your current location, causing them to eventually return after 3 to 10 seconds depending on what you choose. You can use this ability on yourself if you wish. Empower effect (Jhako): The mental fatigue of being shifted through space and time will unbalance the mind, giving your target a migraine providing they are an enemy. |
Madness | |
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Syntax: | ELICIT MADNESS <target> |
Description: | Required numbers:
Ef'tig, Jherza, Jhako. Cause your target to become riddled with madness, giving them dementia, hallucinations, and paranoia in one hefty mental blow. This ability has a cooldown upon use, and cannot be used again until a period of time has passed. Empower effect (Jhako): This will bring the mind of your target back to a neutral state by removing the clarity defence first. |
Unravel | |
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Syntax: | ELICIT UNRAVEL <target> |
Description: | Required numbers:
Rafic, Jherza, Lgakt. The ultimate destructive ability is to unravel another from the face of Creation. To pull this off on an unwilling opponent, you must first have your target in a state where they have three mental afflictions, three physical afflictions, and infected with an active mutagen of your own design. If successful, then they will be unravelled and instantly slain. Empower effect (Rafic): You may attempt to unravel your opponent as long as they remain within the same area as you. Look at HELP TYPES for more information on what is regarded as a mental or physical affliction. |
Recollection | |
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Syntax: | ELICIT RECOLLECTION |
Description: | Required numbers:
Yuef, Jhako, Yi, Jherza. This ability will allow you to advance slightly through time in order to speed up your internal rhythm, reducing all abilities on cooldown by five seconds. The equilibrium cost of this ability cannot be modified. Long term cooldowns will not be affected by this ability. Empower effect (Yuef): Reduces the mana cost of this ability. |