Difference between revisions of "Lycanthropy (skill)"

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(Created page with '{| |- | Lycanthropy || <rank> || Mutate into the form of a Lycanthrope. |- | Pelts || <rank> || Select the color of your pelt. |- | [[#Carrion|Carri…')
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Revision as of 23:26, 10 March 2010

Lycanthropy <rank> Mutate into the form of a Lycanthrope.
Pelts <rank> Select the color of your pelt.
Carrion <rank> Eat the fallen pieces of your prey.
Nightsight <rank> See your prey in darkest night.
Weathering <rank> Enhanced protection from the elements.
Dash <rank> Run with the wind behind you.
Leaping <rank> No obstacle may block your hunt.
Thickfur <rank> Grow a heavy winter coat.
Swipe <rank> Force the hearing back into them.
Retraction <rank> Sheathe your claws and pound your prey.
Pacing <rank> Follow even the fleetest prey.
Elongation <rank> Lengthen your claws.
Pawguard <rank> Defend your vital parts.
Alertness <rank> Hear them before you see them.
Metabolize <rank> Recycle the devoured into strength.
Hiding <rank> Cloak yourself from the eyes of your prey.
Stealth <rank> Tread with paws silent as the stars.
Listen <rank> Perk your ears in attentive hearing.
Endurance <rank> Feel your limbs move quickly.
Thickhide <rank> A thick hide will negate some damage.
Awaiting <rank> Stealthily await your prey.
Climbing <rank> Climb into the branches.
Seize <rank> Drag your prey into the branches.
Shove <rank> Push prey from their perch.
Startle <rank> Scare away steeds with your bestial nature.
Scent <rank> Sniff out prey and competition nearby.
Pounce <rank> Quickly attack your prey.
Ambush <rank> Fall upon your prey with bared teeth.
Charge <rank> Barrel into your prey, knocking them down.
Sniff <rank> Catch the scent of your prey.
Cornering <rank> Cut off their escapes while opening up your own.
Clotting <rank> Close your wounds.
Salivate <rank> Keep your prey's blood flowing.
Heatsight <rank> Find prey by their warm blood.
Violate <rank> Take your fallen prey's head.
Berserk <rank> Sacrifice presence of mind for speed.
Language <rank> Hear the bestial tongue.
Rage <rank> Overcome weaknesses of the spirit.
Packsense <rank> Find your packmates instantly.
Hardening <rank> Give strength to your bones.
Shedding <rank> Clean your pelt of foreign substances.
Mark <rank> Mark your territory.
Return <rank> Return to your marked territory.
Track <rank> Follow the trail to your prey.
Quietus <rank> Become a corpse upon the ground.
Den <rank> Burrow out your own little hole in the ground.
Packs <rank> Become the leader of the hunt.