Difference between revisions of "Ascendril (class)"
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{{ClassPageTemplate | |||
| class = Ascendril | |||
| overview = '''Ascendril''' are not filled out yet, someone please edit this text. | |||
| skill1 = Elemancy | |||
| skill1_desc = | |||
| skill2 = Arcanism | |||
| skill2_desc = | |||
| skill3 = Thaumaturgy | |||
| skill3_desc = | |||
| def1 = Skill Ability | |||
| def1_desc = Please fill this out. You can add more, def2, def3, etc, up to 15 | |||
}} | |||
{{ClassNavBar}} | {{ClassNavBar}} | ||
[[Category:Classes]] | [[Category:Classes]] |
Revision as of 02:13, 21 September 2024
Classification | |
---|---|
Alignment | Spirit |
Starting City | Enorian |
Guild | Ascendril |
Mirror | [Bloodborn] |
Basics | |
Attacks | magic - eq - int |
Armor | none |
Weapons | staff or sceptre |
Skillsets | |
Elemancy | |
Arcanism | |
Thaumaturgy | |
This is a page about the mechanics of Ascendril. If you are looking for origin, history, roleplay, or any other lore-related topic, see: [Ascendril (lore)].
Overview
Ascendril are not filled out yet, someone please edit this text.
Skills
Elemancy
Arcanism
Thaumaturgy
Defences
- Skill Ability: Please fill this out. You can add more, def2, def3, etc, up to 15
Maintaining your defenses is an important part of staying alive in Aetolia! You should be using these in conjunction with your generic, non-class-specific, defenses.
Equipment
Weaponry: Need 'weapon_info' variable
Armor: Need 'armor_info' variable
Recommended Tattoos:
- Need 'tattoo1' variable
- Need 'tattoo2' variable
- Need 'tattoo3' variable
- Need 'tattoo4' variable
- Need 'tattoo5' variable
- Need 'tattoo6' variable
Hunting
Need 'hunt_info'
Core Offense
Need 'offense_info'
Group Fights
Need 'group_info'
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* is tether-neutral |