421
edits
(3 intermediate revisions by the same user not shown) | |||
Line 26: | Line 26: | ||
| def1 = Knifeplay Ambidexterity | | def1 = Knifeplay Ambidexterity | ||
| def1_desc = Passive. Allows the Predator to swap their sitara to their other hand if one arm is crippled. | | def1_desc = Passive. Allows the Predator to swap their sitara to their other hand (if it's empty) when one arm is crippled. | ||
| def2 = Knifeplay Spacing | | def2 = Knifeplay Spacing | ||
| def2_desc = Reduces physical damage and increases chance to dodge. | | def2_desc = Reduces physical damage and increases chance to dodge. | ||
| def3 = Knifeplay Teardown | | def3 = Knifeplay Teardown | ||
| def3_desc = | | def3_desc = Passive. Prevents a victim from parrying if they are fallen with at least one broken leg. | ||
| def4 = Knifeplay Trueparry | | def4 = Knifeplay Trueparry | ||
| def4_desc = | | def4_desc = Allows the Predator to parry all limbs at the same time, but they can't attack or move while doing so. | ||
| def5 = Knifeplay | | def5 = Knifeplay Tidalslash | ||
| def5_desc = | | def5_desc = Use ABSORPTION to begin absorbing the magic from magically-sourced attacks, to be used later in a powerful tidalslash attack. | ||
| def6 = | | def6 = Knifeplay Bladesurge | ||
| def6_desc = | | def6_desc = Gives a defence that, once triggered through loss of health, allows the Predator to benefit from all stances for a short time. | ||
| def7 = Predation | | def7 = Predation Hide | ||
| def7_desc = | | def7_desc = Removes you from room description and WHO HERE, enabling [[Knifeplay_(skill)#Pommelwhip|pommelwhip]] and [[Predation_(skill)#Hostage|hostage]]. | ||
| def8 = Predation | | def8 = Predation Whitesight | ||
| def8_desc = | | def8_desc = Allows you to see during a blizzard. | ||
| def9 = Predation | | def9 = Predation Regeneration | ||
| def9_desc = | | def9_desc = Adds periodic health regen, at the cost of a slight periodic mana drain. | ||
| def10 = Predation | | def10 = Predation Mask | ||
| def10_desc = | | def10_desc = Causes you to appear as 'a masked man/woman' instead of your name in room descriptions, WHO HERE, and actions like emotes (but not attacks). | ||
| def11 = Predation | | def11 = Predation Swifteye | ||
| def11_desc = | | def11_desc = Passive. Increases the speed of [[Predation_(skill)#Dartshot|dartshot]] and [[Predation_(skill)#Twinshot|twinshot]] under certain conditions. | ||
| def12 = Predation | | def12 = Predation Windwalk | ||
| def12_desc = | | def12_desc = Prevents certain notifications when you enter/leave an area, like [[Telepathy_(skill)#Mindnet|mindnet]]. Does '''not''' cause you to move from room to room silently. | ||
| def13 = Predation | | def13 = Predation Preserval | ||
| def13_desc = | | def13_desc = Increases fire, cold, and electric resistance by a whopping 20%. | ||
| def14 = Predation | | def14 = Predation Aversion | ||
| def14_desc = | | def14_desc = Allows you to ignore aegii and glyphs. | ||
| def15 = Predation | | def15 = Predation Defang | ||
| def15_desc = | | def15_desc = Adds a chance for your successful parries to upset balance. | ||
| def16 = Predation | | def16 = Predation Culmination | ||
| def16_desc = | | def16_desc = Improves your chance to dodge/divert when using DODGE ALL or DIVERT ALL. | ||
| def17 = Beastmastery Placate | | def17 = Predation Apex | ||
| | | def17_desc = Passive. A little complicated, but important - see [[Predation_(skill)#Apex|AB APEX]]. | ||
| def18 = Beastmastery Placate | |||
| def18_desc = Passive. Once you defeat an alpha beast in the specified area, this provides some significant bonuses to [[Beastmastery_(skill)#Beastcall|beastcall]]. | |||
| weapon_info = a bone sitara, carved via [[Knifeplay_(skill)#Bonecarving|bonecarving]], and possibly a shield (though this reduces damage output, due to [[Knifeplay_(skill)#Ambidexterity|ambidexterity]]) | | weapon_info = a bone sitara, carved via [[Knifeplay_(skill)#Bonecarving|bonecarving]], and possibly a shield (though this reduces damage output, due to [[Knifeplay_(skill)#Ambidexterity|ambidexterity]]) | ||
Line 77: | Line 79: | ||
Upon learning [[Knifeplay_(skill)#Series|series]] and [[Knifeplay_(skill)#Twin|twin]], Predators can begin to string together combos of two (or three, using Laesan stance) hits at a time, and [[Knifeplay_(skill)#Triplet|triplet]] allows for another hit still. Generally, Predators have the option of continuing to alternate [[Knifeplay_(skill)#Lateral|lateral]] and [[Knifeplay_(skill)#Vertical|vertical]], or to alternate with a [[Knifeplay_(skill)#Crescentcut|crescentcut]] combo (used from Rizet stance, for best results). Arranging your combos to end in Ein-Fasit stance reduces incoming physical damage between hits, but is difficult to pair with Laesan's extra hit. | Upon learning [[Knifeplay_(skill)#Series|series]] and [[Knifeplay_(skill)#Twin|twin]], Predators can begin to string together combos of two (or three, using Laesan stance) hits at a time, and [[Knifeplay_(skill)#Triplet|triplet]] allows for another hit still. Generally, Predators have the option of continuing to alternate [[Knifeplay_(skill)#Lateral|lateral]] and [[Knifeplay_(skill)#Vertical|vertical]], or to alternate with a [[Knifeplay_(skill)#Crescentcut|crescentcut]] combo (used from Rizet stance, for best results). Arranging your combos to end in Ein-Fasit stance reduces incoming physical damage between hits, but is difficult to pair with Laesan's extra hit. | ||
Predators only need their sitara for hunting, and all sitaras have the same damage, speed, and penetration ratings. You may wield a shield in order to mitigate physical damage, but having a free hand makes all attacks (except crescentcut) more effective. | Predators only need their sitara for hunting, and all sitaras have the same damage, speed, and penetration ratings. You may wield a shield in order to mitigate physical damage, but having a free hand makes all attacks (except crescentcut) more effective due to [[Knifeplay_(skill)#Ambidexterity|ambidexterity]]. | ||
| offense_info = The simplest form of lethal offense for a Predator is to use [[Predation_(skill)#Twinshot|twinshot]] with venoms to apply afflictions to a target, eventually either overwhelming their ability to cure or shutting it down entirely with a venom lock. This should be done from Vae-Sant stance as it reduces the balance cost of throwing darts, and the [[Predation_(skill)#Swifteye|swifteye]] ability offers some additional options for increasing speed. An affliction offense will usually culminate in either [[Predation_(skill)#Cirisosis|cirisosis]] or voyria. It can be augmented by the use of [[Knifeplay_(skill)#Bloodscourge|bloodscourge]] and several [[Beastmastery_(skill)|Beastmastery]] abilities, particularly an orel's [[Beastmastery_(skill)#Swoop|swoop]] or a spider's [[Beastmastery_(skill)#Intoxicate|intoxicate]] and [[Beastmastery_(skill)#Acid|acid]]. Beast abilities can be coupled with [[Knifeplay_(skill)#Fleshbane|fleshbane]] to apply a venom. One important note is that darts do respect magical shields (and rebounding auras, unless the Predator's [[Predation_(skill)#Apex|apex]] level is high enough). This means even an affliction offense must make room for sitara combos when needing to [[Knifeplay_(skill)#Raze|raze]]. All combos used should end in Vae-Sant, to continue throwing darts as fast as possible. | | offense_info = The simplest form of lethal offense for a Predator is to use [[Predation_(skill)#Twinshot|twinshot]] with venoms to apply afflictions to a target, eventually either overwhelming their ability to cure or shutting it down entirely with a venom lock. This should be done from Vae-Sant stance as it reduces the balance cost of throwing darts, and the [[Predation_(skill)#Swifteye|swifteye]] ability offers some additional options for increasing speed. An affliction offense will usually culminate in either [[Predation_(skill)#Cirisosis|cirisosis]] or voyria. It can be augmented by the use of [[Knifeplay_(skill)#Bloodscourge|bloodscourge]] and several [[Beastmastery_(skill)|Beastmastery]] abilities, particularly an orel's [[Beastmastery_(skill)#Swoop|swoop]] or a spider's [[Beastmastery_(skill)#Intoxicate|intoxicate]] and [[Beastmastery_(skill)#Acid|acid]]. Beast abilities can be coupled with [[Knifeplay_(skill)#Fleshbane|fleshbane]] to apply a venom. One important note is that darts do respect magical shields (and rebounding auras, unless the Predator's [[Predation_(skill)#Apex|apex]] level is high enough). This means even an affliction offense must make room for sitara combos when needing to [[Knifeplay_(skill)#Raze|raze]]. All combos used should end in Vae-Sant, to continue throwing darts as fast as possible. |
edits