Difference between revisions of "Performance (skill)"

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(Created page with "{{SkillHeader}} {{SkillTableRow |Rouse |Inept |0 |No time for sleep. }} {{SkillTableRow |Tempo |Inept |0 |Thrust forward with steel. }} {{SkillTableRow |Flair |Inept |49 |Add...")
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Revision as of 00:46, 22 September 2024

Skill Rank Percent Description
Rouse Inept 0 % No time for sleep.
Tempo Inept 0 % Thrust forward with steel.
Flair Inept 49 % Add a little extra flair.
Tackle Capable 0 % Tackle another to the ground.
Charisma Capable 50 % Exert your charming charisma.
Pierce Adept 0 % Pierce through their defences.
Seduce Adept 50 % An act of seduction on another.
Tolerance Skilled 0 % Legends will speak of your tolerance.
Mimicry Skilled 33 % Speak as though you are another.
Tumbling Skilled 66 % Tumble past obstructions.
Guilt Gifted 0 % Guilt your enemies into mercy.
Ridicule Gifted 33 % Ridicule your opponent's efforts.
Bootstrap Gifted 66 % Borrow a horse for a brief moment.
Crackshot Expert 0 % A small pellet that packs sound.
Whistle Expert 25 % Draw intrigue to your location.
Frugality Expert 50 % The frugal life is the only life for me.
Equipoise Expert 75 % Concentration and poise.
Needle Virtuoso 0 % Throw a vicious needle with venom.
Unwind Virtuoso 25 % Relax and enjoy the local tavern.
Rhythm Virtuoso 50 % Sway and dance with the blade.
Deflect Virtuoso 75 % Deflect an attack intended for you.
Quip Fabled 0 % Unleash a nasty quip about their mother.
Harry Fabled 20 % Chase after your opponent.
Stretching Fabled 40 % Loosen your limbs against attack.
Bilingual Fabled 60 % Speak in a second language.
Sock Fabled 80 % Throw hands with your fist.
Hiltblow Mythical 0 % The hilt can be just as effective.
Bravado Mythical 20 % Spurn injury and proclaim your mettle.
Gossipmonger Mythical 40 % You know all the secrets.
Reprisal Mythical 60 % An eye for an eye.
Mundane Mythical 80 % Blend in with the mundane population.
Cadence Transcendent 0 % Glitz your foe with a baleful blow.
Rouse
Syntax: ROUSE
Description: Performers need to be ready at all times. Rouse yourself from the clutches of sleep

by splashing your face with nearby water and in the process become less tired.

Tempo
Syntax: TEMPO <target> [venom]
Description: AFFECTS: Both players and NPCs

While wielding either a falchion or a rapier, you may attempt to thrust it into your opponent, inflicting them with a venom if you so choose. This deals a small amount of bleeding and utilises your dexterity, unlike traditional weaponry attacks.

If the target suffers from self-loathing, then this attack cannot be dodged. This effect does not apply to Rhythm.

Flair
Syntax: WITHFLAIR <pre-defined emote>
Description: This ability will let you perform an pre-defined emote in a manner that will consume a small amount

of balance. Helpful to those who want to eliminate their dithering when making use of Weaving!

See EMLIST for a list of potential emotes.

Tackle
Syntax: TACKLE <target>
Description: Tackle your opponent by the legs, bringing them to the floor along with yourself.
Charisma
Syntax: CHARISMA
Description: Be warned however, the consequences of charisma are not always kind and can

sometimes result in jealousy or other unfortunate circumstances. It is not always a boon worth retaining.

Pierce
Syntax: PIERCE <target>
Description: AFFECTS: Both players and NPCs

This ability will use your falchion or rapier to pierce through defensive auras and abilities that protect your target.

It will pierce the following in order: Reflections Magical shields Rebounding aura Speed defence

Seduce
Syntax: SEDUCE <target>
Description: If you are scantily-clad or their emotional state is predominately happiness, then

your act of seduction will also cause the lovers effect in them.

Tolerance
Syntax: TOLERANCE
Description: Still your disgestive system when consuming alcohol, delaying its inhabilating

effects until much later on. Although you might find yourself able to drink plenty, you aren't immune from your gluttony forever.

Mimicry
Syntax: MIMIC <speaker
Description: You can cease to mimic others by using MIMIC NOONE and return to your regular voice.
Tumbling
Syntax: TUMBLE <direction> and STOP
Description: If you are ablaze, you will tumble slightly faster than usual. Perhaps being on fire

isn't so bad after all.

Guilt
Syntax: GUILT
Description: If you are in a state of shock or mental burnout, you can guilt your enemies around

you providing your voice remains intact. This will upset their balance and cause them to become either weary, merciful, or pacifistic; however they won't know which.

Ridicule
Syntax: RIDICULE <target>
Description: Ridicule your opponent's efforts loudly and mockingly, instilling them with a sense

of self-loathing. If they have three or more afflictions, then they will double-down in an attempt to recoup their pride with a magnanimous handicap.

Bootstrap
Syntax: BOOTSTRAP <mount>
Description: Providing its owner is not present, you may mount up on their noble steed and

command it as though it were your own.

Crackshot
Syntax: FASHION CRACKSHOTS and CRACKSHOT <target>
Description: Hurl a small pellet that will explode upon contact with your opponent, generating a

large flash and unruly sound. This will leave your opponent dizzy and perplexed, and will stun them for a short period.

Whistle
Syntax: WHISTLE CALL
Description: Produce such an intriguing whistle that nearby aggressive denizens and/or guards

will be drawn to the sound, and will come investigate the cause.

Frugality
Syntax: FRUGAL and MODEST
Description: By becoming intentionally frugal, you can prevent others from making you give up

precious items and resources unwillingly, while still being able to do so of your own accord.

Equipoise
Syntax: EQUIPOISE <ON
Description: With grand poise, you are now able to follow another even while off equilibrium.

This ability will tax your mind of its mana while active.

Needle
Syntax: FASHION NEEDLES and NEEDLE <target> <venom>
Description: Requires 1 iron bar for 50 needles.

Fashion a small needle that you can hurl at your target, bypassing rebounding and inflicting a venom of choice. The venom will take some time to circulate the blood stream before it affects the opponent. Further flung needles will have no effect until the current venom circulates.

In addition to the regular venoms, you may also use the sumac venom with a needle.

On a successful hit, there is a minor cooldown before you may fling another needle.

Cooldown (when successful): 200 csecs

Unwind
Syntax: UNWIND
Description: While at a public tavern, pub, or inn that serves alcohol, you can choose to unwind there,

refreshing your endurance and willpower somewhat. You will also become slightly tipsy, but such is the price to pay for comfort.

Cooldown: 60 minutes

Rhythm
Syntax:
Description: AFFECTS: Both players and NPCs

This ability is passive.

Brilliant swordmanship requires an understanding of tempo and rhythm, and the swordplay of a performer is no different. With this ability, you can flow into several followup strikes after attacking with Tempo.

Each successive strike will require that your opponent has a certain affliction in order to land the next blow. The affliction needs to be present right before you would strike with your next blow and is not required before. All blows dealt by Rhythm will have the same attributes as Tempo, however they will ignore the aura of weapon-rebounding.

Each strike requires the following affliction in order to perform them:

- (Followup strike) Paresis or paralysis.
- (Second strike) Shyness.
- (Third strike) Besilenced.

Against denizens, you will always attempt to strike them with follow up strike after using Tempo, however it will only deal half the damage to them.

While you are under the throes of Rhythm, you will not be able to attack with a weapon. Using STOP will allow you to make use of them once more.

Please see AB PERFORMANCE TEMPO for more information on this ability.

Deflect
Syntax: DEFLECT <target>
Description: With clever positioning and flexibility, you can deflect an attack with your weapon

onto another target within your location. The target must be different from the attacker, or it will fail.

Quip
Syntax: QUIP <target>
Description: If their current emotional state is predominately filled with anger, then your

intelligence won't matter.

Harry
Syntax: HARRY <target> [venom]
Description: You may use this ability while off balance.
Stretching
Syntax: STRETCHING <ON
Description: When healing an affliction that is cured by the mending salve, you will also restore

a small amount of damage that has been caused to the limb as well. This ability will drain you of your endurance while it is active.

Bilingual
Syntax: BILINGUAL SHOW and BILINGUAL LEARN <language>
Description: Select your language carefully, you may only choose once. See HELP LINGUISTICS for a

list of languages you can learn.

Sock
Syntax: SOCK <target>
Description: If the target is holding a thurible of your own making, then socking them will cause

it to be dropped.

Hiltblow
Syntax: HILTBLOW <target>
Description: Slam the hilt of your blade into your target's stomach, leaving them clumsy and

filled with misery.

Bravado
Syntax: BRAVADO <target> [venom]
Description: AFFECTS: Both players and NPCs

While wielding either a falchion or rapier, you can summon forth a burst of bravado and attack your opponent, rejecting any afflictions you may have to cure one of them at random.

This attack will utilise your strength and cannot be dodged.

Cooldown: 10 seconds

Gossipmonger
Syntax: GOSSIP GOSSIP SPREAD <text>
Description: You must be at least slightly tipsy in order to loosen your silver tongue, both

allowing you to pick up gossip with more clarity than other people, and spread new gossip. Gossip spread in this way will be local to the current area, and last a lot shorter than natural gossip. Gossip can only be spread once every hour - any shorter than that and you risk being outed as the source.

Reprisal
Syntax: REPRISAL
Description: Such an act requires concentration, should you perform any action then you will

cease your focus.

Mundane
Syntax: MUNDANE [disguise] and UNVEIL
Description: Maintaining the mundane disguise will incur a moderate willpower and endurance cost.
Cadence
Syntax: CADENCE <target>
Description: Please see AB WEAVING IMPETUS for more information this ability.