Ascendril (class): Difference between revisions

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| alignment  = [[Spirit]]
| alignment  = [[Spirit]]
| city = [[Enorian]]
| city = [[Enorian]]
| guild = [[Ascendril]]
| guild = Ascendril
| mirror = {{class|Bloodborn}}
| mirror = Bloodborn
| attacks = magic - eq - int
| attacks = magic - eq - int
| armor = none
| armor = none
| weapons = staff or sceptre
| weapons = staff or spell focus
| skillset_1 = Elemancy
| skillset_1 = Elemancy
| skillset_2 = Arcanism
| skillset_2 = Arcanism
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__TOC__
__TOC__


{{ClassPageTemplate
| class = Ascendril
| overview = '''Ascendril''' are learned mages who wield mastery over the elements of Fire, Water, Air, and above all, Spirit. They wear no physical armor, and are free to wield any spellcasting focus or shield they like. Ascendril are uniquely equipped to fortify locations in ways no one else can, making them an invaluable asset on any field of battle, and they can bend their elemental mastery to contribute to any offensive style with relative ease. Perhaps unsurprisingly, given their awesome destructive might, Ascendril are particularly vulnerable to incoming attacks, and must be either skittish or well-guarded to survive an engagement.
| statpack = typical


| skill1 = Elemancy
| skill1_desc =
| skill2 = Arcanism
| skill2_desc =
| skill3 = Thaumaturgy
| skill3_desc =
| def1 = Skill Ability
| def1_desc =
| weapon_info = usually a staff, but any spell focus will do, and a shield for protection
| armor_info = none, Ascendril rely on their magics to protect them
| tattoo1 = Boar
| tattoo2 = Moss
| tattoo3 = Moon
| tattoo4 = Shield
| tattoo5 = Tree
| tattoo6 = Cloak
| tattoos_hunt = Consider a starburst, mountain, or book tattoo while hunting.
| tattoos_combat = Consider a starburst, crystal, or flame tattoo to help in combat against others.
| hunt_info = Someone should fill this out.
| offense_info = Someone should fill this out.
| group_info = Someone should fill this out.
}}


{{ClassNavBar}}
{{ClassNavBar}}
[[Category:Classes]]
[[Category:Classes]]
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