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| [[Category:Classes]]
| | {{FullClassBox |
| {{ClassBox | |
| | class_name = Zealot | | | class_name = Zealot |
| | alignment = [[Spirit]] | | | alignment = [[Spirit]] |
| | | city = [[Enorian]] |
| | | guild = Illuminai |
| | | mirror = Ravager |
| | | attacks = phys - bal - str |
| | | armor = leather |
| | | weapons = chain |
| | skillset_1 = Zeal | | | skillset_1 = Zeal |
| | skillset_2 = Purification | | | skillset_2 = Purification |
| | skillset_3 = Psionics | | | skillset_3 = Psionics |
| | desc =
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| }} | | }} |
| | __TOC__ |
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| | {{ClassPageTemplate |
| | | class = Zealot |
| | | overview = '''Zealots''' are fiery pugilists, masters of martial prowess who draw upon their inner Spark to incinerate their foes in a flurry of flaming fists. They wear only the lightest leather armor and use only a weighted silver chain to add force to their blows. Zealots are among the most devastating forces in the known world, capable of putting out so much raw damage as to be an overwhelming force even in the midst of a group of others. This makes them excellent hunters, though they must be wary of their lackluster defenses while carving a flaming swathe through their enemies. |
| | | statpack = typical |
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| {{ClassNavigator}}
| | | skill1 = Zeal |
| | | | skill1_desc = |
| __TOC__
| | | skill2 = Purification |
| = Class Overview = | | | skill2_desc = |
| | | | skill3 = Psionics |
| The Zealot profession (class) is one of strong defense and potentially powerful offense. From [[Tekura]] they gain their main offensive abilities, focusing on limb damage with the ultimate goal of rendering their target prone or otherwise incapacitated so that they can use the backbreaker throw or axe kick to kill them.
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| [[Telepathy]] supplements, allowing them to give various afflictions and hinder, hobble or otherwise damage their foe - either from a distance, which is anywhere in the same area - or in the same room. Some [[abilities]] require a {{skill|Mind Lock}} to do.
| | | def1 = Skill Ability |
| | | def1_desc = |
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| Finally, from [[Illumination]] they gain some of their most unique and powerful abilities, including {{skill|Discharge}} and {{skill|Lightform}}. Many of the abilities in this skillset are defensive in nature, and a person who has transcended Illumination can be quite difficult to defeat.
| | | weapon_info = |
| | | armor_info = |
| | | tattoo1 = Boar |
| | | tattoo2 = Moss |
| | | tattoo3 = Moon |
| | | tattoo4 = Shield |
| | | tattoo5 = Tree |
| | | tattoo6 = Cloak |
| | | tattoos_hunt = Consider a starburst, mountain, or book tattoo while hunting. |
| | | tattoos_combat = Consider a starburst, crystal, or flame tattoo to help in combat against others. |
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| {{Classpage
| | | hunt_info = Someone should fill this out. |
| | preferred_stat_1 = Strength | | | offense_info = Someone should fill this out. |
| | preferred_stat_1_summary = Strength increases tekuran attack damage. Higher strength, more damage. | | | group_info = Someone should fill this out. |
| | preferred_stat_2 = Constitution | |
| | preferred_stat_2_summary = Zealots use leather armor (see below) and thus, having more hitpoints can be the difference between victory and defeat.
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| }} | | }} |
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| === Statpacks ===
| | {{ClassNavBar}} |
| | | [[Category:Classes]] |
| There are three viable options for a Zealot statpack:
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| * [[Statpacks#Athletic|Athletic]] - Decent 'middle of the road' statpack. Muscular hits harder, resilient is more hardy.
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| * [[Statpacks#Muscular|Muscular]] - For best damage, and innate resistance to cutting/blunt.
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| * [[Statpacks#Resilient|Resilient]] - Best survival. Most recommended for those who are trying to reach endgame.
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| = Recommended Armaments =
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| ''This list is meant to include things that might not appear painfully obvious. Things like vials, pipes and herbs would fall under that heading.''
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| # [[Armour#Leather|Leather armour]] - leather is the best armour available for this profession.
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| # An umbral medallion - negates the effects of the [[stars]] on the person wearing it. These effects are often beneficial in some way, so it's recommended that you remove it each month, to see if you actually want to be under their effects.
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| # A necklace of purity - has a chance to randomly remove one affliction from the person wearing it.
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| # [[Resistance]] rings - increases the resistance of the person wearing it to their specific element by 10%.
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| # Allsight earring(s) - to see while blind and hear while deaf, two common afflictions often encountered while hunting.
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| = Recommended Tattoos =
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| [[Tattoos]] in Aetolia have various effects. Any novice can wear up to six at any one time. The following is a list of tattoos recommended for the Zealot profession: | |
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| # [[Tattoos#Boar|Boar]]
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| # [[Tattoos#Moss|Moss]]
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| # [[Tattoos#Mountain|Mountain]]
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| # [[Tattoos#Shield|Shield]]
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| # [[Tattoos#Cloak|Cloak]]
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| # [[Tattoos#Tree|Tree]]
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| {{ClassNavigator}}
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