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| skill1 = Battlefury | | skill1 = Battlefury | ||
| skill1_desc = is the templar's primary skill set, which consists of several weapon attacks and other physical abilities like | | skill1_desc = is the templar's primary skill set, which consists of several weapon attacks and other physical abilities like the ability to defend an ally or block an exit. | ||
| skill2 = Righteousness | | skill2 = Righteousness | ||
| skill2_desc = is the templar's secondary skill, containing mostly defenses through [[Righteousness_(skill)#Aura|aura]]. At transcendent, a Templar can have one primary aura and three lesser [[Righteousness_(skill)#Blessing|blessings]]. Which of these is best at any given time can vary widely. Righteousness also contains the important [[Righteousness_(skill)#Contort|contort]] ability, and several skills to make quick travel easier and allow the Templar to greatly support a single ally. | | skill2_desc = is the templar's secondary skill, containing mostly defenses through [[Righteousness_(skill)#Aura|aura]]. At transcendent, a Templar can have one primary aura and three lesser [[Righteousness_(skill)#Blessing|blessings]]. Which of these is best at any given time can vary widely. Righteousness also contains the important [[Righteousness_(skill)#Contort|contort]] ability, and several skills to make quick travel easier and allow the Templar to greatly support a single ally. | ||
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| skill3_desc = is the templar's tertiary skill, used almost exclusively for combat against other adventurers. The only exception is [[Bladefire_(skill)#Sacrifice|sacrifice]]. Some Bladefire abilities consume [[Bladefire_(skill)#Charging|blade charge]], which is generated by landing weapon attacks. Bladefire contains several new afflictions and an ability to boost limb trauma, as well as a handful of interesting effects that open up creative collaboration options. | | skill3_desc = is the templar's tertiary skill, used almost exclusively for combat against other adventurers. The only exception is [[Bladefire_(skill)#Sacrifice|sacrifice]]. Some Bladefire abilities consume [[Bladefire_(skill)#Charging|blade charge]], which is generated by landing weapon attacks. Bladefire contains several new afflictions and an ability to boost limb trauma, as well as a handful of interesting effects that open up creative collaboration options. | ||
| def1 = | | def1 = Battlefury Sturdiness | ||
| def1_desc = | | def1_desc = Offers an improved version of the density defense that also resists the fear effect and other means of forced movement. This is canceled upon moving. | ||
| def2 = Battlefury Bruising | |||
| def2_desc = Passive. Gives blunt attacks a chance to cause bruising if they target a limb. This is important to limb based offenses that lead up to [[Battlefury_(skill)#Rupture|rupture]]. | |||
| def3 = Battlefury MainGauche | |||
| def3_desc = Gives a chance to counter physical attacks for damage only (cannot apply venoms or empowerments). | |||
| def4 = Battlefury Mastery | |||
| def4_desc = Complicated, but important! See [[Battlefury_(skill)#Masterry|AB MASTERY]]. | |||
| def5 = Righteousness Aura | |||
| def5_desc = Allows the Templar to raise one of several auras that provide defensive or offensive effects. This can be shared with an ally via [[Righteousness_(skill)#Protection|protection]]. | |||
| def6 = Righteousness Blessing | |||
| def6_desc = This allows the Templar to raise 'minor' versions of auras, with further learning increasing the number up to three total. | |||
| def7 = Righteousness Concentration | |||
| def7_desc = Removes the mana cost of auras and blessings; canceled upon attacking. | |||
| def8 = Righteousness Unity | |||
| def8_desc = Links to a protected ally to increase both their and the Templar's health and damage resistance, and periodically cure afflictions from each of them. | |||
| def9 = Bladefire Charging | |||
| def9_desc = Passive. Causes successful weapon attacks to generate 'blade charge', a resource used to execute some powerful Bladefire abilities. | |||
| def10 = Bladefire Bladefury | |||
| def10_desc = Reduces the passive drain of blade charge over time. | |||
| weapon_info = two fast blades for affliction combat, two split-stat blunts for limb combat, and something to hunt with | | weapon_info = two fast blades for affliction combat, two split-stat blunts for limb combat, and something to hunt with | ||
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| tattoos_hunt = Consider a starburst, mountain, or book tattoo while hunting. | | tattoos_hunt = Consider a starburst, mountain, or book tattoo while hunting. | ||
| tattoos_combat = Consider a starburst, crystal, or flame tattoo to help in combat against others. | | tattoos_combat = Consider a starburst, crystal, or flame tattoo to help in combat against others. | ||
| eq_info = Templars will need a stock of venoms and assortment of venom rags to fight other adventurers, but not to hunt denizens. | |||
| hunt_info = New Templars may use [[Battlefury_(skill)#Strike|STRIKEBASH]] to hunt with a one-handed weapon and shield. They should progress to either [[Battlefury_(skill)#Duality|DSK]] or [[Battlefury_(skill)#Doubleswing|DSW]], the former with two one-handed weapons and the latter with a two-handed weapon. | | hunt_info = New Templars may use [[Battlefury_(skill)#Strike|STRIKEBASH]] to hunt with a one-handed weapon and shield. They should progress to either [[Battlefury_(skill)#Duality|DSK]] or [[Battlefury_(skill)#Doubleswing|DSW]], the former with two one-handed weapons and the latter with a two-handed weapon. | ||
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Templars also bring the following utility skills to a group fight: | Templars also bring the following utility skills to a group fight: | ||
- [[Battlefury_(skill)#Blocking|Blocking]] | |||
- [[Righteousness_(skill)#Protect|Protect]] | |||
- [[Righteousness_(skill)#Pilgrimage|Pilgrimage]] | |||
- [[Righteousness_(skill)#Deliverance|Deliverance]] | |||
- [[Righteousness_(skill)#Unity|Unity]] | |||
- [[Righteousness_(skill)#Resurrection|Resurrection]] | |||
}} | }} | ||
{{ClassNavBar}} | {{ClassNavBar}} | ||
[[Category:Classes]] | [[Category:Classes]] |
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