Difference between revisions of "Templar (class)"

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| skill1 = Battlefury
| skill1 = Battlefury
| skill1_desc = is the templar's primary skill set, which consists of several weapon attacks and other physical abilities like the gripping defense and the ability to defend an ally or block an exit.
| skill1_desc = is the templar's primary skill set, which consists of several weapon attacks and other physical abilities like the ability to defend an ally or block an exit.
| skill2 = Righteousness
| skill2 = Righteousness
| skill2_desc = is the templar's secondary skill, containing mostly defenses through [[Righteousness_(skill)#Aura|aura]]. At transcendent, a Templar can have one primary aura and three lesser [[Righteousness_(skill)#Blessing|blessings]]. Which of these is best at any given time can vary widely. Righteousness also contains the important [[Righteousness_(skill)#Contort|contort]] ability, and several skills to make quick travel easier and allow the Templar to greatly support a single ally.
| skill2_desc = is the templar's secondary skill, containing mostly defenses through [[Righteousness_(skill)#Aura|aura]]. At transcendent, a Templar can have one primary aura and three lesser [[Righteousness_(skill)#Blessing|blessings]]. Which of these is best at any given time can vary widely. Righteousness also contains the important [[Righteousness_(skill)#Contort|contort]] ability, and several skills to make quick travel easier and allow the Templar to greatly support a single ally.
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| skill3_desc = is the templar's tertiary skill, used almost exclusively for combat against other adventurers. The only exception is [[Bladefire_(skill)#Sacrifice|sacrifice]]. Some Bladefire abilities consume [[Bladefire_(skill)#Charging|blade charge]], which is generated by landing weapon attacks. Bladefire contains several new afflictions and an ability to boost limb trauma, as well as a handful of interesting effects that open up creative collaboration options.
| skill3_desc = is the templar's tertiary skill, used almost exclusively for combat against other adventurers. The only exception is [[Bladefire_(skill)#Sacrifice|sacrifice]]. Some Bladefire abilities consume [[Bladefire_(skill)#Charging|blade charge]], which is generated by landing weapon attacks. Bladefire contains several new afflictions and an ability to boost limb trauma, as well as a handful of interesting effects that open up creative collaboration options.


| def1 = Skill Ability
| def1 = Battlefury Sturdiness
| def1_desc =  
| def1_desc = Offers an improved version of the density defense that also resists the fear effect and other means of forced movement. This is canceled upon moving.
| def2 = Battlefury Bruising
| def2_desc = Passive. Gives blunt attacks a chance to cause bruising if they target a limb. This is important to limb based offenses that lead up to [[Battlefury_(skill)#Rupture|rupture]].
| def3 = Battlefury MainGauche
| def3_desc = Gives a chance to counter physical attacks for damage only (cannot apply venoms or empowerments).
| def4 = Battlefury Mastery
| def4_desc = Complicated, but important! See [[Battlefury_(skill)#Masterry|AB MASTERY]].
| def5 = Righteousness Aura
| def5_desc = Allows the Templar to raise one of several auras that provide defensive or offensive effects. This can be shared with an ally via [[Righteousness_(skill)#Protection|protection]].
| def6 = Righteousness Blessing
| def6_desc = This allows the Templar to raise 'minor' versions of auras, with further learning increasing the number up to three total.
| def7 = Righteousness Concentration
| def7_desc = Removes the mana cost of auras and blessings; canceled upon attacking.
| def8 = Righteousness Unity
| def8_desc = Links to a protected ally to increase both their and the Templar's health and damage resistance, and periodically cure afflictions from each of them.
| def9 = Bladefire Charging
| def9_desc = Passive. Causes successful weapon attacks to generate 'blade charge', a resource used to execute some powerful Bladefire abilities.
| def10 = Bladefire Bladefury
| def10_desc = Reduces the passive drain of blade charge over time.


| weapon_info = two fast blades for affliction combat, two split-stat blunts for limb combat, and something to hunt with
| weapon_info = two fast blades for affliction combat, two split-stat blunts for limb combat, and something to hunt with
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