Difference between revisions of "Weaving (skill)"

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|skillname = Tearing
|skillname = Tearing
|syntax = WEAVE TEARING <target>
|syntax = WEAVE TEARING <target>
|description = AFFECTS: Both players and NPCsDithering effect: 3Weave glowing threads through your  
|description = AFFECTS: Both players and NPCs
opponent and then tear them apart with a simple gesture. This will deal magical damage to their  
 
body and cause them to bleed.
Dithering effect: 3
 
Weave glowing threads through your opponent and then tear them apart with a simple gesture. This  
will deal magical damage to their body and cause them to bleed.
}}
}}
{{Anchor|Glimmer}}
{{Anchor|Glimmer}}
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|skillname = Sheath
|skillname = Sheath
|syntax = WEAVE SHEATH
|syntax = WEAVE SHEATH
|description = Dithering effect: 1 Spin together a subtle sheath around yourself that will help you  
|description = Dithering effect: 1
resist harm against physical attack. In addition, every sixth instance of damage will be negated  
completely.
Spin together a subtle sheath around yourself that will help you resist harm against physical  
attack. In addition, every sixth instance of damage will be negated completely.
}}
}}
{{Anchor|Image}}
{{Anchor|Image}}
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|skillname = Image
|skillname = Image
|syntax = WEAVE IMAGE [target]
|syntax = WEAVE IMAGE [target]
|description = Dithering effect: 3Create a lifelike image of your target. This image will be  
|description = Dithering effect: 3
treated like a real person when a skill calculates how many people are within a room.If no target  
 
is specified, then you will create an image of yourself.
Create a lifelike image of your target. This image will be treated like a real person when a skill  
calculates how many people are within a room.
 
If no target is specified, then you will create an image of yourself.
}}
}}
{{Anchor|Scatter}}
{{Anchor|Scatter}}
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|syntax = UNWEAVE <GLOBES/RUNEBAND/BOUNDARY/woven object>
|syntax = UNWEAVE <GLOBES/RUNEBAND/BOUNDARY/woven object>
|description = With a clench, you can cause any woven object or effect to crumble apart. This will  
|description = With a clench, you can cause any woven object or effect to crumble apart. This will  
remove all objects or effects of its kind that you have created.The only exception to this is the  
remove all objects or effects of its kind that you have created.
Boundary ability. You may scatter any Boundary in your current room, no matter who it belongs to.
 
The only exception to this is the Boundary ability. You may scatter any Boundary in your current  
room, no matter who it belongs to.
}}
}}
{{Anchor|Nullstone}}
{{Anchor|Nullstone}}
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|skillname = Nullstone
|skillname = Nullstone
|syntax = WEAVE NULLSTONE
|syntax = WEAVE NULLSTONE
|description = Dithering effect: 2Weave together a stone of annulment, that you can hold in your  
|description = Dithering effect: 2
free hand. Should an enemy strike you while this stone is wielded, it will shatter and destroy two  
 
defences that they have in the process.
Weave together a stone of annulment, that you can hold in your free hand. Should an enemy strike  
you while this stone is wielded, it will shatter and destroy two defences that they have in the  
process.
}}
}}
{{Anchor|Soundblast}}
{{Anchor|Soundblast}}
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|skillname = Soundblast
|skillname = Soundblast
|syntax = WEAVE SOUNDBLAST
|syntax = WEAVE SOUNDBLAST
|description = Dithering effect: 3With a mighty clap of your hands, you can annihilate the hearing  
|description = Dithering effect: 3
of those around you. This will remove any deafness and make their ears ring.
 
With a mighty clap of your hands, you can annihilate the hearing of those around you. This will  
remove any deafness and make their ears ring.
}}
}}
{{Anchor|Signage}}
{{Anchor|Signage}}
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|skillname = Signage
|skillname = Signage
|syntax = WEAVE SIGNAGE <foreground colour> <background colour> <text>
|syntax = WEAVE SIGNAGE <foreground colour> <background colour> <text>
|description = Dithering effect: 1Pull light into your grasp and shape it into large, floating text  
|description = Dithering effect: 1
that is sure to bring attention to whatever grandiose announcement you have to make. Your message  
 
cannot be longer than 11 characters.
Pull light into your grasp and shape it into large, floating text that is sure to bring attention  
to whatever grandiose announcement you have to make. Your message cannot be longer than 11  
characters.
}}
}}
{{Anchor|Facsimile}}
{{Anchor|Facsimile}}
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|skillname = Facsimile
|skillname = Facsimile
|syntax = WEAVE FACSIMILE <type>
|syntax = WEAVE FACSIMILE <type>
|description = Dithering effect: 1Conjure forth ordinary everyday objects. They can be a few things  
|description = Dithering effect: 1
of choice, and will decay in a short amount of time.Types:Cup, chair, table, cane, rock, chest,  
 
soapbox, sword, pole, springboard, ladder, barrel, or fence.
Conjure forth ordinary everyday objects. They can be a few things of choice, and will decay in a  
short amount of time.
 
Types:
Cup, chair, table, cane, rock, chest, soapbox, sword, pole, springboard, ladder, barrel, or fence.
}}
}}
{{Anchor|Globes}}
{{Anchor|Globes}}
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|skillname = Globes
|skillname = Globes
|syntax = WEAVE GLOBES <target>
|syntax = WEAVE GLOBES <target>
|description = Dithering effect: 1Bring forth three illusionary globes to encircle a target of  
|description = Dithering effect: 1
choice. Should that target move to a different location, one of them will become charged and zip  
 
back to you, reducing your accumulated dithering by one.Once enough time passes and at least one of  
Bring forth three illusionary globes to encircle a target of choice. Should that target move to a  
the globes is still upon your foe, they will crash into your target, causing dizziness, confusion,  
different location, one of them will become charged and zip back to you, reducing your accumulated  
and then perplexed in that order for each remaining globe.Should another ability require the Globes  
dithering by one.
skill as a requisite, then weaving that ability will cause either dizziness, confusion, and then  
 
perplexed in that order upon the target in addition to its other effects.
Once enough time passes and at least one of the globes is still upon your foe, they will crash into  
your target, causing dizziness, confusion, and then perplexed in that order for each remaining  
globe.
 
Should another ability require the Globes skill as a requisite, then weaving that ability will  
cause either dizziness, confusion, and then perplexed in that order upon the target in addition to  
its other effects.
}}
}}
{{Anchor|Patchwork}}
{{Anchor|Patchwork}}
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|skillname = Patchwork
|skillname = Patchwork
|syntax = WEAVE PATCHWORK <target>
|syntax = WEAVE PATCHWORK <target>
|description = Dithering effect: 3Through probing strands of light, you can utilise them to heal  
|description = Dithering effect: 3
two random physical afflictions from a target by stitching together injuries found within the body.  
 
If they are an ally, it will also cure a random mental affliction and restore some health.Look at  
Through probing strands of light, you can utilise them to heal two random physical afflictions from  
HELP TYPES for more information on what is regarded as a physical and mental affliction.
a target by stitching together injuries found within the body. If they are an ally, it will also  
cure a random mental affliction and restore some health.
 
Look at HELP TYPES for more information on what is regarded as a physical and mental affliction.
}}
}}
{{Anchor|Aurora}}
{{Anchor|Aurora}}
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|skillname = Aurora
|skillname = Aurora
|syntax = WEAVE AURORA
|syntax = WEAVE AURORA
|description = AFFECTS: Players onlyDithering effect: 1 When any arcane-sourced attack you make  
|description = AFFECTS: Players only
takes form, it will become empowered if it strikes someone who has been recently hostile to you.  
 
This will allow that attack to deal 50% more damage to them.
Dithering effect: 1
When any arcane-sourced attack you make takes form, it will become empowered if it strikes someone  
who has been recently hostile to you. This will allow that attack to deal 50% more damage to them.
}}
}}
{{Anchor|Horologe}}
{{Anchor|Horologe}}
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|skillname = Horologe
|skillname = Horologe
|syntax = WEAVE HOROLOGE and TURN <hourglass>
|syntax = WEAVE HOROLOGE and TURN <hourglass>
|description = Dithering effect: 3Weave together a faded hourglass into your free hand. Once turned,
|description = Dithering effect: 3
the hourglass will burst into a flash of light after five seconds and whoever holds it will have  
 
their shielded defence and rebounding defence destroyed. If the aura of rebounding is in the  
Weave together a faded hourglass into your free hand. Once turned, the hourglass will burst into a  
process of coming up, it will be prematurely ended.
flash of light after five seconds and whoever holds it will have their shielded defence and  
rebounding defence destroyed. If the aura of rebounding is in the process of coming up, it will be  
prematurely ended.
}}
}}
{{Anchor|Swindle}}
{{Anchor|Swindle}}
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|skillname = Swindle
|skillname = Swindle
|syntax = WEAVE SWINDLE <target>
|syntax = WEAVE SWINDLE <target>
|description = Dithering effect: 5Requires a Globe upon the opponent.By weaving light to penetrate  
|description = Dithering effect: 5
your opponent's defences, you may steal one of them for your own benefit. The defence is chosen at  
Requires a Globe upon the opponent.
random from those currently active on the target, and will expire after a set amount of time.
 
By weaving light to penetrate your opponent's defences, you may steal one of them for your own  
benefit. The defence is chosen at random from those currently active on the target, and will expire  
after a set amount of time.
}}
}}
{{Anchor|Goblet}}
{{Anchor|Goblet}}
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|skillname = Goblet
|skillname = Goblet
|syntax = WEAVE GOBLET
|syntax = WEAVE GOBLET
|description = Dithering effect: 3Drinking from this goblet will cause you to double over in pain,  
|description = Dithering effect: 3
vomiting up whatever you eat next. Although usually most people wouldn't drink from this cup, if  
 
the person who holds it has the addiction affliction, they will be unable to help themselves from  
Drinking from this goblet will cause you to double over in pain, vomiting up whatever you eat next.  
drinking it instead of something else.
Although usually most people wouldn't drink from this cup, if the person who holds it has the  
addiction affliction, they will be unable to help themselves from drinking it instead of something  
else.
}}
}}
{{Anchor|Starfall}}
{{Anchor|Starfall}}
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|skillname = Starfall
|skillname = Starfall
|syntax = WEAVE STARFALL
|syntax = WEAVE STARFALL
|description = Dithering effect: 2Bring down stars of multicoloured light five times to strike your  
|description = Dithering effect: 2
foes providing you are outside. Deals either magical, cold, or fire damage to random enemies within  
 
the location, but will only strike up three enemies per wave.The magical light will also destroy  
Bring down stars of multicoloured light five times to strike your foes providing you are outside.  
the arcane defence when it collides with an enemy.
Deals either magical, cold, or fire damage to random enemies within the location, but will only  
strike up three enemies per wave.
 
The magical light will also destroy the arcane defence when it collides with an enemy.
}}
}}
{{Anchor|Barbs}}
{{Anchor|Barbs}}
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|skillname = Barbs
|skillname = Barbs
|syntax = WEAVE BARBS <target>
|syntax = WEAVE BARBS <target>
|description = Dithering effect: 3Requires a Globe upon the opponent.Split a globe surrounding your  
|description = Dithering effect: 3
opponent into deadly anti-magical rods that will plunge into their body. Each time they use or lose  
Requires a Globe upon the opponent.
some mana, the barbs will draw blood to the surface and cause them to bleed proportionally to the  
 
amount of mana consumed.After a certain amount of mana is used or lost, the rods will disintegrate  
Split a globe surrounding your opponent into deadly anti-magical rods that will plunge into their  
into nothing.
body. Each time they use or lose some mana, the barbs will draw blood to the surface and cause them  
to bleed proportionally to the amount of mana consumed.
 
After a certain amount of mana is used or lost, the rods will disintegrate into nothing.
}}
}}
{{Anchor|Onyx}}
{{Anchor|Onyx}}
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|skillname = Boundary
|skillname = Boundary
|syntax = WEAVE BOUNDARY
|syntax = WEAVE BOUNDARY
|description = Dithering effect: 3Form a destructive boundary over the current location that will  
|description = Dithering effect: 3
only visible to those who have engaged hypersight. Anyone who crosses the boundary will be subject  
 
to its destructive effects. For each ability on cooldown that is counted in seconds, one defence  
Form a destructive boundary over the current location that will only visible to those who have  
will be lost.Should another ability require the Boundary skill as a requisite, then weaving that  
engaged hypersight. Anyone who crosses the boundary will be subject to its destructive effects. For  
ability will empower the boundary effect, preventing enemies from leaving your location for a short  
each ability on cooldown that is counted in seconds, one defence will be lost.
while.
 
Should another ability require the Boundary skill as a requisite, then weaving that ability will  
empower the boundary effect, preventing enemies from leaving your location for a short while.
}}
}}
{{Anchor|Headstitch}}
{{Anchor|Headstitch}}
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|skillname = Headstitch
|skillname = Headstitch
|syntax = WEAVE HEADSTITCH <target>
|syntax = WEAVE HEADSTITCH <target>
|description = Dithering effect: 2Requires a Globe upon the opponent.Grasp their head and stitch  
|description = Dithering effect: 2
together their mouth and mind with conjured strands of light. This will interfere with their  
Requires a Globe upon the opponent.
magical connections, besilencing their ability to call upon their mana and dulling their mind into  
 
a deadened state.
Grasp their head and stitch together their mouth and mind with conjured strands of light. This will  
interfere with their magical connections, besilencing their ability to call upon their mana and  
dulling their mind into a deadened state.
}}
}}
{{Anchor|Anelace}}
{{Anchor|Anelace}}
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|skillname = Anelace
|skillname = Anelace
|syntax = WEAVE ANELACE and STAB <target>
|syntax = WEAVE ANELACE and STAB <target>
|description = Dithering effect: 3Weave together a sharp anelace engraved with runes of misery and  
|description = Dithering effect: 3
despair. Once wielded, anyone may stab this blade into their opponent to drive a hollowness into  
 
their soul, making them hollow and narcoleptic, after which it will quickly crumble apart.Since the  
Weave together a sharp anelace engraved with runes of misery and despair. Once wielded, anyone may  
anelace is a small weapon, you will be able to stab with it during Rhythm. Please see AB  
stab this blade into their opponent to drive a hollowness into their soul, making them hollow and  
narcoleptic, after which it will quickly crumble apart.
 
Since the anelace is a small weapon, you will be able to stab with it during Rhythm. Please see AB  
PERFORMANCE RHYTHM for more information on this skill.
PERFORMANCE RHYTHM for more information on this skill.
}}
}}
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|skillname = Polarity
|skillname = Polarity
|syntax = WEAVE POLARITY <target>
|syntax = WEAVE POLARITY <target>
|description = Dithering effect: 3Requires your location to have Boundary.Shift a target and  
|description = Dithering effect: 3
yourself to a random location within three rooms. If there is a monolith sigil in the target's room  
Requires your location to have Boundary.
or the destination, then you will be stricken with magical forces working against you, causing  
 
damage and stripping the cloak defence after movement.
Shift a target and yourself to a random location within three rooms. If there is a monolith sigil  
in the target's room or the destination, then you will be stricken with magical forces working  
against you, causing damage and stripping the cloak defence after movement.
}}
}}
{{Anchor|Impetus}}
{{Anchor|Impetus}}
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|skillname = Impetus
|skillname = Impetus
|syntax = WEAVE IMPETUS
|syntax = WEAVE IMPETUS
|description = Dithering effect: 4Wreathe your falchion or rapier in black light that will mark  
|description = Dithering effect: 4
your oppponent when you land a blow upon them. Upon three consecutive blows in quick succession,  
 
the light will hold upon the opponent and mark them with a black star. This may only be achieved  
Wreathe your falchion or rapier in black light that will mark your oppponent when you land a blow  
through the use of the Tempo into Rhythm combination.Venoms cannot be imparted from your blade's  
upon them. Upon three consecutive blows in quick succession, the light will hold upon the opponent  
edge to your opponent while this effect is upon your sword.
and mark them with a black star. This may only be achieved through the use of the Tempo into Rhythm  
combination.
 
Venoms cannot be imparted from your blade's edge to your opponent while this effect is upon your  
sword.
}}
}}
{{Anchor|Effigy}}
{{Anchor|Effigy}}
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|skillname = Effigy
|skillname = Effigy
|syntax = WEAVE EFFIGY <target>
|syntax = WEAVE EFFIGY <target>
|description = Dithering effect: 4Requires your location to have Boundary.By utilising a placed  
|description = Dithering effect: 4
boundary upon the ground, you can draw upon it to weave together an effigy of your opponent. Once  
Requires your location to have Boundary.
created, you can strike this effigy with an attack and any damage dealt to it will be transferred  
 
to your opponent, no matter how far away they might be.
By utilising a placed boundary upon the ground, you can draw upon it to weave together an effigy of  
your opponent. Once created, you can strike this effigy with an attack and any damage dealt to it  
will be transferred to your opponent, no matter how far away they might be.
}}
}}
{{Anchor|Runeband}}
{{Anchor|Runeband}}
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|skillname = Runeband
|skillname = Runeband
|syntax = WEAVE RUNEBAND <target>
|syntax = WEAVE RUNEBAND <target>
|description = Dithering effect: 3Surround your opponent with a band of shifting runes, wrought  
|description = Dithering effect: 3
from magical light and drifting in a clockwise pattern around them. While active, the confusing  
 
marks will afflict your opponent every so often with one of following afflictions in the specified  
Surround your opponent with a band of shifting runes, wrought from magical light and drifting in a  
order. It will collapse if the opponent is no longer in the same location as you.They will  
clockwise pattern around them. While active, the confusing marks will afflict your opponent every  
additionally be unable to use abilities that dispel magic.Afflictions:Stupidity, paranoia, ringing  
so often with one of following afflictions in the specified order. It will collapse if the opponent  
ears, loneliness, exhausted, laxity, and clumsiness.Should another ability require the Runeband  
is no longer in the same location as you.
skill as a requisite, then weaving that ability will alter the spin of the band, afflicting the  
 
enemy in reverse order instead.
They will additionally be unable to use abilities that dispel magic.
 
Afflictions:
Stupidity, paranoia, ringing ears, loneliness, exhausted, laxity, and clumsiness.
 
Should another ability require the Runeband skill as a requisite, then weaving that ability will  
alter the spin of the band, afflicting the enemy in reverse order instead.
}}
}}
{{Anchor|Thurible}}
{{Anchor|Thurible}}
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|skillname = Thurible
|skillname = Thurible
|syntax = WEAVE THURIBLE
|syntax = WEAVE THURIBLE
|description = Dithering effect: 5Weave together a golden thurible that will begin to emit smoke.  
|description = Dithering effect: 5
Any enemy of yours in the location will choke and cough on the smoke, knocking their pipe balance.  
 
If they inhale the smoke three times, then it will cause asthma instead.The smoke will only occur  
Weave together a golden thurible that will begin to emit smoke. Any enemy of yours in the location  
if the thurible is either wielded or placed upon the ground.
will choke and cough on the smoke, knocking their pipe balance. If they inhale the smoke three  
times, then it will cause asthma instead.
 
The smoke will only occur if the thurible is either wielded or placed upon the ground.
}}
}}
{{Anchor|Bladestorm}}
{{Anchor|Bladestorm}}
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|skillname = Bladestorm
|skillname = Bladestorm
|syntax = WEAVE BLADESTORM <target>
|syntax = WEAVE BLADESTORM <target>
|description = Dithering effect: 3Requires a Runeband upon the opponent.Summon three daggers to  
|description = Dithering effect: 3
hover around your target. Every time someone uses a weapon attack against the target, there is a 1  
Requires a Runeband upon the opponent.
in 3 chance a dagger will plunge down from the skies and deliver the loki venom. If the weapon  
 
attack does not originate from the Performance skillset, then the chance is lowered to 1 in 8.The  
Summon three daggers to hover around your target. Every time someone uses a weapon attack against  
venom that the loki attack delivers from this skill will be visible to you.
the target, there is a 1 in 3 chance a dagger will plunge down from the skies and deliver the loki  
venom. If the weapon attack does not originate from the Performance skillset, then the chance is  
lowered to 1 in 8.
 
The venom that the loki attack delivers from this skill will be visible to you.
}}
}}
{{Anchor|Talisman}}
{{Anchor|Talisman}}
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|skillname = Talisman
|skillname = Talisman
|syntax = WEAVE TALISMAN
|syntax = WEAVE TALISMAN
|description = Dithering effect: 5Once woven, this wooden talisman will grant any holder extra luck  
|description = Dithering effect: 5
while they possess it. Magical effects that alert your presence to another on entry will become  
 
nullified while it remains in your inventory.
Once woven, this wooden talisman will grant any holder extra luck while they possess it. Magical  
effects that alert your presence to another on entry will become nullified while it remains in your  
inventory.
}}
}}
{{Anchor|Ironcollar}}
{{Anchor|Ironcollar}}
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|skillname = Ironcollar
|skillname = Ironcollar
|syntax = WEAVE IRONCOLLAR <target>
|syntax = WEAVE IRONCOLLAR <target>
|description = Dithering effect: 3Requires a Runeband upon the opponent.Weave together the runeband  
|description = Dithering effect: 3
upon your opponent to create an iron collar, which will constrict their throat by snapping shut  
Requires a Runeband upon the opponent.
shortly after creation. When the iron collar is latched closed, they will find it difficult to  
 
smoke their pipes quickly, and they will unable to FLY or SWING into the trees.An opponent can  
Weave together the runeband upon your opponent to create an iron collar, which will constrict their  
remove the collar from themselves to escape its grasp before it becomes trapped around their neck.
throat by snapping shut shortly after creation. When the iron collar is latched closed, they will  
find it difficult to smoke their pipes quickly, and they will unable to FLY or SWING into the trees.
 
An opponent can remove the collar from themselves to escape its grasp before it becomes trapped  
around their neck.
}}
}}
{{Anchor|Heartcage}}
{{Anchor|Heartcage}}
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|skillname = Heartcage
|skillname = Heartcage
|syntax = WEAVE HEARTCAGE <target> and BREAK LOCKET
|syntax = WEAVE HEARTCAGE <target> and BREAK LOCKET
|description = Dithering effect: 6Requires your location to have Boundary.If the opponent is bound  
|description = Dithering effect: 6
by an iron collar, fallen, and their primary emotional state is over 50% in strength, you can tie  
Requires your location to have Boundary.
their heart to the pinnacle of weaving; the heart-cage locket. Once begun, it will begin to form  
 
upon the ground after a short delay. During its formation, the locket can be attacked and destroyed  
If the opponent is bound by an iron collar, fallen, and their primary emotional state is over 50%  
to prevent its creation.Once the locket is fully formed, you will be able to break it in order to  
in strength, you can tie their heart to the pinnacle of weaving; the heart-cage locket. Once begun,  
slay your opponent instantly at your leisure, though be warned it will only last for five minutes  
it will begin to form upon the ground after a short delay. During its formation, the locket can be  
before crumbling.
attacked and destroyed to prevent its creation.
 
Once the locket is fully formed, you will be able to break it in order to slay your opponent  
instantly at your leisure, though be warned it will only last for five minutes before crumbling.
}}
}}

Revision as of 20:44, 22 September 2024

Skill Rank Percent Description
Handtrailing Inept 0 % Trailing light from your hand.
Tearing Inept 0 % Strike at their essence.
Glimmer Capable 0 % Distracting your opponent with light.
Sheath Capable 50 % Sheathe yourself against harm.
Image Adept 0 % Create a lifelike mirror image.
Scatter Adept 33 % Scatter woven light into nothing.
Nullstone Adept 66 % Weave together a destructive stone.
Soundblast Skilled 0 % Create a blast of sound with a clap.
Signage Skilled 33 % Use starry light to form words.
Facsimile Skilled 66 % Recreations of everyday objects.
Globes Gifted 0 % Illusionary globes to encircle your foe.
Patchwork Gifted 33 % Restore the well-being of an ally.
Aurora Gifted 66 % Empower your sorcery against others.
Horologe Expert 0 % Detonate and remove protective auras.
Swindle Expert 33 % Steal a defence for yourself.
Goblet Expert 66 % Weave a goblet of ebony blight.
Starfall Virtuoso 0 % Bring down terror from above.
Barbs Virtuoso 25 % Sharp barbs that draw upon mana.
Onyx Virtuoso 50 % Utilisation of the onyx stone.
Boundary Virtuoso 75 % Mark the location with a boundary of light.
Headstitch Fabled 0 % Detach their magical sources.
Anelace Fabled 20 % A small blade to inject hollow emotion.
Polarity Fabled 40 % Draw another into your grasp.
Impetus Fabled 60 % Death follows the black star.
Effigy Fabled 80 % Link your opponent with an effigy.
Runeband Mythical 0 % Glimmering band of encircling runes.
Thurible Mythical 20 % Choke your opponent with billowing smoke.
Bladestorm Mythical 40 % Conjure terrifying daggers.
Talisman Mythical 60 % A trusted source of luck.
Ironcollar Mythical 80 % Woven iron to choke the throat.
Heartcage Transcendent 0 % Bind their heart in a locket.

Handtrailing
Syntax:
Description: This ability is passive.

Trailing is a method by which one is able to begin creating light, the first step of weaving.

To begin, it requires a single hand free of items, allowing light to form within the palm of your hand. However, being a rather ancient and crude method of magic, it will exhaust your body of its natural energy, requiring that you move your body a certain number of times before you may weave another spell.

This is known as a state of dither, and when looking at Weaving spells that you may use, they will be listed with a dithering value. After casting a spell, you will need to use a number of balance- taking actions equal to the dithering value before you can cast another spell.

The amount of balance recovery time does not matter, simply using your balance and recovering it is enough.

Tearing
Syntax: WEAVE TEARING <target>
Description: AFFECTS: Both players and NPCs

Dithering effect: 3

Weave glowing threads through your opponent and then tear them apart with a simple gesture. This will deal magical damage to their body and cause them to bleed.

Glimmer
Syntax:
Description: This ability is passive.

While your ability to weave isn't under the effects of dithering, your glowing hand can serve as a distraction to your opponent. It will unintentionally act as a focal point, drawing the opponent's eyes, and allows you to better dodge your opponent's attacks.

Sheath
Syntax: WEAVE SHEATH
Description: Dithering effect: 1

Spin together a subtle sheath around yourself that will help you resist harm against physical attack. In addition, every sixth instance of damage will be negated completely.

Image
Syntax: WEAVE IMAGE [target]
Description: Dithering effect: 3

Create a lifelike image of your target. This image will be treated like a real person when a skill calculates how many people are within a room.

If no target is specified, then you will create an image of yourself.

Scatter
Syntax: UNWEAVE <GLOBES/RUNEBAND/BOUNDARY/woven object>
Description: With a clench, you can cause any woven object or effect to crumble apart. This will

remove all objects or effects of its kind that you have created.

The only exception to this is the Boundary ability. You may scatter any Boundary in your current room, no matter who it belongs to.

Nullstone
Syntax: WEAVE NULLSTONE
Description: Dithering effect: 2

Weave together a stone of annulment, that you can hold in your free hand. Should an enemy strike you while this stone is wielded, it will shatter and destroy two defences that they have in the process.

Soundblast
Syntax: WEAVE SOUNDBLAST
Description: Dithering effect: 3

With a mighty clap of your hands, you can annihilate the hearing of those around you. This will remove any deafness and make their ears ring.

Signage
Syntax: WEAVE SIGNAGE <foreground colour> <background colour> <text>
Description: Dithering effect: 1

Pull light into your grasp and shape it into large, floating text that is sure to bring attention to whatever grandiose announcement you have to make. Your message cannot be longer than 11 characters.

Facsimile
Syntax: WEAVE FACSIMILE <type>
Description: Dithering effect: 1

Conjure forth ordinary everyday objects. They can be a few things of choice, and will decay in a short amount of time.

Types: Cup, chair, table, cane, rock, chest, soapbox, sword, pole, springboard, ladder, barrel, or fence.

Globes
Syntax: WEAVE GLOBES <target>
Description: Dithering effect: 1

Bring forth three illusionary globes to encircle a target of choice. Should that target move to a different location, one of them will become charged and zip back to you, reducing your accumulated dithering by one.

Once enough time passes and at least one of the globes is still upon your foe, they will crash into your target, causing dizziness, confusion, and then perplexed in that order for each remaining globe.

Should another ability require the Globes skill as a requisite, then weaving that ability will cause either dizziness, confusion, and then perplexed in that order upon the target in addition to its other effects.

Patchwork
Syntax: WEAVE PATCHWORK <target>
Description: Dithering effect: 3

Through probing strands of light, you can utilise them to heal two random physical afflictions from a target by stitching together injuries found within the body. If they are an ally, it will also cure a random mental affliction and restore some health.

Look at HELP TYPES for more information on what is regarded as a physical and mental affliction.

Aurora
Syntax: WEAVE AURORA
Description: AFFECTS: Players only

Dithering effect: 1

When any arcane-sourced attack you make takes form, it will become empowered if it strikes someone who has been recently hostile to you. This will allow that attack to deal 50% more damage to them.

Horologe
Syntax: WEAVE HOROLOGE and TURN <hourglass>
Description: Dithering effect: 3

Weave together a faded hourglass into your free hand. Once turned, the hourglass will burst into a flash of light after five seconds and whoever holds it will have their shielded defence and rebounding defence destroyed. If the aura of rebounding is in the process of coming up, it will be prematurely ended.

Swindle
Syntax: WEAVE SWINDLE <target>
Description: Dithering effect: 5

Requires a Globe upon the opponent.

By weaving light to penetrate your opponent's defences, you may steal one of them for your own benefit. The defence is chosen at random from those currently active on the target, and will expire after a set amount of time.

Goblet
Syntax: WEAVE GOBLET
Description: Dithering effect: 3

Drinking from this goblet will cause you to double over in pain, vomiting up whatever you eat next. Although usually most people wouldn't drink from this cup, if the person who holds it has the addiction affliction, they will be unable to help themselves from drinking it instead of something else.

Starfall
Syntax: WEAVE STARFALL
Description: Dithering effect: 2

Bring down stars of multicoloured light five times to strike your foes providing you are outside. Deals either magical, cold, or fire damage to random enemies within the location, but will only strike up three enemies per wave.

The magical light will also destroy the arcane defence when it collides with an enemy.

Barbs
Syntax: WEAVE BARBS <target>
Description: Dithering effect: 3

Requires a Globe upon the opponent.

Split a globe surrounding your opponent into deadly anti-magical rods that will plunge into their body. Each time they use or lose some mana, the barbs will draw blood to the surface and cause them to bleed proportionally to the amount of mana consumed.

After a certain amount of mana is used or lost, the rods will disintegrate into nothing.

Onyx
Syntax:
Description: This ability is passive.

You now possess understanding of how to utilise onyx in order to reduce the magical fatigue on your body caused by weaving. While wearing any jewelcraft with a gem of onyx upon it, the immediate effects of dithering will be reduced by one.

If this effect reduces the dithering effect to zero or below, you will able to cast another weaving spell in succession if you so choose.

Boundary
Syntax: WEAVE BOUNDARY
Description: Dithering effect: 3

Form a destructive boundary over the current location that will only visible to those who have engaged hypersight. Anyone who crosses the boundary will be subject to its destructive effects. For each ability on cooldown that is counted in seconds, one defence will be lost.

Should another ability require the Boundary skill as a requisite, then weaving that ability will empower the boundary effect, preventing enemies from leaving your location for a short while.

Headstitch
Syntax: WEAVE HEADSTITCH <target>
Description: Dithering effect: 2

Requires a Globe upon the opponent.

Grasp their head and stitch together their mouth and mind with conjured strands of light. This will interfere with their magical connections, besilencing their ability to call upon their mana and dulling their mind into a deadened state.

Anelace
Syntax: WEAVE ANELACE and STAB <target>
Description: Dithering effect: 3

Weave together a sharp anelace engraved with runes of misery and despair. Once wielded, anyone may stab this blade into their opponent to drive a hollowness into their soul, making them hollow and narcoleptic, after which it will quickly crumble apart.

Since the anelace is a small weapon, you will be able to stab with it during Rhythm. Please see AB PERFORMANCE RHYTHM for more information on this skill.

Polarity
Syntax: WEAVE POLARITY <target>
Description: Dithering effect: 3

Requires your location to have Boundary.

Shift a target and yourself to a random location within three rooms. If there is a monolith sigil in the target's room or the destination, then you will be stricken with magical forces working against you, causing damage and stripping the cloak defence after movement.

Impetus
Syntax: WEAVE IMPETUS
Description: Dithering effect: 4

Wreathe your falchion or rapier in black light that will mark your oppponent when you land a blow upon them. Upon three consecutive blows in quick succession, the light will hold upon the opponent and mark them with a black star. This may only be achieved through the use of the Tempo into Rhythm combination.

Venoms cannot be imparted from your blade's edge to your opponent while this effect is upon your sword.

Effigy
Syntax: WEAVE EFFIGY <target>
Description: Dithering effect: 4

Requires your location to have Boundary.

By utilising a placed boundary upon the ground, you can draw upon it to weave together an effigy of your opponent. Once created, you can strike this effigy with an attack and any damage dealt to it will be transferred to your opponent, no matter how far away they might be.

Runeband
Syntax: WEAVE RUNEBAND <target>
Description: Dithering effect: 3

Surround your opponent with a band of shifting runes, wrought from magical light and drifting in a clockwise pattern around them. While active, the confusing marks will afflict your opponent every so often with one of following afflictions in the specified order. It will collapse if the opponent is no longer in the same location as you.

They will additionally be unable to use abilities that dispel magic.

Afflictions: Stupidity, paranoia, ringing ears, loneliness, exhausted, laxity, and clumsiness.

Should another ability require the Runeband skill as a requisite, then weaving that ability will alter the spin of the band, afflicting the enemy in reverse order instead.

Thurible
Syntax: WEAVE THURIBLE
Description: Dithering effect: 5

Weave together a golden thurible that will begin to emit smoke. Any enemy of yours in the location will choke and cough on the smoke, knocking their pipe balance. If they inhale the smoke three times, then it will cause asthma instead.

The smoke will only occur if the thurible is either wielded or placed upon the ground.

Bladestorm
Syntax: WEAVE BLADESTORM <target>
Description: Dithering effect: 3

Requires a Runeband upon the opponent.

Summon three daggers to hover around your target. Every time someone uses a weapon attack against the target, there is a 1 in 3 chance a dagger will plunge down from the skies and deliver the loki venom. If the weapon attack does not originate from the Performance skillset, then the chance is lowered to 1 in 8.

The venom that the loki attack delivers from this skill will be visible to you.

Talisman
Syntax: WEAVE TALISMAN
Description: Dithering effect: 5

Once woven, this wooden talisman will grant any holder extra luck while they possess it. Magical effects that alert your presence to another on entry will become nullified while it remains in your inventory.

Ironcollar
Syntax: WEAVE IRONCOLLAR <target>
Description: Dithering effect: 3

Requires a Runeband upon the opponent.

Weave together the runeband upon your opponent to create an iron collar, which will constrict their throat by snapping shut shortly after creation. When the iron collar is latched closed, they will find it difficult to smoke their pipes quickly, and they will unable to FLY or SWING into the trees.

An opponent can remove the collar from themselves to escape its grasp before it becomes trapped around their neck.

Heartcage
Syntax: WEAVE HEARTCAGE <target> and BREAK LOCKET
Description: Dithering effect: 6

Requires your location to have Boundary.

If the opponent is bound by an iron collar, fallen, and their primary emotional state is over 50% in strength, you can tie their heart to the pinnacle of weaving; the heart-cage locket. Once begun, it will begin to form upon the ground after a short delay. During its formation, the locket can be attacked and destroyed to prevent its creation.

Once the locket is fully formed, you will be able to break it in order to slay your opponent instantly at your leisure, though be warned it will only last for five minutes before crumbling.