Difference between revisions of "Tenacity (skill)"

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The skill of '''Tenacity''' is a versatile and powerful martial art, practiced by the [[Wayfarer (class)|Wayfarers]] and focused solely upon the use of handaxes. The Wayfarer's strikes are both accurate and devastating, and are lent broad usefulness by the handaxe's utility in both close and ranged combat. The handaxe, in this fashion, is an expression of the mindset of the Wayfarer: infinitely adaptable, and relentlessly brutal to one's enemies.


{{SkillHeader}}
{{SkillHeader}}
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{{AB
{{AB
|skillname = Proficiency
|skillname = Proficiency
|syntax =  
|syntax = RETURNING <ON/OFF>       THROW AXE [direction] AT <target>       AXE <ability> <target>
|description = Usage: RETURNING <ON|OFF>
|description = You are now innately capable of using two handaxes in combat. Some Tenacity attacks  
      THROW AXE [direction] AT <target>
require both weapons, and cannot be used if another weapon is traveling or if the associated arm is  
      AXE <ability> <target>
off balance. Others only require one weapon, and can be used so long as you are on-balance with the  
 
axe wielded, even if you have a second axe in the air.
You are now innately capable of using two handaxes in combat. Some Tenacity attacks require both  
weapons, and cannot be used if another weapon is traveling or if the associated arm is off balance.  
Others only require one weapon, and can be used so long as you are on-balance with the axe wielded,  
even if you have a second axe in the air.


By turning the RETURNING defence on, any axe you THROW will automatically return to your wielded  
By turning the RETURNING defence on, any axe you THROW will automatically return to your wielded  
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{{AB
{{AB
|skillname = Avert
|skillname = Avert
|syntax =  
|syntax = AXE AVERT <ON/OFF>
|description = Usage: AXE AVERT <ON|OFF>
|description = You may watch the skies for incoming projectiles, giving you a chance of knocking  
 
the weapon from the sky before it strikes you. Having this defence activate comes with a small  
You may watch the skies for incoming projectiles, giving you a chance of knocking the weapon from  
drain to your endurance.
the sky before it strikes you. Having this defence activate comes with a small drain to your  
endurance.
}}
}}
{{Anchor|Crossblade}}
{{Anchor|Crossblade}}
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{{AB
{{AB
|skillname = Obstruct
|skillname = Obstruct
|syntax =  
|syntax = AXE OBSTRUCT <ON/OFF>
|description = Usage: AXE OBSTRUCT <ON|OFF>
|description = Should a non-ally attempt to flee your location in terror as a result of being  
 
feared, you may lash out with a quick blow to the skull that will send them toppling over.
Should a non-ally attempt to flee your location in terror as a result of being feared, you may lash  
out with a quick blow to the skull that will send them toppling over.
}}
}}
{{Anchor|Repel}}
{{Anchor|Repel}}
{{AB
{{AB
|skillname = Repel
|skillname = Repel
|syntax =  
|syntax = AXE REPEL <ON/OFF>
|description = Usage: AXE REPEL <ON|OFF>
|description = At a minor cost to your willpower, you can spot and immediately punish attempts to  
 
catch you unaware with deadly abilities. Should an opponent attempt to behead or cleave you, or use  
At a minor cost to your willpower, you can spot and immediately punish attempts to catch you  
a similar channeled ability, you will instantly fling a returning axe at them and disrupt the  
unaware with deadly abilities. Should an opponent attempt to behead or cleave you, or use a similar  
attempt. You must not be prone or otherwise disabled for this effect to occur.
channeled ability, you will instantly fling a returning axe at them and disrupt the attempt. You  
must not be prone or otherwise disabled for this effect to occur.
}}
}}
{{Anchor|Retrieval}}
{{Anchor|Retrieval}}
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{{AB
{{AB
|skillname = Opportunity
|skillname = Opportunity
|syntax =  
|syntax = AXE COUNTER
|description = AFFECTS: Players only
|description = AFFECTS: Players only
Usage: AXE COUNTER


After a successful dodge, you will have a short window of time where you may chop into your  
After a successful dodge, you will have a short window of time where you may chop into your  
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{{AB
{{AB
|skillname = Chop
|skillname = Chop
|syntax =  
|syntax = AXE CHOP <target> <bodypart> [<venom>]
|description = AFFECTS: Both players and NPCs
|description = AFFECTS: Both players and NPCs
Usage: AXE CHOP <target> <bodypart> [<venom>]


Swing your handaxe at a target's bodypart, quickly delivering a venom in the process.
Swing your handaxe at a target's bodypart, quickly delivering a venom in the process.
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{{AB
{{AB
|skillname = Sweep
|skillname = Sweep
|syntax =  
|syntax = AXE SWEEP <target>  
|description = Usage: AXE SWEEP <target>  
|description = Swing your axe in a low arc, knocking your foe to the ground so long as they suffer  
 
from some affliction to their legs.
Swing your axe in a low arc, knocking your foe to the ground so long as they suffer from some  
affliction to their legs.


This attack uses a single axe.
This attack uses a single axe.
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{{AB
{{AB
|skillname = Lacerate
|skillname = Lacerate
|syntax =  
|syntax = AXE LACERATE <target>
|description = Usage: AXE LACERATE <target>
|description = Gouge your foe's skin deeply, causing haemophilia and bleeding. The amount of  
 
bleeding is increased for each leg and arm that is broken.
Gouge your foe's skin deeply, causing haemophilia and bleeding. The amount of bleeding is increased  
for each leg and arm that is broken.


This attack uses a single axe.
This attack uses a single axe.
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{{AB
{{AB
|skillname = Bash
|skillname = Bash
|syntax =  
|syntax = AXE BASH <target>
|description = AFFECTS: Both players and NPCs
|description = AFFECTS: Both players and NPCs
Usage: AXE BASH <target>


This quick blow with the blunt end of your weapon will rattle your victim, causing damage to their  
This quick blow with the blunt end of your weapon will rattle your victim, causing damage to their  
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{{AB
{{AB
|skillname = Dropstrike
|skillname = Dropstrike
|syntax =  
|syntax = AXE DROPSTRIKE <target>
|description = Usage: AXE DROPSTRIKE <target>
|description = Leap from high above and deliver a terrifying blow to your enemy. If your intended  
 
victim falls below 33% maximum health as a result of your strike, they will perish as your axe  
Leap from high above and deliver a terrifying blow to your enemy. If your intended victim falls  
cleaves them in two. This threshold increases to 50% if their torso is broken.
below 33% maximum health as a result of your strike, they will perish as your axe cleaves them in  
two. This threshold increases to 50% if their torso is broken.
}}
}}
{{Anchor|Whirlwind}}
{{Anchor|Whirlwind}}
{{AB
{{AB
|skillname = Whirlwind
|skillname = Whirlwind
|syntax =  
|syntax = AXE WHIRLWIND [<venom>]
|description = Usage: AXE WHIRLWIND [<venom>]
|description = Swing your axes in a wild arc, hitting everyone present. You may specify a venom to  
 
use with this attack.  
Swing your axes in a wild arc, hitting everyone present. You may specify a venom to use with this  
attack.  
}}
}}
{{Anchor|Punish}}
{{Anchor|Punish}}
{{AB
{{AB
|skillname = Punish
|skillname = Punish
|syntax =  
|syntax = AXE PUNISH <target> <ARMS/LEGS>
|description = Usage: AXE PUNISH <target> <ARMS|LEGS>
|description = With a whirling of your axe, lash out at a victim to punish them. As long as one of  
 
the targeted limbs is crippled in some manner, this attack will be successful. Should this blow  
With a whirling of your axe, lash out at a victim to punish them. As long as one of the targeted  
connect, you'll worsen the condition, causing lingering issues even after the original affliction  
limbs is crippled in some manner, this attack will be successful. Should this blow connect, you'll  
has passed.  
worsen the condition, causing lingering issues even after the original affliction has passed.  


Punished arms will prevent your foe from occasionally parrying, for a moderate duration.
Punished arms will prevent your foe from occasionally parrying, for a moderate duration.
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{{AB
{{AB
|skillname = Ravage
|skillname = Ravage
|syntax =  
|syntax = AXE RAVAGE <target>
|description = AFFECTS: Both players and NPCs
|description = AFFECTS: Both players and NPCs
Usage: AXE RAVAGE <target>


This precise strike with both axes will lacerate a foe's body, causing them to suffer significant  
This precise strike with both axes will lacerate a foe's body, causing them to suffer significant  
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{{AB
{{AB
|skillname = Ambush
|skillname = Ambush
|syntax =  
|syntax = AXE AMBUSH <target> [<venom>]
|description = Usage: AXE AMBUSH <target> [<venom>]
|description = Should your foe be in an adjacent location, you can leap upon them and deliver a  
 
surprise blow, inflicting a venom and knocking them off balance.  
Should your foe be in an adjacent location, you can leap upon them and deliver a surprise blow,  
inflicting a venom and knocking them off balance.  


If you are enraged, you will knock over anyone who might block you, and break through any walls in  
If you are enraged, you will knock over anyone who might block you, and break through any walls in  
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{{AB
{{AB
|skillname = Execute
|skillname = Execute
|syntax =  
|syntax = AXE EXECUTE <target>
|description = Usage: AXE EXECUTE <target>
|description = Should your foe be lying helpless with a broken head and at least one other broken  
 
limb, you may remove their head from their body in a single, brutal stroke. The wind-up for this  
Should your foe be lying helpless with a broken head and at least one other broken limb, you may  
strike is somewhat obvious, and as a result any other aware opponent will dodge it entirely.
remove their head from their body in a single, brutal stroke. The wind-up for this strike is  
somewhat obvious, and as a result any other aware opponent will dodge it entirely.


This attack uses both axes.
This attack uses both axes.
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{{AB
{{AB
|skillname = Lob
|skillname = Lob
|syntax =  
|syntax = AXE LOB <target> [<venom>]
|description = AFFECTS: Both players and NPCs
|description = AFFECTS: Both players and NPCs
Usage: AXE LOB <target> [<venom>]


With a quick flick of your wrist, you can fling your axe at a nearby target, striking them for  
With a quick flick of your wrist, you can fling your axe at a nearby target, striking them for  
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{{AB
{{AB
|skillname = Assault
|skillname = Assault
|syntax =  
|syntax = AXE ASSAULT <target> [<venom>] [<bodypart>]
|description = AFFECTS: Both players and NPCs
|description = AFFECTS: Both players and NPCs
Usage: AXE ASSAULT <target> [<venom>] [<bodypart>]


Heave your axe forward and smash a targeted body part, causing damage and delivering a venom. This  
Heave your axe forward and smash a targeted body part, causing damage and delivering a venom. This  
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{{AB
{{AB
|skillname = Cripple
|skillname = Cripple
|syntax =  
|syntax = AXE CRIPPLE <target> <LEFT/RIGHT> <ARM/LEG> [<venom>]
|description = AFFECTS: Both players and NPCs
|description = AFFECTS: Both players and NPCs
Usage: AXE CRIPPLE <target> <LEFT|RIGHT> <ARM|LEG> [<venom>]


Throw your axe with momentous force, delivering a venom and crippling a target's limb. Throwing  
Throw your axe with momentous force, delivering a venom and crippling a target's limb. Throwing  
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{{AB
{{AB
|skillname = Retrieve
|skillname = Retrieve
|syntax =  
|syntax = AXE RETRIEVE <target>
|description = Usage: AXE RETRIEVE <target>
|description = Throw one of your axes, attempting to hook and retrieve your intended target from  
 
your line of sight.  
Throw one of your axes, attempting to hook and retrieve your intended target from your line of  
sight.  
}}
}}
{{Anchor|Toss}}
{{Anchor|Toss}}
{{AB
{{AB
|skillname = Toss
|skillname = Toss
|syntax =  
|syntax = AXE TOSS <target> <HIGH/LOW> [<venom>]
|description = Usage: AXE TOSS <target> <HIGH|LOW> [<venom>]
|description = Pull an axe from your reserves and fling it high into the sky, causing it to rain  
 
down on your victim some time later and deliver a venom. A low toss will hit seconds later, while a  
Pull an axe from your reserves and fling it high into the sky, causing it to rain down on your  
high toss is delayed past that. There is a degree of uncertainty when it comes to predicting  
victim some time later and deliver a venom. A low toss will hit seconds later, while a high toss is  
exactly when the axe will land. You may only have one axe in the air at a time.
delayed past that. There is a degree of uncertainty when it comes to predicting exactly when the  
axe will land. You may only have one axe in the air at a time.


By default, this skill will attempt to use an axe in your inventory that is not being wielded  
By default, this skill will attempt to use an axe in your inventory that is not being wielded  
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{{AB
{{AB
|skillname = Carve
|skillname = Carve
|syntax =  
|syntax = AXE CARVE <target>
|description = AFFECTS: Both players and NPCs
|description = AFFECTS: Both players and NPCs
Usage: AXE CARVE <target>


Fling your axes together directly at your target's gut, causing vomiting and trauma to their torso.  
Fling your axes together directly at your target's gut, causing vomiting and trauma to their torso.  
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{{AB
{{AB
|skillname = Embed
|skillname = Embed
|syntax =  
|syntax = AXE EMBED <target> <limb>       PULL AXE FROM <target/ME>
|description = Usage: AXE EMBED <target> <limb>
|description = Spotting an opportune moment to strike, you may embed your axe into any limb that  
      PULL AXE FROM <target|ME>
has already been broken. The weapon will cause considerable bleeding while it remains in place -  
 
when you feel the moment is right, you may wrench the weapon from their body, causing heavy trauma.  
Spotting an opportune moment to strike, you may embed your axe into any limb that has already been  
You may only have one axe embedded in a foe at a time. Your foe may pull the axe themselves, with a  
broken. The weapon will cause considerable bleeding while it remains in place - when you feel the  
similar result.
moment is right, you may wrench the weapon from their body, causing heavy trauma. You may only have  
one axe embedded in a foe at a time. Your foe may pull the axe themselves, with a similar result.


This ability does not scale with weapon damage or any stat, meaning any axe may be used for this  
This ability does not scale with weapon damage or any stat, meaning any axe may be used for this  
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{{AB
{{AB
|skillname = Devastate
|skillname = Devastate
|syntax =  
|syntax = AXE DEVASTATE <target> [<venom>]
|description = AFFECTS: Both players and NPCs
|description = AFFECTS: Both players and NPCs
Usage: AXE DEVASTATE <target> [<venom>]


Rain your axes down upon your foe, destroying first any shield defense present, then destroying any  
Rain your axes down upon your foe, destroying first any shield defense present, then destroying any  
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{{AB
{{AB
|skillname = Slaughter
|skillname = Slaughter
|syntax =  
|syntax = AXE SLAUGHTER <target> <venom>] <venom>]
|description = AFFECTS: Both players and NPCs
|description = AFFECTS: Both players and NPCs
Usage: AXE SLAUGHTER <target> <venom>] <venom>]


Unleash a devastating thrown strike with both handaxes, delivering two venoms and damaging your foe.
Unleash a devastating thrown strike with both handaxes, delivering two venoms and damaging your foe.
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This attack uses both axes.
This attack uses both axes.
}}
}}
[[Category:Skills]]

Revision as of 21:11, 22 September 2024

Skill Rank Percent Description
Proficiency Inept 0 % Cut down your foes with your mastery of axes.
Envenom Novice 0 % Coat your weapons in deadly venoms.
Parrying Apprentice 0 % Block incoming strikes with your weapon.
Avert Adept 33 % Protect the skies with your vigilance.
Crossblade Skilled 33 % Catch their weapon and send them reeling.
Obstruct Gifted 33 % Looks like you aren't going anywhere.
Repel Expert 33 % Punish them for their feeble attempts.
Retrieval Fabled 66 % Draw your weapons from their broken body.
Opportunity Mythical 50 % Innately sense attacks of opportunity.
Chop Inept 0 % Mercilessly strike your foe with your weapon.
Sweep Capable 0 % Slam their knees with your weapon.
Lacerate Adept 0 % Rend their very flesh.
Bash Adept 66 % A swift smack with the blunt end.
Dropstrike Skilled 0 % They'll never see it coming.
Whirlwind Gifted 66 % Lash out at all enemies in your vicinity.
Punish Expert 66 % Cut them right to the bone.
Ravage Virtuoso 33 % A vicious, lasting blow to a limb.
Ambush Fabled 33 % Leap at your foe from afar.
Execute Transcendent 0 % Finish the deed with a brutal execution.
Lob Inept 0 % Fling your axe at an unlucky foe.
Assault Apprentice 50 % Toss your axe with brutal force.
Cripple Capable 50 % Shatter their limbs in a single blow.
Retrieve Skilled 66 % Pull your foe in a bit closer.
Toss Gifted 0 % Fling your weapon into the air for later.
Carve Expert 0 % An unexpected strike to the gut.
Embed Virtuoso 66 % A cruel addition to a healing wound.
Devastate Fabled 0 % Pitch your axes to break down barriers.
Slaughter Mythical 0 % Strike down your enemies with dual axes.

Proficiency
Syntax: RETURNING <ON/OFF> THROW AXE [direction] AT <target> AXE <ability> <target>
Description: You are now innately capable of using two handaxes in combat. Some Tenacity attacks

require both weapons, and cannot be used if another weapon is traveling or if the associated arm is off balance. Others only require one weapon, and can be used so long as you are on-balance with the axe wielded, even if you have a second axe in the air.

By turning the RETURNING defence on, any axe you THROW will automatically return to your wielded hand, although there is a willpower drain associated with it.

Most Tenacity thrown Axe attacks will always return to you after a delay, regardless of whether this defence is active or not. In this scenario, the axe always returns to your wielded hand, and having no hands free to catch the axe will cause it to hit you in the head, damaging and stunning you.

Melee axe attacks will draw upon your strength for damage, are considered 'melee' for dodging, and can be stopped by rebounding.

Ranged axe attacks will draw upon your dexterity for damage, are considered 'ranged' for dodging, and go through rebounding.

There are also unique queuing commands that you can use with your axes: QUEUE AXES <command> Will wait until you have caught one axe after throwing in addition to balance. QUEUE AXES2 <command> Will wait until you have caught both axes after throwing in addition to balance.

Please read AB SURVIVAL QUEUEING for more information on queues.

Envenom
Syntax: ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon>
Description: With this ability, you may layer venoms on an edged weapon. Each time that weapon

hits somebody, one venom will poison your opponent, and disappear from the weapon.

Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on,

the voyria would come off first, and the xentio second. You must possess a rag with the venom in 

order to apply it to a weapon.

In order to get rid of the venoms on a weapon, simply WIPE <weapon>.

Parrying
Syntax: PARRY <limb> or PARRY NOTHING
Description: This ability allows you to parry an attack aimed at one of your limbs, providing you

wield a weapon or item that allows you to do so.

You can parry your head, torso, left or right arm, and left or right leg.

You will be unable to parry if you become prone (see HELP PRONE). Being fallen is excluded from this list.

Avert
Syntax: AXE AVERT <ON/OFF>
Description: You may watch the skies for incoming projectiles, giving you a chance of knocking

the weapon from the sky before it strikes you. Having this defence activate comes with a small drain to your endurance.

Crossblade
Syntax:
Description: This ability is passive.

If you have a handaxe in both hands - that is, none currently in the air - your successful parry attempts will fuel your rage, increasing your fury. In addition, hitting an enemy's own parry with your melee attacks will increase your fury.

Obstruct
Syntax: AXE OBSTRUCT <ON/OFF>
Description: Should a non-ally attempt to flee your location in terror as a result of being

feared, you may lash out with a quick blow to the skull that will send them toppling over.

Repel
Syntax: AXE REPEL <ON/OFF>
Description: At a minor cost to your willpower, you can spot and immediately punish attempts to

catch you unaware with deadly abilities. Should an opponent attempt to behead or cleave you, or use a similar channeled ability, you will instantly fling a returning axe at them and disrupt the attempt. You must not be prone or otherwise disabled for this effect to occur.

Retrieval
Syntax:
Description: This ability is passive.

You'll now concentrate on retrieving your weapons after they're thrown. If your attack strikes a prone target, you will recover your balance faster from the strike.

Opportunity
Syntax: AXE COUNTER
Description: AFFECTS: Players only

After a successful dodge, you will have a short window of time where you may chop into your attacker with an axe, however it will deliver no venoms. This ability may be done off balance.

Chop
Syntax: AXE CHOP <target> <bodypart> [<venom>]
Description: AFFECTS: Both players and NPCs

Swing your handaxe at a target's bodypart, quickly delivering a venom in the process.

This attack uses a single axe.

Sweep
Syntax: AXE SWEEP <target>
Description: Swing your axe in a low arc, knocking your foe to the ground so long as they suffer

from some affliction to their legs.

This attack uses a single axe.

Lacerate
Syntax: AXE LACERATE <target>
Description: Gouge your foe's skin deeply, causing haemophilia and bleeding. The amount of

bleeding is increased for each leg and arm that is broken.

This attack uses a single axe.

Bash
Syntax: AXE BASH <target>
Description: AFFECTS: Both players and NPCs

This quick blow with the blunt end of your weapon will rattle your victim, causing damage to their head as well as rendering them undeaf. If already undeaf or below 70% health, this blow will also cause dizziness.

This attack uses a single axe.

Dropstrike
Syntax: AXE DROPSTRIKE <target>
Description: Leap from high above and deliver a terrifying blow to your enemy. If your intended

victim falls below 33% maximum health as a result of your strike, they will perish as your axe cleaves them in two. This threshold increases to 50% if their torso is broken.

Whirlwind
Syntax: AXE WHIRLWIND [<venom>]
Description: Swing your axes in a wild arc, hitting everyone present. You may specify a venom to

use with this attack.

Punish
Syntax: AXE PUNISH <target> <ARMS/LEGS>
Description: With a whirling of your axe, lash out at a victim to punish them. As long as one of

the targeted limbs is crippled in some manner, this attack will be successful. Should this blow connect, you'll worsen the condition, causing lingering issues even after the original affliction has passed.

Punished arms will prevent your foe from occasionally parrying, for a moderate duration.

Punished legs will greatly hinder a target's ability to move for a moderate duration.


This attack uses both axes.

Ravage
Syntax: AXE RAVAGE <target>
Description: AFFECTS: Both players and NPCs

This precise strike with both axes will lacerate a foe's body, causing them to suffer significant harm whenever a restoration salve is applied. The effect will last for a short time.

Each time they take damage from applying a restoration salve, the damage dealt will increase and the time it takes to cure itself will be reset.

Should a bodypart become broken or mangled while they are ravaged, then the affliction will be removed.

This attack uses both axes.

Ambush
Syntax: AXE AMBUSH <target> [<venom>]
Description: Should your foe be in an adjacent location, you can leap upon them and deliver a

surprise blow, inflicting a venom and knocking them off balance.

If you are enraged, you will knock over anyone who might block you, and break through any walls in your path.

Execute
Syntax: AXE EXECUTE <target>
Description: Should your foe be lying helpless with a broken head and at least one other broken

limb, you may remove their head from their body in a single, brutal stroke. The wind-up for this strike is somewhat obvious, and as a result any other aware opponent will dodge it entirely.

This attack uses both axes.

Lob
Syntax: AXE LOB <target> [<venom>]
Description: AFFECTS: Both players and NPCs

With a quick flick of your wrist, you can fling your axe at a nearby target, striking them for damage and delivering a venom in the process. The speed of this strike prevents you from properly targeting any body part.

This attack uses a single axe.

Assault
Syntax: AXE ASSAULT <target> [<venom>] [<bodypart>]
Description: AFFECTS: Both players and NPCs

Heave your axe forward and smash a targeted body part, causing damage and delivering a venom. This will weaken the targeted body part for two seconds, causing any melee axe attack afterward to do more body part damage to it.

This attack uses a single axe.

Cripple
Syntax: AXE CRIPPLE <target> <LEFT/RIGHT> <ARM/LEG> [<venom>]
Description: AFFECTS: Both players and NPCs

Throw your axe with momentous force, delivering a venom and crippling a target's limb. Throwing with such force incurs a much longer delay on weapon return than other thrown attacks.

This attack uses a single axe.

The epseth and epteth venoms cannot be used alongside this attack.

Retrieve
Syntax: AXE RETRIEVE <target>
Description: Throw one of your axes, attempting to hook and retrieve your intended target from

your line of sight.

Toss
Syntax: AXE TOSS <target> <HIGH/LOW> [<venom>]
Description: Pull an axe from your reserves and fling it high into the sky, causing it to rain

down on your victim some time later and deliver a venom. A low toss will hit seconds later, while a high toss is delayed past that. There is a degree of uncertainty when it comes to predicting exactly when the axe will land. You may only have one axe in the air at a time.

By default, this skill will attempt to use an axe in your inventory that is not being wielded before using your wielded axes.

You can throw it from line-of-sight or in the same room as your target.

Carve
Syntax: AXE CARVE <target>
Description: AFFECTS: Both players and NPCs

Fling your axes together directly at your target's gut, causing vomiting and trauma to their torso. If the target already has vomiting or a broken torso, they will be stunned and fall to the ground.

This attack uses both axes.

Embed
Syntax: AXE EMBED <target> <limb> PULL AXE FROM <target/ME>
Description: Spotting an opportune moment to strike, you may embed your axe into any limb that

has already been broken. The weapon will cause considerable bleeding while it remains in place - when you feel the moment is right, you may wrench the weapon from their body, causing heavy trauma. You may only have one axe embedded in a foe at a time. Your foe may pull the axe themselves, with a similar result.

This ability does not scale with weapon damage or any stat, meaning any axe may be used for this purpose. By default, this ability will attempt to pull an axe from your inventory that is not being wielded, before attempting to use an axe that's wielded.

Cooldown (embed): 30 seconds

Devastate
Syntax: AXE DEVASTATE <target> [<venom>]
Description: AFFECTS: Both players and NPCs

Rain your axes down upon your foe, destroying first any shield defense present, then destroying any aura of rebounding. If only one is present, you will continue with a brutal axe strike. If neither is present, however, you'll fumble the attack entirely.

Slaughter
Syntax: AXE SLAUGHTER <target> <venom>] <venom>]
Description: AFFECTS: Both players and NPCs

Unleash a devastating thrown strike with both handaxes, delivering two venoms and damaging your foe.

A prone foe is a much easier target, and as a result will reduce the return time of the axes for 

this attack.

This attack uses both axes.