Difference between revisions of "Performance (skill)"

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{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Rouse |Inept |0 |No time for sleep. }}
{{SkillTableRow |Rouse |Inept |0 |No time for sleep. }}
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{{SkillTableRow |Cadence |Transcendent |0 |Glitz your foe with a baleful blow. }}
{{SkillTableRow |Cadence |Transcendent |0 |Glitz your foe with a baleful blow. }}
|}
|}
{{#Rouse
{{Anchor|Rouse}}
AB
{{Skill_detail
|skillname = Rouse
|skill = Rouse
|description = No time for sleep
|syntax = ROUSE
|syntax = ROUSE
|description = Performers need to be ready at all times. Rouse yourself from the clutches of sleep  
|detail = Performers need to be ready at all times. Rouse yourself from the clutches of sleep by
by splashing your face with nearby water and in the process become less tired.
splashing your face with nearby water and in the process become less tired.
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Tempo}}
|skillname = Tempo
{{Skill_detail
|skill = Tempo
|description = Thrust forward with steel
|syntax = TEMPO <target> [venom]
|syntax = TEMPO <target> [venom]
|description = AFFECTS: Both players and NPCs
|detail = While wielding either a falchion or a rapier, you may attempt to thrust it into your  
 
opponent, inflicting them with a venom if you so choose. This deals a small amount of bleeding and  
While wielding either a falchion or a rapier, you may attempt to thrust it into your opponent,  
utilises your dexterity, unlike traditional weaponry attacks.
inflicting them with a venom if you so choose. This deals a small amount of bleeding and utilises  
your dexterity, unlike traditional weaponry attacks.


If the target suffers from self-loathing, then this attack cannot be dodged. This effect does not  
If the target suffers from self-loathing, then this attack cannot be dodged. This effect does not  
apply to Rhythm.
apply to Rhythm.
|cooldown =
|target = Both players and NPCs
|required =
}}
}}
{{AB
{{Anchor|Flair}}
|skillname = Flair
{{Skill_detail
|skill = Flair
|description = Add a little extra flair
|syntax = WITHFLAIR <pre-defined emote>
|syntax = WITHFLAIR <pre-defined emote>
|description =  
|detail = This ability will let you perform an pre-defined emote in a manner that will consume a  
This ability will let you perform an pre-defined emote in a manner that will consume a small amount  
small amount of balance. Helpful to those who want to eliminate their dithering when making use of  
of balance. Helpful to those who want to eliminate their dithering when making use of Weaving!
Weaving!


See EMLIST for a list of potential emotes.
See EMLIST for a list of potential emotes.
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Tackle}}
|skillname = Tackle
{{Skill_detail
|skill = Tackle
|description = Tackle another to the ground
|syntax = TACKLE <target>
|syntax = TACKLE <target>
|description = Tackle your opponent by the legs, bringing them to the floor along with yourself.
|detail = Tackle your opponent by the legs, bringing them to the floor along with yourself.
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Charisma}}
|skillname = Charisma
{{Skill_detail
|skill = Charisma
|description = Exert your charming charisma
|syntax = CHARISMA
|syntax = CHARISMA
|description = Be warned however, the consequences of charisma are not always kind and can  
|detail = The benefits of charisma are well known by many, often bestowing you with the generosity
sometimes result in jealousy or other unfortunate circumstances. It is not always a boon worth  
of the common people. This particular ability will have unique interactions while you are actively
retaining.
questing throughout the land. In addition, any vermin you trade in (HELP VERMIN) will reward you
with extra gold.
 
Be warned however, the consequences of charisma are not always kind and can sometimes result in  
jealousy or other unfortunate circumstances. It is not always a boon worth retaining.
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Pierce}}
|skillname = Pierce
{{Skill_detail
|syntax = PIERCE <target>
|skill = Pierce
|description =  
|description = Pierce through their defences
AFFECTS: Both players and NPCs
|syntax = PIERCE <target>  
|detail = This ability will use your falchion or rapier to pierce through defensive auras and  
This ability will use your falchion or rapier to pierce through defensive auras and abilities that  
abilities that protect your target.
protect your target.
   
   
It will pierce the following in order:
It will pierce the following in order:
Line 87: Line 113:
Rebounding aura
Rebounding aura
Speed defence
Speed defence
|cooldown =
|target = Both players and NPCs
|required =
}}
}}
{{AB
{{Anchor|Seduce}}
|skillname = Seduce
{{Skill_detail
|skill = Seduce
|description = An act of seduction on another
|syntax = SEDUCE <target>
|syntax = SEDUCE <target>
|description = If you are scantily-clad or their emotional state is predominately happiness, then  
|detail = Seduction is one of many basic talents in the performer's arsenal. With a little charm,
your act of seduction will also cause the lovers effect in them.
you can make your opponent remove an item of clothing from their body. If they are wearing armour,
it is removed first.
 
If you are scantily-clad or their emotional state is predominately happiness, then your act of  
seduction will also cause the lovers effect in them.
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Tolerance}}
|skillname = Tolerance
{{Skill_detail
|skill = Tolerance
|description = Legends will speak of your tolerance
|syntax = TOLERANCE
|syntax = TOLERANCE
|description = Still your disgestive system when consuming alcohol, delaying its inhabilating  
|detail = Still your disgestive system when consuming alcohol, delaying its inhabilating effects
effects until much later on. Although you might find yourself able to drink plenty, you aren't  
until much later on. Although you might find yourself able to drink plenty, you aren't immune from  
immune from your gluttony forever.
your gluttony forever.
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Mimicry}}
|skillname = Mimicry
{{Skill_detail
|syntax = MIMIC <speaker|NOONE>
|skill = Mimicry
|description = You can cease to mimic others by using MIMIC NOONE and return to your regular voice.
|description = Speak as though you are another
|syntax = MIMIC <speaker/NOONE>
|detail = Every talented performer knows how to imitate another and you are no exception. With this
ability, you may adopt the demeanour of another person within your location.
 
Once you have begun to mimic them, your ability to SAY and TELL will appear as though they are the
one speaking instead.
 
You can cease to mimic others by using MIMIC NOONE and return to your regular voice.
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Tumbling}}
|skillname = Tumbling
{{Skill_detail
|syntax = TUMBLE <direction> and STOP
|skill = Tumbling
|description = If you are ablaze, you will tumble slightly faster than usual. Perhaps being on fire  
|description = Tumble past obstructions
isn't so bad after all.
|syntax = TUMBLE <direction>       STOP
|detail = Your body is agile enough that you are able to escape nearly any predicament by tumbling
out of the room, although it will be rather slow. Once you have successfully tumbled, your
vigourous movement will strip away the cloak defence.
 
If you are ablaze, you will tumble slightly faster than usual. Perhaps being on fire isn't so bad  
after all.
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Guilt}}
|skillname = Guilt
{{Skill_detail
|skill = Guilt
|description = Guilt your enemies into mercy
|syntax = GUILT
|syntax = GUILT
|description = If you are in a state of shock or mental burnout, you can guilt your enemies around  
|detail = If you are in a state of shock or mental burnout, you can guilt your enemies around you
you providing your voice remains intact. This will upset their balance and cause them to become  
providing your voice remains intact. This will upset their balance and cause them to become either
either weary, merciful, or pacifistic; however they won't know which.
weary, merciful, or pacifistic; however they won't know which.
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Ridicule}}
|skillname = Ridicule
{{Skill_detail
|skill = Ridicule
|description = Ridicule your opponent's efforts
|syntax = RIDICULE <target>
|syntax = RIDICULE <target>
|description = Ridicule your opponent's efforts loudly and mockingly, instilling them with a sense  
|detail = Ridicule your opponent's efforts loudly and mockingly, instilling them with a sense of
of self-loathing. If they have three or more afflictions, then they will double-down in an attempt  
self-loathing. If they have three or more afflictions, then they will double-down in an attempt to
to recoup their pride with a magnanimous handicap.
recoup their pride with a magnanimous handicap.
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Bootstrap}}
|skillname = Bootstrap
{{Skill_detail
|skill = Bootstrap
|description = Borrow a horse for a brief moment
|syntax = BOOTSTRAP <mount>
|syntax = BOOTSTRAP <mount>
|description = Providing its owner is not present, you may mount up on their noble steed and  
|detail = Providing its owner is not present, you may mount up on their noble steed and command it  
command it as though it were your own.
as though it were your own.
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Crackshot}}
|skillname = Crackshot
{{Skill_detail
|syntax = FASHION CRACKSHOTS and CRACKSHOT <target>
|skill = Crackshot
|description = Hurl a small pellet that will explode upon contact with your opponent, generating a  
|description = A small pellet that packs sound
large flash and unruly sound. This will leave your opponent dizzy and perplexed, and will stun them  
|syntax = FASHION CRACKSHOTS       CRACKSHOT <target>
for a short period.
|detail = Requires 1 elemental ash for 50 crackshots.
 
Hurl a small pellet that will explode upon contact with your opponent, generating a large flash and  
unruly sound. This will leave your opponent dizzy and perplexed, and will stun them for a short  
period.
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Whistle}}
|skillname = Whistle
{{Skill_detail
|skill = Whistle
|description = Draw intrigue to your location
|syntax = WHISTLE CALL
|syntax = WHISTLE CALL
|description = Produce such an intriguing whistle that nearby aggressive denizens and/or guards  
|detail = Produce such an intriguing whistle that nearby aggressive denizens and/or guards will be  
will be drawn to the sound, and will come investigate the cause.
drawn to the sound, and will come investigate the cause.
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Frugality}}
|skillname = Frugality
{{Skill_detail
|skill = Frugality
|description = The frugal life is the only life for me
|syntax = FRUGAL and MODEST
|syntax = FRUGAL and MODEST
|description = By becoming intentionally frugal, you can prevent others from making you give up  
|detail = By becoming intentionally frugal, you can prevent others from making you give up precious
precious items and resources unwillingly, while still being able to do so of your own accord.
items and resources unwillingly, while still being able to do so of your own accord.
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Equipoise}}
|skillname = Equipoise
{{Skill_detail
|syntax = EQUIPOISE <ON|OFF>
|skill = Equipoise
|description = With grand poise, you are now able to follow another even while off equilibrium.  
|description = Concentration and poise
This ability will tax your mind of its mana while active.
|syntax = EQUIPOISE <ON/OFF>
|detail = With grand poise, you are now able to follow another even while off equilibrium. This
ability will tax your mind of its mana while active.
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Needle}}
|skillname = Needle
{{Skill_detail
|syntax = FASHION NEEDLES and NEEDLE <target> <venom>
|skill = Needle
|description =  
|description = Throw a vicious needle with venom
Requires 1 iron bar for 50 needles.
|syntax = FASHION NEEDLES       NEEDLE <target> <venom>
|detail = Requires 1 iron bar for 50 needles.


Fashion a small needle that you can hurl at your target, bypassing rebounding and inflicting a venom
Fashion a small needle that you can hurl at your target, bypassing rebounding and inflicting a  
of choice. The venom will take some time to circulate the blood stream before it affects the  
venom of choice. The venom will take some time to circulate the blood stream before it affects the  
opponent. Further flung needles will have no effect until the current venom circulates.
opponent. Further flung needles will have no effect until the current venom circulates.


Line 172: Line 273:


Cooldown (when successful): 200 csecs
Cooldown (when successful): 200 csecs
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Unwind}}
|skillname = Unwind
{{Skill_detail
|skill = Unwind
|description = Relax and enjoy the local tavern
|syntax = UNWIND
|syntax = UNWIND
|description =  
|detail = While at a public tavern, pub, or inn that serves alcohol, you can choose to unwind there,
While at a public tavern, pub, or inn that serves alcohol, you can choose to unwind there,
refreshing your endurance and willpower somewhat. You will also become slightly tipsy, but such is  
refreshing your endurance and willpower somewhat. You will also become slightly tipsy, but such is  
the price to pay for comfort.
the price to pay for comfort.


Cooldown: 60 minutes
Cooldown: 60 minutes
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Rhythm}}
|skillname = Rhythm
{{Skill_detail
|skill = Rhythm
|description = Sway and dance with the blade
|syntax =  
|syntax =  
|description = AFFECTS: Both players and NPCs
|detail = This ability is passive.
 
This ability is passive.


Brilliant swordmanship requires an understanding of tempo and rhythm, and the swordplay of a  
Brilliant swordmanship requires an understanding of tempo and rhythm, and the swordplay of a  
Line 211: Line 319:


Please see AB PERFORMANCE TEMPO for more information on this ability.
Please see AB PERFORMANCE TEMPO for more information on this ability.
|cooldown =
|target = Both players and NPCs
|required =
}}
}}
{{AB
{{Anchor|Deflect}}
|skillname = Deflect
{{Skill_detail
|skill = Deflect
|description = Deflect an attack intended for you
|syntax = DEFLECT <target>
|syntax = DEFLECT <target>
|description = With clever positioning and flexibility, you can deflect an attack with your weapon  
|detail = With clever positioning and flexibility, you can deflect an attack with your weapon onto
onto another target within your location. The target must be different from the attacker, or it  
another target within your location. The target must be different from the attacker, or it will
will fail.
fail.
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Quip}}
|skillname = Quip
{{Skill_detail
|skill = Quip
|description = Unleash a nasty quip about their mother
|syntax = QUIP <target>
|syntax = QUIP <target>
|description = If their current emotional state is predominately filled with anger, then your  
|detail = Call forth memories of your budding adulthood and unleash a quip that'll be sure to
intelligence won't matter.
destroy your opponent's psyche. In doing so, you will give the opponent hatred and, if their
intelligence is lower than yours, berserking.
 
If their current emotional state is predominately filled with anger, then your intelligence won't  
matter.
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Harry}}
|skillname = Harry
{{Skill_detail
|skill = Harry
|description = Chase after your opponent
|syntax = HARRY <target> [venom]
|syntax = HARRY <target> [venom]
|description = You may use this ability while off balance.
|detail = With a brazen flip, you can chase after an adjacent opponent while evading any traps in
the process. Upon landing next to your foe, you will strike them with your falchion or rapier and
deliver a venom.
 
For each curable affliction on your opponent, the time it takes to recover balance from this skill
will be reduced.
 
You may use this ability while off balance.
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Stretching}}
|skillname = Stretching
{{Skill_detail
|syntax = STRETCHING <ON|OFF>
|skill = Stretching
|description = When healing an affliction that is cured by the mending salve, you will also restore  
|description = Loosen your limbs against attack
a small amount of damage that has been caused to the limb as well. This ability will drain you of  
|syntax = STRETCHING <ON/OFF>
|detail = When healing an affliction that is cured by the mending salve, you will also restore a
small amount of trauma that has been caused to the limb as well. This ability will drain you of  
your endurance while it is active.
your endurance while it is active.
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Bilingual}}
|skillname = Bilingual
{{Skill_detail
|syntax = BILINGUAL SHOW and BILINGUAL LEARN <language>
|skill = Bilingual
|description = Select your language carefully, you may only choose once. See HELP LINGUISTICS for a  
|description = Speak in a second language
list of languages you can learn.
|syntax = BILINGUAL SHOW       BILINGUAL LEARN <language>
|detail = Your need to perform on a daily basis puts you in contact with many different races, as
such you have now become able to learn a second language of choice. You will continue to understand
the language even if you are in a different class, providing that you maintain ownership over this
skill.
 
Select your language carefully, you may only choose once. See HELP LINGUISTICS for a list of  
languages you can learn.
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Sock}}
|skillname = Sock
{{Skill_detail
|skill = Sock
|description = Throw hands with your fist
|syntax = SOCK <target>
|syntax = SOCK <target>
|description = If the target is holding a thurible of your own making, then socking them will cause  
|detail = With a free hand you can sock an opponent right in their face, leaving them dizzy. If
it to be dropped.
they are already dizzy, it will daze them instead. If your blow dazes them, you will be able to
move while off balance from this skill.
 
If the target is holding a thurible of your own making, then socking them will cause it to be  
dropped.
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Hiltblow}}
|skillname = Hiltblow
{{Skill_detail
|skill = Hiltblow
|description = The hilt can be just as effective
|syntax = HILTBLOW <target>
|syntax = HILTBLOW <target>
|description = Slam the hilt of your blade into your target's stomach, leaving them clumsy and  
|detail = Slam the hilt of your blade into your target's stomach, leaving them clumsy and filled
filled with misery.
with misery.
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Bravado}}
|skillname = Bravado
{{Skill_detail
|skill = Bravado
|description = Spurn injury and proclaim your mettle
|syntax = BRAVADO <target> [venom]
|syntax = BRAVADO <target> [venom]
|description =  
|detail = While wielding either a falchion or rapier, you can summon forth a burst of bravado and  
AFFECTS: Both players and NPCs
attack your opponent, rejecting any afflictions you may have to cure one of them at random.
 
While wielding either a falchion or rapier, you can summon forth a burst of bravado and attack your  
opponent, rejecting any afflictions you may have to cure one of them at random.


This attack will utilise your strength and cannot be dodged.
This attack will utilise your strength and cannot be dodged.


Cooldown: 10 seconds
Cooldown: 10 seconds
|cooldown =
|target = Both players and NPCs
|required =
}}
}}
{{AB
{{Anchor|Gossipmonger}}
|skillname = Gossipmonger
{{Skill_detail
|skill = Gossipmonger
|description = You know all the secrets
|syntax = GOSSIP        GOSSIP SPREAD <text>
|syntax = GOSSIP        GOSSIP SPREAD <text>
|description = You must be at least slightly tipsy in order to loosen your silver tongue, both  
|detail = A bard is ever-attuned to the local gossip, and when handled right it can be a weapon as
allowing you to pick up gossip with more clarity than other people, and spread new gossip. Gossip  
deadly as any other. Through the careful sifting of gossip, bards learned the movements of the
spread in this way will be local to the current area, and last a lot shorter than natural gossip.  
great houses of Djeir, and with a word or two in the right ear, they would draw their targets into
Gossip can only be spread once every hour - any shorter than that and you risk being outed as the  
the open.
source.
 
You must be at least slightly tipsy in order to loosen your silver tongue, both allowing you to  
pick up gossip with more clarity than other people, and spread new gossip. Gossip spread in this  
way will be local to the current area, and last a lot shorter than natural gossip. Gossip can only  
be spread once every hour - any shorter than that and you risk being outed as the source.
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Reprisal}}
|skillname = Reprisal
{{Skill_detail
|skill = Reprisal
|description = An eye for an eye
|syntax = REPRISAL  
|syntax = REPRISAL  
|description = Such an act requires concentration, should you perform any action then you will  
|detail = While wielding either a falchion or a rapier, you can attempt to retaliate against an
cease your focus.
opponent by slashing back with your blade. As such, after taking brute-sourced damage, you will
automatically strike them while you remain focused.
Such an act requires concentration, should you perform any action then you will cease your focus.
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Mundane}}
|skillname = Mundane
{{Skill_detail
|skill = Mundane
|description = Blend in with the mundane population
|syntax = MUNDANE [disguise] and UNVEIL
|syntax = MUNDANE [disguise] and UNVEIL
|description = Maintaining the mundane disguise will incur a moderate willpower and endurance cost.
|detail = Blend in with the crowd as one of the mundane, trying not to draw attention. While you
are actively trying to be mundane, you will appear as a simple peasant. Should you be attacked,
then the disguise is lost and you will be stunned. Should you have a better disguise on hand, you
may utilise that in place of adopting a peasant-like appearance.
 
Act with care, as your disguise only works so long as you do not draw attention yourself - most
actions will still show you for who you are. Only emotes and says will convey your disguise
otherwise.
 
This ability will fool even guards, but keep in mind that if you perform an aggressive action, it
will lose its effects at once.
 
Maintaining the mundane disguise will incur a moderate willpower and endurance cost.
|cooldown =
|target =
|required =
}}
}}
{{AB
{{Anchor|Cadence}}
|skillname = Cadence
{{Skill_detail
|skill = Cadence
|description = Glitz your foe with a baleful blow
|syntax = CADENCE <target>
|syntax = CADENCE <target>
|description = Please see AB WEAVING IMPETUS for more information this ability.
|detail = This mesmerising blow will deal increased damage to your opponent with your falchion or
rapier, however it does not deliver any venoms or effects. If your opponent is affected by the
black star from Impetus, it will cause vast amounts of bleeding to them.
 
Please see AB WEAVING IMPETUS for more information this ability.
|cooldown =
|target =
|required =
}}
}}

Latest revision as of 14:05, 23 September 2024

Skill Rank Percent Description
Rouse Inept 0 % No time for sleep.
Tempo Inept 0 % Thrust forward with steel.
Flair Inept 49 % Add a little extra flair.
Tackle Capable 0 % Tackle another to the ground.
Charisma Capable 50 % Exert your charming charisma.
Pierce Adept 0 % Pierce through their defences.
Seduce Adept 50 % An act of seduction on another.
Tolerance Skilled 0 % Legends will speak of your tolerance.
Mimicry Skilled 33 % Speak as though you are another.
Tumbling Skilled 66 % Tumble past obstructions.
Guilt Gifted 0 % Guilt your enemies into mercy.
Ridicule Gifted 33 % Ridicule your opponent's efforts.
Bootstrap Gifted 66 % Borrow a horse for a brief moment.
Crackshot Expert 0 % A small pellet that packs sound.
Whistle Expert 25 % Draw intrigue to your location.
Frugality Expert 50 % The frugal life is the only life for me.
Equipoise Expert 75 % Concentration and poise.
Needle Virtuoso 0 % Throw a vicious needle with venom.
Unwind Virtuoso 25 % Relax and enjoy the local tavern.
Rhythm Virtuoso 50 % Sway and dance with the blade.
Deflect Virtuoso 75 % Deflect an attack intended for you.
Quip Fabled 0 % Unleash a nasty quip about their mother.
Harry Fabled 20 % Chase after your opponent.
Stretching Fabled 40 % Loosen your limbs against attack.
Bilingual Fabled 60 % Speak in a second language.
Sock Fabled 80 % Throw hands with your fist.
Hiltblow Mythical 0 % The hilt can be just as effective.
Bravado Mythical 20 % Spurn injury and proclaim your mettle.
Gossipmonger Mythical 40 % You know all the secrets.
Reprisal Mythical 60 % An eye for an eye.
Mundane Mythical 80 % Blend in with the mundane population.
Cadence Transcendent 0 % Glitz your foe with a baleful blow.

Rouse No time for sleep
Syntax: ROUSE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Performers need to be ready at all times. Rouse yourself from the clutches of sleep by

splashing your face with nearby water and in the process become less tired.

Note: {{{note}}}

Tempo Thrust forward with steel
Syntax: TEMPO <target> [venom]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While wielding either a falchion or a rapier, you may attempt to thrust it into your

opponent, inflicting them with a venom if you so choose. This deals a small amount of bleeding and utilises your dexterity, unlike traditional weaponry attacks.

If the target suffers from self-loathing, then this attack cannot be dodged. This effect does not apply to Rhythm.

Note: {{{note}}}

Flair Add a little extra flair
Syntax: WITHFLAIR <pre-defined emote>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will let you perform an pre-defined emote in a manner that will consume a

small amount of balance. Helpful to those who want to eliminate their dithering when making use of Weaving!

See EMLIST for a list of potential emotes.

Note: {{{note}}}

Tackle Tackle another to the ground
Syntax: TACKLE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Tackle your opponent by the legs, bringing them to the floor along with yourself.
Note: {{{note}}}

Charisma Exert your charming charisma
Syntax: CHARISMA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The benefits of charisma are well known by many, often bestowing you with the generosity

of the common people. This particular ability will have unique interactions while you are actively questing throughout the land. In addition, any vermin you trade in (HELP VERMIN) will reward you with extra gold.

Be warned however, the consequences of charisma are not always kind and can sometimes result in jealousy or other unfortunate circumstances. It is not always a boon worth retaining.

Note: {{{note}}}

Pierce Pierce through their defences
Syntax: PIERCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will use your falchion or rapier to pierce through defensive auras and

abilities that protect your target.

It will pierce the following in order: Reflections Magical shields Rebounding aura Speed defence

Note: {{{note}}}

Seduce An act of seduction on another
Syntax: SEDUCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Seduction is one of many basic talents in the performer's arsenal. With a little charm,

you can make your opponent remove an item of clothing from their body. If they are wearing armour, it is removed first.

If you are scantily-clad or their emotional state is predominately happiness, then your act of seduction will also cause the lovers effect in them.

Note: {{{note}}}

Tolerance Legends will speak of your tolerance
Syntax: TOLERANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Still your disgestive system when consuming alcohol, delaying its inhabilating effects

until much later on. Although you might find yourself able to drink plenty, you aren't immune from your gluttony forever.

Note: {{{note}}}

Mimicry Speak as though you are another
Syntax: MIMIC <speaker/NOONE>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Every talented performer knows how to imitate another and you are no exception. With this

ability, you may adopt the demeanour of another person within your location.

Once you have begun to mimic them, your ability to SAY and TELL will appear as though they are the one speaking instead.

You can cease to mimic others by using MIMIC NOONE and return to your regular voice.

Note: {{{note}}}

Tumbling Tumble past obstructions
Syntax: TUMBLE <direction> STOP
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your body is agile enough that you are able to escape nearly any predicament by tumbling

out of the room, although it will be rather slow. Once you have successfully tumbled, your vigourous movement will strip away the cloak defence.

If you are ablaze, you will tumble slightly faster than usual. Perhaps being on fire isn't so bad after all.

Note: {{{note}}}

Guilt Guilt your enemies into mercy
Syntax: GUILT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If you are in a state of shock or mental burnout, you can guilt your enemies around you

providing your voice remains intact. This will upset their balance and cause them to become either weary, merciful, or pacifistic; however they won't know which.

Note: {{{note}}}

Ridicule Ridicule your opponent's efforts
Syntax: RIDICULE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Ridicule your opponent's efforts loudly and mockingly, instilling them with a sense of

self-loathing. If they have three or more afflictions, then they will double-down in an attempt to recoup their pride with a magnanimous handicap.

Note: {{{note}}}

Bootstrap Borrow a horse for a brief moment
Syntax: BOOTSTRAP <mount>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Providing its owner is not present, you may mount up on their noble steed and command it

as though it were your own.

Note: {{{note}}}

Crackshot A small pellet that packs sound
Syntax: FASHION CRACKSHOTS CRACKSHOT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires 1 elemental ash for 50 crackshots.

Hurl a small pellet that will explode upon contact with your opponent, generating a large flash and unruly sound. This will leave your opponent dizzy and perplexed, and will stun them for a short period.

Note: {{{note}}}

Whistle Draw intrigue to your location
Syntax: WHISTLE CALL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Produce such an intriguing whistle that nearby aggressive denizens and/or guards will be

drawn to the sound, and will come investigate the cause.

Note: {{{note}}}

Frugality The frugal life is the only life for me
Syntax: FRUGAL and MODEST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By becoming intentionally frugal, you can prevent others from making you give up precious

items and resources unwillingly, while still being able to do so of your own accord.

Note: {{{note}}}

Equipoise Concentration and poise
Syntax: EQUIPOISE <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With grand poise, you are now able to follow another even while off equilibrium. This

ability will tax your mind of its mana while active.

Note: {{{note}}}

Needle Throw a vicious needle with venom
Syntax: FASHION NEEDLES NEEDLE <target> <venom>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires 1 iron bar for 50 needles.

Fashion a small needle that you can hurl at your target, bypassing rebounding and inflicting a venom of choice. The venom will take some time to circulate the blood stream before it affects the opponent. Further flung needles will have no effect until the current venom circulates.

In addition to the regular venoms, you may also use the sumac venom with a needle.

On a successful hit, there is a minor cooldown before you may fling another needle.

Cooldown (when successful): 200 csecs

Note: {{{note}}}

Unwind Relax and enjoy the local tavern
Syntax: UNWIND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While at a public tavern, pub, or inn that serves alcohol, you can choose to unwind there,
refreshing your endurance and willpower somewhat. You will also become slightly tipsy, but such is 

the price to pay for comfort.

Cooldown: 60 minutes

Note: {{{note}}}

Rhythm Sway and dance with the blade
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Brilliant swordmanship requires an understanding of tempo and rhythm, and the swordplay of a performer is no different. With this ability, you can flow into several followup strikes after attacking with Tempo.

Each successive strike will require that your opponent has a certain affliction in order to land the next blow. The affliction needs to be present right before you would strike with your next blow and is not required before. All blows dealt by Rhythm will have the same attributes as Tempo, however they will ignore the aura of weapon-rebounding.

Each strike requires the following affliction in order to perform them:

- (Followup strike) Paresis or paralysis.
- (Second strike) Shyness.
- (Third strike) Besilenced.

Against denizens, you will always attempt to strike them with follow up strike after using Tempo, however it will only deal half the damage to them.

While you are under the throes of Rhythm, you will not be able to attack with a weapon. Using STOP will allow you to make use of them once more.

Please see AB PERFORMANCE TEMPO for more information on this ability.

Note: {{{note}}}

Deflect Deflect an attack intended for you
Syntax: DEFLECT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With clever positioning and flexibility, you can deflect an attack with your weapon onto

another target within your location. The target must be different from the attacker, or it will fail.

Note: {{{note}}}

Quip Unleash a nasty quip about their mother
Syntax: QUIP <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Call forth memories of your budding adulthood and unleash a quip that'll be sure to

destroy your opponent's psyche. In doing so, you will give the opponent hatred and, if their intelligence is lower than yours, berserking.

If their current emotional state is predominately filled with anger, then your intelligence won't matter.

Note: {{{note}}}

Harry Chase after your opponent
Syntax: HARRY <target> [venom]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a brazen flip, you can chase after an adjacent opponent while evading any traps in

the process. Upon landing next to your foe, you will strike them with your falchion or rapier and deliver a venom.

For each curable affliction on your opponent, the time it takes to recover balance from this skill will be reduced.

You may use this ability while off balance.

Note: {{{note}}}

Stretching Loosen your limbs against attack
Syntax: STRETCHING <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When healing an affliction that is cured by the mending salve, you will also restore a

small amount of trauma that has been caused to the limb as well. This ability will drain you of your endurance while it is active.

Note: {{{note}}}

Bilingual Speak in a second language
Syntax: BILINGUAL SHOW BILINGUAL LEARN <language>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your need to perform on a daily basis puts you in contact with many different races, as

such you have now become able to learn a second language of choice. You will continue to understand the language even if you are in a different class, providing that you maintain ownership over this skill.

Select your language carefully, you may only choose once. See HELP LINGUISTICS for a list of languages you can learn.

Note: {{{note}}}

Sock Throw hands with your fist
Syntax: SOCK <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a free hand you can sock an opponent right in their face, leaving them dizzy. If

they are already dizzy, it will daze them instead. If your blow dazes them, you will be able to move while off balance from this skill.

If the target is holding a thurible of your own making, then socking them will cause it to be dropped.

Note: {{{note}}}

Hiltblow The hilt can be just as effective
Syntax: HILTBLOW <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Slam the hilt of your blade into your target's stomach, leaving them clumsy and filled

with misery.

Note: {{{note}}}

Bravado Spurn injury and proclaim your mettle
Syntax: BRAVADO <target> [venom]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While wielding either a falchion or rapier, you can summon forth a burst of bravado and

attack your opponent, rejecting any afflictions you may have to cure one of them at random.

This attack will utilise your strength and cannot be dodged.

Cooldown: 10 seconds

Note: {{{note}}}

Gossipmonger You know all the secrets
Syntax: GOSSIP GOSSIP SPREAD <text>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A bard is ever-attuned to the local gossip, and when handled right it can be a weapon as

deadly as any other. Through the careful sifting of gossip, bards learned the movements of the great houses of Djeir, and with a word or two in the right ear, they would draw their targets into the open.

You must be at least slightly tipsy in order to loosen your silver tongue, both allowing you to pick up gossip with more clarity than other people, and spread new gossip. Gossip spread in this way will be local to the current area, and last a lot shorter than natural gossip. Gossip can only be spread once every hour - any shorter than that and you risk being outed as the source.

Note: {{{note}}}

Reprisal An eye for an eye
Syntax: REPRISAL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While wielding either a falchion or a rapier, you can attempt to retaliate against an

opponent by slashing back with your blade. As such, after taking brute-sourced damage, you will automatically strike them while you remain focused.

Such an act requires concentration, should you perform any action then you will cease your focus.

Note: {{{note}}}

Mundane Blend in with the mundane population
Syntax: MUNDANE [disguise] and UNVEIL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blend in with the crowd as one of the mundane, trying not to draw attention. While you

are actively trying to be mundane, you will appear as a simple peasant. Should you be attacked, then the disguise is lost and you will be stunned. Should you have a better disguise on hand, you may utilise that in place of adopting a peasant-like appearance.

Act with care, as your disguise only works so long as you do not draw attention yourself - most actions will still show you for who you are. Only emotes and says will convey your disguise otherwise.

This ability will fool even guards, but keep in mind that if you perform an aggressive action, it will lose its effects at once.

Maintaining the mundane disguise will incur a moderate willpower and endurance cost.

Note: {{{note}}}

Cadence Glitz your foe with a baleful blow
Syntax: CADENCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This mesmerising blow will deal increased damage to your opponent with your falchion or

rapier, however it does not deliver any venoms or effects. If your opponent is affected by the black star from Impetus, it will cause vast amounts of bleeding to them.

Please see AB WEAVING IMPETUS for more information this ability.

Note: {{{note}}}